[Client] Fix position sync for falling actors

pull/593/head
David Cernat 3 years ago
parent fb49b62753
commit 7f017217c7

@ -98,7 +98,8 @@ void LocalActor::updatePosition(bool forceUpdate)
else else
{ {
posIsChanging = direction.pos[0] != 0 || direction.pos[1] != 0 || direction.pos[2] != 0 || posIsChanging = direction.pos[0] != 0 || direction.pos[1] != 0 || direction.pos[2] != 0 ||
direction.rot[0] != 0 || direction.rot[1] != 0 || direction.rot[2] != 0; direction.rot[0] != 0 || direction.rot[1] != 0 || direction.rot[2] != 0 ||
!MWBase::Environment::get().getWorld()->isOnGround(ptr);
} }
if (forceUpdate || posIsChanging || posWasChanged) if (forceUpdate || posIsChanging || posWasChanged)

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