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Sheathing-related changes
Add weapon and shield sheathing and use additional anim sources checkboxes into the Advanced tab of the launcher Remove outdated information from the documentation
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3 changed files with 36 additions and 4 deletions
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@ -82,6 +82,9 @@ bool Launcher::AdvancedPage::loadSettings()
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loadSettingBool(requireAppropriateAmmunitionCheckBox, "only appropriate ammunition bypasses resistance", "Game");
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loadSettingBool(requireAppropriateAmmunitionCheckBox, "only appropriate ammunition bypasses resistance", "Game");
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loadSettingBool(magicItemAnimationsCheckBox, "use magic item animations", "Game");
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loadSettingBool(magicItemAnimationsCheckBox, "use magic item animations", "Game");
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loadSettingBool(normaliseRaceSpeedCheckBox, "normalise race speed", "Game");
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loadSettingBool(normaliseRaceSpeedCheckBox, "normalise race speed", "Game");
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loadSettingBool(weaponSheathingCheckBox, "weapon sheathing", "Game");
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loadSettingBool(shieldSheathingCheckBox, "shield sheathing", "Game");
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loadSettingBool(animSourcesCheckBox, "use additional anim sources", "Game");
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// Input Settings
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// Input Settings
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loadSettingBool(grabCursorCheckBox, "grab cursor", "Input");
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loadSettingBool(grabCursorCheckBox, "grab cursor", "Input");
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@ -142,6 +145,9 @@ void Launcher::AdvancedPage::saveSettings()
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saveSettingBool(requireAppropriateAmmunitionCheckBox, "only appropriate ammunition bypasses resistance", "Game");
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saveSettingBool(requireAppropriateAmmunitionCheckBox, "only appropriate ammunition bypasses resistance", "Game");
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saveSettingBool(magicItemAnimationsCheckBox, "use magic item animations", "Game");
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saveSettingBool(magicItemAnimationsCheckBox, "use magic item animations", "Game");
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saveSettingBool(normaliseRaceSpeedCheckBox, "normalise race speed", "Game");
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saveSettingBool(normaliseRaceSpeedCheckBox, "normalise race speed", "Game");
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saveSettingBool(weaponSheathingCheckBox, "weapon sheathing", "Game");
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saveSettingBool(shieldSheathingCheckBox, "shield sheathing", "Game");
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saveSettingBool(animSourcesCheckBox, "use additional anim sources", "Game");
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// Input Settings
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// Input Settings
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saveSettingBool(grabCursorCheckBox, "grab cursor", "Input");
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saveSettingBool(grabCursorCheckBox, "grab cursor", "Input");
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@ -197,10 +197,6 @@ The appearance and count of shown ammunition depends on type and count of equipp
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It is important to make sure the names of empty nodes start with ``"Bip01 "``, or the engine will optimize them out.
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It is important to make sure the names of empty nodes start with ``"Bip01 "``, or the engine will optimize them out.
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4. Shields
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Shield holstering is not supported at the moment since it conflicts with any mods which use pseudo-shields as held items (such as Animated Morrowind and Hold It).
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An example of a mod which uses this feature is `Weapon Sheathing`_.
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An example of a mod which uses this feature is `Weapon Sheathing`_.
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@ -169,6 +169,36 @@
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</property>
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</property>
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</widget>
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</widget>
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</item>
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</item>
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<item>
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<widget class="QCheckBox" name="weaponSheathingCheckBox">
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<property name="toolTip">
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<string><html><head/><body><p>Render holstered weapons (with quivers and scabbards), requires modded assets</p></body></html></string>
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</property>
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<property name="text">
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<string>Weapon sheathing</string>
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</property>
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</widget>
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</item>
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<item>
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<widget class="QCheckBox" name="shieldSheathingCheckBox">
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<property name="toolTip">
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<string><html><head/><body><p>Render holstered shield, requires modded assets</p></body></html></string>
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</property>
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<property name="text">
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<string>Shield sheathing</string>
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</property>
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</widget>
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</item>
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<item>
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<widget class="QCheckBox" name="animSourcesCheckBox">
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<property name="toolTip">
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<string><html><head/><body><p>Load per-group KF-files and skeleton files from Animations folder</p></body></html></string>
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</property>
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<property name="text">
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<string>Use additional animation sources</string>
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</property>
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</widget>
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</item>
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</layout>
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</layout>
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</widget>
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</widget>
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</item>
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</item>
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