Merge branch 'next' of https://github.com/zinnschlag/openmw into globalmap

actorid
scrawl 12 years ago
commit 8214966d44

@ -29,7 +29,7 @@ add_openmw_dir (mwgui
map_window window_pinnable_base cursorreplace tooltips scrollwindow bookwindow list
formatting inventorywindow container hud countdialog tradewindow settingswindow
confirmationdialog alchemywindow referenceinterface spellwindow mainmenu quickkeysmenu
itemselection spellbuyingwindow loadingscreen levelupdialog
itemselection spellbuyingwindow loadingscreen levelupdialog waitdialog
)
add_openmw_dir (mwdialogue

@ -222,6 +222,8 @@ namespace MWBase
virtual void enableRest() = 0;
virtual bool getRestEnabled() = 0;
virtual bool getPlayerSleeping() = 0;
};
}

@ -160,6 +160,9 @@ namespace MWBase
virtual void setDay (int day) = 0;
///< Set in-game time day.
virtual int getDay() = 0;
virtual int getMonth() = 0;
virtual MWWorld::TimeStamp getTimeStamp() const = 0;
///< Return current in-game time stamp.
@ -282,6 +285,13 @@ namespace MWBase
virtual void renderGlobalMap() = 0;
virtual void setupExternalRendering (MWRender::ExternalRendering& rendering) = 0;
virtual int canRest() = 0;
///< check if the player is allowed to rest \n
/// 0 - yes \n
/// 1 - only waiting \n
/// 2 - player is underwater \n
/// 3 - enemies are nearby (not implemented)
};
}

@ -141,6 +141,7 @@ namespace MWClass
assert(ref->base != NULL);
std::string headID = ref->base->head;
int end = headID.find_last_of("head_") - 4;
std::string bodyRaceID = headID.substr(0, end);
@ -153,6 +154,7 @@ namespace MWClass
model = "meshes\\base_animkna.nif";
}
return model;
}
std::string Npc::getName (const MWWorld::Ptr& ptr) const
@ -297,7 +299,7 @@ namespace MWClass
{
Ogre::Vector3 vector (0, 0, 0);
vector.x = - getMovementSettings (ptr).mLeftRight * 127;
vector.x = getMovementSettings (ptr).mLeftRight * 127;
vector.y = getMovementSettings (ptr).mForwardBackward * 127;
vector.z = getMovementSettings(ptr).mUpDown * 127;

@ -173,7 +173,7 @@ namespace MWGui
creatureStats.setLevel (creatureStats.getLevel()+1);
pcStats.levelUp ();
mWindowManager.removeGuiMode (GM_Rest);
mWindowManager.removeGuiMode (GM_Levelup);
}
}

@ -20,6 +20,7 @@ namespace MWGui
GM_Dialogue, // NPC interaction
GM_Barter,
GM_Rest,
GM_RestBed,
GM_SpellBuying,
GM_Levelup,

@ -40,7 +40,7 @@ RaceDialog::RaceDialog(MWBase::WindowManager& parWindowManager)
getWidget(mHeadRotate, "HeadRotate");
mHeadRotate->setScrollRange(50);
mHeadRotate->setScrollPosition(20);
mHeadRotate->setScrollPosition(25);
mHeadRotate->setScrollViewPage(10);
mHeadRotate->eventScrollChangePosition += MyGUI::newDelegate(this, &RaceDialog::onHeadRotate);

@ -122,6 +122,7 @@ namespace MWGui
getWidget(mInvertYButton, "InvertYButton");
getWidget(mUISensitivitySlider, "UISensitivitySlider");
getWidget(mCameraSensitivitySlider, "CameraSensitivitySlider");
getWidget(mGammaSlider, "GammaSlider");
mSubtitlesButton->eventMouseButtonClick += MyGUI::newDelegate(this, &SettingsWindow::onButtonToggled);
mCrosshairButton->eventMouseButtonClick += MyGUI::newDelegate(this, &SettingsWindow::onButtonToggled);
@ -143,6 +144,7 @@ namespace MWGui
mViewDistanceSlider->eventScrollChangePosition += MyGUI::newDelegate(this, &SettingsWindow::onSliderChangePosition);
mResolutionList->eventListChangePosition += MyGUI::newDelegate(this, &SettingsWindow::onResolutionSelected);
mAnisotropySlider->eventScrollChangePosition += MyGUI::newDelegate(this, &SettingsWindow::onSliderChangePosition);
mGammaSlider->eventScrollChangePosition += MyGUI::newDelegate(this, &SettingsWindow::onSliderChangePosition);
mShadowsEnabledButton->eventMouseButtonClick += MyGUI::newDelegate(this, &SettingsWindow::onButtonToggled);
mShadowsLargeDistance->eventMouseButtonClick += MyGUI::newDelegate(this, &SettingsWindow::onButtonToggled);
@ -200,6 +202,14 @@ namespace MWGui
getWidget(fovText, "FovText");
fovText->setCaption("Field of View (" + boost::lexical_cast<std::string>(int(Settings::Manager::getFloat("field of view", "General"))) + ")");
float gammaVal = (Settings::Manager::getFloat("gamma", "Video")-0.1f)/(3.f-0.1f);
mGammaSlider->setScrollPosition(gammaVal * (mGammaSlider->getScrollRange()-1));
MyGUI::TextBox* gammaText;
getWidget(gammaText, "GammaText");
std::stringstream gamma;
gamma << std::setprecision (2) << Settings::Manager::getFloat("gamma", "Video");
gammaText->setCaption("Gamma (" + gamma.str() + ")");
float anisotropyVal = Settings::Manager::getInt("anisotropy", "General") / 16.0;
mAnisotropySlider->setScrollPosition(anisotropyVal * (mAnisotropySlider->getScrollRange()-1));
std::string tf = Settings::Manager::getString("texture filtering", "General");
@ -511,6 +521,15 @@ namespace MWGui
fovText->setCaption("Field of View (" + boost::lexical_cast<std::string>(int((1-val) * sFovMin + val * sFovMax)) + ")");
Settings::Manager::setFloat("field of view", "General", (1-val) * sFovMin + val * sFovMax);
}
else if (scroller == mGammaSlider)
{
Settings::Manager::setFloat("gamma", "Video", (1-val) * 0.1f + val * 3.f);
MyGUI::TextBox* gammaText;
getWidget(gammaText, "GammaText");
std::stringstream gamma;
gamma << std::setprecision (2) << Settings::Manager::getFloat("gamma", "Video");
gammaText->setCaption("Gamma (" + gamma.str() + ")");
}
else if (scroller == mAnisotropySlider)
{
mAnisotropyLabel->setCaption("Anisotropy (" + boost::lexical_cast<std::string>(int(val*16)) + ")");

@ -40,6 +40,7 @@ namespace MWGui
MyGUI::Button* mFPSButton;
MyGUI::ScrollBar* mViewDistanceSlider;
MyGUI::ScrollBar* mFOVSlider;
MyGUI::ScrollBar* mGammaSlider;
MyGUI::ScrollBar* mAnisotropySlider;
MyGUI::Button* mTextureFilteringButton;
MyGUI::TextBox* mAnisotropyLabel;

@ -0,0 +1,213 @@
#include "waitdialog.hpp"
#include <boost/lexical_cast.hpp>
#include <libs/openengine/ogre/fader.hpp>
#include "../mwbase/windowmanager.hpp"
#include "../mwbase/world.hpp"
#include "../mwbase/environment.hpp"
#include "../mwworld/timestamp.hpp"
#include "../mwworld/player.hpp"
#include "../mwworld/ptr.hpp"
#include "../mwworld/class.hpp"
#include "../mwmechanics/npcstats.hpp"
#include "widgets.hpp"
namespace MWGui
{
WaitDialogProgressBar::WaitDialogProgressBar(MWBase::WindowManager &parWindowManager)
: WindowBase("openmw_wait_dialog_progressbar.layout", parWindowManager)
{
getWidget(mProgressBar, "ProgressBar");
getWidget(mProgressText, "ProgressText");
}
void WaitDialogProgressBar::open()
{
center();
}
void WaitDialogProgressBar::setProgress (int cur, int total)
{
mProgressBar->setProgressRange (total);
mProgressBar->setProgressPosition (cur);
mProgressText->setCaption(boost::lexical_cast<std::string>(cur) + "/" + boost::lexical_cast<std::string>(total));
}
// ---------------------------------------------------------------------------------------------------------
WaitDialog::WaitDialog(MWBase::WindowManager &parWindowManager)
: WindowBase("openmw_wait_dialog.layout", parWindowManager)
, mProgressBar(parWindowManager)
, mWaiting(false)
, mSleeping(false)
, mHours(1)
, mRemainingTime(0.05)
{
getWidget(mDateTimeText, "DateTimeText");
getWidget(mRestText, "RestText");
getWidget(mHourText, "HourText");
getWidget(mHourSlider, "HourSlider");
getWidget(mUntilHealedButton, "UntilHealedButton");
getWidget(mWaitButton, "WaitButton");
getWidget(mCancelButton, "CancelButton");
mCancelButton->eventMouseButtonClick += MyGUI::newDelegate(this, &WaitDialog::onCancelButtonClicked);
mUntilHealedButton->eventMouseButtonClick += MyGUI::newDelegate(this, &WaitDialog::onUntilHealedButtonClicked);
mWaitButton->eventMouseButtonClick += MyGUI::newDelegate(this, &WaitDialog::onWaitButtonClicked);
mHourSlider->eventScrollChangePosition += MyGUI::newDelegate(this, &WaitDialog::onHourSliderChangedPosition);
mProgressBar.setVisible (false);
}
void WaitDialog::open()
{
if (!MWBase::Environment::get().getWindowManager ()->getRestEnabled ())
{
mWindowManager.popGuiMode ();
}
int canRest = MWBase::Environment::get().getWorld ()->canRest ();
if (canRest == 2)
{
// resting underwater or mid-air not allowed
mWindowManager.messageBox ("#{sNotifyMessage1}", std::vector<std::string>());
mWindowManager.popGuiMode ();
}
setCanRest(canRest == 0);
onHourSliderChangedPosition(mHourSlider, 0);
mHourSlider->setScrollPosition (0);
// http://www.uesp.net/wiki/Lore:Calendar
std::string month;
int m = MWBase::Environment::get().getWorld ()->getMonth ();
if (m == 0)
month = "#{sMonthMorningstar}";
else if (m == 1)
month = "#{sMonthSunsdawn}";
else if (m == 2)
month = "#{sMonthFirstseed}";
else if (m == 3)
month = "#{sMonthRainshand}";
else if (m == 4)
month = "#{sMonthSecondseed}";
else if (m == 5)
month = "#{sMonthMidyear}";
else if (m == 6)
month = "#{sMonthSunsheight}";
else if (m == 7)
month = "#{sMonthLastseed}";
else if (m == 8)
month = "#{sMonthHeartfire}";
else if (m == 9)
month = "#{sMonthFrostfall}";
else if (m == 10)
month = "#{sMonthSunsdusk}";
else if (m == 11)
month = "#{sMonthEveningstar}";
int hour = MWBase::Environment::get().getWorld ()->getTimeStamp ().getHour ();
bool pm = hour >= 12;
if (hour >= 13) hour -= 12;
std::string dateTimeText =
boost::lexical_cast<std::string>(MWBase::Environment::get().getWorld ()->getDay ()+1) + " "
+ month + " (#{sDay} " + boost::lexical_cast<std::string>(MWBase::Environment::get().getWorld ()->getTimeStamp ().getDay ()+1)
+ ") " + boost::lexical_cast<std::string>(hour) + " " + (pm ? "#{sSaveMenuHelp05}" : "#{sSaveMenuHelp04}");
mDateTimeText->setCaptionWithReplacing (dateTimeText);
}
void WaitDialog::onUntilHealedButtonClicked(MyGUI::Widget* sender)
{
startWaiting();
}
void WaitDialog::onWaitButtonClicked(MyGUI::Widget* sender)
{
startWaiting();
}
void WaitDialog::startWaiting ()
{
MWBase::Environment::get().getWorld ()->getFader ()->fadeOut(0.2);
setVisible(false);
mProgressBar.setVisible (true);
mWaiting = true;
mCurHour = 0;
mRemainingTime = 0.05;
mProgressBar.setProgress (0, mHours);
}
void WaitDialog::onCancelButtonClicked(MyGUI::Widget* sender)
{
mWindowManager.popGuiMode ();
}
void WaitDialog::onHourSliderChangedPosition(MyGUI::ScrollBar* sender, size_t position)
{
mHourText->setCaptionWithReplacing (boost::lexical_cast<std::string>(position+1) + " #{sRestMenu2}");
mHours = position+1;
}
void WaitDialog::setCanRest (bool canRest)
{
mUntilHealedButton->setVisible(canRest);
mWaitButton->setCaptionWithReplacing (canRest ? "#{sRest}" : "#{sWait}");
mRestText->setCaptionWithReplacing (canRest ? "#{sRestMenu3}" : "#{sRestIllegal}");
mSleeping = canRest;
dynamic_cast<Widgets::Box*>(mMainWidget)->notifyChildrenSizeChanged();
center();
}
void WaitDialog::onFrame(float dt)
{
if (!mWaiting)
return;
mRemainingTime -= dt;
if (mRemainingTime < 0)
{
mRemainingTime = 0.05;
++mCurHour;
mProgressBar.setProgress (mCurHour, mHours);
if (mCurHour <= mHours)
MWBase::Environment::get().getWorld ()->advanceTime (1);
}
if (mCurHour > mHours)
stopWaiting();
}
void WaitDialog::stopWaiting ()
{
MWBase::Environment::get().getWorld ()->getFader ()->fadeIn(0.2);
mProgressBar.setVisible (false);
mWindowManager.popGuiMode ();
mWaiting = false;
MWWorld::Ptr player = MWBase::Environment::get().getWorld()->getPlayer().getPlayer();
MWMechanics::NpcStats pcstats = MWWorld::Class::get(player).getNpcStats(player);
// trigger levelup if possible
if (mSleeping && pcstats.getLevelProgress () >= 10)
{
mWindowManager.pushGuiMode (GM_Levelup);
}
}
}

