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https://github.com/TES3MP/openmw-tes3mp.git
synced 2025-01-29 22:15:32 +00:00
Merge remote-tracking branch 'miroslavr/corprus'
This commit is contained in:
commit
7c1b32ae62
5 changed files with 223 additions and 3 deletions
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@ -477,6 +477,23 @@ namespace MWMechanics
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creatureStats.setAttribute(i, stat);
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}
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{
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Spells & spells = creatureStats.getSpells();
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for (Spells::TIterator it = spells.begin(); it != spells.end(); ++it)
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{
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if (spells.getCorprusSpells().find(it->first) != spells.getCorprusSpells().end())
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{
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if (MWBase::Environment::get().getWorld()->getTimeStamp() >= spells.getCorprusSpells().at(it->first).mNextWorsening)
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{
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spells.worsenCorprus(it->first);
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if (ptr.getRefData().getHandle() == "player")
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MWBase::Environment::get().getWindowManager()->messageBox("#{sMagicCorprusWorsens}");
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}
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}
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}
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}
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// dynamic stats
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for(int i = 0;i < 3;++i)
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{
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@ -44,6 +44,15 @@ namespace MWMechanics
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}
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}
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if (hasCorprusEffect(spell))
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{
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CorprusStats corprus;
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corprus.mWorsenings = 0;
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corprus.mNextWorsening = MWBase::Environment::get().getWorld()->getTimeStamp() + CorprusStats::sWorseningPeriod;
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mCorprusSpells[spellId] = corprus;
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}
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mSpells.insert (std::make_pair (Misc::StringUtils::lowerCase(spellId), random));
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}
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}
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@ -52,6 +61,24 @@ namespace MWMechanics
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{
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std::string lower = Misc::StringUtils::lowerCase(spellId);
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TContainer::iterator iter = mSpells.find (lower);
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std::map<std::string, CorprusStats>::iterator corprusIt = mCorprusSpells.find(lower);
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// if it's corprus, remove negative and keep positive effects
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if (corprusIt != mCorprusSpells.end())
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{
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worsenCorprus(lower);
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if (mPermanentSpellEffects.find(lower) != mPermanentSpellEffects.end())
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{
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MagicEffects & effects = mPermanentSpellEffects[lower];
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for (MagicEffects::Collection::const_iterator effectIt = effects.begin(); effectIt != effects.end(); ++effectIt)
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{
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const ESM::MagicEffect * magicEffect = MWBase::Environment::get().getWorld()->getStore().get<ESM::MagicEffect>().find(effectIt->first.mId);
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if (magicEffect->mData.mFlags & ESM::MagicEffect::Harmful)
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effects.remove(effectIt->first);
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}
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}
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mCorprusSpells.erase(corprusIt);
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}
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if (iter!=mSpells.end())
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mSpells.erase (iter);
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@ -87,6 +114,11 @@ namespace MWMechanics
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}
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}
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for (std::map<std::string, MagicEffects>::const_iterator it = mPermanentSpellEffects.begin(); it != mPermanentSpellEffects.end(); ++it)
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{
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effects += it->second;
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}
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return effects;
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}
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@ -154,7 +186,7 @@ namespace MWMechanics
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const ESM::Spell *spell =
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MWBase::Environment::get().getWorld()->getStore().get<ESM::Spell>().find (iter->first);
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if (spell->mData.mType == ESM::Spell::ST_Blight)
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if (spell->mData.mType == ESM::Spell::ST_Blight && !hasCorprusEffect(spell))
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mSpells.erase(iter++);
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else
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++iter;
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@ -168,7 +200,7 @@ namespace MWMechanics
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const ESM::Spell *spell =
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MWBase::Environment::get().getWorld()->getStore().get<ESM::Spell>().find (iter->first);
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if (Misc::StringUtils::ciEqual(spell->mId, "corprus"))
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if (hasCorprusEffect(spell))
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mSpells.erase(iter++);
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else
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++iter;
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@ -216,6 +248,48 @@ namespace MWMechanics
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}
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}
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void Spells::worsenCorprus(const std::string &corpSpellId)
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{
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mCorprusSpells[corpSpellId].mNextWorsening = MWBase::Environment::get().getWorld()->getTimeStamp() + CorprusStats::sWorseningPeriod;
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mCorprusSpells[corpSpellId].mWorsenings++;
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// update worsened effects
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mPermanentSpellEffects[corpSpellId] = MagicEffects();
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const ESM::Spell * spell = MWBase::Environment::get().getWorld()->getStore().get<ESM::Spell>().find(corpSpellId);
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int i=0;
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for (std::vector<ESM::ENAMstruct>::const_iterator effectIt = spell->mEffects.mList.begin(); effectIt != spell->mEffects.mList.end(); ++effectIt, ++i)
