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[Browser] Change "Not fully" into "Not full"
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parent
bcee35ca1d
commit
8e1dff8e02
3 changed files with 5 additions and 5 deletions
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@ -41,7 +41,7 @@ MainWindow::MainWindow(QWidget *parent)
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connect(tblFavorites, SIGNAL(clicked(QModelIndex)), this, SLOT(serverSelected()));
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connect(tblFavorites, SIGNAL(clicked(QModelIndex)), this, SLOT(serverSelected()));
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connect(tblFavorites, SIGNAL(doubleClicked(QModelIndex)), this, SLOT(play()));
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connect(tblFavorites, SIGNAL(doubleClicked(QModelIndex)), this, SLOT(play()));
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connect(tblServerBrowser, SIGNAL(doubleClicked(QModelIndex)), this, SLOT(play()));
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connect(tblServerBrowser, SIGNAL(doubleClicked(QModelIndex)), this, SLOT(play()));
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connect(cBoxNotFully, SIGNAL(toggled(bool)), this, SLOT(notFullySwitch(bool)));
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connect(cBoxNotFull, SIGNAL(toggled(bool)), this, SLOT(notFullSwitch(bool)));
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connect(cBoxWithPlayers, SIGNAL(toggled(bool)), this, SLOT(havePlayersSwitch(bool)));
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connect(cBoxWithPlayers, SIGNAL(toggled(bool)), this, SLOT(havePlayersSwitch(bool)));
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connect(comboLatency, SIGNAL(currentIndexChanged(int)), this, SLOT(maxLatencyChanged(int)));
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connect(comboLatency, SIGNAL(currentIndexChanged(int)), this, SLOT(maxLatencyChanged(int)));
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connect(leGamemode, SIGNAL(textChanged(const QString &)), this, SLOT(gamemodeChanged(const QString &)));
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connect(leGamemode, SIGNAL(textChanged(const QString &)), this, SLOT(gamemodeChanged(const QString &)));
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@ -191,7 +191,7 @@ void MainWindow::loadFavorites()
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file.close();
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file.close();
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}
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}
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void MainWindow::notFullySwitch(bool state)
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void MainWindow::notFullSwitch(bool state)
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{
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{
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proxyModel->filterFullServer(state);
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proxyModel->filterFullServer(state);
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}
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}
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@ -29,7 +29,7 @@ protected slots:
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void deleteServer();
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void deleteServer();
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void play();
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void play();
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void serverSelected();
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void serverSelected();
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void notFullySwitch(bool state);
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void notFullSwitch(bool state);
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void havePlayersSwitch(bool state);
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void havePlayersSwitch(bool state);
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void maxLatencyChanged(int index);
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void maxLatencyChanged(int index);
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void gamemodeChanged(const QString &text);
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void gamemodeChanged(const QString &text);
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@ -153,9 +153,9 @@
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<item>
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<item>
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<layout class="QHBoxLayout" name="horizontalLayout_7">
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<layout class="QHBoxLayout" name="horizontalLayout_7">
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<item>
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<item>
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<widget class="QCheckBox" name="cBoxNotFully">
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<widget class="QCheckBox" name="cBoxNotFull">
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<property name="text">
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<property name="text">
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<string>Not fully</string>
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<string>Not full</string>
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</property>
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</property>
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</widget>
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</widget>
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</item>
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</item>
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