@ -0,0 +1,66 @@
#ifndef MWGUI_WAIT_DIALOG_H
#define MWGUI_WAIT_DIALOG_H
#include "window_base.hpp"
namespace MWGui
{
class WaitDialogProgressBar : public WindowBase
{
public:
WaitDialogProgressBar(MWBase::WindowManager& parWindowManager);
virtual void open();
void setProgress(int cur, int total);
protected:
MyGUI::ProgressBar* mProgressBar;
MyGUI::TextBox* mProgressText;
};
class WaitDialog : public WindowBase
{
public:
WaitDialog(MWBase::WindowManager& parWindowManager);
virtual void open();
void onFrame(float dt);
void bedActivated() { setCanRest(true); }
bool getSleeping() { return mWaiting && mSleeping; }
protected:
MyGUI::TextBox* mDateTimeText;
MyGUI::TextBox* mRestText;
MyGUI::TextBox* mHourText;
MyGUI::ScrollBar* mHourSlider;
MyGUI::Button* mUntilHealedButton;
MyGUI::Button* mWaitButton;
MyGUI::Button* mCancelButton;
bool mWaiting;
bool mSleeping;
int mCurHour;
int mHours;
float mRemainingTime;
WaitDialogProgressBar mProgressBar;
void onUntilHealedButtonClicked(MyGUI::Widget* sender);
void onWaitButtonClicked(MyGUI::Widget* sender);
void onCancelButtonClicked(MyGUI::Widget* sender);
void onHourSliderChangedPosition(MyGUI::ScrollBar* sender, size_t position);
void setCanRest(bool canRest);
void startWaiting();
void stopWaiting();
};
}
#endif

@ -795,7 +795,6 @@ void MWDynamicStat::initialiseOverride()
// ---------------------------------------------------------------------------------------------------------------------
void AutoSizedWidget::notifySizeChange (MyGUI::Widget* w)
{
if (w->getParent () != 0)
@ -869,29 +868,33 @@ void AutoSizedButton::setPropertyOverride(const std::string& _key, const std::st
Box::Box()
: mSpacing(4)
, mPadding(0)
, mAutoResize(false)
{
}
void Box::setPropertyOverride(const std::string& _key, const std::string& _value)
{
if (_key == "Spacing")
{
mSpacing = MyGUI::utility::parseValue<int>(_value);
}
}
void Box::notifyChildrenSizeChanged ()
{
align();
}
void Box::_setPropertyImpl(const std::string& _key, const std::string& _value)
{
if (_key == "Spacing")
mSpacing = MyGUI::utility::parseValue<int>(_value);
else if (_key == "Padding")
mPadding = MyGUI::utility::parseValue<int>(_value);
else if (_key == "AutoResize")
mAutoResize = MyGUI::utility::parseValue<bool>(_value);
}
void HBox::align ()
{
unsigned int count = getChildCount ();
size_t h_stretched_count = 0;
int total_width = 0;
int total_height = 0;
std::vector< std::pair<MyGUI::IntSize, bool> > sizes;
for (unsigned int i = 0; i < count; ++i)
@ -904,28 +907,43 @@ void HBox::align ()
{
sizes.push_back(std::make_pair(aw->getRequestedSize (), hstretch));
total_width += aw->getRequestedSize ().width;
total_height = std::max(total_height, aw->getRequestedSize ().height);
}
else
{
if (!hstretch) h_stretched_count ++;
sizes.push_back (std::make_pair(MyGUI::IntSize(0,0), true));
sizes.push_back (std::make_pair(w->getSize(), hstretch));
total_width += w->getSize().width;
}
if (i != count-1)
total_width += mSpacing;
}
if (mAutoResize && (total_width+mPadding*2 != getSize().width || total_height+mPadding*2 != getSize().height))
{
setSize(MyGUI::IntSize(total_width+mPadding*2, total_height+mPadding*2));
return;
}
int curX = 0;
for (unsigned int i = 0; i < count; ++i)
{
if (i == 0)
curX += mPadding;
MyGUI::Widget* w = getChildAt(i);
bool vstretch = w->getUserString ("VStretch") == "true";
int height = vstretch ? total_height : sizes[i].first.height;
MyGUI::IntCoord widgetCoord;
widgetCoord.left = curX;
widgetCoord.top = (getSize().height - sizes[i].first.height) / 2;
int width = sizes[i].second ? sizes[i].first.width + (getSize().width - total_width)/h_stretched_count
widgetCoord.top = mPadding + (getSize().height-mPadding*2 - height) / 2;
int width = sizes[i].second ? sizes[i].first.width + (getSize().width-mPadding*2 - total_width)/h_stretched_count
: sizes[i].first.width;
widgetCoord.width = width;
widgetCoord.height = sizes[i].first.height;
widgetCoord.height = height;
w->setCoord(widgetCoord);
curX += width;
@ -934,12 +952,33 @@ void HBox::align ()
}
}
void HBox::setPropertyOverride(const std::string& _key, const std::string& _value)
{
Box::_setPropertyImpl (_key, _value);
}
void HBox::setSize (const MyGUI::IntSize& _value)
{
MyGUI::Widget::setSize (_value);
align();
}
void HBox::setCoord (const MyGUI::IntCoord& _value)
{
MyGUI::Widget::setCoord (_value);
align();
}
void HBox::onWidgetCreated(MyGUI::Widget* _widget)
{
align();
}
void HBox::onWidgetDestroy(MyGUI::Widget* _widget)
{
align();
}
MyGUI::IntSize HBox::getRequestedSize ()
{
MyGUI::IntSize size(0,0);
@ -954,6 +993,19 @@ MyGUI::IntSize HBox::getRequestedSize ()
if (i != getChildCount()-1)
size.width += mSpacing;
}
else
{
MyGUI::IntSize requested = getChildAt(i)->getSize ();
size.height = std::max(size.height, requested.height);
if (getChildAt(i)->getUserString("HStretch") != "true")
size.width = size.width + requested.width;
if (i != getChildCount()-1)
size.width += mSpacing;
}
size.height += mPadding*2;
size.width += mPadding*2;
}
return size;
}
@ -963,7 +1015,69 @@ MyGUI::IntSize HBox::getRequestedSize ()
void VBox::align ()
{
// not yet implemented
unsigned int count = getChildCount ();
size_t v_stretched_count = 0;
int total_height = 0;
int total_width = 0;
std::vector< std::pair<MyGUI::IntSize, bool> > sizes;
for (unsigned int i = 0; i < count; ++i)
{
MyGUI::Widget* w = getChildAt(i);
bool vstretch = w->getUserString ("VStretch") == "true";
v_stretched_count += vstretch;
AutoSizedWidget* aw = dynamic_cast<AutoSizedWidget*>(w);
if (aw)
{
sizes.push_back(std::make_pair(aw->getRequestedSize (), vstretch));
total_height += aw->getRequestedSize ().height;
total_width = std::max(total_width, aw->getRequestedSize ().width);
}
else
{
sizes.push_back (std::make_pair(w->getSize(), vstretch));
total_height += w->getSize().height;
}
if (i != count-1)
total_height += mSpacing;
}
if (mAutoResize && (total_width+mPadding*2 != getSize().width || total_height+mPadding*2 != getSize().height))
{
setSize(MyGUI::IntSize(total_width+mPadding*2, total_height+mPadding*2));
return;
}
int curY = 0;
for (unsigned int i = 0; i < count; ++i)
{
if (i==0)
curY += mPadding;
MyGUI::Widget* w = getChildAt(i);
bool hstretch = w->getUserString ("HStretch") == "true";
int width = hstretch ? total_width : sizes[i].first.width;
MyGUI::IntCoord widgetCoord;
widgetCoord.top = curY;
widgetCoord.left = mPadding + (getSize().width-mPadding*2 - width) / 2;
int height = sizes[i].second ? sizes[i].first.height + (getSize().height-mPadding*2 - total_height)/v_stretched_count
: sizes[i].first.height;
widgetCoord.height = height;
widgetCoord.width = width;
w->setCoord(widgetCoord);
curY += height;
if (i != count-1)
curY += mSpacing;
}
}
void VBox::setPropertyOverride(const std::string& _key, const std::string& _value)
{
Box::_setPropertyImpl (_key, _value);
}
void VBox::setSize (const MyGUI::IntSize& _value)
@ -972,6 +1086,12 @@ void VBox::setSize (const MyGUI::IntSize& _value)
align();
}
void VBox::setCoord (const MyGUI::IntCoord& _value)
{
MyGUI::Widget::setCoord (_value);
align();
}
MyGUI::IntSize VBox::getRequestedSize ()
{
MyGUI::IntSize size(0,0);
@ -986,6 +1106,29 @@ MyGUI::IntSize VBox::getRequestedSize ()
if (i != getChildCount()-1)
size.height += mSpacing;
}
else
{
MyGUI::IntSize requested = getChildAt(i)->getSize ();
size.width = std::max(size.width, requested.width);
if (getChildAt(i)->getUserString("VStretch") != "true")
size.height = size.height + requested.height;
if (i != getChildCount()-1)
size.height += mSpacing;
}
size.height += mPadding*2;
size.width += mPadding*2;
}
return size;
}
void VBox::onWidgetCreated(MyGUI::Widget* _widget)
{
align();
}
void VBox::onWidgetDestroy(MyGUI::Widget* _widget)
{
align();
}

@ -357,10 +357,13 @@ namespace MWGui
protected:
virtual void align() = 0;
virtual void setPropertyOverride(const std::string& _key, const std::string& _value);
virtual void _setPropertyImpl(const std::string& _key, const std::string& _value);
int mSpacing; // how much space to put between elements
int mPadding; // outer padding
bool mAutoResize; // auto resize the box so that it exactly fits all elements
};
class HBox : public Box, public MyGUI::Widget
@ -369,10 +372,16 @@ namespace MWGui
public:
virtual void setSize (const MyGUI::IntSize &_value);
virtual void setCoord (const MyGUI::IntCoord &_value);
protected:
virtual void align();
virtual MyGUI::IntSize getRequestedSize();
virtual void setPropertyOverride(const std::string& _key, const std::string& _value);
virtual void onWidgetCreated(MyGUI::Widget* _widget);
virtual void onWidgetDestroy(MyGUI::Widget* _widget);
};
class VBox : public Box, public MyGUI::Widget
@ -381,10 +390,16 @@ namespace MWGui
public:
virtual void setSize (const MyGUI::IntSize &_value);
virtual void setCoord (const MyGUI::IntCoord &_value);
protected:
virtual void align();
virtual MyGUI::IntSize getRequestedSize();
virtual void setPropertyOverride(const std::string& _key, const std::string& _value);
virtual void onWidgetCreated(MyGUI::Widget* _widget);
virtual void onWidgetDestroy(MyGUI::Widget* _widget);
};
}
}

@ -45,6 +45,7 @@
#include "quickkeysmenu.hpp"
#include "loadingscreen.hpp"
#include "levelupdialog.hpp"
#include "waitdialog.hpp"
using namespace MWGui;
@ -71,6 +72,8 @@ WindowManager::WindowManager(
, mSpellWindow(NULL)
, mLoadingScreen(NULL)
, mCharGen(NULL)
, mLevelupDialog(NULL)
, mWaitDialog(NULL)
, mPlayerClass()
, mPlayerName()
, mPlayerRaceId()
@ -150,6 +153,7 @@ WindowManager::WindowManager(
mSpellWindow = new SpellWindow(*this);
mQuickKeysMenu = new QuickKeysMenu(*this);
mLevelupDialog = new LevelupDialog(*this);
mWaitDialog = new WaitDialog(*this);
mLoadingScreen = new LoadingScreen(mOgre->getScene (), mOgre->getWindow (), *this);
mLoadingScreen->onResChange (w,h);
@ -204,6 +208,7 @@ WindowManager::~WindowManager()
delete mSpellWindow;
delete mLoadingScreen;
delete mLevelupDialog;
delete mWaitDialog;
cleanupGarbage();
@ -252,6 +257,7 @@ void WindowManager::updateVisible()
mSpellWindow->setVisible(false);
mQuickKeysMenu->setVisible(false);
mLevelupDialog->setVisible(false);
mWaitDialog->setVisible(false);
mHud->setVisible(true);
@ -304,6 +310,13 @@ void WindowManager::updateVisible()
mAlchemyWindow->setVisible(true);
break;
case GM_Rest:
mWaitDialog->setVisible(true);
break;
case GM_RestBed:
mWaitDialog->setVisible(true);
mWaitDialog->bedActivated();
break;
case GM_Levelup:
mLevelupDialog->setVisible(true);
break;
case GM_Name:
@ -540,6 +553,8 @@ void WindowManager::onFrame (float frameDuration)
mStatsWindow->onFrame();
mWaitDialog->onFrame(frameDuration);
mHud->onFrame(frameDuration);
mDialogueWindow->checkReferenceAvailable();
@ -934,3 +949,8 @@ void WindowManager::loadingDone ()
{
mLoadingScreen->loadingDone ();
}
bool WindowManager::getPlayerSleeping ()
{
return mWaitDialog->getSleeping();
}

@ -63,6 +63,7 @@ namespace MWGui
class QuickKeysMenu;
class LoadingScreen;
class LevelupDialog;
class WaitDialog;
class WindowManager : public MWBase::WindowManager
{
@ -203,6 +204,8 @@ namespace MWGui
virtual void enableRest() { mRestAllowed = true; }
virtual bool getRestEnabled() { return mRestAllowed; }
virtual bool getPlayerSleeping();
private:
OEngine::GUI::MyGUIManager *mGuiManager;
HUD *mHud;
@ -229,6 +232,7 @@ namespace MWGui
QuickKeysMenu* mQuickKeysMenu;
LoadingScreen* mLoadingScreen;
LevelupDialog* mLevelupDialog;
WaitDialog* mWaitDialog;
CharacterCreation* mCharGen;

