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https://github.com/TES3MP/openmw-tes3mp.git
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Improve toggleactorspaths console command
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parent
3c25e7b93d
commit
829faf7b2c
6 changed files with 16 additions and 4 deletions
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@ -607,6 +607,8 @@ namespace MWBase
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virtual void updateActorPath(const MWWorld::ConstPtr& actor, const std::deque<osg::Vec3f>& path,
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const osg::Vec3f& halfExtents, const osg::Vec3f& start, const osg::Vec3f& end) const = 0;
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virtual void removeActorPath(const MWWorld::ConstPtr& actor) const = 0;
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virtual void setNavMeshNumberToRender(const std::size_t value) = 0;
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};
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}
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@ -1603,6 +1603,7 @@ namespace MWMechanics
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continue;
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}
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MWBase::Environment::get().getWorld()->removeActorPath(iter->first);
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CharacterController::KillResult killResult = iter->second->getCharacterController()->kill();
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if (killResult == CharacterController::Result_DeathAnimStarted)
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{
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@ -104,10 +104,7 @@ bool MWMechanics::AiPackage::pathTo(const MWWorld::Ptr& actor, const osg::Vec3f&
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const osg::Vec3f position = actor.getRefData().getPosition().asVec3(); //position of the actor
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MWBase::World* world = MWBase::Environment::get().getWorld();
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{
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const osg::Vec3f halfExtents = world->getHalfExtents(actor);
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world->updateActorPath(actor, mPathFinder.getPath(), halfExtents, position, dest);
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}
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const osg::Vec3f halfExtents = world->getHalfExtents(actor);
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/// Stops the actor when it gets too close to a unloaded cell
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//... At current time, this test is unnecessary. AI shuts down when actor is more than "actors processing range" setting value
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@ -116,6 +113,7 @@ bool MWMechanics::AiPackage::pathTo(const MWWorld::Ptr& actor, const osg::Vec3f&
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if (isNearInactiveCell(position))
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{
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actor.getClass().getMovementSettings(actor).mPosition[1] = 0;
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world->updateActorPath(actor, mPathFinder.getPath(), halfExtents, position, dest);
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return false;
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}
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@ -180,9 +178,12 @@ bool MWMechanics::AiPackage::pathTo(const MWWorld::Ptr& actor, const osg::Vec3f&
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// turn to destination point
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zTurn(actor, getZAngleToPoint(position, dest));
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smoothTurn(actor, getXAngleToPoint(position, dest), 0);
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world->removeActorPath(actor);
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return true;
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}
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world->updateActorPath(actor, mPathFinder.getPath(), halfExtents, position, dest);
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if (mRotateOnTheRunChecks == 0
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|| isReachableRotatingOnTheRun(actor, *mPathFinder.getPath().begin())) // to prevent circling around a path point
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{
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@ -3790,6 +3790,11 @@ namespace MWWorld
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mRendering->updateActorPath(actor, path, halfExtents, start, end);
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}
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void World::removeActorPath(const MWWorld::ConstPtr& actor) const
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{
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mRendering->removeActorPath(actor);
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}
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void World::setNavMeshNumberToRender(const std::size_t value)
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{
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mRendering->setNavMeshNumber(value);
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@ -709,6 +709,8 @@ namespace MWWorld
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void updateActorPath(const MWWorld::ConstPtr& actor, const std::deque<osg::Vec3f>& path,
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const osg::Vec3f& halfExtents, const osg::Vec3f& start, const osg::Vec3f& end) const override;
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void removeActorPath(const MWWorld::ConstPtr& actor) const override;
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void setNavMeshNumberToRender(const std::size_t value) override;
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};
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}
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@ -321,6 +321,7 @@ namespace Compiler
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extensions.registerInstruction ("tb", "", opcodeToggleBorders);
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extensions.registerInstruction ("toggleborders", "", opcodeToggleBorders);
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extensions.registerInstruction ("togglenavmesh", "", opcodeToggleNavMesh);
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extensions.registerInstruction ("tap", "", opcodeToggleActorsPaths);
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extensions.registerInstruction ("toggleactorspaths", "", opcodeToggleActorsPaths);
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extensions.registerInstruction ("setnavmeshnumber", "l", opcodeSetNavMeshNumberToRender);
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}
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