mirror of
https://github.com/TES3MP/openmw-tes3mp.git
synced 2025-01-19 20:53:50 +00:00
Merge branch 'collision' into script
This commit is contained in:
commit
8ebdd77772
63 changed files with 1977 additions and 243 deletions
|
@ -88,6 +88,12 @@ set(NIFOGRE_HEADER
|
|||
${COMP_DIR}/nifogre/ogre_nif_loader.hpp)
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||||
source_group(components\\nifogre FILES ${NIFOGRE} ${NIFOGRE_HEADER})
|
||||
|
||||
set(NIFBULLET
|
||||
${COMP_DIR}/nifbullet/bullet_nif_loader.cpp)
|
||||
set(NIFBULLET_HEADER
|
||||
${COMP_DIR}/nifbullet/bullet_nif_loader.hpp)
|
||||
source_group(components\\nifbullet FILES ${NIFBULLET} ${NIFBULLET_HEADER})
|
||||
|
||||
set(TO_UTF8
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||||
${COMP_DIR}/to_utf8/to_utf8.cpp)
|
||||
set(TO_UTF8_HEADER
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||||
|
@ -137,10 +143,10 @@ file(GLOB INTERPRETER_HEADER ${COMP_DIR}/interpreter/*.hpp)
|
|||
source_group(components\\interpreter FILES ${INTERPRETER} ${INTERPRETER_HEADER})
|
||||
|
||||
set(COMPONENTS ${BSA} ${NIF} ${NIFOGRE} ${ESM_STORE} ${MISC} ${TO_UTF8}
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||||
${COMPILER} ${INTERPRETER} ${ESM} ${FILE_FINDER})
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||||
${COMPILER} ${INTERPRETER} ${ESM} ${FILE_FINDER} ${NIFBULLET})
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||||
set(COMPONENTS_HEADER ${BSA_HEADER} ${NIF_HEADER} ${NIFOGRE_HEADER} ${ESM_STORE_HEADER}
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||||
${ESM_HEADER} ${MISC_HEADER} ${COMPILER_HEADER} ${TO_UTF8_HEADER}
|
||||
${INTERPRETER_HEADER} ${FILE_FINDER_HEADER})
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||||
${INTERPRETER_HEADER} ${FILE_FINDER_HEADER} ${NIFBULLET_HEADER})
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||||
|
||||
# source directory: libs
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||||
|
||||
|
@ -160,6 +166,19 @@ set(OENGINE_GUI
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|||
${LIBDIR}/openengine/gui/manager.cpp
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||||
)
|
||||
|
||||
set(OENGINE_BULLET
|
||||
${LIBDIR}/openengine/bullet/btKinematicCharacterController.cpp
|
||||
${LIBDIR}/openengine/bullet/btKinematicCharacterController.h
|
||||
${LIBDIR}/openengine/bullet/BtOgre.cpp
|
||||
${LIBDIR}/openengine/bullet/BtOgreExtras.h
|
||||
${LIBDIR}/openengine/bullet/BtOgreGP.h
|
||||
${LIBDIR}/openengine/bullet/BtOgrePG.h
|
||||
${LIBDIR}/openengine/bullet/CMotionState.cpp
|
||||
${LIBDIR}/openengine/bullet/CMotionState.h
|
||||
${LIBDIR}/openengine/bullet/physic.cpp
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||||
${LIBDIR}/openengine/bullet/physic.hpp
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||||
)
|
||||
|
||||
# Sound setup
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||||
if (USE_AUDIERE)
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||||
set(MANGLE_SOUND_OUTPUT
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||||
|
@ -200,7 +219,7 @@ set(OENGINE_SOUND
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|||
${LIBDIR}/mangle/sound/outputs/openal_out.cpp
|
||||
${MANGLE_SOUND_OUTPUT}
|
||||
)
|
||||
set(OENGINE_ALL ${OENGINE_OGRE} ${OENGINE_GUI} ${OENGINE_SOUND})
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||||
set(OENGINE_ALL ${OENGINE_OGRE} ${OENGINE_GUI} ${OENGINE_SOUND} ${OENGINE_BULLET})
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||||
source_group(libs\\openengine FILES ${OENGINE_ALL})
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||||
|
||||
set(OPENMW_LIBS ${MANGLE_ALL} ${OENGINE_ALL})
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||||
|
@ -226,6 +245,7 @@ find_package(OGRE REQUIRED)
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find_package(Boost REQUIRED COMPONENTS system filesystem program_options thread)
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||||
find_package(OIS REQUIRED)
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||||
find_package(OpenAL REQUIRED)
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||||
find_package(Bullet REQUIRED)
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||||
include_directories("."
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||||
${OGRE_INCLUDE_DIR} ${OGRE_INCLUDE_DIR}/Ogre ${OGRE_INCLUDE_DIR}/OGRE
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||||
${OIS_INCLUDE_DIR} ${Boost_INCLUDE_DIR}
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|
|
|
@ -125,6 +125,7 @@ set(GAMEWORLD
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mwworld/actiontake.cpp
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mwworld/containerutil.cpp
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mwworld/player.cpp
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mwworld/doingphysics.cpp
|
||||
)
|
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set(GAMEWORLD_HEADER
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||||
mwworld/refdata.hpp
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||||
|
@ -143,6 +144,8 @@ set(GAMEWORLD_HEADER
|
|||
mwworld/manualref.hpp
|
||||
mwworld/containerutil.hpp
|
||||
mwworld/player.hpp
|
||||
mwworld/doingphysics.hpp
|
||||
mwworld/cellfunctors.hpp
|
||||
)
|
||||
source_group(apps\\openmw\\mwworld FILES ${GAMEWORLD} ${GAMEWORLD_HEADER})
|
||||
|
||||
|
@ -204,6 +207,7 @@ set(GAMEMECHANICS_HEADER
|
|||
mwmechanics/stat.hpp
|
||||
mwmechanics/creaturestats.hpp
|
||||
mwmechanics/magiceffects.hpp
|
||||
mwmechanics/movement.hpp
|
||||
)
|
||||
source_group(apps\\openmw\\mwmechanics FILES ${GAMEMECHANICS} ${GAMEMECHANICS_HEADER})
|
||||
|
||||
|
@ -225,7 +229,7 @@ add_executable(openmw
|
|||
|
||||
# Sound stuff - here so CMake doesn't stupidly recompile EVERYTHING
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||||
# when we change the backend.
|
||||
include_directories(${SOUND_INPUT_INCLUDES})
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||||
include_directories(${SOUND_INPUT_INCLUDES} ${BULLET_INCLUDE_DIRS})
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||||
add_definitions(${SOUND_DEFINE})
|
||||
|
||||
target_link_libraries(openmw
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||||
|
@ -234,6 +238,7 @@ target_link_libraries(openmw
|
|||
${Boost_LIBRARIES}
|
||||
${OPENAL_LIBRARY}
|
||||
${SOUND_INPUT_LIBRARY}
|
||||
${BULLET_LIBRARIES}
|
||||
caelum
|
||||
MyGUIEngine
|
||||
MyGUIOgrePlatform
|
||||
|
|
|
@ -6,6 +6,8 @@
|
|||
#include <iostream>
|
||||
#include <utility>
|
||||
|
||||
#include <OgreVector3.h>
|
||||
|
||||
#include "components/esm/records.hpp"
|
||||
#include <components/esm_store/cell_store.hpp>
|
||||
#include <components/misc/fileops.hpp>
|
||||
|
@ -158,7 +160,8 @@ bool OMW::Engine::frameStarted(const Ogre::FrameEvent& evt)
|
|||
mEnvironment.mWorld->markCellAsUnchanged();
|
||||
|
||||
// update actors
|
||||
mEnvironment.mMechanicsManager->update();
|
||||
std::vector<std::pair<std::string, Ogre::Vector3> > movement;
|
||||
mEnvironment.mMechanicsManager->update (movement);
|
||||
|
||||
if (focusFrameCounter++ == focusUpdateFrame)
|
||||
{
|
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|
@ -179,6 +182,9 @@ bool OMW::Engine::frameStarted(const Ogre::FrameEvent& evt)
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|||
|
||||
focusFrameCounter = 0;
|
||||
}
|
||||
|
||||
if (mEnvironment.mWindowManager->getMode()==MWGui::GM_Game)
|
||||
mEnvironment.mWorld->doPhysics (movement, mEnvironment.mFrameDuration);
|
||||
}
|
||||
catch (const std::exception& e)
|
||||
{
|
||||
|
@ -198,6 +204,7 @@ OMW::Engine::Engine()
|
|||
, mScriptManager (0)
|
||||
, mScriptContext (0)
|
||||
, mGuiManager (0)
|
||||
, mPhysicEngine (0)
|
||||
{
|
||||
MWClass::registerClasses();
|
||||
}
|
||||
|
@ -212,6 +219,7 @@ OMW::Engine::~Engine()
|
|||
delete mEnvironment.mDialogueManager;
|
||||
delete mScriptManager;
|
||||
delete mScriptContext;
|
||||
delete mPhysicEngine;
|
||||
}
|
||||
|
||||
// Load all BSA files in data directory.