@ -77,12 +77,6 @@ NpcAnimation::NpcAnimation(const MWWorld::Ptr& ptr, Ogre::SceneNode* node, MWWor
bodyRaceID = "b_n_"+ref->base->race;
std::transform(bodyRaceID.begin(), bodyRaceID.end(), bodyRaceID.begin(), ::tolower);
/*std::cout << "Race: " << ref->base->race ;
if(female)
std::cout << " Sex: Female" << " Height: " << race->data.height.female << "\n";
else
std::cout << " Sex: Male" << " Height: " << race->data.height.male << "\n";
*/
mInsert = node;
assert(mInsert);
@ -129,6 +123,8 @@ NpcAnimation::NpcAnimation(const MWWorld::Ptr& ptr, Ogre::SceneNode* node, MWWor
}
}
if(isFemale)
mInsert->scale(race->data.height.female, race->data.height.female, race->data.height.female);
else

@ -131,6 +131,8 @@ RenderingManager::RenderingManager (OEngine::Render::OgreRenderer& _rend, const
sh::Factory::getInstance ().setSharedParameter ("waterTimer", sh::makeProperty<sh::FloatValue>(new sh::FloatValue(0)));
sh::Factory::getInstance ().setSharedParameter ("windDir_windSpeed", sh::makeProperty<sh::Vector3>(new sh::Vector3(0.5, -0.8, 0.2)));
sh::Factory::getInstance ().setSharedParameter ("waterSunFade_sunHeight", sh::makeProperty<sh::Vector2>(new sh::Vector2(1, 0.6)));
sh::Factory::getInstance ().setSharedParameter ("gammaCorrection", sh::makeProperty<sh::FloatValue>(new sh::FloatValue(
Settings::Manager::getFloat ("gamma", "Video"))));
applyCompositors();
@ -280,13 +282,15 @@ RenderingManager::rotateObject(
float *f = ptr.getRefData().getPosition().rot;
rot.x += f[0], rot.y += f[1], rot.z += f[2];
}
if (!isPlayer && isActive) {
Ogre::Quaternion xr(Ogre::Radian(rot.x), Ogre::Vector3::UNIT_X);
Ogre::Quaternion yr(Ogre::Radian(rot.y), Ogre::Vector3::UNIT_Y);
Ogre::Quaternion zr(Ogre::Radian(rot.z), Ogre::Vector3::UNIT_Z);
ptr.getRefData().getBaseNode()->setOrientation(xr * yr * zr);
}
return force;
}
@ -752,6 +756,11 @@ void RenderingManager::processChangedSettings(const Settings::CategorySettingVec
sh::Factory::getInstance ().setShadersEnabled (Settings::Manager::getBool("shaders", "Objects"));
mObjects.rebuildStaticGeometry ();
}
else if (it->second == "gamma" && it->first == "Video")
{
sh::Factory::getInstance ().setSharedParameter ("gammaCorrection", sh::makeProperty<sh::FloatValue>(new sh::FloatValue(
Settings::Manager::getFloat ("gamma", "Video"))));
}
else if (it->second == "shader mode" && it->first == "General")
{
sh::Language lang;

@ -202,5 +202,6 @@ op 0x200019b: PlaceItem
op 0x200019c: PlaceAtPc
op 0x200019d: PlaceAtMe
op 0x200019e: PlaceAtMe Explicit
opcodes 0x200019f-0x3ffffff unused
op 0x200019f: GetPcSleep
opcodes 0x20001a0-0x3ffffff unused

@ -160,7 +160,7 @@ opcodeEnableStatsReviewMenu);
new OpEnableRest ());
interpreter.installSegment5 (opcodeShowRestMenu,
new OpShowDialogue (MWGui::GM_Rest));
new OpShowDialogue (MWGui::GM_RestBed));
interpreter.installSegment5 (opcodeGetButtonPressed, new OpGetButtonPressed);

@ -10,6 +10,7 @@
#include <components/interpreter/opcodes.hpp>
#include "../mwbase/environment.hpp"
#include "../mwbase/windowmanager.hpp"
#include "../mwworld/class.hpp"
@ -20,6 +21,16 @@ namespace MWScript
{
namespace Misc
{
class OpGetPcSleep : public Interpreter::Opcode0
{
public:
virtual void execute (Interpreter::Runtime& runtime)
{
runtime.push (MWBase::Environment::get().getWindowManager ()->getPlayerSleeping());
}
};
class OpXBox : public Interpreter::Opcode0
{
public:
@ -249,6 +260,7 @@ namespace MWScript
const int opcodeTogglePathgrid = 0x2000146;
const int opcodeDontSaveObject = 0x2000153;
const int opcodeToggleVanityMode = 0x2000174;
const int opcodeGetPcSleep = 0x200019f;
void registerExtensions (Compiler::Extensions& extensions)
{
@ -273,6 +285,7 @@ namespace MWScript
extensions.registerInstruction ("dontsaveobject", "", opcodeDontSaveObject);
extensions.registerInstruction ("togglevanitymode", "", opcodeToggleVanityMode);
extensions.registerInstruction ("tvm", "", opcodeToggleVanityMode);
extensions.registerFunction ("getpcsleep", 'l', "", opcodeGetPcSleep);
}
void installOpcodes (Interpreter::Interpreter& interpreter)
@ -293,6 +306,7 @@ namespace MWScript
interpreter.installSegment5 (opcodeToggleWater, new OpToggleWater);
interpreter.installSegment5 (opcodeDontSaveObject, new OpDontSaveObject);
interpreter.installSegment5 (opcodeToggleVanityMode, new OpToggleVanityMode);
interpreter.installSegment5 (opcodeGetPcSleep, new OpGetPcSleep);
}
}
}

@ -96,6 +96,10 @@ namespace MWWorld
if(hasWater){
playerphysics->waterHeight = waterHeight;
}
for(std::map<std::string,OEngine::Physic::PhysicActor*>::iterator it = mEngine->PhysicActorMap.begin(); it != mEngine->PhysicActorMap.end();it++)
{
it->second->setCurrentWater(hasWater, waterHeight);
}
}
@ -172,17 +176,20 @@ namespace MWWorld
//set the DebugRenderingMode. To disable it,set it to 0
//eng->setDebugRenderingMode(1);
//set the walkdirection to 0 (no movement) for every actor)
//set the movement keys to 0 (no movement) for every actor)
for(std::map<std::string,OEngine::Physic::PhysicActor*>::iterator it = mEngine->PhysicActorMap.begin(); it != mEngine->PhysicActorMap.end();it++)
{
OEngine::Physic::PhysicActor* act = it->second;
act->setWalkDirection(btVector3(0,0,0));
act->setMovement(0,0,0);
}
playerMove::playercmd& pm_ref = playerphysics->cmd;
pm_ref.rightmove = 0;
pm_ref.forwardmove = 0;
pm_ref.upmove = 0;
//playerphysics->ps.move_type = PM_NOCLIP;
for (std::vector<std::pair<std::string, Ogre::Vector3> >::const_iterator iter (actors.begin());
@ -193,10 +200,12 @@ namespace MWWorld
playerphysics->ps.viewangles.x =
Ogre::Radian(mPlayerData.pitch).valueDegrees();
playerphysics->ps.viewangles.y =
Ogre::Radian(mPlayerData.yaw).valueDegrees() + 90;
pm_ref.rightmove = -iter->second.x;
pm_ref.rightmove = iter->second.x;
pm_ref.forwardmove = -iter->second.y;
pm_ref.upmove = iter->second.z;
}
@ -208,16 +217,17 @@ namespace MWWorld
const std::vector<std::pair<std::string, Ogre::Vector3> >& actors)
{
Pmove(playerphysics);
std::vector< std::pair<std::string, Ogre::Vector3> > response;
for(std::map<std::string,OEngine::Physic::PhysicActor*>::iterator it = mEngine->PhysicActorMap.begin(); it != mEngine->PhysicActorMap.end();it++)
{
btVector3 newPos = it->second->getPosition();
Ogre::Vector3 coord(newPos.x(), newPos.y(), newPos.z());
Ogre::Vector3 coord = it->second->getPosition();
if(it->first == "player"){
coord = playerphysics->ps.origin;
coord = playerphysics->ps.origin ;
}
@ -243,21 +253,15 @@ namespace MWWorld
const Ogre::Quaternion& rotation, float scale, const Ogre::Vector3& position)
{
handleToMesh[handle] = mesh;
OEngine::Physic::RigidBody* body = mEngine->createRigidBody(mesh,handle,scale);
OEngine::Physic::RigidBody* body = mEngine->createAndAdjustRigidBody(mesh,handle,scale, position, rotation);
mEngine->addRigidBody(body);
btTransform tr;
tr.setOrigin(btVector3(position.x,position.y,position.z));
tr.setRotation(btQuaternion(rotation.x,rotation.y,rotation.z,rotation.w));
body->setWorldTransform(tr);
}
void PhysicsSystem::addActor (const std::string& handle, const std::string& mesh,
const Ogre::Vector3& position)
const Ogre::Vector3& position, float scale, const Ogre::Quaternion& rotation)
{
//TODO:optimize this. Searching the std::map isn't very efficient i think.
mEngine->addCharacter(handle);
OEngine::Physic::PhysicActor* act = mEngine->getCharacter(handle);
act->setPosition(btVector3(position.x,position.y,position.z));
mEngine->addCharacter(handle, mesh, position, scale, rotation);
}
void PhysicsSystem::removeObject (const std::string& handle)
@ -268,15 +272,25 @@ namespace MWWorld
mEngine->deleteRigidBody(handle);
}
void PhysicsSystem::moveObject (const std::string& handle, const Ogre::Vector3& position)
void PhysicsSystem::moveObject (const std::string& handle, Ogre::SceneNode* node)
{
Ogre::Vector3 position = node->getPosition();
if (OEngine::Physic::RigidBody* body = mEngine->getRigidBody(handle))
{
// TODO very dirty hack to avoid crash during setup -> needs cleaning up to allow
// start positions others than 0, 0, 0
btTransform tr = body->getWorldTransform();
tr.setOrigin(btVector3(position.x,position.y,position.z));
body->setWorldTransform(tr);
if(dynamic_cast<btBoxShape*>(body->getCollisionShape()) == NULL){
btTransform tr = body->getWorldTransform();
tr.setOrigin(btVector3(position.x,position.y,position.z));
body->setWorldTransform(tr);
}
else{
//For objects that contain a box shape.
//Do any such objects exist? Perhaps animated objects?
mEngine->boxAdjustExternal(handleToMesh[handle], body, node->getScale().x, position, node->getOrientation());
}
}
if (OEngine::Physic::PhysicActor* act = mEngine->getCharacter(handle))
{
@ -288,34 +302,45 @@ namespace MWWorld
}
else
{
act->setPosition(btVector3(position.x,position.y,position.z));
act->setPosition(position);
}
}
}
void PhysicsSystem::rotateObject (const std::string& handle, const Ogre::Quaternion& rotation)
void PhysicsSystem::rotateObject (const std::string& handle, Ogre::SceneNode* node)
{
Ogre::Quaternion rotation = node->getOrientation();
if (OEngine::Physic::PhysicActor* act = mEngine->getCharacter(handle))
{
act->setRotation(btQuaternion(rotation.x, rotation.y, rotation.z, rotation.w));
//Needs to be changed
act->setRotation(rotation);
}
if (OEngine::Physic::RigidBody* body = mEngine->getRigidBody(handle))
{
body->getWorldTransform().setRotation(btQuaternion(rotation.x, rotation.y, rotation.z, rotation.w));
if(dynamic_cast<btBoxShape*>(body->getCollisionShape()) == NULL)
body->getWorldTransform().setRotation(btQuaternion(rotation.x, rotation.y, rotation.z, rotation.w));
else
mEngine->boxAdjustExternal(handleToMesh[handle], body, node->getScale().x, node->getPosition(), rotation);
}
}
void PhysicsSystem::scaleObject (const std::string& handle, float scale)
void PhysicsSystem::scaleObject (const std::string& handle, Ogre::SceneNode* node)
{
if(handleToMesh.find(handle) != handleToMesh.end())
{
btTransform transform = mEngine->getRigidBody(handle)->getWorldTransform();
removeObject(handle);
Ogre::Quaternion quat = Ogre::Quaternion(transform.getRotation().getW(), transform.getRotation().getX(), transform.getRotation().getY(), transform.getRotation().getZ());
Ogre::Vector3 vec = Ogre::Vector3(transform.getOrigin().getX(), transform.getOrigin().getY(), transform.getOrigin().getZ());
float scale = node->getScale().x;
Ogre::Quaternion quat = node->getOrientation();
Ogre::Vector3 vec = node->getPosition();
addObject(handle, handleToMesh[handle], quat, scale, vec);
}
if (OEngine::Physic::PhysicActor* act = mEngine->getCharacter(handle))
{
float scale = node->getScale().x;
act->setScale(scale);
}
}
bool PhysicsSystem::toggleCollisionMode()
@ -335,8 +360,6 @@ namespace MWWorld
if(cmode)
{
act->enableCollisions(false);
act->setGravity(0.);
act->setVerticalVelocity(0);
mFreeFly = true;
return false;
}
@ -344,8 +367,6 @@ namespace MWWorld
{
mFreeFly = false;
act->enableCollisions(true);
act->setGravity(4.);
act->setVerticalVelocity(0);
return true;
}
}
@ -368,7 +389,7 @@ namespace MWWorld
void PhysicsSystem::insertActorPhysics(const MWWorld::Ptr& ptr, const std::string model){
Ogre::SceneNode* node = ptr.getRefData().getBaseNode();
addActor (node->getName(), model, node->getPosition());
addActor (node->getName(), model, node->getPosition(), node->getScale().x, node->getOrientation());
}
bool PhysicsSystem::getObjectAABB(const MWWorld::Ptr &ptr, Ogre::Vector3 &min, Ogre::Vector3 &max)

