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[Client] Fix position sync for falling actors

This commit is contained in:
David Cernat 2021-10-15 17:11:03 +02:00
parent fb49b62753
commit 7f017217c7

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@ -98,7 +98,8 @@ void LocalActor::updatePosition(bool forceUpdate)
else
{
posIsChanging = direction.pos[0] != 0 || direction.pos[1] != 0 || direction.pos[2] != 0 ||
direction.rot[0] != 0 || direction.rot[1] != 0 || direction.rot[2] != 0;
direction.rot[0] != 0 || direction.rot[1] != 0 || direction.rot[2] != 0 ||
!MWBase::Environment::get().getWorld()->isOnGround(ptr);
}
if (forceUpdate || posIsChanging || posWasChanged)