|
||||
|
@ -333,8 +341,12 @@ void OMW::Engine::go()
|
|||
|
||||
loadBSA();
|
||||
|
||||
// Create physics
|
||||
mPhysicEngine = new OEngine::Physic::PhysicEngine();
|
||||
|
||||
// Create the world
|
||||
mEnvironment.mWorld = new MWWorld::World (mOgre, mDataDir, mMaster, mResDir, mNewGame, mEnvironment);
|
||||
mEnvironment.mWorld = new MWWorld::World (mOgre, mPhysicEngine, mDataDir, mMaster, mResDir, mNewGame, mEnvironment);
|
||||
|
||||
|
||||
// Set up the GUI system
|
||||
mGuiManager = new OEngine::GUI::MyGUIManager(mOgre.getWindow(), mOgre.getScene(), false, cfgDir);
|
||||
|
@ -388,7 +400,7 @@ void OMW::Engine::go()
|
|||
else
|
||||
{
|
||||
pos.pos[0] = pos.pos[1] = 0;
|
||||
mEnvironment.mWorld->changeCell (mCellName, pos);
|
||||
mEnvironment.mWorld->changeToInteriorCell (mCellName, pos);
|
||||
}
|
||||
|
||||
// Sets up the input system
|
||||
|
|
|
@ -8,6 +8,7 @@
|
|||
#include <OgreFrameListener.h>
|
||||
|
||||
#include <openengine/ogre/renderer.hpp>
|
||||
#include <openengine/bullet/physic.hpp>
|
||||
#include <components/compiler/extensions.hpp>
|
||||
|
||||
#include "mwworld/environment.hpp"
|
||||
|
@ -59,6 +60,7 @@ namespace OMW
|
|||
boost::filesystem::path mDataDir;
|
||||
boost::filesystem::path mResDir;
|
||||
OEngine::Render::OgreRenderer mOgre;
|
||||
OEngine::Physic::PhysicEngine* mPhysicEngine;
|
||||
std::string mCellName;
|
||||
std::string mMaster;
|
||||
bool mDebug;
|
||||
|
|
|
@ -23,6 +23,7 @@ namespace MWClass
|
|||
{
|
||||
MWRender::Rendering rendering (cellRender, ref->ref);
|
||||
cellRender.insertMesh ("meshes\\" + model);
|
||||
cellRender.insertObjectPhysics();
|
||||
ref->mData.setHandle (rendering.end (ref->mData.isEnabled()));
|
||||
}
|
||||
}
|
||||
|
|
|
@ -26,6 +26,7 @@ namespace MWClass
|
|||
{
|
||||
MWRender::Rendering rendering (cellRender, ref->ref);
|
||||
cellRender.insertMesh ("meshes\\" + model);
|
||||
cellRender.insertObjectPhysics();
|
||||
ref->mData.setHandle (rendering.end (ref->mData.isEnabled()));
|
||||
}
|
||||
}
|
||||
|
|
|
@ -26,6 +26,7 @@ namespace MWClass
|
|||
{
|
||||
MWRender::Rendering rendering (cellRender, ref->ref);
|
||||
cellRender.insertMesh ("meshes\\" + model);
|
||||
cellRender.insertObjectPhysics();
|
||||
ref->mData.setHandle (rendering.end (ref->mData.isEnabled()));
|
||||
}
|
||||
}
|
||||
|
|
|
@ -26,6 +26,7 @@ namespace MWClass
|
|||
{
|
||||
MWRender::Rendering rendering (cellRender, ref->ref);
|
||||
cellRender.insertMesh ("meshes\\" + model);
|
||||
cellRender.insertObjectPhysics();
|
||||
ref->mData.setHandle (rendering.end (ref->mData.isEnabled()));
|
||||
}
|
||||
}
|
||||
|
|
|
@ -26,6 +26,7 @@ namespace MWClass
|
|||
{
|
||||
MWRender::Rendering rendering (cellRender, ref->ref);
|
||||
cellRender.insertMesh ("meshes\\" + model);
|
||||
cellRender.insertObjectPhysics();
|
||||
ref->mData.setHandle (rendering.end (ref->mData.isEnabled()));
|
||||
}
|
||||
}
|
||||
|
|
|
@ -23,6 +23,7 @@ namespace MWClass
|
|||
{
|
||||
MWRender::Rendering rendering (cellRender, ref->ref);
|
||||
cellRender.insertMesh ("meshes\\" + model);
|
||||
cellRender.insertObjectPhysics();
|
||||
ref->mData.setHandle (rendering.end (ref->mData.isEnabled()));
|
||||
}
|
||||
}
|
||||
|
|
|
@ -35,6 +35,7 @@ namespace MWClass
|
|||
{
|
||||
MWRender::Rendering rendering (cellRender, ref->ref);
|
||||
cellRender.insertMesh ("meshes\\" + model);
|
||||
cellRender.insertActorPhysics();
|
||||
ref->mData.setHandle (rendering.end (ref->mData.isEnabled()));
|
||||
}
|
||||
}
|
||||
|
|
|
@ -30,6 +30,7 @@ namespace MWClass
|
|||
{
|
||||
MWRender::Rendering rendering (cellRender, ref->ref);
|
||||
cellRender.insertMesh ("meshes\\" + model);
|
||||
cellRender.insertObjectPhysics();
|
||||
ref->mData.setHandle (rendering.end (ref->mData.isEnabled()));
|
||||
}
|
||||
}
|
||||
|
|
|
@ -26,6 +26,7 @@ namespace MWClass
|
|||
{
|
||||
MWRender::Rendering rendering (cellRender, ref->ref);
|
||||
cellRender.insertMesh ("meshes\\" + model);
|
||||
cellRender.insertObjectPhysics();
|
||||
ref->mData.setHandle (rendering.end (ref->mData.isEnabled()));
|
||||
}
|
||||
}
|
||||
|
|
|
@ -31,6 +31,7 @@ namespace MWClass
|
|||
MWRender::Rendering rendering (cellRender, ref->ref);
|
||||
|
||||
cellRender.insertMesh ("meshes\\" + model);
|
||||
cellRender.insertObjectPhysics();
|
||||
|
||||
// Extract the color and convert to floating point
|
||||
const int color = ref->base->data.color;
|
||||
|
|
|
@ -26,6 +26,7 @@ namespace MWClass
|
|||
{
|
||||
MWRender::Rendering rendering (cellRender, ref->ref);
|
||||
cellRender.insertMesh ("meshes\\" + model);
|
||||
cellRender.insertObjectPhysics();
|
||||
ref->mData.setHandle (rendering.end (ref->mData.isEnabled()));
|
||||
}
|
||||
}
|
||||
|
|
|
@ -26,6 +26,7 @@ namespace MWClass
|
|||
{
|
||||
MWRender::Rendering rendering (cellRender, ref->ref);
|
||||
cellRender.insertMesh ("meshes\\" + model);
|
||||
cellRender.insertObjectPhysics();
|
||||
ref->mData.setHandle (rendering.end (ref->mData.isEnabled()));
|
||||
}
|
||||
}
|
||||
|
|
|
@ -256,8 +256,9 @@ namespace MWClass
|
|||
cellRender.insertMesh (headModel, Ogre::Vector3( 0, 0, 5), axis, Ogre::Radian(0), npcName + "head", neckandup, neckNumbers);
|
||||
neckandup[neckNumbers++] = npcName + "head";
|
||||
cellRender.insertMesh (hairModel, Ogre::Vector3( 0, -1, 0), axis, Ogre::Radian(0), npcName + "hair", neckandup, neckNumbers);
|
||||
ref->mData.setHandle (rendering.end (ref->mData.isEnabled()));
|
||||
|
||||
cellRender.insertActorPhysics();
|
||||
ref->mData.setHandle (rendering.end (ref->mData.isEnabled()));
|
||||
}
|
||||
|
||||
void Npc::enable (const MWWorld::Ptr& ptr, MWWorld::Environment& environment) const
|
||||
|
@ -311,7 +312,6 @@ namespace MWClass
|
|||
{
|
||||
if (!ptr.getRefData().getNpcStats().get())
|
||||
{
|
||||
// xxx
|
||||
boost::shared_ptr<MWMechanics::NpcStats> stats (
|
||||
new MWMechanics::NpcStats);
|
||||
|
||||
|
@ -363,6 +363,113 @@ namespace MWClass
|
|||
return ref->base->script;
|
||||
}
|
||||
|
||||
void Npc::setForceStance (const MWWorld::Ptr& ptr, Stance stance, bool force) const
|
||||
{
|
||||
MWMechanics::NpcStats& stats = getNpcStats (ptr);
|
||||
|
||||
switch (stance)
|
||||
{
|
||||
case Run:
|
||||
|
||||
stats.mForceRun = force;
|
||||
break;
|
||||
|
||||
case Sneak:
|
||||
|
||||
stats.mForceSneak = force;
|
||||
break;
|
||||
|
||||
case Combat:
|
||||
|
||||
throw std::runtime_error ("combat stance not enforcable for NPCs");
|
||||
}
|
||||
}
|
||||
|
||||
void Npc::setStance (const MWWorld::Ptr& ptr, Stance stance, bool set) const
|
||||
{
|
||||
MWMechanics::NpcStats& stats = getNpcStats (ptr);
|
||||
|
||||
switch (stance)
|
||||
{
|
||||
case Run:
|
||||
|
||||
stats.mRun = set;
|
||||
break;
|
||||
|
||||
case Sneak:
|
||||
|
||||
stats.mSneak = set;
|
||||
break;
|
||||
|
||||
case Combat:
|
||||
|
||||
stats.mCombat = set;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
bool Npc::getStance (const MWWorld::Ptr& ptr, Stance stance, bool ignoreForce) const
|
||||
{
|
||||
MWMechanics::NpcStats& stats = getNpcStats (ptr);
|
||||
|
||||
switch (stance)
|
||||
{
|
||||
case Run:
|
||||
|
||||
if (!ignoreForce && stats.mForceRun)
|
||||
return true;
|
||||
|
||||
return stats.mRun;
|
||||
|
||||
case Sneak:
|
||||
|
||||
if (!ignoreForce && stats.mForceSneak)
|
||||
return true;
|
||||
|
||||
return stats.mSneak;
|
||||
|
||||
case Combat:
|
||||
|
||||
return stats.mCombat;
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
float Npc::getSpeed (const MWWorld::Ptr& ptr) const
|
||||
{
|
||||
return getStance (ptr, Run) ? 600 : 300; // TODO calculate these values from stats
|
||||
}
|
||||
|
||||
MWMechanics::Movement& Npc::getMovementSettings (const MWWorld::Ptr& ptr) const
|
||||
{
|
||||
if (!ptr.getRefData().getMovement().get())
|
||||
{
|
||||
boost::shared_ptr<MWMechanics::Movement> movement (
|
||||
new MWMechanics::Movement);
|
||||
|
||||
ptr.getRefData().getMovement() = movement;
|
||||
}
|
||||
|
||||
return *ptr.getRefData().getMovement();
|
||||
}
|
||||
|
||||
Ogre::Vector3 Npc::getMovementVector (const MWWorld::Ptr& ptr) const
|
||||
{
|
||||
Ogre::Vector3 vector (0, 0, 0);
|
||||
|
||||
if (ptr.getRefData().getMovement().get())
|
||||
{
|
||||
vector.x = - ptr.getRefData().getMovement()->mLeftRight * 200;
|
||||
vector.y = ptr.getRefData().getMovement()->mForwardBackward * 200;
|
||||
|
||||
if (getStance (ptr, Run, false))
|
||||
vector *= 2;
|
||||
}
|
||||
|
||||
return vector;
|
||||
}
|
||||
|
||||
void Npc::registerSelf()
|
||||
{
|
||||
boost::shared_ptr<Class> instance (new Npc);
|
||||
|
|
|
@ -43,6 +43,26 @@ namespace MWClass
|
|||
virtual std::string getScript (const MWWorld::Ptr& ptr) const;
|
||||
///< Return name of the script attached to ptr
|
||||
|
||||
virtual void setForceStance (const MWWorld::Ptr& ptr, Stance stance, bool force) const;
|
||||
///< Force or unforce a stance.
|
||||
|
||||
virtual void setStance (const MWWorld::Ptr& ptr, Stance stance, bool set) const;
|
||||
///< Set or unset a stance.
|
||||
|
||||
virtual bool getStance (const MWWorld::Ptr& ptr, Stance stance, bool ignoreForce = false)
|
||||
const;
|
||||
////< Check if a stance is active or not.