@ -24,7 +24,7 @@ namespace MWWorld
const Ogre::Quaternion& rotation, float scale, const Ogre::Vector3& position);
void addActor (const std::string& handle, const std::string& mesh,
const Ogre::Vector3& position);
const Ogre::Vector3& position, float scale, const Ogre::Quaternion& rotation);
void addHeightField (float* heights,
int x, int y, float yoffset,
@ -34,11 +34,11 @@ namespace MWWorld
void removeObject (const std::string& handle);
void moveObject (const std::string& handle, const Ogre::Vector3& position);
void moveObject (const std::string& handle, Ogre::SceneNode* node);
void rotateObject (const std::string& handle, const Ogre::Quaternion& rotation);
void rotateObject (const std::string& handle, Ogre::SceneNode* node);
void scaleObject (const std::string& handle, float scale);
void scaleObject (const std::string& handle, Ogre::SceneNode* node);
bool toggleCollisionMode();

@ -189,7 +189,9 @@ namespace MWWorld
mPlayer = new MWWorld::Player (mStore.npcs.find ("player"), *this);
mRendering->attachCameraTo(mPlayer->getPlayer());
mPhysics->addActor (mPlayer->getPlayer().getRefData().getHandle(), "", Ogre::Vector3 (0, 0, 0));
std::string playerCollisionFile = "meshes\\base_anim.nif"; //This is used to make a collision shape for our player
//We will need to support the 1st person file too in the future
mPhysics->addActor (mPlayer->getPlayer().getRefData().getHandle(), playerCollisionFile, Ogre::Vector3 (0, 0, 0), 1, Ogre::Quaternion::ZERO);
// global variables
mGlobalVariables = new Globals (mStore);
@ -450,6 +452,16 @@ namespace MWWorld
mRendering->skySetDate (mGlobalVariables->getInt ("day"), month);
}
int World::getDay()
{
return mGlobalVariables->getInt("day");
}
int World::getMonth()
{
return mGlobalVariables->getInt("month");
}
TimeStamp World::getTimeStamp() const
{
return TimeStamp (mGlobalVariables->getFloat ("gamehour"),
@ -603,7 +615,7 @@ namespace MWWorld
}
if (haveToMove) {
mRendering->moveObject(ptr, vec);
mPhysics->moveObject(ptr.getRefData().getHandle(), vec);
mPhysics->moveObject (ptr.getRefData().getHandle(), ptr.getRefData().getBaseNode());
}
}
@ -624,6 +636,8 @@ namespace MWWorld
void World::moveObject (const Ptr& ptr, float x, float y, float z)
{
moveObjectImp(ptr, x, y, z);
}
void World::scaleObject (const Ptr& ptr, float scale)
@ -633,7 +647,7 @@ namespace MWWorld
ptr.getCellRef().scale = scale;
//scale = scale/ptr.getRefData().getBaseNode()->getScale().x;
ptr.getRefData().getBaseNode()->setScale(scale,scale,scale);
mPhysics->scaleObject( ptr.getRefData().getHandle(), scale );
mPhysics->scaleObject( ptr.getRefData().getHandle(), ptr.getRefData().getBaseNode());
}
void World::rotateObject (const Ptr& ptr,float x,float y,float z, bool adjust)
@ -642,18 +656,20 @@ namespace MWWorld
rot.x = Ogre::Degree(x).valueRadians();
rot.y = Ogre::Degree(y).valueRadians();
rot.z = Ogre::Degree(z).valueRadians();
if (mRendering->rotateObject(ptr, rot, adjust)) {
float *objRot = ptr.getRefData().getPosition().rot;
objRot[0] = rot.x, objRot[1] = rot.y, objRot[2] = rot.z;
if (ptr.getRefData().getBaseNode() != 0) {
mPhysics->rotateObject(
ptr.getRefData().getHandle(),
ptr.getRefData().getBaseNode()->getOrientation()
ptr.getRefData().getBaseNode()
);
}
}
}
void World::safePlaceObject(const MWWorld::Ptr& ptr,MWWorld::CellStore &Cell,ESM::Position pos)
@ -1246,4 +1262,28 @@ namespace MWWorld
{
mRendering->setupExternalRendering (rendering);
}
int World::canRest ()
{
Ptr::CellStore *currentCell = mWorldScene->getCurrentCell();
Ogre::Vector3 playerPos;
float* pos = mPlayer->getPlayer ().getRefData ().getPosition ().pos;
playerPos.x = pos[0];
playerPos.y = pos[1];
playerPos.z = pos[2];
std::pair<bool, Ogre::Vector3> hit =
mPhysics->castRay(playerPos, Ogre::Vector3(0,0,-1), 50);
bool isOnGround = (hit.first ? (hit.second.distance (playerPos) < 25) : false);
if (!isOnGround || isUnderwater (*currentCell->cell, playerPos))
return 2;
if (currentCell->cell->data.flags & ESM::Cell::NoSleep)
return 1;
return 0;
}
}

@ -179,6 +179,9 @@ namespace MWWorld
virtual void setDay (int day);
///< Set in-game time day.
virtual int getDay();
virtual int getMonth();
virtual TimeStamp getTimeStamp() const;
///< Return current in-game time stamp.
@ -313,6 +316,13 @@ namespace MWWorld
virtual void renderGlobalMap();
virtual void setupExternalRendering (MWRender::ExternalRendering& rendering);
virtual int canRest();
///< check if the player is allowed to rest \n
/// 0 - yes \n
/// 1 - only waiting \n
/// 2 - player is underwater \n
/// 3 - enemies are nearby (not implemented)
};
}

@ -72,6 +72,9 @@ void ManualBulletShapeLoader::loadResource(Ogre::Resource *resource)
cShape = static_cast<BulletShape *>(resource);
resourceName = cShape->getName();
cShape->collide = false;
mBoundingBox = NULL;
cShape->boxTranslation = Ogre::Vector3(0,0,0);
cShape->boxRotation = Ogre::Quaternion::IDENTITY;
mTriMesh = new btTriangleMesh();
@ -125,9 +128,14 @@ void ManualBulletShapeLoader::loadResource(Ogre::Resource *resource)
delete m_meshInterface;
}
};
if(mBoundingBox != NULL)
cShape->Shape = mBoundingBox;
currentShape = new TriangleMeshShape(mTriMesh,true);
cShape->Shape = currentShape;
else
{
currentShape = new TriangleMeshShape(mTriMesh,true);
cShape->Shape = currentShape;
}
}
bool ManualBulletShapeLoader::hasRootCollisionNode(Nif::Node* node)
@ -218,6 +226,17 @@ void ManualBulletShapeLoader::handleNode(Nif::Node *node, int flags,
}
if(node->hasBounds)
{
btVector3 boxsize = getbtVector((node->boundXYZ));
cShape->boxTranslation = node->boundPos;
cShape->boxRotation = node->boundRot;
mBoundingBox = new btBoxShape(boxsize);
}
// For NiNodes, loop through children
if (node->recType == Nif::RC_NiNode)

@ -102,8 +102,11 @@ private:
std::string resourceName;
std::string resourceGroup;
BulletShape* cShape;//current shape
btTriangleMesh *mTriMesh;
btBoxShape *mBoundingBox;
btBvhTriangleMeshShape* currentShape;//the shape curently under construction
};

@ -1,3 +1,7 @@
#define gammaCorrectRead(v) pow(v, float3(gammaCorrection,gammaCorrection,gammaCorrection))
#define gammaCorrectOutput(v) pow(v, float3(1.f/gammaCorrection,1.f/gammaCorrection,1.f/gammaCorrection))
#if SH_HLSL == 1 || SH_CG == 1
#define shTexture2D sampler2D

@ -112,6 +112,8 @@
shUniform(float, far) @shAutoConstant(far, far_clip_distance)
#endif
shUniform(float, gammaCorrection) @shSharedParameter(gammaCorrection, gammaCorrection)
#if LIGHTING
shInput(float3, normalPassthrough)
shInput(float3, objSpacePositionPassthrough)
@ -173,7 +175,8 @@
SH_START_PROGRAM
{
shOutputColour(0) = shSample(diffuseMap, UV);
shOutputColour(0).xyz = gammaCorrectRead(shOutputColour(0).xyz);
#if LIGHTING
float3 normal = normalize(normalPassthrough);
float3 lightDir;
@ -259,7 +262,7 @@
// regular fog only if fragment is above water
if (worldPos.y > waterLevel)
#endif
shOutputColour(0).xyz = shLerp (shOutputColour(0).xyz, fogColour, fogValue);
shOutputColour(0).xyz = shLerp (shOutputColour(0).xyz, gammaCorrectRead(fogColour), fogValue);
#endif
// prevent negative colour output (for example with negative lights)
@ -274,12 +277,11 @@
float waterSunGradient = dot(eyeVec, -normalize(lightDirectionWS0.xyz));
waterSunGradient = shSaturate(pow(waterSunGradient*0.7+0.3,2.0));
float3 waterSunColour = float3(0.0,1.0,0.85)*waterSunGradient * 0.5;
float3 waterSunColour = gammaCorrectRead(float3(0.0,1.0,0.85)) *waterSunGradient * 0.5;
float waterGradient = dot(eyeVec, float3(0.0,-1.0,0.0));
waterGradient = clamp((waterGradient*0.5+0.5),0.2,1.0);
float3 watercolour = (float3(0.0078, 0.5176, 0.700)+waterSunColour)*waterGradient*2.0;
float3 waterext = float3(0.6, 0.9, 1.0);//water extinction
float3 watercolour = ( gammaCorrectRead(float3(0.0078, 0.5176, 0.700))+waterSunColour)*waterGradient*2.0;
watercolour = shLerp(watercolour*0.3*waterSunFade_sunHeight.x, watercolour, shSaturate(1.0-exp(-waterSunFade_sunHeight.y*SUN_EXT)));
watercolour = (cameraPos.y <= waterLevel) ? watercolour : watercolour*0.3;
@ -292,6 +294,8 @@
shOutputColour(0).xyz = shLerp (shOutputColour(0).xyz, watercolour, fogAmount * isUnderwater * waterEnabled);
#endif
shOutputColour(0).xyz = gammaCorrectOutput(shOutputColour(0).xyz);
#if MRT
shOutputColour(1) = float4(depthPassthrough / far,1,1,1);
#endif

@ -137,6 +137,8 @@
shSampler2D(normalMap) // global normal map
shUniform(float, gammaCorrection) @shSharedParameter(gammaCorrection, gammaCorrection)
@shForeach(@shPropertyString(num_blendmaps))
shSampler2D(blendMap@shIterator)
@ -247,9 +249,9 @@
#if IS_FIRST_PASS == 1 && @shIterator == 0
// first layer of first pass doesn't need a blend map
albedo = shSample(diffuseMap0, UV * 10).rgb;
albedo = gammaCorrectRead(shSample(diffuseMap0, UV * 10).rgb);
#else
albedo = shLerp(albedo, shSample(diffuseMap@shIterator, UV * 10).rgb, blendValues@shPropertyString(blendmap_component_@shIterator));
albedo = shLerp(albedo, gammaCorrectRead(shSample(diffuseMap@shIterator, UV * 10).rgb), blendValues@shPropertyString(blendmap_component_@shIterator));
#endif
@shEndForeach
@ -336,7 +338,7 @@
// regular fog only if fragment is above water
if (worldPos.y > waterLevel)
#endif
shOutputColour(0).xyz = shLerp (shOutputColour(0).xyz, fogColour, fogValue);
shOutputColour(0).xyz = shLerp (shOutputColour(0).xyz, gammaCorrectRead(fogColour), fogValue);
#endif
// prevent negative colour output (for example with negative lights)
@ -351,12 +353,12 @@
float waterSunGradient = dot(eyeVec, -normalize(lightDirectionWS0.xyz));
waterSunGradient = shSaturate(pow(waterSunGradient*0.7+0.3,2.0));
float3 waterSunColour = float3(0.0,1.0,0.85)*waterSunGradient * 0.5;
float3 waterSunColour = gammaCorrectRead(float3(0.0,1.0,0.85))*waterSunGradient * 0.5;
float waterGradient = dot(eyeVec, float3(0.0,-1.0,0.0));
waterGradient = clamp((waterGradient*0.5+0.5),0.2,1.0);
float3 watercolour = (float3(0.0078, 0.5176, 0.700)+waterSunColour)*waterGradient*2.0;
float3 waterext = float3(0.6, 0.9, 1.0);//water extinction
float3 watercolour = (gammaCorrectRead(float3(0.0078, 0.5176, 0.700))+waterSunColour)*waterGradient*2.0;
float3 waterext = gammaCorrectRead(float3(0.6, 0.9, 1.0));//water extinction
watercolour = shLerp(watercolour*0.3*waterSunFade_sunHeight.x, watercolour, shSaturate(1.0-exp(-waterSunFade_sunHeight.y*SUN_EXT)));
watercolour = (cameraPos.y <= waterLevel) ? watercolour : watercolour*0.3;
@ -369,6 +371,8 @@
shOutputColour(0).xyz = shLerp (shOutputColour(0).xyz, watercolour, fogAmount * isUnderwater);
#endif
shOutputColour(0).xyz = gammaCorrectOutput(shOutputColour(0).xyz);
#if MRT
shOutputColour(1) = float4(depth / far,1,1,1);

@ -73,6 +73,8 @@ set(MYGUI_FILES
openmw_spell_buying_window.layout
openmw_loading_screen.layout
openmw_levelup_dialog.layout
openmw_wait_dialog.layout
openmw_wait_dialog_progressbar.layout
smallbars.png
VeraMono.ttf
markers.png

