Removed Oxford comma

pull/113/head
jeffreyhaines 8 years ago committed by GitHub
parent 6fadcc6748
commit 829f684899

@ -32,7 +32,7 @@ We want to edit an existing game, so choose the second option. When you save you
addon you can use the third option to open it again. addon you can use the third option to open it again.
You will be presented with another window where you get to choose the content to You will be presented with another window where you get to choose the content to
edit and the name of your project. Then we have to select at least the base game, and edit and the name of your project. Then we have to select at least the base game and
optionally a number of other addons we want to depend on. The name of the optionally a number of other addons we want to depend on. The name of the
project is arbitrary, it will be used to identify the addon later in the OpenMW project is arbitrary, it will be used to identify the addon later in the OpenMW
launcher. launcher.
@ -58,7 +58,7 @@ detached panel can be re-attached to a window by dragging it by the title bar
on top of the window. on top of the window.
Now let's look at the panel itself: we have a filter text field, a very large Now let's look at the panel itself: we have a filter text field, a very large
table, and a status bar. The filter will be very useful when we want to find an table and a status bar. The filter will be very useful when we want to find an
entry in the table, but for now it is irrelevant. The table you are looking at entry in the table, but for now it is irrelevant. The table you are looking at
contains all objects in the game, these can be items, NPCs, creatures, contains all objects in the game, these can be items, NPCs, creatures,
whatever. Every object is an entry in that table, visible as a row. The columns whatever. Every object is an entry in that table, visible as a row. The columns
@ -67,7 +67,7 @@ of the table are the attributes of each object.
Morrowind uses something called a *relational database* for game data. If you Morrowind uses something called a *relational database* for game data. If you
are not familiar with the term, it means that every type of thing can be are not familiar with the term, it means that every type of thing can be
expressed as a *table*: there is a table for objects, a table for enchantments, expressed as a *table*: there is a table for objects, a table for enchantments,
a table for icons, one for meshes, and so on. Properties of an entry must be a table for icons, one for meshes and so on. Properties of an entry must be
simple values, like numbers or text strings. If we want a more complicated simple values, like numbers or text strings. If we want a more complicated
property we need to reference an entry from another table. There are a few property we need to reference an entry from another table. There are a few
exceptions to this though, some tables do have subtables. The effects of exceptions to this though, some tables do have subtables. The effects of

Loading…
Cancel
Save