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Merge remote-tracking branch 'miroslavr/corprus'

This commit is contained in:
Marc Zinnschlag 2014-08-23 09:15:27 +02:00
commit 7c1b32ae62
5 changed files with 223 additions and 3 deletions

View file

@ -477,6 +477,23 @@ namespace MWMechanics
creatureStats.setAttribute(i, stat);
}
{
Spells & spells = creatureStats.getSpells();
for (Spells::TIterator it = spells.begin(); it != spells.end(); ++it)
{
if (spells.getCorprusSpells().find(it->first) != spells.getCorprusSpells().end())
{
if (MWBase::Environment::get().getWorld()->getTimeStamp() >= spells.getCorprusSpells().at(it->first).mNextWorsening)
{
spells.worsenCorprus(it->first);
if (ptr.getRefData().getHandle() == "player")
MWBase::Environment::get().getWindowManager()->messageBox("#{sMagicCorprusWorsens}");
}
}
}
}
// dynamic stats
for(int i = 0;i < 3;++i)
{

View file

@ -44,6 +44,15 @@ namespace MWMechanics
}
}
if (hasCorprusEffect(spell))
{
CorprusStats corprus;
corprus.mWorsenings = 0;
corprus.mNextWorsening = MWBase::Environment::get().getWorld()->getTimeStamp() + CorprusStats::sWorseningPeriod;
mCorprusSpells[spellId] = corprus;
}
mSpells.insert (std::make_pair (Misc::StringUtils::lowerCase(spellId), random));
}
}
@ -52,6 +61,24 @@ namespace MWMechanics
{
std::string lower = Misc::StringUtils::lowerCase(spellId);
TContainer::iterator iter = mSpells.find (lower);
std::map<std::string, CorprusStats>::iterator corprusIt = mCorprusSpells.find(lower);
// if it's corprus, remove negative and keep positive effects
if (corprusIt != mCorprusSpells.end())
{
worsenCorprus(lower);
if (mPermanentSpellEffects.find(lower) != mPermanentSpellEffects.end())
{
MagicEffects & effects = mPermanentSpellEffects[lower];
for (MagicEffects::Collection::const_iterator effectIt = effects.begin(); effectIt != effects.end(); ++effectIt)
{
const ESM::MagicEffect * magicEffect = MWBase::Environment::get().getWorld()->getStore().get<ESM::MagicEffect>().find(effectIt->first.mId);
if (magicEffect->mData.mFlags & ESM::MagicEffect::Harmful)
effects.remove(effectIt->first);
}
}
mCorprusSpells.erase(corprusIt);
}
if (iter!=mSpells.end())
mSpells.erase (iter);
@ -87,6 +114,11 @@ namespace MWMechanics
}
}
for (std::map<std::string, MagicEffects>::const_iterator it = mPermanentSpellEffects.begin(); it != mPermanentSpellEffects.end(); ++it)
{
effects += it->second;
}
return effects;
}
@ -154,7 +186,7 @@ namespace MWMechanics
const ESM::Spell *spell =
MWBase::Environment::get().getWorld()->getStore().get<ESM::Spell>().find (iter->first);
if (spell->mData.mType == ESM::Spell::ST_Blight)
if (spell->mData.mType == ESM::Spell::ST_Blight && !hasCorprusEffect(spell))
mSpells.erase(iter++);
else
++iter;
@ -168,7 +200,7 @@ namespace MWMechanics
const ESM::Spell *spell =
MWBase::Environment::get().getWorld()->getStore().get<ESM::Spell>().find (iter->first);
if (Misc::StringUtils::ciEqual(spell->mId, "corprus"))
if (hasCorprusEffect(spell))
mSpells.erase(iter++);
else
++iter;
@ -216,6 +248,48 @@ namespace MWMechanics
}
}
void Spells::worsenCorprus(const std::string &corpSpellId)
{
mCorprusSpells[corpSpellId].mNextWorsening = MWBase::Environment::get().getWorld()->getTimeStamp() + CorprusStats::sWorseningPeriod;
mCorprusSpells[corpSpellId].mWorsenings++;
// update worsened effects
mPermanentSpellEffects[corpSpellId] = MagicEffects();
const ESM::Spell * spell = MWBase::Environment::get().getWorld()->getStore().get<ESM::Spell>().find(corpSpellId);
int i=0;
for (std::vector<ESM::ENAMstruct>::const_iterator effectIt = spell->mEffects.mList.begin(); effectIt != spell->mEffects.mList.end(); ++effectIt, ++i)
{
const ESM::MagicEffect * magicEffect = MWBase::Environment::get().getWorld()->getStore().get<ESM::MagicEffect>().find(effectIt->mEffectID);
