Added camera and scene, started adding input. MISSING FindOIS.cmake!
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4d8040f96c
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855ca8ee74
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#include "mwscene.hpp"
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#include <assert.h>
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using namespace Render;
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using namespace Ogre;
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void MWScene::setup(OgreRenderer *_rend)
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{
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rend = _rend;
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assert(rend);
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Root *root = rend->getRoot();
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RenderWindow *window = rend->getWindow();
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// Get the SceneManager, in this case a generic one
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sceneMgr = root->createSceneManager(ST_GENERIC);
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// Create the camera
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camera = sceneMgr->createCamera("PlayerCam");
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camera->setNearClipDistance(5);
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// Create one viewport, entire window
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vp = window->addViewport(camera);
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// Give the backround a healthy shade of green
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vp->setBackgroundColour(ColourValue(0,0.1,0));
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// Alter the camera aspect ratio to match the viewport
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camera->setAspectRatio(Real(vp->getActualWidth()) / Real(vp->getActualHeight()));
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camera->setFOVy(Degree(55));
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// Set default mipmap level (NB some APIs ignore this)
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TextureManager::getSingleton().setDefaultNumMipmaps(5);
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// Load resources
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ResourceGroupManager::getSingleton().initialiseAllResourceGroups();
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// Turn the entire scene (represented by the 'root' node) -90
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// degrees around the x axis. This makes Z go upwards, and Y go into
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// the screen (when x is to the right.) This is the orientation that
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// Morrowind uses, and it automagically makes everything work as it
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// should.
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SceneNode *rt = sceneMgr->getRootSceneNode();
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mwRoot = rt->createChildSceneNode();
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mwRoot->pitch(Degree(-90));
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// For testing
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sceneMgr->setAmbientLight(ColourValue(1,1,1));
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}
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#ifndef _GAME_RENDER_MWSCENE_H
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#define _GAME_RENDER_MWSCENE_H
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#include "ogre/renderer.hpp"
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namespace Render
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{
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/** Class responsible for Morrowind-specific interfaces to OGRE.
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*/
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class MWScene
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{
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OgreRenderer *rend;
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Ogre::SceneManager *sceneMgr;
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Ogre::Camera *camera;
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Ogre::Viewport *vp;
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// Root node for all objects added to the scene. This is rotated so
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// that the OGRE coordinate system matches that used internally in
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// Morrowind.
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Ogre::SceneNode *mwRoot;
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public:
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void setup(OgreRenderer *_rend);
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};
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}
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#endif
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#include "oismanager.hpp"
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#include <assert.h>
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#include <string>
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#include <sstream>
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using namespace Input;
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using namespace Ogre;
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using namespace OIS;
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#include <iostream>
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using namespace std;
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void OISManager::setup(Render::OgreRenderer *rend)
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{
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assert(rend);
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RenderWindow *window = rend->getWindow();
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assert(window);
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size_t windowHnd;
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window->getCustomAttribute("WINDOW", &windowHnd);
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std::ostringstream windowHndStr;
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ParamList pl;
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windowHndStr << windowHnd;
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pl.insert(std::make_pair(std::string("WINDOW"), windowHndStr.str()));
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// Non-exclusive mouse and keyboard input in debug mode
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if(true)
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{
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#if defined OIS_WIN32_PLATFORM
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pl.insert(std::make_pair(std::string("w32_mouse"),
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std::string("DISCL_FOREGROUND" )));
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pl.insert(std::make_pair(std::string("w32_mouse"),
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std::string("DISCL_NONEXCLUSIVE")));
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pl.insert(std::make_pair(std::string("w32_keyboard"),
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std::string("DISCL_FOREGROUND")));
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pl.insert(std::make_pair(std::string("w32_keyboard"),
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std::string("DISCL_NONEXCLUSIVE")));
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#elif defined OIS_LINUX_PLATFORM
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pl.insert(std::make_pair(std::string("x11_mouse_grab"),
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std::string("false")));
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pl.insert(std::make_pair(std::string("x11_mouse_hide"),
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std::string("false")));
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pl.insert(std::make_pair(std::string("x11_keyboard_grab"),
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std::string("false")));
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pl.insert(std::make_pair(std::string("XAutoRepeatOn"),
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std::string("true")));
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#endif
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}
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inputMgr = InputManager::createInputSystem( pl );
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// Create all devices
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keyboard = static_cast<Keyboard*>(inputMgr->createInputObject
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( OISKeyboard, true ));
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mouse = static_cast<Mouse*>(inputMgr->createInputObject
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( OISMouse, true ));
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// Set mouse region
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const MouseState &ms = mouse->getMouseState();
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ms.width = window->getWidth();
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ms.height = window->getHeight();
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/*
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// Register the input listener
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keyboard -> setEventCallback( &mInput );
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mouse -> setEventCallback( &mInput );
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*/
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}
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void OISManager::cleanup()
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{
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if(inputMgr == NULL) return;
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// Kill the input systems. This will reset input options such as key
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// repetition.
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inputMgr->destroyInputObject(keyboard);
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inputMgr->destroyInputObject(mouse);
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InputManager::destroyInputSystem(inputMgr);
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inputMgr = NULL;
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}
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#ifndef _INPUT_OISMANAGER_H
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#define _INPUT_OISMANAGER_H
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#include "ogre/renderer.hpp"
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#include <OIS/OIS.h>
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namespace Input
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{
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class OISManager
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{
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OIS::InputManager *inputMgr;
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OIS::Mouse *mouse;
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OIS::Keyboard *keyboard;
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public:
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void setup(Render::OgreRenderer *rend);
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void cleanup();
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};
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}
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#endif
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