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@ -18,7 +18,7 @@ namespace MWRender
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"void main(void) \n"
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"{ \n"
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#if 1
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" float f = texture2D( texture, gl_TexCoord[0] ).r; \n"
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" float f = texture2D( texture, gl_TexCoord[0].xy ).r; \n"
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" \n"
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" f = 256.0 * f; \n"
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" float fC = floor( f ) / 256.0; \n"
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@ -45,7 +45,7 @@ namespace MWRender
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" \n"
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" gl_FragColor = vec4( fS + fH * color, 1 ); \n"
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#else
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" gl_FragColor = texture2D(texture, gl_TexCoord[0]); \n"
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" gl_FragColor = texture2D(texture, gl_TexCoord[0].xy); \n"
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" //gl_FragColor = vec4(1.0, 0.5, 0.5, 1.0); \n"
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#endif
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"} \n";
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