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@ -1108,7 +1108,7 @@ namespace MWWorld
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}
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}
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}
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}
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void World::moveObject(const Ptr &ptr, CellStore* newCell, float x, float y, float z)
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MWWorld::Ptr World::moveObject(const Ptr &ptr, CellStore* newCell, float x, float y, float z)
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{
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{
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ESM::Position pos = ptr.getRefData().getPosition();
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ESM::Position pos = ptr.getRefData().getPosition();
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@ -1123,6 +1123,7 @@ namespace MWWorld
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CellStore *currCell = ptr.isInCell() ? ptr.getCell() : NULL; // currCell == NULL should only happen for player, during initial startup
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CellStore *currCell = ptr.isInCell() ? ptr.getCell() : NULL; // currCell == NULL should only happen for player, during initial startup
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bool isPlayer = ptr == mPlayer->getPlayer();
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bool isPlayer = ptr == mPlayer->getPlayer();
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bool haveToMove = isPlayer || (currCell && mWorldScene->isCellActive(*currCell));
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bool haveToMove = isPlayer || (currCell && mWorldScene->isCellActive(*currCell));
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MWWorld::Ptr newPtr = ptr;
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if (currCell != newCell)
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if (currCell != newCell)
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{
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{
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@ -1140,6 +1141,7 @@ namespace MWWorld
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mWorldScene->changeToExteriorCell(pos, false);
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mWorldScene->changeToExteriorCell(pos, false);
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}
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}
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addContainerScripts (getPlayerPtr(), newCell);
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addContainerScripts (getPlayerPtr(), newCell);
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newPtr = getPlayerPtr();
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}
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}
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else
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else
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{
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{
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@ -1147,7 +1149,7 @@ namespace MWWorld
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bool newCellActive = mWorldScene->isCellActive(*newCell);
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bool newCellActive = mWorldScene->isCellActive(*newCell);
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if (!currCellActive && newCellActive)
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if (!currCellActive && newCellActive)
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{
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{
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MWWorld::Ptr newPtr = ptr.getClass().copyToCell(ptr, *newCell, pos);
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newPtr = ptr.getClass().copyToCell(ptr, *newCell, pos);
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mWorldScene->addObjectToScene(newPtr);
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mWorldScene->addObjectToScene(newPtr);
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std::string script = newPtr.getClass().getScript(newPtr);
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std::string script = newPtr.getClass().getScript(newPtr);
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@ -1163,23 +1165,21 @@ namespace MWWorld
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removeContainerScripts (ptr);
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removeContainerScripts (ptr);
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haveToMove = false;
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haveToMove = false;
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MWWorld::Ptr newPtr = ptr.getClass()
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newPtr = ptr.getClass().copyToCell(ptr, *newCell);
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.copyToCell(ptr, *newCell);
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newPtr.getRefData().setBaseNode(0);
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newPtr.getRefData().setBaseNode(0);
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}
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}
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else if (!currCellActive && !newCellActive)
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else if (!currCellActive && !newCellActive)
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ptr.getClass().copyToCell(ptr, *newCell);
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newPtr = ptr.getClass().copyToCell(ptr, *newCell);
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else // both cells active
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else // both cells active
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{
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{
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MWWorld::Ptr copy =
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newPtr = ptr.getClass().copyToCell(ptr, *newCell, pos);
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ptr.getClass().copyToCell(ptr, *newCell, pos);
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mRendering->updateObjectCell(ptr, copy);
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mRendering->updateObjectCell(ptr, newPtr);
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ptr.getRefData().setBaseNode(NULL);
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ptr.getRefData().setBaseNode(NULL);
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MWBase::Environment::get().getSoundManager()->updatePtr (ptr, copy);
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MWBase::Environment::get().getSoundManager()->updatePtr (ptr, newPtr);
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MWBase::MechanicsManager *mechMgr = MWBase::Environment::get().getMechanicsManager();
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MWBase::MechanicsManager *mechMgr = MWBase::Environment::get().getMechanicsManager();
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mechMgr->updateCell(ptr, copy);
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mechMgr->updateCell(ptr, newPtr);
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std::string script =
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std::string script =
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ptr.getClass().getScript(ptr);
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ptr.getClass().getScript(ptr);
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@ -1187,22 +1187,23 @@ namespace MWWorld
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{
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{
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mLocalScripts.remove(ptr);
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mLocalScripts.remove(ptr);
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removeContainerScripts (ptr);
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removeContainerScripts (ptr);
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mLocalScripts.add(script, copy);
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mLocalScripts.add(script, newPtr);
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addContainerScripts (copy, newCell);
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addContainerScripts (newPtr, newCell);
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}
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}
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}
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}
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ptr.getRefData().setCount(0);
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ptr.getRefData().setCount(0);
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}
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}
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}
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}
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if (haveToMove && ptr.getRefData().getBaseNode())
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if (haveToMove && newPtr.getRefData().getBaseNode())
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{
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{
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mRendering->moveObject(ptr, vec);
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mRendering->moveObject(newPtr, vec);
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mPhysics->moveObject (ptr);
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mPhysics->moveObject (newPtr);
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}
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}
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if (isPlayer)
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if (isPlayer)
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{
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{
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mWorldScene->playerMoved (vec);
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mWorldScene->playerMoved (vec);
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}
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}
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return newPtr;
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}
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}
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MWWorld::Ptr World::moveObjectImp(const Ptr& ptr, float x, float y, float z)
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MWWorld::Ptr World::moveObjectImp(const Ptr& ptr, float x, float y, float z)
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@ -1216,11 +1217,7 @@ namespace MWWorld
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cell = getExterior(cellX, cellY);
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cell = getExterior(cellX, cellY);
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}
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}
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moveObject(ptr, cell, x, y, z);
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return moveObject(ptr, cell, x, y, z);
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MWWorld::Ptr updated = ptr;
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updated.mCell = cell;
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return updated;
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}
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}
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MWWorld::Ptr World::moveObject (const Ptr& ptr, float x, float y, float z)
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MWWorld::Ptr World::moveObject (const Ptr& ptr, float x, float y, float z)
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