@ -106,7 +106,6 @@ void RigGeometry::setSourceGeometry(osg::ref_ptr<osg::Geometry> sourceGeometry)
if (texCoordList[i])
setTexCoordArray(i, texCoordList[i], osg::Array::BIND_PER_VERTEX);
setTexCoordArrayList(from.getTexCoordArrayList());
setVertexAttribArrayList(from.getVertexAttribArrayList());
// vertices and normals are modified every frame, so we need to deep copy them.