Move terrain grid implementation to a component so the editor can use it (Feature #1597)
parent
982453d4f6
commit
8c26f802e6
@ -1,16 +1,12 @@
|
|||||||
#ifndef OPENMW_MWRENDER_TERRAINGRID_H
|
#ifndef COMPONENTS_TERRAIN_TERRAINGRID_H
|
||||||
#define OPENMW_MWRENDER_TERRAINGRID_H
|
#define COMPONENTS_TERRAIN_TERRAINGRID_H
|
||||||
|
|
||||||
#include <components/terrain/world.hpp>
|
#include "world.hpp"
|
||||||
#include <components/terrain/material.hpp>
|
#include "material.hpp"
|
||||||
|
|
||||||
namespace Terrain
|
namespace Terrain
|
||||||
{
|
{
|
||||||
class Chunk;
|
class Chunk;
|
||||||
}
|
|
||||||
|
|
||||||
namespace MWRender
|
|
||||||
{
|
|
||||||
|
|
||||||
struct GridElement
|
struct GridElement
|
||||||
{
|
{
|
Loading…
Reference in New Issue