|
||||
|
||||
virtual float getSpeed (const MWWorld::Ptr& ptr) const;
|
||||
///< Return movement speed.
|
||||
|
||||
virtual MWMechanics::Movement& getMovementSettings (const MWWorld::Ptr& ptr) const;
|
||||
///< Return desired movement.
|
||||
|
||||
virtual Ogre::Vector3 getMovementVector (const MWWorld::Ptr& ptr) const;
|
||||
///< Return desired movement vector (determined based on movement settings,
|
||||
/// stance and stats).
|
||||
|
||||
static void registerSelf();
|
||||
};
|
||||
}
|
||||
|
|
|
@ -26,6 +26,7 @@ namespace MWClass
|
|||
{
|
||||
MWRender::Rendering rendering (cellRender, ref->ref);
|
||||
cellRender.insertMesh ("meshes\\" + model);
|
||||
cellRender.insertObjectPhysics();
|
||||
ref->mData.setHandle (rendering.end (ref->mData.isEnabled()));
|
||||
}
|
||||
}
|
||||
|
|
|
@ -26,6 +26,7 @@ namespace MWClass
|
|||
{
|
||||
MWRender::Rendering rendering (cellRender, ref->ref);
|
||||
cellRender.insertMesh ("meshes\\" + model);
|
||||
cellRender.insertObjectPhysics();
|
||||
ref->mData.setHandle (rendering.end (ref->mData.isEnabled()));
|
||||
}
|
||||
}
|
||||
|
|
|
@ -26,6 +26,7 @@ namespace MWClass
|
|||
{
|
||||
MWRender::Rendering rendering (cellRender, ref->ref);
|
||||
cellRender.insertMesh ("meshes\\" + model);
|
||||
cellRender.insertObjectPhysics();
|
||||
ref->mData.setHandle (rendering.end (ref->mData.isEnabled()));
|
||||
}
|
||||
}
|
||||
|
|
|
@ -21,6 +21,7 @@ namespace MWClass
|
|||
{
|
||||
MWRender::Rendering rendering (cellRender, ref->ref);
|
||||
cellRender.insertMesh ("meshes\\" + model);
|
||||
cellRender.insertObjectPhysics();
|
||||
ref->mData.setHandle (rendering.end (ref->mData.isEnabled()));
|
||||
}
|
||||
}
|
||||
|
|
|
@ -26,6 +26,7 @@ namespace MWClass
|
|||
{
|
||||
MWRender::Rendering rendering (cellRender, ref->ref);
|
||||
cellRender.insertMesh ("meshes\\" + model);
|
||||
cellRender.insertObjectPhysics();
|
||||
ref->mData.setHandle (rendering.end (ref->mData.isEnabled()));
|
||||
}
|
||||
}
|
||||
|
|
|
@ -10,6 +10,9 @@
|
|||
#include <boost/algorithm/string.hpp>
|
||||
#include <boost/lexical_cast.hpp>
|
||||
|
||||
#undef min
|
||||
#undef max
|
||||
|
||||
using namespace MWGui;
|
||||
|
||||
/* GenerateClassResultDialog */
|
||||
|
|
|
@ -9,6 +9,9 @@
|
|||
#include <iterator>
|
||||
#include <boost/lexical_cast.hpp>
|
||||
|
||||
#undef min
|
||||
#undef max
|
||||
|
||||
using namespace MWGui;
|
||||
|
||||
const int StatsWindow::lineHeight = 18;
|
||||
|
|
|
@ -10,6 +10,9 @@
|
|||
|
||||
#include <cmath>
|
||||
|
||||
#undef min
|
||||
#undef max
|
||||
|
||||
using namespace MWGui;
|
||||
using namespace Widgets;
|
||||
|
||||
|
|
|
@ -6,6 +6,9 @@
|
|||
|
||||
#include <boost/lexical_cast.hpp>
|
||||
|
||||
#undef min
|
||||
#undef max
|
||||
|
||||
using namespace MWGui;
|
||||
using namespace MWGui::Widgets;
|
||||
|
||||
|
|
|
@ -41,13 +41,31 @@ namespace MWInput
|
|||
|
||||
A_MoveLeft, // Move player left / right
|
||||
A_MoveRight,
|
||||
A_MoveUp, // Move up / down
|
||||
A_MoveDown,
|
||||
A_MoveForward, // Forward / Backward
|
||||
A_MoveBackward,
|
||||
|
||||
A_Activate,
|
||||
|
||||
A_Use, //Use weapon, spell, etc.
|
||||
A_Jump,
|
||||
A_AutoMove, //Toggle Auto-move forward
|
||||
A_Rest, //Rest
|
||||
A_Journal, //Journal
|
||||
A_Weapon, //Draw/Sheath weapon
|
||||
A_Spell, //Ready/Unready Casting
|
||||
A_AlwaysRun, //Toggle Always Run
|
||||
A_CycleSpellLeft, //cycling through spells
|
||||
A_CycleSpellRight,
|
||||
A_CycleWeaponLeft,//Cycling through weapons
|
||||
A_CycleWeaponRight,
|
||||
A_ToggleSneak, //Toggles Sneak, add Push-Sneak later
|
||||
A_ToggleWalk, //Toggle Walking/Running
|
||||
|
||||
A_QuickSave,
|
||||
A_QuickLoad,
|
||||
A_QuickMenu,
|
||||
A_GameMenu,
|
||||
|
||||
A_LAST // Marker for the last item
|
||||
};
|
||||
|
||||
|
@ -68,11 +86,14 @@ namespace MWInput
|
|||
// Count screenshots.
|
||||
int shotCount;
|
||||
|
||||
|
||||
/* InputImpl Methods */
|
||||
|
||||
// Write screenshot to file.
|
||||
void screenshot()
|
||||
{
|
||||
// Find the first unused filename.
|
||||
//
|
||||
|
||||
// Find the first unused filename with a do-while
|
||||
char buf[50];
|
||||
do
|
||||
{
|
||||
|
@ -82,8 +103,8 @@ namespace MWInput
|
|||
ogre.screenshot(buf);
|
||||
}
|
||||
|
||||
// Called when the user presses the button to toggle the inventory
|
||||
// screen.
|
||||
|
||||
/* toggleInventory() is called when the user presses the button to toggle the inventory screen. */
|
||||
void toggleInventory()
|
||||
{
|
||||
using namespace MWGui;
|
||||
|
@ -118,6 +139,16 @@ namespace MWInput
|
|||
mEngine.activate();
|
||||
}
|
||||
|
||||
void toggleAutoMove()
|
||||
{
|
||||
player.setAutoMove (!player.getAutoMove());
|
||||
}
|
||||
|
||||
void toggleWalking()
|
||||
{
|
||||
player.toggleRunning();
|
||||
}
|
||||
|
||||
// Exit program now button (which is disabled in GUI mode)
|
||||
void exitNow()
|
||||
{
|
||||
|
@ -159,7 +190,10 @@ namespace MWInput
|
|||
"Toggle console");
|
||||
disp->funcs.bind(A_Activate, boost::bind(&InputImpl::activate, this),
|
||||
"Activate");
|
||||
|
||||
disp->funcs.bind(A_AutoMove, boost::bind(&InputImpl::toggleAutoMove, this),
|
||||
"Auto Move");
|
||||
disp->funcs.bind(A_ToggleWalk, boost::bind(&InputImpl::toggleWalking, this),
|
||||
"Toggle Walk/Run");
|
||||
|
||||
// Add the exit listener
|
||||
ogre.getRoot()->addFrameListener(&exit);
|
||||
|
@ -195,6 +229,7 @@ namespace MWInput
|
|||
**********************************/
|
||||
|
||||
// Key bindings for keypress events
|
||||
// NOTE: These keys do not require constant polling - use in conjuction with variables in loops.
|
||||
|
||||
disp->bind(A_Quit, KC_Q);
|
||||
disp->bind(A_Quit, KC_ESCAPE);
|
||||
|
@ -202,8 +237,12 @@ namespace MWInput
|
|||
disp->bind(A_Inventory, KC_I);
|
||||
disp->bind(A_Console, KC_F1);
|
||||
disp->bind(A_Activate, KC_SPACE);
|
||||
disp->bind(A_AutoMove, KC_Z);
|
||||
disp->bind(A_ToggleSneak, KC_X);
|
||||
disp->bind(A_ToggleWalk, KC_C);
|
||||
|
||||
// Key bindings for polled keys
|
||||
// NOTE: These keys are constantly being polled. Only add keys that must be checked each frame.
|
||||
|
||||
// Arrow keys
|
||||
poller.bind(A_MoveLeft, KC_LEFT);
|
||||
|
@ -216,13 +255,9 @@ namespace MWInput
|
|||
poller.bind(A_MoveRight, KC_D);
|
||||
poller.bind(A_MoveForward, KC_W);
|
||||
poller.bind(A_MoveBackward, KC_S);
|
||||
|
||||
// Use shift and ctrl for up and down
|
||||
poller.bind(A_MoveUp, KC_LSHIFT);
|
||||
poller.bind(A_MoveDown, KC_LCONTROL);
|
||||
}
|
||||
|
||||
// Used to check for movement keys
|
||||
//NOTE: Used to check for movement keys
|
||||
bool frameStarted(const Ogre::FrameEvent &evt)
|
||||
{
|
||||
// Tell OIS to handle all input events
|
||||
|
@ -239,22 +274,33 @@ namespace MWInput
|
|||
// Disable movement in Gui mode
|
||||
if (windows.isGuiMode()) return true;
|
||||
|
||||
float speed = 300 * evt.timeSinceLastFrame;
|
||||
float moveX = 0, moveY = 0, moveZ = 0;
|
||||
|
||||
if(poller.isDown(A_MoveLeft)) moveX -= speed;
|
||||
if(poller.isDown(A_MoveRight)) moveX += speed;
|
||||
if(poller.isDown(A_MoveForward)) moveZ -= speed;
|
||||
if(poller.isDown(A_MoveBackward)) moveZ += speed;
|
||||
|
||||
// TODO: These should be enabled for floating modes (like
|
||||
// swimming and levitation) and disabled for everything else.
|
||||
if(poller.isDown(A_MoveUp)) moveY += speed;
|
||||
if(poller.isDown(A_MoveDown)) moveY -= speed;
|
||||
|
||||
if(moveX != 0 || moveY != 0 || moveZ != 0)
|
||||
player.moveRel(moveX, moveY, moveZ);
|
||||
// Configure player movement according to keyboard input. Actual movement will
|
||||
// be done in the physics system.
