Move terrain grid implementation to a component so the editor can use it (Feature #1597)
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982453d4f6
commit
8c26f802e6
@ -1,16 +1,12 @@
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#ifndef OPENMW_MWRENDER_TERRAINGRID_H
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#define OPENMW_MWRENDER_TERRAINGRID_H
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#ifndef COMPONENTS_TERRAIN_TERRAINGRID_H
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#define COMPONENTS_TERRAIN_TERRAINGRID_H
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#include <components/terrain/world.hpp>
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#include <components/terrain/material.hpp>
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#include "world.hpp"
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#include "material.hpp"
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namespace Terrain
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{
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class Chunk;
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}
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namespace MWRender
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{
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struct GridElement
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{
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