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{
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const ESM::MagicEffect * magicEffect = MWBase::Environment::get().getWorld()->getStore().get<ESM::MagicEffect>().find(effectIt->mEffectID);
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if ((effectIt->mEffectID != ESM::MagicEffect::Corprus) && (magicEffect->mData.mFlags & ESM::MagicEffect::UncappedDamage)) // APPLIED_ONCE
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{
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float random = 1.f;
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if (mSpells[corpSpellId].find(i) != mSpells[corpSpellId].end())
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random = mSpells[corpSpellId].at(i);
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float magnitude = effectIt->mMagnMin + (effectIt->mMagnMax - effectIt->mMagnMin) * random;
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magnitude *= std::max(1, mCorprusSpells[corpSpellId].mWorsenings);
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mPermanentSpellEffects[corpSpellId].add(MWMechanics::EffectKey(*effectIt), MWMechanics::EffectParam(magnitude));
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}
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}
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}
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bool Spells::hasCorprusEffect(const ESM::Spell *spell)
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{
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for (std::vector<ESM::ENAMstruct>::const_iterator effectIt = spell->mEffects.mList.begin(); effectIt != spell->mEffects.mList.end(); ++effectIt)
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{
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if (effectIt->mEffectID == ESM::MagicEffect::Corprus)
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{
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return true;
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}
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}
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return false;
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}
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const std::map<std::string, Spells::CorprusStats> &Spells::getCorprusSpells() const
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{
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return mCorprusSpells;
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}
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bool Spells::canUsePower(const std::string &power) const
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{
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std::map<std::string, MWWorld::TimeStamp>::const_iterator it = mUsedPowers.find(power);
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@ -252,6 +326,30 @@ namespace MWMechanics
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// No need to discard spells here (doesn't really matter if non existent ids are kept)
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for (std::map<std::string, ESM::TimeStamp>::const_iterator it = state.mUsedPowers.begin(); it != state.mUsedPowers.end(); ++it)
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mUsedPowers[it->first] = MWWorld::TimeStamp(it->second);
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for (std::map<std::string, std::vector<ESM::SpellState::PermanentSpellEffectInfo> >::const_iterator it =
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state.mPermanentSpellEffects.begin(); it != state.mPermanentSpellEffects.end(); ++it)
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{
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const ESM::Spell * spell = MWBase::Environment::get().getWorld()->getStore().get<ESM::Spell>().search(it->first);
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if (!spell)
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continue;
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mPermanentSpellEffects[it->first] = MagicEffects();
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for (std::vector<ESM::SpellState::PermanentSpellEffectInfo>::const_iterator effectIt = it->second.begin(); effectIt != it->second.end(); ++effectIt)
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{
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mPermanentSpellEffects[it->first].add(EffectKey(effectIt->mId, effectIt->mArg), effectIt->mMagnitude);
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}
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}
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mCorprusSpells.clear();
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for (std::map<std::string, ESM::SpellState::CorprusStats>::const_iterator it = state.mCorprusSpells.begin(); it != state.mCorprusSpells.end(); ++it)
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{
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if (mSpells.find(it->first) != mSpells.end()) // Discard unavailable corprus spells
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{
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mCorprusSpells[it->first].mWorsenings = state.mCorprusSpells.at(it->first).mWorsenings;
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mCorprusSpells[it->first].mNextWorsening = MWWorld::TimeStamp(state.mCorprusSpells.at(it->first).mNextWorsening);
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}
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}
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}
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void Spells::writeState(ESM::SpellState &state) const
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@ -261,5 +359,26 @@ namespace MWMechanics
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for (std::map<std::string, MWWorld::TimeStamp>::const_iterator it = mUsedPowers.begin(); it != mUsedPowers.end(); ++it)
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state.mUsedPowers[it->first] = it->second.toEsm();
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for (std::map<std::string, MagicEffects>::const_iterator it = mPermanentSpellEffects.begin(); it != mPermanentSpellEffects.end(); ++it)
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{
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std::vector<ESM::SpellState::PermanentSpellEffectInfo> effectList;
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for (MagicEffects::Collection::const_iterator effectIt = it->second.begin(); effectIt != it->second.end(); ++effectIt)
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{
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ESM::SpellState::PermanentSpellEffectInfo info;
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info.mId = effectIt->first.mId;
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info.mArg = effectIt->first.mArg;
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info.mMagnitude = effectIt->second.getModifier();
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effectList.push_back(info);
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}
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state.mPermanentSpellEffects[it->first] = effectList;
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}
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for (std::map<std::string, CorprusStats>::const_iterator it = mCorprusSpells.begin(); it != mCorprusSpells.end(); ++it)
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{
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state.mCorprusSpells[it->first].mWorsenings = mCorprusSpells.at(it->first).mWorsenings;
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state.mCorprusSpells[it->first].mNextWorsening = mCorprusSpells.at(it->first).mNextWorsening.toEsm();
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}
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}
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}
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@ -31,21 +31,37 @@ namespace MWMechanics
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{
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public:
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typedef std::map<std::string, std::map<const int, float> > TContainer; // ID, <effect index, normalised random magnitude>