|
||||
if (poller.isDown(A_MoveLeft))
|
||||
{
|
||||
player.setAutoMove (false);
|
||||
player.setLeftRight (1);
|
||||
}
|
||||
else if (poller.isDown(A_MoveRight))
|
||||
{
|
||||
player.setAutoMove (false);
|
||||
player.setLeftRight (-1);
|
||||
}
|
||||
else
|
||||
player.setLeftRight (0);
|
||||
|
||||
if (poller.isDown(A_MoveForward))
|
||||
{
|
||||
player.setAutoMove (false);
|
||||
player.setForwardBackward (1);
|
||||
}
|
||||
else if (poller.isDown(A_MoveBackward))
|
||||
{
|
||||
player.setAutoMove (false);
|
||||
player.setForwardBackward (-1);
|
||||
}
|
||||
else
|
||||
player.setForwardBackward (0);
|
||||
|
||||
return true;
|
||||
}
|
||||
|
@ -288,6 +334,7 @@ namespace MWInput
|
|||
}
|
||||
};
|
||||
|
||||
/***CONSTRUCTOR***/
|
||||
MWInputManager::MWInputManager(OEngine::Render::OgreRenderer &ogre,
|
||||
MWWorld::Player &player,
|
||||
MWGui::WindowManager &windows,
|
||||
|
@ -297,6 +344,7 @@ namespace MWInput
|
|||
impl = new InputImpl(ogre,player,windows,debug, engine);
|
||||
}
|
||||
|
||||
/***DESTRUCTOR***/
|
||||
MWInputManager::~MWInputManager()
|
||||
{
|
||||
delete impl;
|
||||
|
|
|
@ -234,11 +234,17 @@ namespace MWMechanics
|
|||
|
||||
void MechanicsManager::removeActor (const MWWorld::Ptr& ptr)
|
||||
{
|
||||
if (ptr==mWatched)
|
||||
mWatched = MWWorld::Ptr();
|
||||
|
||||
mActors.erase (ptr);
|
||||
}
|
||||
|
||||
void MechanicsManager::dropActors (const MWWorld::Ptr::CellStore *cellStore)
|
||||
{
|
||||
if (!mWatched.isEmpty() && mWatched.getCell()==cellStore)
|
||||
mWatched = MWWorld::Ptr();
|
||||
|
||||
std::set<MWWorld::Ptr>::iterator iter = mActors.begin();
|
||||
|
||||
while (iter!=mActors.end())
|
||||
|
@ -255,7 +261,7 @@ namespace MWMechanics
|
|||
mWatched = ptr;
|
||||
}
|
||||
|
||||
void MechanicsManager::update()
|
||||
void MechanicsManager::update (std::vector<std::pair<std::string, Ogre::Vector3> >& movement)
|
||||
{
|
||||
if (!mWatched.isEmpty())
|
||||
{
|
||||
|
@ -350,6 +356,15 @@ namespace MWMechanics
|
|||
|
||||
mEnvironment.mWindowManager->configureSkills (majorSkills, minorSkills);
|
||||
}
|
||||
|
||||
for (std::set<MWWorld::Ptr>::iterator iter (mActors.begin()); iter!=mActors.end();
|
||||
++iter)
|
||||
{
|
||||
Ogre::Vector3 vector = MWWorld::Class::get (*iter).getMovementVector (*iter);
|
||||
|
||||
if (vector!=Ogre::Vector3::ZERO)
|
||||
movement.push_back (std::make_pair (iter->getRefData().getHandle(), vector));
|
||||
}
|
||||
}
|
||||
|
||||
void MechanicsManager::setPlayerName (const std::string& name)
|
||||
|
|
|
@ -2,12 +2,19 @@
|
|||
#define GAME_MWMECHANICS_MECHANICSMANAGER_H
|
||||
|
||||
#include <set>
|
||||
#include <vector>
|
||||
#include <string>
|
||||
|
||||
#include "../mwworld/ptr.hpp"
|
||||
|
||||
#include "creaturestats.hpp"
|
||||
#include "npcstats.hpp"
|
||||
|
||||
namespace Ogre
|
||||
{
|
||||
class Vector3;
|
||||
}
|
||||
|
||||
namespace MWWorld
|
||||
{
|
||||
class Environment;
|
||||
|
@ -53,8 +60,8 @@ namespace MWMechanics
|
|||
///< On each update look for changes in a previously registered actor and update the
|
||||
/// GUI accordingly.
|
||||
|
||||
void update();
|
||||
///< Update actor stats
|
||||
void update (std::vector<std::pair<std::string, Ogre::Vector3> >& movement);
|
||||
///< Update actor stats and store desired velocity vectors in \a movement
|
||||
|
||||
void setPlayerName (const std::string& name);
|
||||
///< Set player name.
|
||||
|
|
16
apps/openmw/mwmechanics/movement.hpp
Normal file
16
apps/openmw/mwmechanics/movement.hpp
Normal file
|
@ -0,0 +1,16 @@
|
|||
#ifndef GAME_MWMECHANICS_MOVEMENT_H
|
||||
#define GAME_MWMECHANICS_MOVEMENT_H
|
||||
|
||||
namespace MWMechanics
|
||||
{
|
||||
/// Desired movement for an actor
|
||||
struct Movement
|
||||
{
|
||||
signed char mLeftRight; // 1: wants to move left, -1: wants to move right
|
||||
signed char mForwardBackward; // 1:wants to move forward, -1: wants to move backward
|
||||
|
||||
Movement() : mLeftRight (0), mForwardBackward (0) {}
|
||||
};
|
||||
}
|
||||
|
||||
#endif
|
|
@ -18,6 +18,15 @@ namespace MWMechanics
|
|||
std::map<std::string, int> mFactionRank;
|
||||
|
||||
Stat<float> mSkill[27];
|
||||
|
||||
bool mForceRun;
|
||||
bool mForceSneak;
|
||||
bool mRun;
|
||||
bool mSneak;
|
||||
bool mCombat;
|
||||
|
||||
NpcStats() : mForceRun (false), mForceSneak (false), mRun (false), mSneak (false),
|
||||
mCombat (false) {}
|
||||
};
|
||||
}
|
||||
|
||||
|
|
|
@ -1,6 +1,9 @@
|
|||
#ifndef GAME_MWMECHANICS_STAT_H
|
||||
#define GAME_MWMECHANICS_STAT_H
|
||||
|
||||
#undef min
|
||||
#undef max
|
||||
|
||||
#include <limits>
|
||||
|
||||
namespace MWMechanics
|
||||
|
|
|
@ -45,6 +45,9 @@ namespace MWRender
|
|||
|
||||
virtual void scaleMesh(Ogre::Vector3 axis, std::string sceneNodeName[], int elements) = 0;
|
||||
|
||||
virtual void insertObjectPhysics() = 0;
|
||||
|
||||
virtual void insertActorPhysics() = 0;
|
||||
|
||||
/// insert a light related to the most recent insertBegin call.
|
||||
virtual void insertLight(float r, float g, float b, float radius) = 0;
|
||||
|
|
|
@ -58,6 +58,8 @@ void ExteriorCellRender::insertBegin (ESM::CellRef &ref)
|
|||
|
||||
// Rotates first around z, then y, then x
|
||||
mInsert->setOrientation(xr*yr*zr);
|
||||
|
||||
mInsertMesh.clear();
|
||||
}
|
||||
|
||||
|
||||
|
@ -202,6 +204,22 @@ void ExteriorCellRender::insertMesh(const std::string &mesh)
|
|||
NIFLoader::load(mesh);
|
||||
MovableObject *ent = mScene.getMgr()->createEntity(mesh);
|
||||
mInsert->attachObject(ent);
|
||||
|
||||
if (mInsertMesh.empty())
|
||||
mInsertMesh = mesh;
|
||||
}
|
||||
|
||||
void ExteriorCellRender::insertObjectPhysics()
|
||||
{
|
||||
if (!mInsertMesh.empty())
|
||||
mScene.addObject (mInsert->getName(), mInsertMesh, mInsert->getOrientation(),
|
||||
mInsert->getScale().x, mInsert->getPosition());
|
||||
}
|
||||
|
||||
void ExteriorCellRender::insertActorPhysics()
|
||||
{
|
||||
if (!mInsertMesh.empty())
|
||||
mScene.addActor (mInsert->getName(), mInsertMesh, mInsert->getPosition());
|
||||
}
|
||||
|
||||
// insert a light related to the most recent insertBegin call.
|
||||
|
|
|
@ -54,6 +54,7 @@ namespace MWRender
|
|||
Ogre::SceneNode *mBase;
|
||||
|
||||
Ogre::SceneNode *mInsert;
|
||||
std::string mInsertMesh;
|
||||
Ogre::SceneNode *mNpcPart;
|
||||
|
||||
// 0 normal, 1 more bright, 2 max
|
||||
|
@ -72,6 +73,10 @@ namespace MWRender
|
|||
virtual void rotateMesh(Ogre::Vector3 axis, Ogre::Radian angle, std::string sceneNodeName[], int elements);
|
||||
virtual void scaleMesh(Ogre::Vector3 axis, std::string sceneNodeName[], int elements);
|
||||
|
||||
virtual void insertObjectPhysics();
|
||||
|
||||
virtual void insertActorPhysics();
|
||||
|
||||
/// insert a light related to the most recent insertBegin call.
|
||||
virtual void insertLight(float r, float g, float b, float radius);
|
||||
|
||||
|
|
|
@ -60,6 +60,8 @@ void InteriorCellRender::insertBegin (ESM::CellRef &ref)
|
|||
|
||||
// Rotates first around z, then y, then x
|
||||
insert->setOrientation(xr*yr*zr);
|
||||
|
||||
mInsertMesh.clear();
|
||||
}
|
||||
|
||||
// insert a mesh related to the most recent insertBegin call.
|
||||
|
@ -185,6 +187,22 @@ void InteriorCellRender::insertMesh(const std::string &mesh)
|
|||
NIFLoader::load(mesh);
|
||||
MovableObject *ent = scene.getMgr()->createEntity(mesh);
|
||||
insert->attachObject(ent);
|
||||
|
||||
if (mInsertMesh.empty())
|
||||
mInsertMesh = mesh;
|
||||
}
|
||||
|
||||
void InteriorCellRender::insertObjectPhysics()
|
||||
{
|
||||
if (!mInsertMesh.empty())
|
||||
scene.addObject (insert->getName(), mInsertMesh, insert->getOrientation(),
|
||||
insert->getScale().x, insert->getPosition());
|
||||
}
|
||||
|
||||
void InteriorCellRender::insertActorPhysics()
|
||||
{
|
||||
if (!mInsertMesh.empty())
|
||||
scene.addActor (insert->getName(), mInsertMesh, insert->getPosition());
|
||||
}
|
||||
|
||||
// insert a light related to the most recent insertBegin call.
