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Fix a terrain glitch

This commit is contained in:
scrawl 2013-03-03 15:11:19 +01:00
parent 11f21a1988
commit 867b22ce19

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@ -42,7 +42,8 @@ namespace MWRender
// We don't want any pixel error at all. Really, LOD makes no sense here - morrowind uses 65x65 verts in one cell,
// so applying LOD is most certainly slower than doing no LOD at all.
mTerrainGlobals->setMaxPixelError(0);
// Setting this to 0 seems to cause glitches though. :/
mTerrainGlobals->setMaxPixelError(1);
mTerrainGlobals->setLayerBlendMapSize(32);