@ -77,8 +77,9 @@
<!-- Buttons -->
<Widget type="HBox" skin="" position="160 370 380 24">
<Widget type="Widget"/> <!-- spacer -->
<Widget type="Widget">
<UserString key="HStretch" value="true"/>
</Widget>
<Widget type="AutoSizedButton" skin="MW_Button" name="CreateButton">
<Property key="Caption" value="#{sCreate}"/>
</Widget>

@ -15,7 +15,9 @@
<!-- Dialog buttons -->
<Widget type="HBox" position="0 340 473 24">
<Widget type="Widget"/> <!-- spacer -->
<Widget type="Widget">
<UserString key="HStretch" value="true"/>
</Widget>
<Widget type="AutoSizedButton" skin="MW_Button" name="BackButton">
<Property key="Caption" value="#{sBack}"/>
</Widget>

@ -61,7 +61,9 @@
<!-- Dialog buttons -->
<Widget type="HBox" position="0 265 476 24">
<Widget type="Widget"/> <!-- spacer -->
<Widget type="Widget">
<UserString key="HStretch" value="true"/>
</Widget>
<Widget type="AutoSizedButton" skin="MW_Button" name="BackButton">
<Property key="Caption" value="#{sBack}"/>
</Widget>

@ -59,7 +59,9 @@
<!-- Dialog buttons -->
<Widget type="HBox" position="0 158 459 24">
<Widget type="Widget"/> <!-- spacer -->
<Widget type="Widget">
<UserString key="HStretch" value="true"/>
</Widget>
<Widget type="AutoSizedButton" skin="MW_Button" name="DescriptionButton">
<Property key="Caption" value="#{sCreateClassMenu1}"/>
</Widget>

@ -21,7 +21,9 @@
<!-- Dialog buttons -->
<Widget type="HBox" position="0 219 319 24">
<Widget type="Widget"/> <!-- spacer -->
<Widget type="Widget">
<UserString key="HStretch" value="true"/>
</Widget>
<Widget type="AutoSizedButton" skin="MW_Button" name="BackButton">
<Property key="Caption" value="#{sBack}"/>
</Widget>

@ -57,7 +57,10 @@
<!-- Dialog buttons -->
<Widget type="HBox" position="0 397 574 24">
<Widget type="Widget"/>
<Widget type="Widget">
<UserString key="HStretch" value="true"/>
</Widget>
<Widget type="AutoSizedButton" skin="MW_Button" position="471 397 53 23" name="BackButton">
<Property key="Caption" value="#{sBack}"/>
</Widget>

@ -112,7 +112,9 @@
<!-- Dialog buttons -->
<Widget type="HBox" position="0 372 502 24">
<Widget type="Widget"/>
<Widget type="Widget">
<UserString key="HStretch" value="true"/>
</Widget>
<Widget type="AutoSizedButton" skin="MW_Button" name="BackButton">
<Property key="Caption" value="#{sBack}"/>
</Widget>

@ -14,7 +14,9 @@
</Widget>
<Widget type="HBox" position="0 84 272 24" align="Right Bottom">
<Widget type="Widget"/> <!-- spacer -->
<Widget type="Widget">
<UserString key="HStretch" value="true"/>
</Widget>
<Widget type="AutoSizedButton" skin="MW_Button" name="CancelButton" align="Right Bottom">
<Property key="Caption" value="#{sCancel}"/>
</Widget>

@ -12,7 +12,9 @@
</Widget>
<Widget type="HBox" position="0 235 580 24" align="Right Bottom">
<Widget type="Widget"/>
<Widget type="Widget">
<UserString key="HStretch" value="true"/>
</Widget>
<Widget type="AutoSizedButton" skin="MW_Button" name="TakeButton" align="Right Bottom">
<Property key="Caption" value="#{sTakeAll}"/>
</Widget>

@ -22,7 +22,9 @@
<Widget type="HBox" position="0 90 572 24" align="Right Bottom">
<Widget type="Widget"/> <!-- spacer -->
<Widget type="Widget">
<UserString key="HStretch" value="true"/>
</Widget>
<Widget type="AutoSizedButton" skin="MW_Button" position="417 90 60 24" name="CancelButton" align="Right Top">
<Property key="Caption" value="#{sCancel}"/>
</Widget>

@ -157,7 +157,7 @@
<Widget type="TabItem" skin="" position="4 28 344 272">
<Property key="Caption" value=" Video "/>
<Widget type="ListBox" skin="MW_List" position="4 4 200 150" align="Left Top" name="ResolutionList"/>
<Widget type="ListBox" skin="MW_List" position="4 4 200 120" align="Left Top" name="ResolutionList"/>
<Widget type="HBox" position="212 4 300 24">
@ -174,20 +174,37 @@
</Widget>
</Widget>
<Widget type="HBox" position="212 104 300 24">
<Widget type="HBox" position="212 64 300 24">
<Widget type="AutoSizedButton" skin="MW_Button" align="Left Top" name="ShadersButton"/>
<Widget type="AutoSizedTextBox" skin="SandText" align="Left Top">
<Property key="Caption" value="Shaders"/>
</Widget>
</Widget>
<Widget type="HBox" position="4 163 300 24">
<Widget type="HBox" position="212 94 300 24">
<Widget type="AutoSizedButton" skin="MW_Button" align="Left Top" name="FPSButton"/>
<Widget type="AutoSizedTextBox" skin="SandText" align="Left Top">
<Property key="Caption" value="Show frames per second"/>
<Property key="Caption" value="FPS"/>
</Widget>
</Widget>
<Widget type="TextBox" skin="NormalText" position="4 128 329 18" align="Left Top" name="GammaText">
<Property key="Caption" value="Gamma"/>
</Widget>
<Widget type="ScrollBar" skin="MW_HSlider" position="4 152 329 18" align="Left Top" name="GammaSlider">
<Property key="Range" value="1000000"/>
</Widget>
<Widget type="TextBox" skin="SandText" position="4 176 329 18" align="Left Top">
<Property key="Caption" value="#{sDark_Gamma}"/>
<Property key="TextAlign" value="Left"/>
</Widget>
<Widget type="TextBox" skin="SandText" position="4 176 329 18" align="Left Top">
<Property key="Caption" value="#{sLight_Gamma}"/>
<Property key="TextAlign" value="Right"/>
</Widget>
<Widget type="TextBox" skin="NormalText" position="4 198 329 18" align="Left Top" name="FovText">
<Property key="Caption" value="Field of View"/>
</Widget>

@ -56,7 +56,9 @@
</Widget>
<Widget type="HBox" position="0 60 566 24" align="Right Bottom">
<Widget type="Widget"/>
<Widget type="Widget">
<UserString key="HStretch" value="true"/>
</Widget>
<Widget type="AutoSizedButton" skin="MW_Button" name="OfferButton" align="Right Top">
<Property key="Caption" value="#{sBarterDialog8}"/>
</Widget>

@ -0,0 +1,42 @@
<?xml version="1.0" encoding="UTF-8"?>
<MyGUI type="Layout">
<Widget type="VBox" skin="MW_Dialog" layer="Windows" position="0 0 600 200" name="_Main">
<Property key="Padding" value="12"/>
<Property key="Spacing" value="8"/>
<Property key="AutoResize" value="true"/>
<Widget type="AutoSizedTextBox" skin="SandText" name="DateTimeText">
<Property key="Caption" value="24 Herzfeuer (Tag 24) 2 a.m."/>
</Widget>
<Widget type="AutoSizedTextBox" skin="SandText" name="RestText">
</Widget>
<Widget type="AutoSizedTextBox" skin="SandText" name="HourText">
</Widget>
<Widget type="ScrollBar" skin="MW_HScroll" name="HourSlider" position="0 0 0 18">
<Property key="MoveToClick" value="true"/>
<Property key="Range" value="24"/>
<UserString key="HStretch" value="true"/>
</Widget>
<Widget type="HBox">
<UserString key="HStretch" value="true"/>
<Widget type="Widget">
<UserString key="HStretch" value="true"/>
</Widget>
<Widget type="AutoSizedButton" skin="MW_Button" name="UntilHealedButton">
<Property key="Caption" value="#{sUntilHealed}"/>
</Widget>
<Widget type="AutoSizedButton" skin="MW_Button" name="WaitButton">
<Property key="Caption" value="#{sRest}"/>
</Widget>
<Widget type="AutoSizedButton" skin="MW_Button" name="CancelButton">
<Property key="Caption" value="#{sCancel}"/>
</Widget>
</Widget>
</Widget>
</MyGUI>

@ -0,0 +1,13 @@
<?xml version="1.0" encoding="UTF-8"?>
<MyGUI type="Layout">
<Widget type="Window" skin="MW_Dialog" layer="Windows" position="0 0 219 40" name="_Main">
<Widget type="ProgressBar" skin="MW_Progress_Blue" position="5 6 199 20" name="ProgressBar">
<Widget type="TextBox" skin="SandText" position="0 0 199 20" name="ProgressText">
<Property key="TextAlign" value="Center"/>
</Widget>
</Widget>
</Widget>
</MyGUI>

@ -28,6 +28,8 @@ vsync = false
# PBuffer, FBO, Copy
opengl rtt mode = FBO
gamma = 2.2
[GUI]
# 1 is fully opaque
menu transparency = 0.84

@ -4,7 +4,7 @@
#include <OgreResource.h>
#include <OgreResourceManager.h>
#include <btBulletCollisionCommon.h>
#include <OgreVector3.h>
//For some reason, Ogre Singleton cannot be used in another namespace, that's why there is no namespace here.
//But the risk of name collision seems pretty low here.
@ -31,6 +31,8 @@ public:
virtual ~BulletShape();
btCollisionShape* Shape;
Ogre::Vector3 boxTranslation;
Ogre::Quaternion boxRotation;
//this flag indicate if the shape is used for collision or if it's for raycasting only.
bool collide;
};

