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@ -458,16 +458,16 @@ WeatherManager::WeatherManager(MWRender::RenderingManager& rendering, const MWWo
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, mPlayingSoundID()
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{
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mWeatherSettings.reserve(10);
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addWeather("Clear", fallback);
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addWeather("Cloudy", fallback);
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addWeather("Foggy", fallback);
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addWeather("Overcast", fallback);
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addWeather("Rain", fallback, "rain");
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addWeather("Thunderstorm", fallback, "rain heavy");
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addWeather("Ashstorm", fallback, "ashstorm", "meshes\\ashcloud.nif");
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addWeather("Blight", fallback, "blight", "meshes\\blightcloud.nif");
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addWeather("Snow", fallback, "", "meshes\\snow.nif");
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addWeather("Blizzard", fallback, "BM Blizzard", "meshes\\blizzard.nif");
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addWeather("Clear", fallback); // 0
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addWeather("Cloudy", fallback); // 1
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addWeather("Foggy", fallback); // 2
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addWeather("Overcast", fallback); // 3
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addWeather("Rain", fallback, "rain"); // 4
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addWeather("Thunderstorm", fallback, "rain heavy"); // 5
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addWeather("Ashstorm", fallback, "ashstorm", "meshes\\ashcloud.nif"); // 6
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addWeather("Blight", fallback, "blight", "meshes\\blightcloud.nif"); // 7
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addWeather("Snow", fallback, "", "meshes\\snow.nif"); // 8
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addWeather("Blizzard", fallback, "BM Blizzard", "meshes\\blizzard.nif"); // 9
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Store<ESM::Region>::iterator it = store.get<ESM::Region>().begin();
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for(; it != store.get<ESM::Region>().end(); ++it)
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