actorid
Nicolay Korslund 15 years ago
commit 80383fe60e

@ -19,9 +19,10 @@ void insertCellRefList (CellRenderImp& cellRender, MWWorld::Environment& environ
for (typename T::List::iterator it = cellRefList.list.begin();
it != cellRefList.list.end(); it++)
{
if (it->mData.getCount())
if (it->mData.getCount() || it->mData.isEnabled())
{
MWWorld::Ptr ptr (&*it, &cell);
class_.insertObj (ptr, cellRender, environment);
class_.enable (ptr, environment);
}

@ -562,28 +562,6 @@ namespace MWWorld
mEnvironment.mMechanicsManager->addActor (mPlayerPos->getPlayer());
mEnvironment.mMechanicsManager->watchActor (mPlayerPos->getPlayer());
for (ESMS::CellRefList<ESM::Creature, RefData>::List::iterator iter (
cell->creatures.list.begin());
iter!=cell->creatures.list.end(); ++iter)
{
if (iter->mData.isEnabled())
{
Ptr ptr (&*iter, cell);
mEnvironment.mMechanicsManager->addActor (ptr);
}
}
for (ESMS::CellRefList<ESM::NPC, RefData>::List::iterator iter (
cell->npcs.list.begin());
iter!=cell->npcs.list.end(); ++iter)
{
if (iter->mData.isEnabled())
{
Ptr ptr (&*iter, cell);
mEnvironment.mMechanicsManager->addActor (ptr);
}
}
// Sky system
if (mSky)
{

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