@ -2,6 +2,7 @@
#include <btBulletDynamicsCommon.h>
#include <btBulletCollisionCommon.h>
#include <BulletCollision/CollisionShapes/btHeightfieldTerrainShape.h>
#include "pmove.h"
#include <components/nifbullet/bullet_nif_loader.hpp>
#include "CMotionState.h"
#include "OgreRoot.h"
@ -26,111 +27,139 @@ namespace Physic
COL_RAYCASTING = BIT(3)
};
PhysicActor::PhysicActor(std::string name)
{
mName = name;
// The capsule is at the origin
btTransform transform;
transform.setIdentity();
// External capsule
externalGhostObject = new PairCachingGhostObject(name);
externalGhostObject->setWorldTransform( transform );
btScalar externalCapsuleHeight = 120;
btScalar externalCapsuleWidth = 19;
externalCollisionShape = new btCapsuleShapeZ( externalCapsuleWidth, externalCapsuleHeight );
externalCollisionShape->setMargin( 0.1 );
externalGhostObject->setCollisionShape( externalCollisionShape );
externalGhostObject->setCollisionFlags( btCollisionObject::CF_CHARACTER_OBJECT );
// Internal capsule
internalGhostObject = new PairCachingGhostObject(name);
internalGhostObject->setWorldTransform( transform );
//internalGhostObject->getBroadphaseHandle()->s
btScalar internalCapsuleHeight = 110;
btScalar internalCapsuleWidth = 17;
internalCollisionShape = new btCapsuleShapeZ( internalCapsuleWidth, internalCapsuleHeight );
internalCollisionShape->setMargin( 0.1 );
internalGhostObject->setCollisionShape( internalCollisionShape );
internalGhostObject->setCollisionFlags( btCollisionObject::CF_CHARACTER_OBJECT );
mCharacter = new btKinematicCharacterController( externalGhostObject,internalGhostObject,btScalar( 40 ),1,4,20,9.8,0.2 );
mCharacter->setUpAxis(btKinematicCharacterController::Z_AXIS);
mCharacter->setUseGhostSweepTest(false);
mCharacter->mCollision = false;
setGravity(0);
mTranslation = btVector3(0,0,70);
PhysicActor::PhysicActor(std::string name, std::string mesh, PhysicEngine* engine, Ogre::Vector3 position, Ogre::Quaternion rotation, float scale):
mName(name), mEngine(engine), mMesh(mesh), mBoxScaledTranslation(0,0,0), mBoxRotationInverse(0,0,0,0), mBody(0), collisionMode(false), mBoxRotation(0,0,0,0)
{
mBody = mEngine->createAndAdjustRigidBody(mMesh, mName, scale, position, rotation, &mBoxScaledTranslation, &mBoxRotation);
Ogre::Quaternion inverse = mBoxRotation.Inverse();
mBoxRotationInverse = btQuaternion(inverse.x, inverse.y, inverse.z,inverse.w);
mEngine->addRigidBody(mBody, false); //Add rigid body to dynamics world, but do not add to object map
pmove = new playerMove;
pmove->mEngine = mEngine;
btBoxShape* box = static_cast<btBoxShape*> (mBody->getCollisionShape());
if(box != NULL){
btVector3 size = box->getHalfExtentsWithMargin();
Ogre::Vector3 halfExtents = Ogre::Vector3(size.getX(), size.getY(), size.getZ());
pmove->ps.halfExtents = halfExtents;
}
}
PhysicActor::~PhysicActor()
{
delete mCharacter;
delete internalGhostObject;
delete internalCollisionShape;
delete externalGhostObject;
delete externalCollisionShape;
if(mBody){
mEngine->dynamicsWorld->removeRigidBody(mBody);
delete mBody;
}
delete pmove;
}
void PhysicActor::setCurrentWater(bool hasWater, int waterHeight){
pmove->hasWater = hasWater;
if(hasWater){
pmove->waterHeight = waterHeight;
}
}
void PhysicActor::setGravity(float gravity)
{
mCharacter->setGravity(gravity);
//mCharacter->
pmove->ps.gravity = gravity;
}
void PhysicActor::setSpeed(float speed)
{
pmove->ps.speed = speed;
}
void PhysicActor::enableCollisions(bool collision)
{
mCharacter->mCollision = collision;
collisionMode = collision;
if(collisionMode)
pmove->ps.move_type=PM_NORMAL;
else
pmove->ps.move_type=PM_NOCLIP;
}
void PhysicActor::setVerticalVelocity(float z)
void PhysicActor::setJumpVelocity(float velocity)
{
mCharacter->setVerticalVelocity(z);
pmove->ps.jump_velocity = velocity;
}
bool PhysicActor::getCollisionMode()
{
return mCharacter->mCollision;
return collisionMode;
}
void PhysicActor::setWalkDirection(const btVector3& mvt)
void PhysicActor::setMovement(signed char rightmove, signed char forwardmove, signed char upmove)
{
mCharacter->setWalkDirection( mvt );
playerMove::playercmd& pm_ref = pmove->cmd;
pm_ref.rightmove = rightmove;
pm_ref.forwardmove = forwardmove;
pm_ref.upmove = upmove;
}
void PhysicActor::Rotate(const btQuaternion& quat)
{
externalGhostObject->getWorldTransform().setRotation( externalGhostObject->getWorldTransform().getRotation() * quat );
internalGhostObject->getWorldTransform().setRotation( internalGhostObject->getWorldTransform().getRotation() * quat );
void PhysicActor::setPmoveViewAngles(float pitch, float yaw, float roll){
pmove->ps.viewangles.x = pitch;
pmove->ps.viewangles.y = yaw;
pmove->ps.viewangles.z = roll;
}
void PhysicActor::setRotation(const btQuaternion& quat)
void PhysicActor::setRotation(const Ogre::Quaternion quat)
{
externalGhostObject->getWorldTransform().setRotation( quat );
internalGhostObject->getWorldTransform().setRotation( quat );
if(!quat.equals(getRotation(), Ogre::Radian(0))){
mEngine->adjustRigidBody(mBody, getPosition(), quat, mBoxScaledTranslation, mBoxRotation);
}
}
btVector3 PhysicActor::getPosition(void)
Ogre::Vector3 PhysicActor::getPosition()
{
return internalGhostObject->getWorldTransform().getOrigin() -mTranslation;
btVector3 vec = mBody->getWorldTransform().getOrigin();
Ogre::Quaternion rotation = Ogre::Quaternion(mBody->getWorldTransform().getRotation().getW(), mBody->getWorldTransform().getRotation().getX(),
mBody->getWorldTransform().getRotation().getY(), mBody->getWorldTransform().getRotation().getZ());
Ogre::Vector3 transrot = rotation * mBoxScaledTranslation;
Ogre::Vector3 visualPosition = Ogre::Vector3(vec.getX(), vec.getY(), vec.getZ()) - transrot;
return visualPosition;
}
btQuaternion PhysicActor::getRotation(void)
Ogre::Quaternion PhysicActor::getRotation()
{
return internalGhostObject->getWorldTransform().getRotation();
btQuaternion quat = mBody->getWorldTransform().getRotation() * mBoxRotationInverse;
return Ogre::Quaternion(quat.getW(), quat.getX(), quat.getY(), quat.getZ());
}
void PhysicActor::setPosition(const btVector3& pos)
void PhysicActor::setPosition(const Ogre::Vector3 pos)
{
internalGhostObject->getWorldTransform().setOrigin(pos+mTranslation);
externalGhostObject->getWorldTransform().setOrigin(pos+mTranslation);
mEngine->adjustRigidBody(mBody, pos, getRotation(), mBoxScaledTranslation, mBoxRotation);
btVector3 vec = mBody->getWorldTransform().getOrigin();
pmove->ps.origin = Ogre::Vector3(vec.getX(), vec.getY(), vec.getZ());
}
void PhysicActor::setScale(float scale){
Ogre::Vector3 position = getPosition();
Ogre::Quaternion rotation = getRotation();
//We only need to change the scaled box translation, box rotations remain the same.
mBoxScaledTranslation = mBoxScaledTranslation / mBody->getCollisionShape()->getLocalScaling().getX();
mBoxScaledTranslation *= scale;
if(mBody){
mEngine->dynamicsWorld->removeRigidBody(mBody);
delete mBody;
}
//Create the newly scaled rigid body
mBody = mEngine->createAndAdjustRigidBody(mMesh, mName, scale, position, rotation);
mEngine->addRigidBody(mBody, false); //Add rigid body to dynamics world, but do not add to object map
btBoxShape* box = static_cast<btBoxShape*> (mBody->getCollisionShape());
if(box != NULL){
btVector3 size = box->getHalfExtentsWithMargin();
Ogre::Vector3 halfExtents = Ogre::Vector3(size.getX(), size.getY(), size.getZ());
pmove->ps.halfExtents = halfExtents;
}
}
void PhysicActor::runPmove(){
Pmove(pmove);
Ogre::Vector3 newpos = pmove->ps.origin;
mBody->getWorldTransform().setOrigin(btVector3(newpos.x, newpos.y, newpos.z));
}
////////////////////////////////////////////////////////////////////////////////////////////////////////////////
@ -230,8 +259,8 @@ namespace Physic
delete hf_it->second.mBody;
}
RigidBodyContainer::iterator rb_it = RigidBodyMap.begin();
for (; rb_it != RigidBodyMap.end(); ++rb_it)
RigidBodyContainer::iterator rb_it = ObjectMap.begin();
for (; rb_it != ObjectMap.end(); ++rb_it)
{
if (rb_it->second != NULL)
{
@ -247,9 +276,7 @@ namespace Physic
{
if (pa_it->second != NULL)
{
dynamicsWorld->removeCollisionObject(pa_it->second->externalGhostObject);
dynamicsWorld->removeCollisionObject(pa_it->second->internalGhostObject);
dynamicsWorld->removeAction(pa_it->second->mCharacter);
delete pa_it->second;
pa_it->second = NULL;
@ -332,18 +359,42 @@ namespace Physic
mHeightFieldMap.erase(name);
}
RigidBody* PhysicEngine::createRigidBody(std::string mesh,std::string name,float scale)
{
void PhysicEngine::adjustRigidBody(RigidBody* body, Ogre::Vector3 position, Ogre::Quaternion rotation,
Ogre::Vector3 scaledBoxTranslation, Ogre::Quaternion boxRotation){
btTransform tr;
rotation = rotation * boxRotation;
Ogre::Vector3 transrot = rotation * scaledBoxTranslation;
Ogre::Vector3 newPosition = transrot + position;
tr.setOrigin(btVector3(newPosition.x, newPosition.y, newPosition.z));
tr.setRotation(btQuaternion(rotation.x,rotation.y,rotation.z,rotation.w));
body->setWorldTransform(tr);
}
void PhysicEngine::boxAdjustExternal(std::string mesh, RigidBody* body, float scale, Ogre::Vector3 position, Ogre::Quaternion rotation){
std::string sid = (boost::format("%07.3f") % scale).str();
std::string outputstring = mesh + sid;
//std::cout << "The string" << outputstring << "\n";
//get the shape from the .nif
mShapeLoader->load(outputstring,"General");
BulletShapeManager::getSingletonPtr()->load(outputstring,"General");
BulletShapePtr shape = BulletShapeManager::getSingleton().getByName(outputstring,"General");
adjustRigidBody(body, position, rotation, shape->boxTranslation * scale, shape->boxRotation);
}
RigidBody* PhysicEngine::createAndAdjustRigidBody(std::string mesh,std::string name,float scale, Ogre::Vector3 position, Ogre::Quaternion rotation,
Ogre::Vector3* scaledBoxTranslation, Ogre::Quaternion* boxRotation)
{
std::string sid = (boost::format("%07.3f") % scale).str();
std::string outputstring = mesh + sid;
//get the shape from the .nif
mShapeLoader->load(outputstring,"General");
BulletShapeManager::getSingletonPtr()->load(outputstring,"General");
BulletShapePtr shape = BulletShapeManager::getSingleton().getByName(outputstring,"General");
shape->Shape->setLocalScaling( btVector3(scale,scale,scale));
//btScaledBvhTriangleMeshShape* scaled = new btScaledBvhTriangleMeshShape(dynamic_cast<btBvhTriangleMeshShape*> (shape->Shape), btVector3(scale,scale,scale));
//create the motionState
CMotionState* newMotionState = new CMotionState(this,name);
@ -352,11 +403,19 @@ namespace Physic
btRigidBody::btRigidBodyConstructionInfo CI = btRigidBody::btRigidBodyConstructionInfo(0,newMotionState,shape->Shape);
RigidBody* body = new RigidBody(CI,name);
body->collide = shape->collide;
if(scaledBoxTranslation != 0)
*scaledBoxTranslation = shape->boxTranslation * scale;
if(boxRotation != 0)
*boxRotation = shape->boxRotation;
adjustRigidBody(body, position, rotation, shape->boxTranslation * scale, shape->boxRotation);
return body;
}
void PhysicEngine::addRigidBody(RigidBody* body)
void PhysicEngine::addRigidBody(RigidBody* body, bool addToMap)
{
if(body)
{
@ -369,21 +428,23 @@ namespace Physic
dynamicsWorld->addRigidBody(body,COL_RAYCASTING,COL_RAYCASTING|COL_WORLD);
}
body->setActivationState(DISABLE_DEACTIVATION);
RigidBody* oldBody = RigidBodyMap[body->mName];
if (oldBody != NULL)
{
dynamicsWorld->removeRigidBody(oldBody);
delete oldBody;
if(addToMap){
RigidBody* oldBody = ObjectMap[body->mName];
if (oldBody != NULL)
{
dynamicsWorld->removeRigidBody(oldBody);
delete oldBody;
}
ObjectMap[body->mName] = body;
}
RigidBodyMap[body->mName] = body;
}
}
void PhysicEngine::removeRigidBody(std::string name)
{
RigidBodyContainer::iterator it = RigidBodyMap.find(name);
if (it != RigidBodyMap.end() )
RigidBodyContainer::iterator it = ObjectMap.find(name);
if (it != ObjectMap.end() )
{
RigidBody* body = it->second;
if(body != NULL)
@ -402,8 +463,8 @@ namespace Physic
void PhysicEngine::deleteRigidBody(std::string name)
{
RigidBodyContainer::iterator it = RigidBodyMap.find(name);
if (it != RigidBodyMap.end() )
RigidBodyContainer::iterator it = ObjectMap.find(name);
if (it != ObjectMap.end() )
{
RigidBody* body = it->second;
//btScaledBvhTriangleMeshShape* scaled = dynamic_cast<btScaledBvhTriangleMeshShape*> (body->getCollisionShape());
@ -416,16 +477,16 @@ namespace Physic
{
delete scaled;
}*/
RigidBodyMap.erase(it);
ObjectMap.erase(it);
}
}
RigidBody* PhysicEngine::getRigidBody(std::string name)
{
RigidBodyContainer::iterator it = RigidBodyMap.find(name);
if (it != RigidBodyMap.end() )
RigidBodyContainer::iterator it = ObjectMap.find(name);
if (it != ObjectMap.end() )
{
RigidBody* body = RigidBodyMap[name];
RigidBody* body = ObjectMap[name];
return body;
}
else
@ -443,16 +504,17 @@ namespace Physic
}
}
void PhysicEngine::addCharacter(std::string name)
void PhysicEngine::addCharacter(std::string name, std::string mesh,
Ogre::Vector3 position, float scale, Ogre::Quaternion rotation)
{
// Remove character with given name, so we don't make memory
// leak when character would be added twice
removeCharacter(name);
PhysicActor* newActor = new PhysicActor(name);
dynamicsWorld->addCollisionObject( newActor->externalGhostObject, COL_ACTOR_EXTERNAL, COL_WORLD |COL_ACTOR_EXTERNAL );
dynamicsWorld->addCollisionObject( newActor->internalGhostObject, COL_ACTOR_INTERNAL, COL_WORLD |COL_ACTOR_INTERNAL );
dynamicsWorld->addAction( newActor->mCharacter );
PhysicActor* newActor = new PhysicActor(name, mesh, this, position, rotation, scale);
//dynamicsWorld->addAction( newActor->mCharacter );
PhysicActorMap[name] = newActor;
}
@ -465,25 +527,11 @@ namespace Physic
PhysicActor* act = it->second;
if(act != NULL)
{
/*broadphase->getOverlappingPairCache()->removeOverlappingPairsContainingProxy(act->externalGhostObject->getBroadphaseHandle(),dispatcher);
broadphase->getOverlappingPairCache()->removeOverlappingPairsContainingProxy(act->internalGhostObject->getBroadphaseHandle(),dispatcher);
PhysicActorContainer::iterator it2 = PhysicActorMap.begin();
for(;it2!=PhysicActorMap.end();it++)
{
it->second->internalGhostObject->getOverlappingPairCache()->removeOverlappingPairsContainingProxy(act->externalGhostObject->getBroadphaseHandle(),dispatcher);
it->second->externalGhostObject->getOverlappingPairCache()->removeOverlappingPairsContainingProxy(act->externalGhostObject->getBroadphaseHandle(),dispatcher);
it->second->internalGhostObject->getOverlappingPairCache()->removeOverlappingPairsContainingProxy(act->internalGhostObject->getBroadphaseHandle(),dispatcher);
it->second->externalGhostObject->getOverlappingPairCache()->removeOverlappingPairsContainingProxy(act->internalGhostObject->getBroadphaseHandle(),dispatcher);
}*/
//act->externalGhostObject->
dynamicsWorld->removeCollisionObject(act->externalGhostObject);
dynamicsWorld->removeCollisionObject(act->internalGhostObject);
dynamicsWorld->removeAction(act->mCharacter);
delete act;
}
PhysicActorMap.erase(it);
}
//std::cout << "ok";
}
PhysicActor* PhysicEngine::getCharacter(std::string name)

