@ -25,7 +25,7 @@
using namespace mwmp ;
using namespace std ;
std : : map < uint64_t , DedicatedPlayer * > Players : : players ;
std : : map < RakNet : : RakNetGUID , DedicatedPlayer * > Players : : players ;
DedicatedPlayer : : DedicatedPlayer ( RakNet : : RakNetGUID guid ) : BasePlayer ( guid )
{
@ -51,7 +51,7 @@ void Players::createPlayer(RakNet::RakNetGUID guid)
MWWorld : : Ptr player = world - > getPlayerPtr ( ) ;
ESM : : NPC npc = * player . get < ESM : : NPC > ( ) - > mBase ;
DedicatedPlayer * dedicPlayer = players [ guid .g ];
DedicatedPlayer * dedicPlayer = players [ guid ];
npc . mRace = dedicPlayer - > Npc ( ) - > mRace ;
npc . mHead = dedicPlayer - > Npc ( ) - > mHead ;
@ -95,7 +95,7 @@ void Players::createPlayer(RakNet::RakNetGUID guid)
dedicPlayer - > ptr . getBase ( ) - > canChangeCell = true ;
dedicPlayer - > updatePtr ( world - > moveObject ( dedicPlayer - > ptr , cellStore , newPos . pos [ 0 ] , newPos . pos [ 1 ] , newPos . pos [ 2 ] ) ) ;
npc . mId = players [ guid .g ]- > ptr . get < ESM : : NPC > ( ) - > mBase - > mId ;
npc . mId = players [ guid ]- > ptr . get < ESM : : NPC > ( ) - > mBase - > mId ;
MWWorld : : ESMStore * store = const_cast < MWWorld : : ESMStore * > ( & world - > getStore ( ) ) ;
MWWorld : : Store < ESM : : NPC > * esm_store = const_cast < MWWorld : : Store < ESM : : NPC > * > ( & store - > get < ESM : : NPC > ( ) ) ;
@ -112,41 +112,41 @@ void Players::createPlayer(RakNet::RakNetGUID guid)
dedicPlayer - > guid = guid ;
dedicPlayer - > state = 2 ;
world - > enable ( players [ guid .g ]- > ptr ) ;
world - > enable ( players [ guid ]- > ptr ) ;
}
void Players : : cleanUp ( )
{
for ( std : : map < uint64_t , DedicatedPlayer * > : : iterator it = players . begin ( ) ; it ! = players . end ( ) ; it + + )
for ( std : : map < RakNet : : RakNetGUID , DedicatedPlayer * > : : iterator it = players . begin ( ) ; it ! = players . end ( ) ; it + + )
delete it - > second ;
}
void Players : : disconnectPlayer ( RakNet : : RakNetGUID guid )
{
if ( players [ guid .g ]- > state > 1 )
if ( players [ guid ]- > state > 1 )
{
players [ guid .g ]- > state = 1 ;
players [ guid ]- > state = 1 ;
// Remove player's marker
players [ guid .g ]- > setMarkerState ( false ) ;
players [ guid ]- > setMarkerState ( false ) ;
MWBase : : World * world = MWBase : : Environment : : get ( ) . getWorld ( ) ;
world - > disable ( players [ guid .g ]- > getPtr ( ) ) ;
world - > disable ( players [ guid ]- > getPtr ( ) ) ;
// Move player to ToddTest
ESM : : Position newPos ;
world - > findInteriorPosition ( " ToddTest " , newPos ) ;
MWWorld : : CellStore * store = world - > getInterior ( " ToddTest " ) ;
players [ guid .g ]- > getPtr ( ) . getBase ( ) - > canChangeCell = true ;
world - > moveObject ( players [ guid .g ]- > getPtr ( ) , store , newPos . pos [ 0 ] , newPos . pos [ 1 ] , newPos . pos [ 2 ] ) ;
players [ guid ]- > getPtr ( ) . getBase ( ) - > canChangeCell = true ;
world - > moveObject ( players [ guid ]- > getPtr ( ) , store , newPos . pos [ 0 ] , newPos . pos [ 1 ] , newPos . pos [ 2 ] ) ;
}
}
DedicatedPlayer * Players : : getPlayer ( RakNet : : RakNetGUID guid )
{
return players [ guid .g ];
return players [ guid ];
}
MWWorld : : Ptr DedicatedPlayer : : getLiveCellPtr ( )
@ -221,7 +221,7 @@ void DedicatedPlayer::move(float dt)
void Players : : update ( float dt )
{
for ( std : : map < uint64_t , DedicatedPlayer * > : : iterator it = players . begin ( ) ; it ! = players . end ( ) ; it + + )
for ( std : : map < RakNet : : RakNetGUID , DedicatedPlayer * > : : iterator it = players . begin ( ) ; it ! = players . end ( ) ; it + + )
{
DedicatedPlayer * pl = it - > second ;
if ( pl = = 0 ) continue ;
@ -281,9 +281,9 @@ DedicatedPlayer *Players::newPlayer(RakNet::RakNetGUID guid)
LOG_APPEND ( Log : : LOG_INFO , " - Creating new DedicatedPlayer with guid %lu " ,
guid . g ) ;
players [ guid .g ] = new DedicatedPlayer ( guid ) ;
players [ guid .g ]- > state = 0 ;
return players [ guid .g ];
players [ guid ] = new DedicatedPlayer ( guid ) ;
players [ guid ]- > state = 0 ;
return players [ guid ];
}
void DedicatedPlayer : : updateEquipment ( )
@ -396,7 +396,7 @@ const std::string DedicatedPlayer::getAnim()
DedicatedPlayer * Players : : getPlayer ( const MWWorld : : Ptr & ptr )
{
std : : map < uint64_t , DedicatedPlayer * > : : iterator it = players . begin ( ) ;
std : : map < RakNet : : RakNetGUID , DedicatedPlayer * > : : iterator it = players . begin ( ) ;
for ( ; it ! = players . end ( ) ; it + + )
{