mirror of
https://github.com/TES3MP/openmw-tes3mp.git
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843e84ba26
Because of frequent server crashes, I tried to simplify the player map indexes with commitc91e240664
, but it had no noticeable effect and was later partially reverted by Koncord in commit902e968fd9
, apparently for reasons of readability. For the sake of consistency, this commit completes his reversion.
72 lines
1.8 KiB
C++
72 lines
1.8 KiB
C++
//
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// Created by koncord on 02.01.16.
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//
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#ifndef OPENMW_PLAYER_HPP
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#define OPENMW_PLAYER_HPP
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#include <components/esm/loadnpc.hpp>
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#include "../mwworld/manualref.hpp"
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#include <map>
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#include "../mwmechanics/aisequence.hpp"
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#include <RakNetTypes.h>
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#include <components/openmw-mp/Base/BasePlayer.hpp>
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#include <components/esm/custommarkerstate.hpp>
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namespace MWMechanics
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{
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class Actor;
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}
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namespace mwmp
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{
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struct DedicatedPlayer;
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class Players
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{
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public:
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static DedicatedPlayer *newPlayer(RakNet::RakNetGUID guid);
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static void createPlayer(RakNet::RakNetGUID guid);
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static void disconnectPlayer(RakNet::RakNetGUID guid);
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static void cleanUp();
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static DedicatedPlayer *getPlayer(RakNet::RakNetGUID guid);
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static DedicatedPlayer *getPlayer(const MWWorld::Ptr &ptr);
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static void update(float dt);
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private:
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static std::map<RakNet::RakNetGUID, DedicatedPlayer *> players;
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};
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class DedicatedPlayer : public BasePlayer
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{
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friend class Players;
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public:
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MWWorld::Ptr getPtr();
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MWWorld::Ptr getLiveCellPtr();
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MWWorld::ManualRef* getRef();
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void move(float dt);
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void updateDrawState();
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void updateEquipment();
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void updateCell();
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void updateMarker();
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void removeMarker();
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void setMarkerState(bool state);
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void updateActor(MWMechanics::Actor *actor);
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private:
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DedicatedPlayer(RakNet::RakNetGUID guid);
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virtual ~DedicatedPlayer();
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void updatePtr(MWWorld::Ptr newPtr);
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const std::string getAnim();
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int state;
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MWWorld::ManualRef* reference;
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MWWorld::Ptr ptr;
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ESM::CustomMarker marker;
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bool markerEnabled;
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};
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}
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#endif //OPENMW_PLAYER_HPP
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