|
||||
|
|
|
@ -54,6 +54,7 @@ namespace MWRender
|
|||
Ogre::SceneNode *base;
|
||||
|
||||
Ogre::SceneNode *insert;
|
||||
std::string mInsertMesh;
|
||||
Ogre::SceneNode *npcPart;
|
||||
|
||||
// 0 normal, 1 more bright, 2 max
|
||||
|
@ -69,6 +70,11 @@ namespace MWRender
|
|||
virtual void insertMesh(const std::string &mesh);
|
||||
virtual void insertMesh(const std::string &mesh, Ogre::Vector3 vec, Ogre::Vector3 axis, Ogre::Radian angle, std::string sceneNodeName, std::string sceneParent[], int elements);
|
||||
virtual void insertMesh(const std::string &mesh, Ogre::Vector3 vec, Ogre::Vector3 axis, Ogre::Radian angle, std::string sceneNodeName, std::string sceneParent[], int elements, bool translateFirst);
|
||||
|
||||
virtual void insertObjectPhysics();
|
||||
|
||||
virtual void insertActorPhysics();
|
||||
|
||||
/// insert a light related to the most recent insertBegin call.
|
||||
virtual void insertLight(float r, float g, float b, float radius);
|
||||
|
||||
|
|
|
@ -11,6 +11,7 @@
|
|||
|
||||
#include "../mwworld/world.hpp" // these includes can be removed once the static-hack is gone
|
||||
#include "../mwworld/ptr.hpp"
|
||||
#include "../mwworld/doingphysics.hpp"
|
||||
#include <components/esm/loadstat.hpp>
|
||||
|
||||
#include "player.hpp"
|
||||
|
@ -18,9 +19,10 @@
|
|||
using namespace MWRender;
|
||||
using namespace Ogre;
|
||||
|
||||
MWScene::MWScene(OEngine::Render::OgreRenderer &_rend)
|
||||
MWScene::MWScene(OEngine::Render::OgreRenderer &_rend , OEngine::Physic::PhysicEngine* physEng)
|
||||
: rend(_rend)
|
||||
{
|
||||
eng = physEng;
|
||||
rend.createScene("PlayerCam", 55, 5);
|
||||
|
||||
// Set default mipmap level (NB some APIs ignore this)
|
||||
|
@ -41,7 +43,14 @@ MWScene::MWScene(OEngine::Render::OgreRenderer &_rend)
|
|||
//used to obtain ingame information of ogre objects (which are faced or selected)
|
||||
mRaySceneQuery = rend.getScene()->createRayQuery(Ray());
|
||||
|
||||
mPlayer = new MWRender::Player (getCamera());
|
||||
Ogre::SceneNode *playerNode = mwRoot->createChildSceneNode();
|
||||
playerNode->pitch(Degree(90));
|
||||
Ogre::SceneNode *cameraYawNode = playerNode->createChildSceneNode();
|
||||
Ogre::SceneNode *cameraPitchNode = cameraYawNode->createChildSceneNode();
|
||||
cameraPitchNode->attachObject(getCamera());
|
||||
|
||||
|
||||
mPlayer = new MWRender::Player (getCamera(), playerNode->getName());
|
||||
}
|
||||
|
||||
MWScene::~MWScene()
|
||||
|
@ -58,9 +67,11 @@ std::pair<std::string, float> MWScene::getFacedHandle (MWWorld::World& world)
|
|||
Ray centerRay = getCamera()->getCameraToViewportRay(
|
||||
getViewport()->getWidth()/2,
|
||||
getViewport()->getHeight()/2);
|
||||
btVector3 from(centerRay.getOrigin().x,centerRay.getOrigin().y,centerRay.getOrigin().z);
|
||||
btVector3 to(centerRay.getPoint(1000).x,centerRay.getPoint(1000).x,centerRay.getPoint(1000).x);
|
||||
|
||||
// get all objects touched by the ray
|
||||
getRaySceneQuery()->setRay (centerRay );
|
||||
/*getRaySceneQuery()->setRay (centerRay );
|
||||
RaySceneQueryResult &result = getRaySceneQuery()->execute();
|
||||
|
||||
RaySceneQueryResult::iterator nearest = result.end();
|
||||
|
@ -93,7 +104,103 @@ std::pair<std::string, float> MWScene::getFacedHandle (MWWorld::World& world)
|
|||
{
|
||||
handle = nearest->movable->getParentSceneNode()->getName();
|
||||
distance = nearest->distance;
|
||||
}*/
|
||||
|
||||
return eng->rayTest(from,to);
|
||||
}
|
||||
|
||||
return std::pair<std::string, float>(handle, distance);
|
||||
void MWScene::doPhysics (float duration, MWWorld::World& world,
|
||||
const std::vector<std::pair<std::string, Ogre::Vector3> >& actors)
|
||||
{
|
||||
// stop changes to world from being reported back to the physics system
|
||||
MWWorld::DoingPhysics scopeGuard;
|
||||
|
||||
//set the DebugRenderingMode. To disable it,set it to 0
|
||||
eng->setDebugRenderingMode(1);
|
||||
|
||||
//set the walkdirection to 0 (no movement) for every actor)
|
||||
for(std::map<std::string,OEngine::Physic::PhysicActor*>::iterator it = eng->PhysicActorMap.begin(); it != eng->PhysicActorMap.end();it++)
|
||||
{
|
||||
OEngine::Physic::PhysicActor* act = it->second;
|
||||
act->setWalkDirection(btVector3(0,0,0));
|
||||
}
|
||||
|
||||
for (std::vector<std::pair<std::string, Ogre::Vector3> >::const_iterator iter (actors.begin());
|
||||
iter!=actors.end(); ++iter)
|
||||
{
|
||||
OEngine::Physic::PhysicActor* act = eng->getCharacter(iter->first);
|
||||
|
||||
//dirty stuff to get the camera orientation. Must be changed!
|
||||
Ogre::SceneNode *sceneNode = rend.getScene()->getSceneNode (iter->first);
|
||||
Ogre::Quaternion quat = sceneNode->getChildIterator().getNext()->getOrientation();
|
||||
|
||||
Ogre::Vector3 dir1(iter->second.x,iter->second.z,-iter->second.y);
|
||||
Ogre::Vector3 dir = 0.01*(quat*dir1);
|
||||
|
||||
//set the walk direction
|
||||
act->setWalkDirection(btVector3(dir.x,-dir.z,dir.y));
|
||||
}
|
||||
eng->stepSimulation(duration);
|
||||
|
||||
for(std::map<std::string,OEngine::Physic::PhysicActor*>::iterator it = eng->PhysicActorMap.begin(); it != eng->PhysicActorMap.end();it++)
|
||||
{
|
||||
OEngine::Physic::PhysicActor* act = it->second;
|
||||
btVector3 newPos = act->getPosition();
|
||||
MWWorld::Ptr ptr = world.getPtrViaHandle (it->first);
|
||||
world.moveObject (ptr, newPos.x(), newPos.y(), newPos.z());
|
||||
}
|
||||
}
|
||||
|
||||
void MWScene::addObject (const std::string& handle, const std::string& mesh,
|
||||
const Ogre::Quaternion& rotation, float scale, const Ogre::Vector3& position)
|
||||
{
|
||||
OEngine::Physic::RigidBody* body = eng->createRigidBody(mesh,handle);
|
||||
eng->addRigidBody(body);
|
||||
btTransform tr;
|
||||
tr.setOrigin(btVector3(position.x,position.y,position.z));
|
||||
tr.setRotation(btQuaternion(rotation.x,rotation.y,rotation.z,rotation.w));
|
||||
body->setWorldTransform(tr);
|
||||
}
|
||||
|
||||
void MWScene::addActor (const std::string& handle, const std::string& mesh,
|
||||
const Ogre::Vector3& position)
|
||||
{
|
||||
//TODO:optimize this. Searching the std::map isn't very efficient i think.
|
||||
eng->addCharacter(handle);
|
||||
OEngine::Physic::PhysicActor* act = eng->getCharacter(handle);
|
||||
act->setPosition(btVector3(position.x,position.y,position.z));
|
||||
}
|
||||
|
||||
void MWScene::removeObject (const std::string& handle)
|
||||
{
|
||||
//TODO:check if actor???
|
||||
eng->removeRigidBody(handle);
|
||||
eng->deleteRigidBody(handle);
|
||||
}
|
||||
|
||||
void MWScene::moveObject (const std::string& handle, const Ogre::Vector3& position, bool updatePhysics)
|
||||
{
|
||||
rend.getScene()->getSceneNode(handle)->setPosition(position);
|
||||
|
||||
if(updatePhysics)//TODO: is it an actor?
|
||||
{
|
||||
OEngine::Physic::RigidBody* body = eng->getRigidBody(handle);
|
||||
btTransform tr = body->getWorldTransform();
|
||||
tr.setOrigin(btVector3(position.x,position.y,position.z));
|
||||
body->setWorldTransform(tr);
|
||||
}
|
||||
}
|
||||
|
||||
void MWScene::rotateObject (const std::string& handle, const Ogre::Quaternion& rotation)
|
||||
{
|
||||
}
|
||||
|
||||
void MWScene::scaleObject (const std::string& handle, float scale)
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
void MWScene::toggleCollisionMode()
|
||||
{
|
||||
|
||||
}
|
||||
|
|
|
@ -3,6 +3,10 @@
|
|||
|
||||
#include <utility>
|
||||
#include <openengine/ogre/renderer.hpp>
|
||||
#include <openengine/bullet/physic.hpp>
|
||||
|
||||
#include <vector>
|
||||
#include <string>
|
||||
|
||||
namespace Ogre
|
||||
{
|
||||
|
@ -11,6 +15,8 @@ namespace Ogre
|
|||
class SceneManager;
|
||||
class SceneNode;
|
||||
class RaySceneQuery;
|
||||
class Quaternion;
|
||||
class Vector3;
|
||||
}
|
||||
|
||||
namespace MWWorld
|
||||
|
@ -34,11 +40,13 @@ namespace MWRender
|
|||
Ogre::SceneNode *mwRoot;
|
||||
Ogre::RaySceneQuery *mRaySceneQuery;
|
||||
|
||||
OEngine::Physic::PhysicEngine* eng;
|
||||
|
||||
MWRender::Player *mPlayer;
|
||||
|
||||
public:
|
||||
|
||||
MWScene (OEngine::Render::OgreRenderer &_rend);
|
||||
MWScene (OEngine::Render::OgreRenderer &_rend , OEngine::Physic::PhysicEngine* physEng);
|
||||
|
||||
~MWScene();
|
||||
|
||||
|
@ -54,6 +62,34 @@ namespace MWRender
|
|||
/// name is empty and distance = -1 if there is no object which
|
||||
/// can be faced
|
||||
std::pair<std::string, float> getFacedHandle (MWWorld::World& world);
|
||||
|
||||
/// Run physics simulation and modify \a world accordingly.