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typedef TContainer::const_iterator TIterator;
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struct CorprusStats
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{
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static const int sWorseningPeriod = 24;
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int mWorsenings;
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MWWorld::TimeStamp mNextWorsening;
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};
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private:
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TContainer mSpells;
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// spell-tied effects that will be applied even after removing the spell (currently used to keep positive effects when corprus is removed)
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std::map<std::string, MagicEffects> mPermanentSpellEffects;
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// Note: this is the spell that's about to be cast, *not* the spell selected in the GUI (which may be different)
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std::string mSelectedSpell;
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std::map<std::string, MWWorld::TimeStamp> mUsedPowers;
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std::map<std::string, CorprusStats> mCorprusSpells;
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public:
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void worsenCorprus(const std::string &corpSpellId);
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static bool hasCorprusEffect(const ESM::Spell *spell);
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const std::map<std::string, CorprusStats> & getCorprusSpells() const;
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bool canUsePower (const std::string& power) const;
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void usePower (const std::string& power);
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@ -27,6 +27,34 @@ namespace ESM
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mSpells[id] = random;
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}
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while (esm.isNextSub("PERM"))
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{
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std::string spellId = esm.getHString();
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std::vector<PermanentSpellEffectInfo> permEffectList;
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while (esm.isNextSub("EFID"))
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{
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PermanentSpellEffectInfo info;
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esm.getHT(info.mId);
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esm.getHNT(info.mArg, "ARG_");
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esm.getHNT(info.mMagnitude, "MAGN");
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permEffectList.push_back(info);
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}
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mPermanentSpellEffects[spellId] = permEffectList;
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}
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while (esm.isNextSub("CORP"))
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{
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std::string id = esm.getHString();
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CorprusStats stats;
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esm.getHNT(stats.mWorsenings, "WORS");
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esm.getHNT(stats.mNextWorsening, "TIME");
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mCorprusSpells[id] = stats;
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}
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while (esm.isNextSub("USED"))
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{
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std::string id = esm.getHString();
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@ -53,6 +81,28 @@ namespace ESM
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}
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}
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for (std::map<std::string, std::vector<PermanentSpellEffectInfo> >::const_iterator it = mPermanentSpellEffects.begin(); it != mPermanentSpellEffects.end(); ++it)
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{
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esm.writeHNString("PERM", it->first);
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const std::vector<PermanentSpellEffectInfo> & effects = it->second;
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for (std::vector<PermanentSpellEffectInfo>::const_iterator effectIt = effects.begin(); effectIt != effects.end(); ++effectIt)
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{
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esm.writeHNT("EFID", effectIt->mId);
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esm.writeHNT("ARG_", effectIt->mArg);
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esm.writeHNT("MAGN", effectIt->mMagnitude);
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}
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}
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for (std::map<std::string, CorprusStats>::const_iterator it = mCorprusSpells.begin(); it != mCorprusSpells.end(); ++it)
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{
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esm.writeHNString("CORP", it->first);
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const CorprusStats & stats = it->second;
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esm.writeHNT("WORS", stats.mWorsenings);
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esm.writeHNT("TIME", stats.mNextWorsening);
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}
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for (std::map<std::string, TimeStamp>::const_iterator it = mUsedPowers.begin(); it != mUsedPowers.end(); ++it)
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{
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esm.writeHNString("USED", it->first);
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@ -2,6 +2,7 @@
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#define OPENMW_ESM_SPELLSTATE_H
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#include <map>
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#include <vector>
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#include <string>
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#include "defs.hpp"
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@ -13,9 +14,26 @@ namespace ESM
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struct SpellState
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{
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struct CorprusStats
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{
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int mWorsenings;
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TimeStamp mNextWorsening;
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};
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struct PermanentSpellEffectInfo
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{
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int mId;
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int mArg;
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float mMagnitude;
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};
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typedef std::map<std::string, std::map<const int, float> > TContainer;
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TContainer mSpells;
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std::map<std::string, std::vector<PermanentSpellEffectInfo> > mPermanentSpellEffects;
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std::map<std::string, CorprusStats> mCorprusSpells;
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std::map<std::string, TimeStamp> mUsedPowers;
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std::string mSelectedSpell;
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