@ -9,14 +9,16 @@
#include "BulletShapeLoader.h"
#include "BulletCollision/CollisionShapes/btScaledBvhTriangleMeshShape.h"
class btRigidBody;
class btBroadphaseInterface;
class btDefaultCollisionConfiguration;
class btSequentialImpulseConstraintSolver;
class btCollisionDispatcher;
class btDiscreteDynamicsWorld;
class btKinematicCharacterController;
class btHeightfieldTerrainShape;
struct playerMove;
namespace BtOgre
{
@ -28,11 +30,14 @@ namespace MWWorld
class World;
}
namespace OEngine {
namespace Physic
{
class CMotionState;
struct PhysicEvent;
class PhysicEngine;
class RigidBody;
/**
*This is just used to be able to name objects.
@ -50,55 +55,88 @@ namespace Physic
};
/**
* A physic Actor use a modifed KinematicCharacterController taken in the bullet forum.
* A physic actor uses a rigid body based on box shapes.
* Pmove is used to move the physic actor around the dynamic world.
*/
class PhysicActor
{
public:
PhysicActor(std::string name);
PhysicActor(std::string name, std::string mesh, PhysicEngine *engine, Ogre::Vector3 position, Ogre::Quaternion rotation, float scale);
~PhysicActor();
void setCurrentWater(bool hasWater, int waterHeight);
/**
* This function set the walkDirection. This is not relative to the actor orientation.
* I think it's also needed to take time into account. A typical call should look like this:
* setWalkDirection( mvt * orientation * dt)
* This function sets the movement keys for pmove
*/
void setWalkDirection(const btVector3& mvt);
void setMovement(signed char rightmove, signed char forwardmove, signed char upmove);
void Rotate(const btQuaternion& quat);
void setRotation(const btQuaternion& quat);
/**
* This adjusts the rotation of a PhysicActor
* If we have any problems with this (getting stuck in pmove) we should change it
* from setting the visual orientation to setting the orientation of the rigid body directly.
*/
void setRotation(const Ogre::Quaternion quat);
void setGravity(float gravity);
void setVerticalVelocity(float z);
void setSpeed(float speed);
void setJumpVelocity(float velocity);
void enableCollisions(bool collision);
bool getCollisionMode();
btVector3 getPosition(void);
/**
* This returns the visual position of the PhysicActor (used to position a scenenode).
* Note - this is different from the position of the contained mBody.
*/
Ogre::Vector3 getPosition();
btQuaternion getRotation(void);
/**
* Returns the visual orientation of the PhysicActor
*/
Ogre::Quaternion getRotation();
void setPosition(const btVector3& pos);
/**
* Sets the position of mBody from a visual position input.
* For most cases this should not be used. We should instead let pmove move the PhysicActor around for us
*/
void setPosition(const Ogre::Vector3 pos);
btKinematicCharacterController* mCharacter;
/**
* Sets the view angles for pmove directly.
* Remember, add 90 for yaw. Set roll to 0.
*/
void setPmoveViewAngles(float pitch, float yaw, float roll);
PairCachingGhostObject* internalGhostObject;
btCollisionShape* internalCollisionShape;
/**
* Sets the scale of the PhysicActor
*/
void setScale(float scale);
PairCachingGhostObject* externalGhostObject;
btCollisionShape* externalCollisionShape;
/**
* Runs pmove for this PhysicActor
*/
void runPmove();
std::string mName;
/**
*NPC scenenode is located on there feet, and you can't simply translate a btShape, so this vector is used
*each time get/setposition is called.
*/
btVector3 mTranslation;
private:
OEngine::Physic::RigidBody* mBody;
Ogre::Vector3 mBoxScaledTranslation;
btQuaternion mBoxRotationInverse;
Ogre::Quaternion mBoxRotation;
bool collisionMode;
std::string mMesh;
PhysicEngine* mEngine;
std::string mName;
playerMove* pmove;
};
/**
@ -143,11 +181,22 @@ namespace Physic
~PhysicEngine();
/**
* Create a RigidBody.It does not add it to the simulation, but it does add it to the rigidBody Map,
* so you can get it with the getRigidBody function.
* Creates a RigidBody. It does not add it to the simulation.
* After created, the body is set to the correct rotation, position, and scale
*/
RigidBody* createRigidBody(std::string mesh,std::string name,float scale);
RigidBody* createAndAdjustRigidBody(std::string mesh,std::string name,float scale, Ogre::Vector3 position, Ogre::Quaternion rotation,
Ogre::Vector3* scaledBoxTranslation = 0, Ogre::Quaternion* boxRotation = 0);
/**
* Adjusts a rigid body to the right position and rotation
*/
void adjustRigidBody(RigidBody* body, Ogre::Vector3 position, Ogre::Quaternion rotation,
Ogre::Vector3 scaledBoxTranslation = Ogre::Vector3::ZERO, Ogre::Quaternion boxRotation = Ogre::Quaternion::IDENTITY);
/**
Mainly used to (but not limited to) adjust rigid bodies based on box shapes to the right position and rotation.
*/
void boxAdjustExternal(std::string mesh, RigidBody* body, float scale, Ogre::Vector3 position, Ogre::Quaternion rotation);
/**
* Add a HeightField to the simulation
*/
@ -163,7 +212,7 @@ namespace Physic
/**
* Add a RigidBody to the simulation
*/
void addRigidBody(RigidBody* body);
void addRigidBody(RigidBody* body, bool addToMap = true);
/**
* Remove a RigidBody from the simulation. It does not delete it, and does not remove it from the RigidBodyMap.
@ -184,7 +233,8 @@ namespace Physic
/**
* Create and add a character to the scene, and add it to the ActorMap.
*/
void addCharacter(std::string name);
void addCharacter(std::string name, std::string mesh,
Ogre::Vector3 position, float scale, Ogre::Quaternion rotation);
/**
* Remove a character from the scene. TODO:delete it! for now, a small memory leak^^ done?
@ -254,7 +304,7 @@ namespace Physic
HeightFieldContainer mHeightFieldMap;
typedef std::map<std::string,RigidBody*> RigidBodyContainer;
RigidBodyContainer RigidBodyMap;
RigidBodyContainer ObjectMap;
typedef std::map<std::string, PhysicActor*> PhysicActorContainer;
PhysicActorContainer PhysicActorMap;
@ -263,6 +313,7 @@ namespace Physic
BtOgre::DebugDrawer* mDebugDrawer;
bool isDebugCreated;
bool mDebugActive;
};

@ -231,7 +231,7 @@ bool PM_SlideMove( bool gravity )
// see if we can make it there
//pm->trace ( &trace, pm->ps->origin, pm->mins, pm->maxs, end, pm->ps->clientNum, pm->tracemaskg);
//tracefunc(&trace, *(const D3DXVECTOR3* const)&(pm->ps.origin), *(const D3DXVECTOR3* const)&(end), *(const D3DXVECTOR3* const)&(pm->ps.velocity), 0, pml.traceObj);
newtrace(&trace, pm->ps.origin, end, halfExtents, Ogre::Math::DegreesToRadians (pm->ps.viewangles.y), pm->isInterior, pm->mEngine);
newtrace(&trace, pm->ps.origin, end, pm->ps.halfExtents, Ogre::Math::DegreesToRadians (pm->ps.viewangles.y), pm->isInterior, pm->mEngine);
if (trace.allsolid)
{
@ -301,7 +301,7 @@ bool PM_SlideMove( bool gravity )
if(planes[i].x >= .70)
{
pm->ps.velocity = Ogre::Vector3(0,0,0);
pm->ps.velocity.z = 0;
return true;
}
// see how hard we are hitting things
@ -449,7 +449,7 @@ int PM_StepSlideMove( bool gravity )
//pm->trace (&trace, start_o, pm->mins, pm->maxs, down, pm->ps->clientNum, pm->tracemask);
//tracefunc(&trace, start_o, down, , 0, pml.scene);
//tracefunc(&trace, *(const D3DXVECTOR3* const)&start_o, *(const D3DXVECTOR3* const)&down, D3DXVECTOR3(0.0f, -STEPSIZE, 0.0f), 0, pml.traceObj);
newtrace(&trace, start_o, down, halfExtents, Ogre::Math::DegreesToRadians(pm->ps.viewangles.y), pm->isInterior, pm->mEngine);
newtrace(&trace, down, start_o, pm->ps.halfExtents, Ogre::Math::DegreesToRadians(pm->ps.viewangles.y), pm->isInterior, pm->mEngine);
// up = vec3(0, 0, 1)
//VectorSet(up, 0, 0, 1);
@ -479,7 +479,7 @@ int PM_StepSlideMove( bool gravity )
// test the player position if they were a stepheight higher
//pm->trace (&trace, start_o, pm->mins, pm->maxs, up, pm->ps->clientNum, pm->tracemask);
//tracefunc(&trace, *(const D3DXVECTOR3* const)&start_o, *(const D3DXVECTOR3* const)&up, D3DXVECTOR3(0.0f, STEPSIZE, 0.0f), 0, pml.traceObj);
newtrace(&trace, start_o, up, halfExtents, Ogre::Math::DegreesToRadians(pm->ps.viewangles.y), pm->isInterior, pm->mEngine);
newtrace(&trace, start_o, up, pm->ps.halfExtents, Ogre::Math::DegreesToRadians(pm->ps.viewangles.y), pm->isInterior, pm->mEngine);
if ( trace.allsolid )
{
//if ( pm->debugLevel )
@ -510,7 +510,7 @@ int PM_StepSlideMove( bool gravity )
//pm->trace (&trace, pm->ps->origin, pm->mins, pm->maxs, down, pm->ps->clientNum, pm->tracemask);
//tracefunc(&trace, *(const D3DXVECTOR3* const)&(pm->ps.origin), *(const D3DXVECTOR3* const)&down, D3DXVECTOR3(0.0f, -STEPSIZE, 0.0f), 0, pml.traceObj);
newtrace(&trace, pm->ps.origin, down, halfExtents, Ogre::Math::DegreesToRadians(pm->ps.viewangles.y), pm->isInterior, pm->mEngine);
newtrace(&trace, pm->ps.origin, down, pm->ps.halfExtents, Ogre::Math::DegreesToRadians(pm->ps.viewangles.y), pm->isInterior, pm->mEngine);
if ( !trace.allsolid )
//VectorCopy (trace.endpos, pm->ps->origin);
pm->ps.origin = trace.endpos;
@ -527,7 +527,7 @@ int PM_StepSlideMove( bool gravity )
delta = pm->ps.origin.z - start_o.z;
if ( delta > 2 )
{
pm->ps.counter = 5;
pm->ps.counter = 10;
/*
if (gravity)
@ -657,10 +657,11 @@ static void PM_Accelerate( Ogre::Vector3& wishdir, float wishspeed, float accel
// int i;
float addspeed, accelspeed, currentspeed;
// currentspeed = pm->ps->velocity dot wishdir
//currentspeed = DotProduct (pm->ps->velocity, wishdir);
currentspeed = pm->ps.velocity.dotProduct(wishdir);
addspeed = wishspeed - currentspeed;
if (addspeed <= 0)
return;
@ -675,6 +676,8 @@ static void PM_Accelerate( Ogre::Vector3& wishdir, float wishspeed, float accel
//for (i=0 ; i<3 ; i++)
//pm->ps->velocity[i] += accelspeed * wishdir[i];
pm->ps.velocity += (wishdir * accelspeed);
//pm->ps.velocity = wishdir * wishspeed; //New, for instant acceleration
}
static bool PM_CheckJump(void)
@ -701,7 +704,7 @@ static bool PM_CheckJump(void)
//pm->ps->pm_flags |= PMF_JUMP_HELD;
pm->ps.groundEntityNum = ENTITYNUM_NONE;
pm->ps.velocity.z = JUMP_VELOCITY;
pm->ps.velocity.z = pm->ps.jump_velocity;
pm->ps.bSnap = false;
//PM_AddEvent( EV_JUMP );
@ -899,7 +902,7 @@ static void PM_WalkMove( playerMove* const pmove )
if (pmove->hasWater )
{
const float waterHeight = pmove->waterHeight;
const float waterSoundStepHeight = waterHeight + halfExtents.y;
const float waterSoundStepHeight = waterHeight + pm->ps.halfExtents.y;
if (pmove->ps.origin.y < waterSoundStepHeight)
step_underwater = true;
}
@ -1179,7 +1182,7 @@ void PM_GroundTraceMissed()
//pm->trace (&trace, pm->ps->origin, pm->mins, pm->maxs, point, pm->ps->clientNum, pm->tracemask);
//tracefunc(&trace, *(const D3DXVECTOR3* const)&(pm->ps.origin), *(const D3DXVECTOR3* const)&point, D3DXVECTOR3(0.0f, -64.0f, 0.0f), 0, pml.traceObj);
newtrace(&trace, pm->ps.origin, point, halfExtents, Ogre::Math::DegreesToRadians(pm->ps.viewangles.y), pm->isInterior, pm->mEngine);
newtrace(&trace, pm->ps.origin, point, pm->ps.halfExtents, Ogre::Math::DegreesToRadians(pm->ps.viewangles.y), pm->isInterior, pm->mEngine);
//It hit the ground below
if ( trace.fraction < 1.0 && pm->ps.origin.z > trace.endpos.z)
{
@ -1225,7 +1228,7 @@ static bool PM_CorrectAllSolid(traceResults* const trace)
//pm->trace (trace, point, pm->mins, pm->maxs, point, pm->ps->clientNum, pm->tracemask);
//tracefunc(trace, *(const D3DXVECTOR3* const)&point, *(const D3DXVECTOR3* const)&point, D3DXVECTOR3(0.0f, 0.0f, 0.0f), 0, pml.traceObj);
newtrace(trace, point, point, halfExtents, Ogre::Math::DegreesToRadians(pm->ps.viewangles.y), pm->isInterior, pm->mEngine);
newtrace(trace, point, point, pm->ps.halfExtents, Ogre::Math::DegreesToRadians(pm->ps.viewangles.y), pm->isInterior, pm->mEngine);
if ( !trace->allsolid )
{
@ -1237,7 +1240,7 @@ static bool PM_CorrectAllSolid(traceResults* const trace)
//pm->trace (trace, pm->ps->origin, pm->mins, pm->maxs, point, pm->ps->clientNum, pm->tracemask);
//tracefunc(trace, *(const D3DXVECTOR3* const)&(pm->ps.origin), *(const D3DXVECTOR3* const)&point, D3DXVECTOR3(0.0f, -0.25f, 0.0f), 0, pml.traceObj);
newtrace(trace, pm->ps.origin, point, halfExtents, Ogre::Math::DegreesToRadians(pm->ps.viewangles.y), pm->isInterior, pm->mEngine);
newtrace(trace, pm->ps.origin, point, pm->ps.halfExtents, Ogre::Math::DegreesToRadians(pm->ps.viewangles.y), pm->isInterior, pm->mEngine);
pml.groundTrace = *trace;
return true;
}
@ -1338,7 +1341,7 @@ static void PM_CrashLand( void )
{
const float waterHeight = pm->waterHeight;
const float waterHeightSplash = waterHeight + halfExtents.y;
const float waterHeightSplash = waterHeight + pm->ps.halfExtents.y;
if (pm->ps.origin.z < waterHeightSplash)
{
splashSound = true;
@ -1413,7 +1416,7 @@ static void PM_GroundTrace( void )
//pm->trace (&trace, pm->ps->origin, pm->mins, pm->maxs, point, pm->ps->clientNum, pm->tracemask);
//tracefunc(&trace, *(const D3DXVECTOR3* const)&(pm->ps.origin), *(const D3DXVECTOR3* const)&point, D3DXVECTOR3(0.0f, -0.25f, 0.0f), 0, pml.traceObj);
newtrace(&trace, pm->ps.origin, point, halfExtents, Ogre::Math::DegreesToRadians(pm->ps.viewangles.y), pm->isInterior, pm->mEngine);
newtrace(&trace, pm->ps.origin, point, pm->ps.halfExtents, Ogre::Math::DegreesToRadians(pm->ps.viewangles.y), pm->isInterior, pm->mEngine);
pml.groundTrace = trace;
// do something corrective if the trace starts in a solid...

