mirror of
https://github.com/TES3MP/openmw-tes3mp.git
synced 2025-03-30 07:06:43 +00:00
Improve toggleactorspaths console command
This commit is contained in:
parent
3c25e7b93d
commit
829faf7b2c
6 changed files with 16 additions and 4 deletions
|
@ -607,6 +607,8 @@ namespace MWBase
|
||||||
virtual void updateActorPath(const MWWorld::ConstPtr& actor, const std::deque<osg::Vec3f>& path,
|
virtual void updateActorPath(const MWWorld::ConstPtr& actor, const std::deque<osg::Vec3f>& path,
|
||||||
const osg::Vec3f& halfExtents, const osg::Vec3f& start, const osg::Vec3f& end) const = 0;
|
const osg::Vec3f& halfExtents, const osg::Vec3f& start, const osg::Vec3f& end) const = 0;
|
||||||
|
|
||||||
|
virtual void removeActorPath(const MWWorld::ConstPtr& actor) const = 0;
|
||||||
|
|
||||||
virtual void setNavMeshNumberToRender(const std::size_t value) = 0;
|
virtual void setNavMeshNumberToRender(const std::size_t value) = 0;
|
||||||
};
|
};
|
||||||
}
|
}
|
||||||
|
|
|
@ -1603,6 +1603,7 @@ namespace MWMechanics
|
||||||
continue;
|
continue;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
MWBase::Environment::get().getWorld()->removeActorPath(iter->first);
|
||||||
CharacterController::KillResult killResult = iter->second->getCharacterController()->kill();
|
CharacterController::KillResult killResult = iter->second->getCharacterController()->kill();
|
||||||
if (killResult == CharacterController::Result_DeathAnimStarted)
|
if (killResult == CharacterController::Result_DeathAnimStarted)
|
||||||
{
|
{
|
||||||
|
|
|
@ -104,10 +104,7 @@ bool MWMechanics::AiPackage::pathTo(const MWWorld::Ptr& actor, const osg::Vec3f&
|
||||||
const osg::Vec3f position = actor.getRefData().getPosition().asVec3(); //position of the actor
|
const osg::Vec3f position = actor.getRefData().getPosition().asVec3(); //position of the actor
|
||||||
MWBase::World* world = MWBase::Environment::get().getWorld();
|
MWBase::World* world = MWBase::Environment::get().getWorld();
|
||||||
|
|
||||||
{
|
const osg::Vec3f halfExtents = world->getHalfExtents(actor);
|
||||||
const osg::Vec3f halfExtents = world->getHalfExtents(actor);
|
|
||||||
world->updateActorPath(actor, mPathFinder.getPath(), halfExtents, position, dest);
|
|
||||||
}
|
|
||||||
|
|
||||||
/// Stops the actor when it gets too close to a unloaded cell
|
/// Stops the actor when it gets too close to a unloaded cell
|
||||||
//... At current time, this test is unnecessary. AI shuts down when actor is more than "actors processing range" setting value
|
//... At current time, this test is unnecessary. AI shuts down when actor is more than "actors processing range" setting value
|
||||||
|
@ -116,6 +113,7 @@ bool MWMechanics::AiPackage::pathTo(const MWWorld::Ptr& actor, const osg::Vec3f&
|
||||||
if (isNearInactiveCell(position))
|
if (isNearInactiveCell(position))
|
||||||
{
|
{
|
||||||
actor.getClass().getMovementSettings(actor).mPosition[1] = 0;
|
actor.getClass().getMovementSettings(actor).mPosition[1] = 0;
|
||||||
|
world->updateActorPath(actor, mPathFinder.getPath(), halfExtents, position, dest);
|
||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -180,9 +178,12 @@ bool MWMechanics::AiPackage::pathTo(const MWWorld::Ptr& actor, const osg::Vec3f&
|
||||||
// turn to destination point
|
// turn to destination point
|
||||||
zTurn(actor, getZAngleToPoint(position, dest));
|
zTurn(actor, getZAngleToPoint(position, dest));
|
||||||
smoothTurn(actor, getXAngleToPoint(position, dest), 0);
|
smoothTurn(actor, getXAngleToPoint(position, dest), 0);
|
||||||
|
world->removeActorPath(actor);
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
world->updateActorPath(actor, mPathFinder.getPath(), halfExtents, position, dest);
|
||||||
|
|
||||||
if (mRotateOnTheRunChecks == 0
|
if (mRotateOnTheRunChecks == 0
|
||||||
|| isReachableRotatingOnTheRun(actor, *mPathFinder.getPath().begin())) // to prevent circling around a path point
|
|| isReachableRotatingOnTheRun(actor, *mPathFinder.getPath().begin())) // to prevent circling around a path point
|
||||||
{
|
{
|
||||||
|
|
|
@ -3790,6 +3790,11 @@ namespace MWWorld
|
||||||
mRendering->updateActorPath(actor, path, halfExtents, start, end);
|
mRendering->updateActorPath(actor, path, halfExtents, start, end);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
void World::removeActorPath(const MWWorld::ConstPtr& actor) const
|
||||||
|
{
|
||||||
|
mRendering->removeActorPath(actor);
|
||||||
|
}
|
||||||
|
|
||||||
void World::setNavMeshNumberToRender(const std::size_t value)
|
void World::setNavMeshNumberToRender(const std::size_t value)
|
||||||
{
|
{
|
||||||
mRendering->setNavMeshNumber(value);
|
mRendering->setNavMeshNumber(value);
|
||||||
|
|
|
@ -709,6 +709,8 @@ namespace MWWorld
|
||||||
void updateActorPath(const MWWorld::ConstPtr& actor, const std::deque<osg::Vec3f>& path,
|
void updateActorPath(const MWWorld::ConstPtr& actor, const std::deque<osg::Vec3f>& path,
|
||||||
const osg::Vec3f& halfExtents, const osg::Vec3f& start, const osg::Vec3f& end) const override;
|
const osg::Vec3f& halfExtents, const osg::Vec3f& start, const osg::Vec3f& end) const override;
|
||||||
|
|
||||||
|
void removeActorPath(const MWWorld::ConstPtr& actor) const override;
|
||||||
|
|
||||||
void setNavMeshNumberToRender(const std::size_t value) override;
|
void setNavMeshNumberToRender(const std::size_t value) override;
|
||||||
};
|
};
|
||||||
}
|
}
|
||||||
|
|
|
@ -321,6 +321,7 @@ namespace Compiler
|
||||||
extensions.registerInstruction ("tb", "", opcodeToggleBorders);
|
extensions.registerInstruction ("tb", "", opcodeToggleBorders);
|
||||||
extensions.registerInstruction ("toggleborders", "", opcodeToggleBorders);
|
extensions.registerInstruction ("toggleborders", "", opcodeToggleBorders);
|
||||||
extensions.registerInstruction ("togglenavmesh", "", opcodeToggleNavMesh);
|
extensions.registerInstruction ("togglenavmesh", "", opcodeToggleNavMesh);
|
||||||
|
extensions.registerInstruction ("tap", "", opcodeToggleActorsPaths);
|
||||||
extensions.registerInstruction ("toggleactorspaths", "", opcodeToggleActorsPaths);
|
extensions.registerInstruction ("toggleactorspaths", "", opcodeToggleActorsPaths);
|
||||||
extensions.registerInstruction ("setnavmeshnumber", "l", opcodeSetNavMeshNumberToRender);
|
extensions.registerInstruction ("setnavmeshnumber", "l", opcodeSetNavMeshNumberToRender);
|
||||||
}
|
}
|
||||||
|
|
Loading…
Reference in a new issue