|
||||
void doPhysics (float duration, MWWorld::World& world,
|
||||
const std::vector<std::pair<std::string, Ogre::Vector3> >& actors);
|
||||
|
||||
/// Add object to physics system.
|
||||
void addObject (const std::string& handle, const std::string& mesh,
|
||||
const Ogre::Quaternion& rotation, float scale, const Ogre::Vector3& position);
|
||||
|
||||
/// Add actor to physics system.
|
||||
void addActor (const std::string& handle, const std::string& mesh,
|
||||
const Ogre::Vector3& position);
|
||||
|
||||
/// Remove object from physic systems.
|
||||
void removeObject (const std::string& handle);
|
||||
|
||||
/// Move object.
|
||||
void moveObject (const std::string& handle, const Ogre::Vector3& position, bool updatePhysics);
|
||||
|
||||
/// Change object's orientation.
|
||||
void rotateObject (const std::string& handle, const Ogre::Quaternion& rotation);
|
||||
|
||||
/// Change object's scale.
|
||||
void scaleObject (const std::string& handle, float scale);
|
||||
|
||||
/// Toggle collision mode for player. If disabled player object should ignore
|
||||
/// collisions and gravity.
|
||||
void toggleCollisionMode();
|
||||
};
|
||||
}
|
||||
|
||||
|
|
|
@ -3,6 +3,7 @@
|
|||
|
||||
namespace MWRender
|
||||
{
|
||||
Player::Player (Ogre::Camera *camera) : mCamera (camera)
|
||||
Player::Player (Ogre::Camera *camera, const std::string& handle)
|
||||
: mCamera (camera), mHandle (handle)
|
||||
{}
|
||||
}
|
||||
|
|
|
@ -1,6 +1,8 @@
|
|||
#ifndef GAME_MWRENDER_PLAYER_H
|
||||
#define GAME_MWRENDER_PLAYER_H
|
||||
|
||||
#include <iostream>
|
||||
|
||||
namespace Ogre
|
||||
{
|
||||
class Camera;
|
||||
|
@ -12,12 +14,15 @@ namespace MWRender
|
|||
class Player
|
||||
{
|
||||
Ogre::Camera *mCamera;
|
||||
std::string mHandle;
|
||||
|
||||
public:
|
||||
|
||||
Player (Ogre::Camera *camera);
|
||||
Player (Ogre::Camera *camera, const std::string& handle);
|
||||
|
||||
Ogre::Camera *getCamera() { return mCamera; }
|
||||
|
||||
std::string getHandle() const { return mHandle; }
|
||||
};
|
||||
}
|
||||
|
||||
|
|
|
@ -54,7 +54,7 @@ namespace MWScript
|
|||
else
|
||||
{
|
||||
pos.pos[0] = pos.pos[1] = 0;
|
||||
context.getWorld().changeCell (cell, pos);
|
||||
context.getWorld().changeToInteriorCell (cell, pos);
|
||||
}
|
||||
}
|
||||
};
|
||||
|
|
|
@ -46,7 +46,7 @@ namespace MWScript
|
|||
InterpreterContext& context
|
||||
= static_cast<InterpreterContext&> (runtime.getContext());
|
||||
|
||||
context.getWorld().getPlayer().toggleCollisionMode();
|
||||
context.getWorld().toggleCollisionMode();
|
||||
}
|
||||
};
|
||||
|
||||
|
|
|
@ -16,6 +16,6 @@ namespace MWWorld
|
|||
if (mCellName.empty())
|
||||
environment.mWorld->changeToExteriorCell (mPosition);
|
||||
else
|
||||
environment.mWorld->changeCell (mCellName, mPosition);
|
||||
environment.mWorld->changeToInteriorCell (mCellName, mPosition);
|
||||
}
|
||||
}
|
||||
|
|
31
apps/openmw/mwworld/cellfunctors.hpp
Normal file
31
apps/openmw/mwworld/cellfunctors.hpp
Normal file
|
@ -0,0 +1,31 @@
|
|||
#ifndef GAME_MWWORLD_CELLFUNCTORS_H
|
||||
#define GAME_MWWORLD_CELLFUNCTORS_H
|
||||
|
||||
#include <vector>
|
||||
#include <string>
|
||||
|
||||
#include "refdata.hpp"
|
||||
|
||||
namespace ESM
|
||||
{
|
||||
class CellRef;
|
||||
}
|
||||
|
||||
namespace MWWorld
|
||||
{
|
||||
/// List all (Ogre-)handles.
|
||||
struct ListHandles
|
||||
{
|
||||
std::vector<std::string> mHandles;
|
||||
|
||||
bool operator() (ESM::CellRef& ref, RefData& data)
|
||||
{
|
||||
std::string handle = data.getHandle();
|
||||
if (!handle.empty())
|
||||
mHandles.push_back (handle);
|
||||
return true;
|
||||
}
|
||||
};
|
||||
}
|
||||
|
||||
#endif
|
|
@ -3,6 +3,8 @@
|
|||
|
||||
#include <stdexcept>
|
||||
|
||||
#include <OgreVector3.h>
|
||||
|
||||
#include "ptr.hpp"
|
||||
#include "nullaction.hpp"
|
||||
|
||||
|
@ -92,6 +94,36 @@ namespace MWWorld
|
|||
return "";
|
||||
}
|
||||
|
||||
void Class::setForceStance (const Ptr& ptr, Stance stance, bool force) const
|
||||
{
|
||||
throw std::runtime_error ("stance not supported by class");
|
||||
}
|
||||
|
||||
void Class::setStance (const Ptr& ptr, Stance stance, bool set) const
|
||||
{
|
||||
throw std::runtime_error ("stance not supported by class");
|
||||
}
|
||||
|
||||
bool Class::getStance (const Ptr& ptr, Stance stance, bool ignoreForce) const
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
float Class::getSpeed (const Ptr& ptr) const
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
|
||||
MWMechanics::Movement& Class::getMovementSettings (const Ptr& ptr) const
|
||||
{
|
||||
throw std::runtime_error ("movement settings not supported by class");
|
||||
}
|
||||
|
||||
Ogre::Vector3 Class::getMovementVector (const Ptr& ptr) const
|
||||
{
|
||||
return Ogre::Vector3 (0, 0, 0);
|
||||
}
|
||||
|
||||
const Class& Class::get (const std::string& key)
|
||||
{
|
||||
std::map<std::string, boost::shared_ptr<Class> >::const_iterator iter = sClasses.find (key);
|
||||
|
|
|
@ -10,6 +10,11 @@
|
|||
#include "containerstore.hpp"
|
||||
#include "refdata.hpp"
|
||||
|
||||
namespace Ogre
|
||||
{
|
||||
class Vector3;
|
||||
}
|
||||
|
||||
namespace MWRender
|
||||
{
|
||||
class CellRenderImp;
|
||||
|
@ -19,6 +24,7 @@ namespace MWMechanics
|
|||
{
|
||||
struct CreatureStats;
|
||||
struct NpcStats;
|
||||
struct Movement;
|
||||
}
|
||||
|
||||
namespace MWWorld
|
||||
|
@ -41,6 +47,12 @@ namespace MWWorld
|
|||
|
||||
public:
|
||||
|
||||
/// NPC-stances.
|
||||
enum Stance
|
||||
{
|
||||
Run, Sneak, Combat
|
||||
};
|
||||
|
||||
virtual ~Class();
|
||||
|
||||
virtual std::string getId (const Ptr& ptr) const;
|
||||
|
@ -108,6 +120,25 @@ namespace MWWorld
|
|||
///< Return name of the script attached to ptr (default implementation: return an empty
|
||||
/// string).
|
||||
|
||||
virtual void setForceStance (const Ptr& ptr, Stance stance, bool force) const;
|
||||
///< Force or unforce a stance.
|
||||
|
||||
virtual void setStance (const Ptr& ptr, Stance stance, bool set) const;
|
||||
///< Set or unset a stance.
|
||||
|
||||
virtual bool getStance (const Ptr& ptr, Stance stance, bool ignoreForce = false) const;
|
||||
////< Check if a stance is active or not.
|
||||
|
||||
virtual float getSpeed (const Ptr& ptr) const;
|
||||
///< Return movement speed.
|
||||
|
||||
virtual MWMechanics::Movement& getMovementSettings (const Ptr& ptr) const;
|
||||
///< Return desired movement.
|
||||
|
||||
virtual Ogre::Vector3 getMovementVector (const Ptr& ptr) const;
|
||||
///< Return desired movement vector (determined based on movement settings,
|
||||
/// stance and stats).
|
||||
|
||||
static const Class& get (const std::string& key);
|
||||
///< If there is no class for this \a key, an exception is thrown.
|
||||
|
||||
|
|
33
apps/openmw/mwworld/doingphysics.cpp
Normal file
33
apps/openmw/mwworld/doingphysics.cpp
Normal file
|
@ -0,0 +1,33 @@
|
|||
|
||||
#include "doingphysics.hpp"
|
||||
|
||||
namespace MWWorld
|
||||
{
|
||||
int DoingPhysics::sCounter = 0;
|
||||
int DoingPhysics::sSuppress = 0;
|
||||
|
||||
DoingPhysics::DoingPhysics()
|
||||
{
|
||||
++sCounter;
|
||||
}
|
||||
|
||||
DoingPhysics::~DoingPhysics()
|
||||
{
|
||||
--sCounter;
|
||||
}
|
||||
|
||||
bool DoingPhysics::isDoingPhysics()
|
||||
{
|
||||
return sCounter>0 || sSuppress>0;
|
||||
}
|
||||
|
||||
SuppressDoingPhysics::SuppressDoingPhysics()
|
||||
{
|
||||
++DoingPhysics::sSuppress;
|
||||
}
|
||||
|
||||
SuppressDoingPhysics::~SuppressDoingPhysics()
|
||||
{
|
||||
--DoingPhysics::sSuppress;
|
||||
}
|
||||
}
|
46
apps/openmw/mwworld/doingphysics.hpp
Normal file
46
apps/openmw/mwworld/doingphysics.hpp
Normal file
|
@ -0,0 +1,46 @@
|
|||
#ifndef GAME_MWWORLD_DOINGPHYSICS_H
|
||||
#define GAME_MWWORLD_DOINGPHYSICS_H
|
||||
|
||||
namespace MWWorld
|
||||
{
|
||||
class SuppressDoingPhysics;
|
||||
|
||||
/// Scope guard for blocking physics updates during physics simulation.