if ((effectIt->mEffectID != ESM::MagicEffect::Corprus) && (magicEffect->mData.mFlags & ESM::MagicEffect::UncappedDamage)) // APPLIED_ONCE
{
float random = 1.f;
if (mSpells[corpSpellId].find(i) != mSpells[corpSpellId].end())
random = mSpells[corpSpellId].at(i);
float magnitude = effectIt->mMagnMin + (effectIt->mMagnMax - effectIt->mMagnMin) * random;
magnitude *= std::max(1, mCorprusSpells[corpSpellId].mWorsenings);
mPermanentSpellEffects[corpSpellId].add(MWMechanics::EffectKey(*effectIt), MWMechanics::EffectParam(magnitude));
}
}
}
bool Spells::hasCorprusEffect(const ESM::Spell *spell)
{
for (std::vector<ESM::ENAMstruct>::const_iterator effectIt = spell->mEffects.mList.begin(); effectIt != spell->mEffects.mList.end(); ++effectIt)
{
if (effectIt->mEffectID == ESM::MagicEffect::Corprus)
{
return true;
}
}
return false;
}
const std::map<std::string, Spells::CorprusStats> &Spells::getCorprusSpells() const
{
return mCorprusSpells;
}
bool Spells::canUsePower(const std::string &power) const
{
std::map<std::string, MWWorld::TimeStamp>::const_iterator it = mUsedPowers.find(power);
@ -252,6 +326,30 @@ namespace MWMechanics
// No need to discard spells here (doesn't really matter if non existent ids are kept)
for (std::map<std::string, ESM::TimeStamp>::const_iterator it = state.mUsedPowers.begin(); it != state.mUsedPowers.end(); ++it)
mUsedPowers[it->first] = MWWorld::TimeStamp(it->second);
for (std::map<std::string, std::vector<ESM::SpellState::PermanentSpellEffectInfo> >::const_iterator it =
state.mPermanentSpellEffects.begin(); it != state.mPermanentSpellEffects.end(); ++it)
{
const ESM::Spell * spell = MWBase::Environment::get().getWorld()->getStore().get<ESM::Spell>().search(it->first);
if (!spell)
continue;
mPermanentSpellEffects[it->first] = MagicEffects();
for (std::vector<ESM::SpellState::PermanentSpellEffectInfo>::const_iterator effectIt = it->second.begin(); effectIt != it->second.end(); ++effectIt)
{
mPermanentSpellEffects[it->first].add(EffectKey(effectIt->mId, effectIt->mArg), effectIt->mMagnitude);
}
}
mCorprusSpells.clear();
for (std::map<std::string, ESM::SpellState::CorprusStats>::const_iterator it = state.mCorprusSpells.begin(); it != state.mCorprusSpells.end(); ++it)
{
if (mSpells.find(it->first) != mSpells.end()) // Discard unavailable corprus spells
{
mCorprusSpells[it->first].mWorsenings = state.mCorprusSpells.at(it->first).mWorsenings;
mCorprusSpells[it->first].mNextWorsening = MWWorld::TimeStamp(state.mCorprusSpells.at(it->first).mNextWorsening);
}
}
}
void Spells::writeState(ESM::SpellState &state) const
@ -261,5 +359,26 @@ namespace MWMechanics
for (std::map<std::string, MWWorld::TimeStamp>::const_iterator it = mUsedPowers.begin(); it != mUsedPowers.end(); ++it)
state.mUsedPowers[it->first] = it->second.toEsm();
for (std::map<std::string, MagicEffects>::const_iterator it = mPermanentSpellEffects.begin(); it != mPermanentSpellEffects.end(); ++it)
{
std::vector<ESM::SpellState::PermanentSpellEffectInfo> effectList;
for (MagicEffects::Collection::const_iterator effectIt = it->second.begin(); effectIt != it->second.end(); ++effectIt)
{
ESM::SpellState::PermanentSpellEffectInfo info;
info.mId = effectIt->first.mId;
info.mArg = effectIt->first.mArg;
info.mMagnitude = effectIt->second.getModifier();
effectList.push_back(info);
}
state.mPermanentSpellEffects[it->first] = effectList;
}
for (std::map<std::string, CorprusStats>::const_iterator it = mCorprusSpells.begin(); it != mCorprusSpells.end(); ++it)
{
state.mCorprusSpells[it->first].mWorsenings = mCorprusSpells.at(it->first).mWorsenings;
state.mCorprusSpells[it->first].mNextWorsening = mCorprusSpells.at(it->first).mNextWorsening.toEsm();
}
}
}

