@ -98,7 +98,8 @@ void LocalActor::updatePosition(bool forceUpdate)
else
{
posIsChanging = direction.pos[0] != 0 || direction.pos[1] != 0 || direction.pos[2] != 0 ||
direction.rot[0] != 0 || direction.rot[1] != 0 || direction.rot[2] != 0;
direction.rot[0] != 0 || direction.rot[1] != 0 || direction.rot[2] != 0 ||
!MWBase::Environment::get().getWorld()->isOnGround(ptr);
}
if (forceUpdate || posIsChanging || posWasChanged)