|
||||
class DoingPhysics
|
||||
{
|
||||
static int sCounter;
|
||||
static int sSuppress;
|
||||
|
||||
private:
|
||||
|
||||
DoingPhysics (const DoingPhysics&);
|
||||
DoingPhysics& operator= (const DoingPhysics&);
|
||||
|
||||
public:
|
||||
|
||||
DoingPhysics();
|
||||
|
||||
~DoingPhysics();
|
||||
|
||||
static bool isDoingPhysics();
|
||||
|
||||
friend class SuppressDoingPhysics;
|
||||
};
|
||||
|
||||
/// Scope guard for temporarily lifting the block issues by DoingPhysics
|
||||
class SuppressDoingPhysics
|
||||
{
|
||||
private:
|
||||
|
||||
SuppressDoingPhysics (const SuppressDoingPhysics&);
|
||||
SuppressDoingPhysics& operator= (const SuppressDoingPhysics&);
|
||||
|
||||
public:
|
||||
|
||||
SuppressDoingPhysics();
|
||||
|
||||
~SuppressDoingPhysics();
|
||||
};
|
||||
}
|
||||
|
||||
#endif
|
|
@ -4,17 +4,20 @@
|
|||
#include "../mwrender/player.hpp"
|
||||
|
||||
#include "world.hpp"
|
||||
#include "class.hpp"
|
||||
|
||||
namespace MWWorld
|
||||
{
|
||||
Player::Player (MWRender::Player *renderer, const ESM::NPC *player, MWWorld::World& world) :
|
||||
mCellStore (0), mRenderer (renderer), mWorld (world), mClass (0), mCollisionMode (true)
|
||||
mCellStore (0), mRenderer (renderer), mWorld (world), mClass (0),
|
||||
mAutoMove (false), mForwardBackward (0)
|
||||
{
|
||||
mPlayer.base = player;
|
||||
mName = player->name;
|
||||
mMale = !(player->flags & ESM::NPC::Female);
|
||||
mRace = player->race;
|
||||
mPlayer.ref.pos.pos[0] = mPlayer.ref.pos.pos[1] = mPlayer.ref.pos.pos[2] = 0;
|
||||
mPlayer.mData.setHandle (renderer->getHandle());
|
||||
mClass = new ESM::Class (*world.getStore().classes.find (player->cls));
|
||||
}
|
||||
|
||||
|
@ -34,31 +37,52 @@ namespace MWWorld
|
|||
-mPlayer.ref.pos.pos[1]));
|
||||
}
|
||||
|
||||
void Player::moveRel (float &relX, float &relY, float &relZ)
|
||||
{
|
||||
// Move camera relative to its own direction
|
||||
mRenderer->getCamera()->moveRelative (Ogre::Vector3(relX,0,relZ));
|
||||
|
||||
// Up/down movement is always done relative the world axis.
|
||||
mRenderer->getCamera()->move (Ogre::Vector3(0,relY,0));
|
||||
|
||||
// Get new camera position, converting back to MW coords.
|
||||
Ogre::Vector3 pos = mRenderer->getCamera()->getPosition();
|
||||
relX = pos[0];
|
||||
relY = -pos[2];
|
||||
relZ = pos[1];
|
||||
|
||||
// TODO: Collision detection must be used to find the REAL new
|
||||
// position, if mCollisionMode==true
|
||||
|
||||
// Set the position
|
||||
setPos(relX, relY, relZ);
|
||||
}
|
||||
|
||||
void Player::setClass (const ESM::Class& class_)
|
||||
{
|
||||
ESM::Class *new_class = new ESM::Class (class_);
|
||||
delete mClass;
|
||||
mClass = new_class;
|
||||
}
|
||||
|
||||
void Player::setAutoMove (bool enable)
|
||||
{
|
||||
MWWorld::Ptr ptr = getPlayer();
|
||||
|
||||
mAutoMove = enable;
|
||||
|
||||
int value = mForwardBackward;
|
||||
|
||||
if (mAutoMove)
|
||||
value = 1;
|
||||
|
||||
MWWorld::Class::get (ptr).getMovementSettings (ptr).mForwardBackward = value;
|
||||
}
|
||||
|
||||
void Player::setLeftRight (int value)
|
||||
{
|
||||
MWWorld::Ptr ptr = getPlayer();
|
||||
|
||||
MWWorld::Class::get (ptr).getMovementSettings (ptr).mLeftRight = value;
|
||||
}
|
||||
|
||||
void Player::setForwardBackward (int value)
|
||||
{
|
||||
MWWorld::Ptr ptr = getPlayer();
|
||||
|
||||
mForwardBackward = value;
|
||||
|
||||
if (mAutoMove)
|
||||
value = 1;
|
||||
|
||||
MWWorld::Class::get (ptr).getMovementSettings (ptr).mForwardBackward = value;
|
||||
}
|
||||
|
||||
void Player::toggleRunning()
|
||||
{
|
||||
MWWorld::Ptr ptr = getPlayer();
|
||||
|
||||
bool running = MWWorld::Class::get (ptr).getStance (ptr, MWWorld::Class::Run, true);
|
||||
|
||||
MWWorld::Class::get (ptr).setStance (ptr, MWWorld::Class::Run, !running);
|
||||
}
|
||||
}
|
||||
|
|
|
@ -29,7 +29,8 @@ namespace MWWorld
|
|||
std::string mRace;
|
||||
std::string mBirthsign;
|
||||
ESM::Class *mClass;
|
||||
bool mCollisionMode;
|
||||
bool mAutoMove;
|
||||
int mForwardBackward;
|
||||
|
||||
public:
|
||||
|
||||
|
@ -45,10 +46,6 @@ namespace MWWorld
|
|||
mCellStore = cellStore;
|
||||
}
|
||||
|
||||
/// Move the player relative to her own position and
|
||||
/// orientation. After the call, the new position is returned.
|
||||
void moveRel (float &relX, float &relY, float &relZ);
|
||||
|
||||
MWWorld::Ptr getPlayer()
|
||||
{
|
||||
MWWorld::Ptr ptr (&mPlayer, mCellStore);
|
||||
|
@ -104,10 +101,18 @@ namespace MWWorld
|
|||
return *mClass;
|
||||
}
|
||||
|
||||
void toggleCollisionMode()
|
||||
bool getAutoMove()
|
||||
{
|
||||
mCollisionMode = !mCollisionMode;
|
||||
return mAutoMove;
|
||||
}
|
||||
|
||||
void setAutoMove (bool enable);
|
||||
|
||||
void setLeftRight (int value);
|
||||
|
||||
void setForwardBackward (int value);
|
||||
|
||||
void toggleRunning();
|
||||
};
|
||||
}
|
||||
#endif
|
||||
|
|
|
@ -9,6 +9,7 @@
|
|||
|
||||
#include "../mwmechanics/creaturestats.hpp"
|
||||
#include "../mwmechanics/npcstats.hpp"
|
||||
#include "../mwmechanics/movement.hpp"
|
||||
|
||||
#include "containerstore.hpp"
|
||||
|
||||
|
@ -36,6 +37,7 @@ namespace MWWorld
|
|||
// are never copied outside of container operations.
|
||||
boost::shared_ptr<MWMechanics::CreatureStats> mCreatureStats;
|
||||
boost::shared_ptr<MWMechanics::NpcStats> mNpcStats;
|
||||
boost::shared_ptr<MWMechanics::Movement> mMovement;
|
||||
|
||||
boost::shared_ptr<ContainerStore<RefData> > mContainerStore;
|
||||
|
||||
|
@ -102,6 +104,11 @@ namespace MWWorld
|
|||
return mNpcStats;
|
||||
}
|
||||
|
||||
boost::shared_ptr<MWMechanics::Movement>& getMovement()
|
||||
{
|
||||
return mMovement;
|
||||
}
|
||||
|
||||
boost::shared_ptr<ContainerStore<RefData> >& getContainerStore()
|
||||
{
|
||||
return mContainerStore;
|
||||
|
|
|
@ -21,6 +21,8 @@
|
|||
|
||||
#include "refdata.hpp"
|
||||
#include "globals.hpp"
|
||||
#include "doingphysics.hpp"
|
||||
#include "cellfunctors.hpp"
|
||||
|
||||
namespace
|
||||
{
|
||||
|
@ -270,6 +272,15 @@ namespace MWWorld
|
|||
|
||||
void World::unloadCell (CellRenderCollection::iterator iter)
|
||||
{
|
||||
ListHandles functor;
|
||||
iter->first->forEach<ListHandles>(functor);
|
||||
|
||||
{ // silence annoying g++ warning
|
||||
for (std::vector<std::string>::const_iterator iter (functor.mHandles.begin());
|
||||
iter!=functor.mHandles.end(); ++iter)
|
||||
mScene.removeObject (*iter);
|
||||
}
|
||||
|
||||
removeScripts (iter->first);
|
||||
mEnvironment.mMechanicsManager->dropActors (iter->first);
|
||||
iter->second->destroy();
|
||||
|
@ -294,9 +305,12 @@ namespace MWWorld
|
|||
}
|
||||
}
|
||||
|
||||
void World::playerCellChange (Ptr::CellStore *cell, const ESM::Position& position)
|
||||
void World::playerCellChange (Ptr::CellStore *cell, const ESM::Position& position,
|
||||
bool adjustPlayerPos)
|
||||
{
|
||||
if (adjustPlayerPos)
|
||||
mPlayer->setPos (position.pos[0], position.pos[1], position.pos[2], true);
|
||||
|
||||
mPlayer->setCell (cell);
|
||||
// TODO orientation
|
||||
|
||||
|
@ -315,11 +329,91 @@ namespace MWWorld
|
|||
}
|
||||
}
|
||||
|
||||
World::World (OEngine::Render::OgreRenderer& renderer, const boost::filesystem::path& dataDir,
|
||||
const std::string& master, const boost::filesystem::path& resDir, bool newGame, Environment& environment)
|
||||
: mSkyManager (0), mScene (renderer), mPlayer (0), mCurrentCell (0), mGlobalVariables (0),
|
||||
void World::changeCell (int X, int Y, const ESM::Position& position, bool adjustPlayerPos)
|
||||
{
|
||||
SuppressDoingPhysics scopeGuard;
|
||||
|
||||
// remove active
|
||||
mEnvironment.mMechanicsManager->removeActor (mPlayer->getPlayer());
|
||||
|
||||
CellRenderCollection::iterator active = mActiveCells.begin();
|
||||
|
||||
while (active!=mActiveCells.end())
|
||||
{
|
||||
if (!(active->first->cell->data.flags & ESM::Cell::Interior))
|
||||
{
|
||||
if (std::abs (X-active->first->cell->data.gridX)<=1 &&
|
||||
std::abs (Y-active->first->cell->data.gridY)<=1)
|
||||
{
|
||||
// keep cells within the new 3x3 grid
|
||||
++active;
|
||||
continue;
|
||||
}
|
||||
}
|
||||
|
||||
unloadCell (active++);
|
||||
}
|
||||
|
||||