View file

@ -31,21 +31,37 @@ namespace MWMechanics
{
public:
typedef std::map<std::string, std::map<const int, float> > TContainer; // ID, <effect index, normalised random magnitude>
typedef TContainer::const_iterator TIterator;
struct CorprusStats
{
static const int sWorseningPeriod = 24;
int mWorsenings;
MWWorld::TimeStamp mNextWorsening;
};
private:
TContainer mSpells;
// spell-tied effects that will be applied even after removing the spell (currently used to keep positive effects when corprus is removed)
std::map<std::string, MagicEffects> mPermanentSpellEffects;
// Note: this is the spell that's about to be cast, *not* the spell selected in the GUI (which may be different)
std::string mSelectedSpell;
std::map<std::string, MWWorld::TimeStamp> mUsedPowers;
std::map<std::string, CorprusStats> mCorprusSpells;
public:
void worsenCorprus(const std::string &corpSpellId);
static bool hasCorprusEffect(const ESM::Spell *spell);
const std::map<std::string, CorprusStats> & getCorprusSpells() const;
bool canUsePower (const std::string& power) const;
void usePower (const std::string& power);

View file

@ -27,6 +27,34 @@ namespace ESM
mSpells[id] = random;
}
while (esm.isNextSub("PERM"))
{
std::string spellId = esm.getHString();
std::vector<PermanentSpellEffectInfo> permEffectList;
while (esm.isNextSub("EFID"))
{
PermanentSpellEffectInfo info;
esm.getHT(info.mId);
esm.getHNT(info.mArg, "ARG_");
esm.getHNT(info.mMagnitude, "MAGN");
permEffectList.push_back(info);
}
mPermanentSpellEffects[spellId] = permEffectList;
}
while (esm.isNextSub("CORP"))
{
std::string id = esm.getHString();
CorprusStats stats;
esm.getHNT(stats.mWorsenings, "WORS");
esm.getHNT(stats.mNextWorsening, "TIME");
mCorprusSpells[id] = stats;
}
while (esm.isNextSub("USED"))
{
std::string id = esm.getHString();
@ -53,6 +81,28 @@ namespace ESM
}
}
for (std::map<std::string, std::vector<PermanentSpellEffectInfo> >::const_iterator it = mPermanentSpellEffects.begin(); it != mPermanentSpellEffects.end(); ++it)
{
esm.writeHNString("PERM", it->first);
const std::vector<PermanentSpellEffectInfo> & effects = it->second;
for (std::vector<PermanentSpellEffectInfo>::const_iterator effectIt = effects.begin(); effectIt != effects.end(); ++effectIt)
{
esm.writeHNT("EFID", effectIt->mId);
esm.writeHNT("ARG_", effectIt->mArg);
esm.writeHNT("MAGN", effectIt->mMagnitude);
}
}
for (std::map<std::string, CorprusStats>::const_iterator it = mCorprusSpells.begin(); it != mCorprusSpells.end(); ++it)
{
esm.writeHNString("CORP", it->first);
const CorprusStats & stats = it->second;
esm.writeHNT("WORS", stats.mWorsenings);
esm.writeHNT("TIME", stats.mNextWorsening);
}
for (std::map<std::string, TimeStamp>::const_iterator it = mUsedPowers.begin(); it != mUsedPowers.end(); ++it)
{
esm.writeHNString("USED", it->first);

View file

@ -2,6 +2,7 @@
#define OPENMW_ESM_SPELLSTATE_H
#include <map>
#include <vector>
#include <string>
#include "defs.hpp"
@ -13,9 +14,26 @@ namespace ESM
struct SpellState
{
struct CorprusStats
{
int mWorsenings;
TimeStamp mNextWorsening;
};
struct PermanentSpellEffectInfo
{
int mId;
int mArg;
float mMagnitude;
};
typedef std::map<std::string, std::map<const int, float> > TContainer;
TContainer mSpells;
std::map<std::string, std::vector<PermanentSpellEffectInfo> > mPermanentSpellEffects;
std::map<std::string, CorprusStats> mCorprusSpells;
std::map<std::string, TimeStamp> mUsedPowers;
std::string mSelectedSpell;