Remove debug code

openmw-37
scrawl 9 years ago
parent 6ba9f561ea
commit 7bbdb13138

@ -14,7 +14,7 @@
#include <osg/FrontFace>
#include <osg/Shader>
#include <osgDB/ReadFile> // XXX remove
#include <osgDB/ReadFile>
#include <boost/filesystem/path.hpp>
#include <boost/filesystem/fstream.hpp>
@ -239,34 +239,6 @@ public:
}
};
void addDebugOverlay(osg::Texture2D* texture, int pos, osg::Group* parent)
{
osg::ref_ptr<osg::Camera> debugCamera (new osg::Camera);
debugCamera->setProjectionMatrix(osg::Matrix::identity());
debugCamera->setReferenceFrame(osg::Transform::ABSOLUTE_RF);
debugCamera->setViewMatrix(osg::Matrix::identity());
debugCamera->setClearMask(0);
debugCamera->setRenderOrder(osg::Camera::NESTED_RENDER);
debugCamera->setAllowEventFocus(false);
const float size = 0.5;
osg::ref_ptr<osg::Geode> debugGeode (new osg::Geode);
osg::ref_ptr<osg::Geometry> geom = osg::createTexturedQuadGeometry(osg::Vec3f(-1 + size*pos, -1, 0), osg::Vec3f(size,0,0), osg::Vec3f(0,size,0));
debugGeode->addDrawable(geom);
debugCamera->addChild(debugGeode);
osg::StateSet* debugStateset = geom->getOrCreateStateSet();
debugStateset->setTextureAttributeAndModes(0, texture, osg::StateAttribute::ON);
debugStateset->setMode(GL_LIGHTING, osg::StateAttribute::OFF);
debugStateset->setRenderBinDetails(20, "RenderBin");
debugStateset->setMode(GL_DEPTH_TEST, osg::StateAttribute::OFF);
parent->addChild(debugCamera);
}
osg::ref_ptr<osg::Shader> readShader (osg::Shader::Type type, const std::string& file)
{
osg::ref_ptr<osg::Shader> shader (new osg::Shader(type));
@ -432,11 +404,6 @@ Water::Water(osg::Group *parent, osg::Group* sceneRoot, Resource::ResourceSystem
mParent->addChild(reflectionCamera);
// debug overlay
addDebugOverlay(refractionTexture, 0, mParent);
addDebugOverlay(refractionDepthTexture, 1, mParent);
addDebugOverlay(reflectionTexture, 2, mParent);
// shader
osg::ref_ptr<osg::Shader> vertexShader (readShader(osg::Shader::VERTEX, resourcePath + "/shaders/water_vertex.glsl"));

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