@ -23,7 +23,7 @@ Quake 3 Arena is copyright (C) 1999-2005 Id Software, Inc.
extern SceneInstance* global_lastscene;
#endif*/
static const Ogre::Vector3 halfExtents(14.64f * 2, 14.24f * 2, 33.25f * 2);
static const Ogre::Vector3 halfExtentsDefault(14.64f * 2, 14.24f * 2, 33.25f * 2);
#define MAX_CLIP_PLANES 5
#define OVERCLIP 1.001f
@ -42,7 +42,6 @@ static const Ogre::Vector3 halfExtents(14.64f * 2, 14.24f * 2, 33.25f * 2);
#define ENTITYNUM_NONE (MAX_GENTITIES - 1)
#define ENTITYNUM_WORLD (MAX_GENTITIES - 2)
#define MIN_WALK_NORMAL .7f // can't walk on very steep slopes
#define JUMP_VELOCITY (270)
#define PS_PMOVEFRAMECOUNTBITS 6
#define MINS_Z -24
#define DEFAULT_VIEWHEIGHT 26
@ -90,9 +89,9 @@ struct playerMove
{
struct playerStruct
{
playerStruct() : gravity(800.0f), speed(480.0f), pmove_framecount(20), groundEntityNum(ENTITYNUM_NONE), commandTime(40), move_type(PM_NOCLIP), pm_time(0), snappingImplemented(true), bSnap(false), counter(-1)
playerStruct() : gravity(800.0f), speed(480.0f), jump_velocity(270), pmove_framecount(20), groundEntityNum(ENTITYNUM_NONE), commandTime(40), move_type(PM_NOCLIP), pm_time(0), snappingImplemented(true), bSnap(false), counter(-1), halfExtents(halfExtentsDefault)
{
origin = Ogre::Vector3(733.164f,900.0f, 839.432f);
origin = Ogre::Vector3(0.0f, 0.0f, 0.0f);
velocity = Ogre::Vector3(0.0f, 0.0f, 0.0f);
viewangles = Ogre::Vector3(0.0f, 0.0f, 0.0f);
@ -117,11 +116,13 @@ struct playerMove
Ogre::Vector3 velocity;
Ogre::Vector3 origin;
Ogre::Vector3 halfExtents;
bool bSnap;
bool snappingImplemented;
int counter;
float gravity; // default = 800
float speed; // default = 320
float jump_velocity; //default = 270
int commandTime; // the time at which this command was issued (in milliseconds)

@ -13,18 +13,22 @@
void newtrace(traceResults* const results, const Ogre::Vector3& start, const Ogre::Vector3& end, const Ogre::Vector3& BBHalfExtents, const float rotation, bool isInterior, OEngine::Physic::PhysicEngine* enginePass) //Traceobj was a Aedra Object
{
static float lastyaw = 0.0f;
static float lastpitch = 0.0f;
//if (!traceobj)
// return;
//if (!traceobj->incellptr)
// return;
const Ogre::Vector3 rayDir = end - start;
// Nudge starting point backwards
//const Position3D nudgestart = start + (rayDir * -0.1f); // by 10% (isn't that too much?)
//const Position3D nudgestart = start;
NewPhysTraceResults out;
//std::cout << "Starting trace\n";
@ -32,7 +36,7 @@ void newtrace(traceResults* const results, const Ogre::Vector3& start, const Ogr
//Ogre::Vector3 endReplace = startReplace;
//endReplace.z -= .25;
const bool hasHit = NewPhysicsTrace<collisionWorldTrace>(&out, start, end, BBHalfExtents, Ogre::Vector3(0.0f, 0.0, rotation), isInterior, enginePass);
const bool hasHit = NewPhysicsTrace<collisionWorldTrace>(&out, start, end, BBHalfExtents, Ogre::Vector3(0.0f, 0.0f, 0.0f), isInterior, enginePass);
if (out.fraction < 0.001f)
results->startsolid = true;
@ -95,13 +99,14 @@ const bool NewPhysicsTrace(NewPhysTraceResults* const out, const Ogre::Vector3&
//if(enginePass->dynamicsWorld->getCollisionObjectArray().at(60)->getCollisionShape()->isConvex())
// std::cout << "It's convex\n";
const btVector3 btstart(start.x, start.y, start.z + BBHalfExtents.z);
const btVector3 btend(end.x, end.y, end.z + BBHalfExtents.z);
const btQuaternion btrot(rotation.y, rotation.x, rotation.z); //y, x, z
const btBoxShape newshape(btVector3(BBHalfExtents.x, BBHalfExtents.y, BBHalfExtents.z));
const btBoxShape newshape(btVector3(BBHalfExtents.x, BBHalfExtents.y, BBHalfExtents.z));
//const btCapsuleShapeZ newshape(BBHalfExtents.x, BBHalfExtents.z * 2 - BBHalfExtents.x * 2);
const btTransform from(btrot, btstart);
const btTransform to(btrot, btend);
@ -176,7 +181,8 @@ const bool NewPhysicsTrace(NewPhysTraceResults* const out, const Ogre::Vector3&
if (!TestPointAgainstAabb2(aabbMin, aabbMax, *(const btVector3* const)&(start) ) )
{
//We're solid
out->startSolid = true;
//THIS NEEDS TO BE TURNED OFF IF WE WANT FALLING IN EXTERIORS TO WORK CORRECTLY!!!!!!!
//out->startSolid = true;
}
}
}

@ -5,9 +5,8 @@
#include <btBulletDynamicsCommon.h>
#include <btBulletCollisionCommon.h>
#include <components/nifbullet/bullet_nif_loader.hpp>
#include <openengine/bullet/pmove.h>
#include <openengine/bullet/physic.hpp>
#include "pmove.h"
enum traceWorldType

@ -1,52 +1,50 @@
#include "fader.hpp"
#include <OgreOverlayManager.h>
#include <OgreOverlayContainer.h>
#include <OgreOverlay.h>
#include <OgreMaterial.h>
#include <OgreTechnique.h>
#include <OgreMaterialManager.h>
#include <OgreResourceGroupManager.h>
#include <OgreRectangle2D.h>
#include <OgreSceneManager.h>
#define FADE_OVERLAY_NAME "FadeInOutOverlay"
#define FADE_OVERLAY_PANEL_NAME "FadeInOutOverlayPanel"
#define FADE_MATERIAL_NAME "FadeInOutMaterial"
using namespace Ogre;
using namespace OEngine::Render;
Fader::Fader() :
mMode(FadingMode_In),
mRemainingTime(0.f),
mTargetTime(0.f),
mTargetAlpha(0.f),
mCurrentAlpha(0.f),
mStartAlpha(0.f)
Fader::Fader(Ogre::SceneManager* sceneMgr)
: mSceneMgr(sceneMgr)
, mMode(FadingMode_In)
, mRemainingTime(0.f)
, mTargetTime(0.f)
, mTargetAlpha(0.f)
, mCurrentAlpha(0.f)
, mStartAlpha(0.f)
{
// Create the fading material
MaterialPtr material = MaterialManager::getSingleton().create( FADE_MATERIAL_NAME, ResourceGroupManager::DEFAULT_RESOURCE_GROUP_NAME );
MaterialPtr material = MaterialManager::getSingleton().create("FadeInOutMaterial", ResourceGroupManager::DEFAULT_RESOURCE_GROUP_NAME );
Pass* pass = material->getTechnique(0)->getPass(0);
pass->setSceneBlending(SBT_TRANSPARENT_ALPHA);
mFadeTextureUnit = pass->createTextureUnitState();
mFadeTextureUnit->setColourOperationEx(LBX_SOURCE1, LBS_MANUAL, LBS_CURRENT, ColourValue(0.f, 0.f, 0.f)); // always black colour
// Create the overlay
OverlayManager& ovm = OverlayManager::getSingleton();
mRectangle = new Ogre::Rectangle2D(true);
mRectangle->setCorners(-1.0, 1.0, 1.0, -1.0);
mRectangle->setMaterial("FadeInOutMaterial");
mRectangle->setRenderQueueGroup(Ogre::RENDER_QUEUE_OVERLAY-1);
// Use infinite AAB to always stay visible
Ogre::AxisAlignedBox aabInf;
aabInf.setInfinite();
mRectangle->setBoundingBox(aabInf);
// Attach background to the scene
Ogre::SceneNode* node = mSceneMgr->getRootSceneNode()->createChildSceneNode();
node->attachObject(mRectangle);
mRectangle->setVisible(false);
mRectangle->setVisibilityFlags (0x01);
}
mOverlay = ovm.create( FADE_OVERLAY_NAME );
OverlayContainer* overlay_panel;
overlay_panel = (OverlayContainer*)ovm.createOverlayElement("Panel", FADE_OVERLAY_PANEL_NAME);
// position it over the whole screen
overlay_panel->_setPosition(0, 0);
overlay_panel->_setDimensions(1, 1);
overlay_panel->setMaterialName( FADE_MATERIAL_NAME );
overlay_panel->show();
mOverlay->add2D(overlay_panel);
mOverlay->hide();
Fader::~Fader()
{
delete mRectangle;
}
void Fader::update(float dt)
@ -69,12 +67,12 @@ void Fader::update(float dt)
mRemainingTime -= dt;
}
if (mCurrentAlpha == 0.f) mOverlay->hide();
if (mCurrentAlpha == 0.f) mRectangle->setVisible(false);
}
void Fader::applyAlpha()
{
mOverlay->show();
mRectangle->setVisible(true);
mFadeTextureUnit->setAlphaOperation(LBX_SOURCE1, LBS_MANUAL, LBS_CURRENT, mCurrentAlpha);
}

@ -4,52 +4,52 @@
/*
A class that handles fading in the screen from black or fading it out to black.
To achieve this, it uses a full-screen Ogre::Overlay
inspired by http://www.ogre3d.org/tikiwiki/FadeEffectOverlay (heavily adjusted)
To achieve this, it uses a full-screen Rectangle2d
*/
namespace Ogre
{
class TextureUnitState;
class Overlay;
class Rectangle2D;
class SceneManager;
}
namespace OEngine {
namespace Render
{
class Fader
{
public:
Fader();
void update(float dt);
void fadeIn(const float time);
void fadeOut(const float time);
void fadeTo(const int percent, const float time);
private:
enum FadingMode
class Fader
{
FadingMode_In,
FadingMode_Out
public:
Fader(Ogre::SceneManager* sceneMgr);
~Fader();
void update(float dt);
void fadeIn(const float time);
void fadeOut(const float time);
void fadeTo(const int percent, const float time);
private:
enum FadingMode
{
FadingMode_In,
FadingMode_Out
};
void applyAlpha();
Ogre::TextureUnitState* mFadeTextureUnit;
Ogre::Rectangle2D* mRectangle;
FadingMode mMode;
float mRemainingTime;
float mTargetTime;
float mTargetAlpha;
float mCurrentAlpha;
float mStartAlpha;
Ogre::SceneManager* mSceneMgr;
};
void applyAlpha();
Ogre::TextureUnitState* mFadeTextureUnit;
Ogre::Overlay* mOverlay;
FadingMode mMode;
float mRemainingTime;
float mTargetTime;
float mTargetAlpha;
float mCurrentAlpha;
float mStartAlpha;
protected:
};
}}
}}
#endif

@ -247,7 +247,7 @@ void OgreRenderer::createScene(const std::string& camName, float fov, float near
// Alter the camera aspect ratio to match the viewport
mCamera->setAspectRatio(Real(mView->getActualWidth()) / Real(mView->getActualHeight()));
mFader = new Fader();
mFader = new Fader(mScene);
}
void OgreRenderer::adjustViewport()

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