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Don't allow dialogue if player controls are disabled.
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1 changed files with 3 additions and 1 deletions
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@ -3,6 +3,7 @@
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#include "../mwbase/environment.hpp"
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#include "../mwbase/dialoguemanager.hpp"
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#include "../mwbase/inputmanager.hpp"
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namespace MWWorld
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{
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@ -10,6 +11,7 @@ namespace MWWorld
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void ActionTalk::executeImp (const Ptr& actor)
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{
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MWBase::Environment::get().getDialogueManager()->startDialogue (getTarget());
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if (MWBase::Environment::get().getInputManager ()->getControlSwitch ("playercontrols"))
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MWBase::Environment::get().getDialogueManager()->startDialogue (getTarget());
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}
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}
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