// Load cells
|
||||
for (int x=X-1; x<=X+1; ++x)
|
||||
for (int y=Y-1; y<=Y+1; ++y)
|
||||
{
|
||||
CellRenderCollection::iterator iter = mActiveCells.begin();
|
||||
|
||||
while (iter!=mActiveCells.end())
|
||||
{
|
||||
assert (!(iter->first->cell->data.flags & ESM::Cell::Interior));
|
||||
|
||||
if (x==iter->first->cell->data.gridX &&
|
||||
y==iter->first->cell->data.gridY)
|
||||
break;
|
||||
|
||||
++iter;
|
||||
}
|
||||
|
||||
if (iter==mActiveCells.end())
|
||||
{
|
||||
mExteriors[std::make_pair (x, y)].loadExt (x, y, mStore, mEsm);
|
||||
Ptr::CellStore *cell = &mExteriors[std::make_pair (x, y)];
|
||||
|
||||
loadCell (cell, new MWRender::ExteriorCellRender (*cell, mEnvironment, mScene));
|
||||
}
|
||||
}
|
||||
|
||||
// find current cell
|
||||
CellRenderCollection::iterator iter = mActiveCells.begin();
|
||||
|
||||
while (iter!=mActiveCells.end())
|
||||
{
|
||||
assert (!(iter->first->cell->data.flags & ESM::Cell::Interior));
|
||||
|
||||
if (X==iter->first->cell->data.gridX &&
|
||||
Y==iter->first->cell->data.gridY)
|
||||
break;
|
||||
|
||||
++iter;
|
||||
}
|
||||
|
||||
assert (iter!=mActiveCells.end());
|
||||
|
||||
mCurrentCell = iter->first;
|
||||
|
||||
// adjust player
|
||||
playerCellChange (&mExteriors[std::make_pair (X, Y)], position, adjustPlayerPos);
|
||||
|
||||
// Sky system
|
||||
adjustSky();
|
||||
|
||||
mCellChanged = true;
|
||||
}
|
||||
|
||||
World::World (OEngine::Render::OgreRenderer& renderer, OEngine::Physic::PhysicEngine* physEng, const boost::filesystem::path& dataDir,
|
||||
const std::string& master, const boost::filesystem::path& resDir,
|
||||
bool newGame, Environment& environment)
|
||||
: mSkyManager (0), mScene (renderer,physEng), mPlayer (0), mCurrentCell (0), mGlobalVariables (0),
|
||||
mSky (false), mCellChanged (false), mEnvironment (environment)
|
||||
{
|
||||
mPhysEngine = physEng;
|
||||
boost::filesystem::path masterPath (dataDir);
|
||||
masterPath /= master;
|
||||
|
||||
|
@ -330,6 +424,7 @@ namespace MWWorld
|
|||
mStore.load (mEsm);
|
||||
|
||||
mPlayer = new MWWorld::Player (mScene.getPlayer(), mStore.npcs.find ("player"), *this);
|
||||
mScene.addActor (mPlayer->getPlayer().getRefData().getHandle(), "", Ogre::Vector3 (0, 0, 0));
|
||||
|
||||
// global variables
|
||||
mGlobalVariables = new Globals (mStore);
|
||||
|
@ -342,6 +437,8 @@ namespace MWWorld
|
|||
|
||||
mSkyManager =
|
||||
MWRender::SkyManager::create(renderer.getWindow(), mScene.getCamera(), resDir);
|
||||
|
||||
mPhysEngine = new OEngine::Physic::PhysicEngine();
|
||||
}
|
||||
|
||||
World::~World()
|
||||
|
@ -357,6 +454,8 @@ namespace MWWorld
|
|||
delete mPlayer;
|
||||
delete mSkyManager;
|
||||
delete mGlobalVariables;
|
||||
|
||||
delete mPhysEngine;
|
||||
}
|
||||
|
||||
MWWorld::Player& World::getPlayer()
|
||||
|
@ -417,7 +516,8 @@ namespace MWWorld
|
|||
|
||||
Ptr World::getPtrViaHandle (const std::string& handle)
|
||||
{
|
||||
// TODO player
|
||||
if (mPlayer->getPlayer().getRefData().getHandle()==handle)
|
||||
return mPlayer->getPlayer();
|
||||
|
||||
for (CellRenderCollection::iterator iter (mActiveCells.begin());
|
||||
iter!=mActiveCells.end(); ++iter)
|
||||
|
@ -586,8 +686,10 @@ namespace MWWorld
|
|||
return mGlobalVariables->getInt ("timescale");
|
||||
}
|
||||
|
||||
void World::changeCell (const std::string& cellName, const ESM::Position& position)
|
||||
void World::changeToInteriorCell (const std::string& cellName, const ESM::Position& position)
|
||||
{
|
||||
SuppressDoingPhysics scopeGuard;
|
||||
|
||||
// remove active
|
||||
CellRenderCollection::iterator active = mActiveCells.begin();
|
||||
|
||||
|
@ -613,81 +715,6 @@ namespace MWWorld
|
|||
//currentRegion->name = "";
|
||||
}
|
||||
|
||||
void World::changeCell (int X, int Y, const ESM::Position& position)
|
||||
{
|
||||
// remove active
|
||||
CellRenderCollection::iterator active = mActiveCells.begin();
|
||||
|
||||
while (active!=mActiveCells.end())
|
||||
{
|
||||
if (!(active->first->cell->data.flags & ESM::Cell::Interior))
|
||||
{
|
||||
if (std::abs (X-active->first->cell->data.gridX)<=1 &&
|
||||
std::abs (Y-active->first->cell->data.gridY)<=1)
|
||||
{
|
||||
// keep cells within the new 3x3 grid
|
||||
++active;
|
||||
continue;
|
||||
}
|
||||
}
|
||||
|
||||
unloadCell (active++);
|
||||
}
|
||||
|
||||
// Load cells
|
||||
for (int x=X-1; x<=X+1; ++x)
|
||||
for (int y=Y-1; y<=Y+1; ++y)
|
||||
{
|
||||
CellRenderCollection::iterator iter = mActiveCells.begin();
|
||||
|
||||
while (iter!=mActiveCells.end())
|
||||
{
|
||||
assert (!(iter->first->cell->data.flags & ESM::Cell::Interior));
|
||||
|
||||
if (x==iter->first->cell->data.gridX &&
|
||||
y==iter->first->cell->data.gridY)
|
||||
break;
|
||||
|
||||
++iter;
|
||||
}
|
||||
|
||||
if (iter==mActiveCells.end())
|
||||
{
|
||||
mExteriors[std::make_pair (x, y)].loadExt (x, y, mStore, mEsm);
|
||||
Ptr::CellStore *cell = &mExteriors[std::make_pair (x, y)];
|
||||
|
||||
loadCell (cell, new MWRender::ExteriorCellRender (*cell, mEnvironment, mScene));
|
||||
}
|
||||
}
|
||||
|
||||
// find current cell
|
||||
CellRenderCollection::iterator iter = mActiveCells.begin();
|
||||
|
||||
while (iter!=mActiveCells.end())
|
||||
{
|
||||
assert (!(iter->first->cell->data.flags & ESM::Cell::Interior));
|
||||
|
||||
if (X==iter->first->cell->data.gridX &&
|
||||
Y==iter->first->cell->data.gridY)
|
||||
break;
|
||||
|
||||
++iter;
|
||||
}
|
||||
|
||||
assert (iter!=mActiveCells.end());
|
||||
|
||||
mCurrentCell = iter->first;
|
||||
|
||||
// adjust player
|
||||
playerCellChange (&mExteriors[std::make_pair (X, Y)], position);
|
||||
|
||||
// Sky system
|
||||
adjustSky();
|
||||
|
||||
mCellChanged = true;
|
||||
}
|
||||
|
||||
|
||||
void World::changeToExteriorCell (const ESM::Position& position)
|
||||
{
|
||||
int x = 0;
|
||||
|
@ -695,7 +722,7 @@ namespace MWWorld
|
|||
|
||||
positionToIndex (position.pos[0], position.pos[1], x, y);
|
||||
|
||||
changeCell (x, y, position);
|
||||
changeCell (x, y, position, true);
|
||||
}
|
||||
|
||||
const ESM::Cell *World::getExterior (const std::string& cellName) const
|
||||
|
@ -721,6 +748,7 @@ namespace MWWorld
|
|||
|
||||
return 0;
|
||||
}
|
||||
|
||||
void World::markCellAsUnchanged()
|
||||
{
|
||||
mCellChanged = false;
|
||||
|
@ -745,14 +773,17 @@ namespace MWWorld
|
|||
|
||||
if (MWRender::CellRender *render = searchRender (ptr.getCell()))
|
||||
{
|
||||
render->deleteObject (ptr.getRefData().getHandle());
|
||||
ptr.getRefData().setHandle ("");
|
||||
|
||||
if (mActiveCells.find (ptr.getCell())!=mActiveCells.end())
|
||||
{
|
||||
Class::get (ptr).disable (ptr, mEnvironment);
|
||||
mEnvironment.mSoundManager->stopSound3D (ptr);
|
||||
|
||||
if (!DoingPhysics::isDoingPhysics())
|
||||
mScene.removeObject (ptr.getRefData().getHandle());
|
||||
}
|
||||
|
||||
render->deleteObject (ptr.getRefData().getHandle());
|
||||
ptr.getRefData().setHandle ("");
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -777,12 +808,16 @@ namespace MWWorld
|
|||
|
||||
if (mCurrentCell->cell->data.gridX!=cellX || mCurrentCell->cell->data.gridY!=cellY)
|
||||
{
|
||||
changeCell (cellX, cellY, mPlayer->getPlayer().getCellRef().pos);
|
||||
}
|
||||
changeCell (cellX, cellY, mPlayer->getPlayer().getCellRef().pos, false);
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
mScene.moveObject (ptr.getRefData().getHandle(), Ogre::Vector3 (x, y, z),
|
||||
!DoingPhysics::isDoingPhysics());
|
||||
|
||||
// TODO cell change for non-player ref
|
||||
}
|
||||
|
||||
|
@ -814,4 +849,15 @@ namespace MWWorld
|
|||
if (y<0)
|
||||
--cellY;
|
||||
}
|
||||
|
||||
void World::doPhysics (const std::vector<std::pair<std::string, Ogre::Vector3> >& actors,
|
||||
float duration)
|
||||
{
|
||||
mScene.doPhysics (duration, *this, actors);
|
||||
}
|
||||
|
||||
void World::toggleCollisionMode()
|
||||
{
|
||||
mScene.toggleCollisionMode();
|
||||
}
|
||||
}
|
||||
|
|
|
@ -14,6 +14,13 @@
|
|||
#include "ptr.hpp"
|
||||
#include "globals.hpp"
|
||||
|
||||
#include <openengine/bullet/physic.hpp>
|
||||
|
||||
namespace Ogre
|
||||
{
|
||||
class Vector3;
|
||||
}
|
||||
|
||||
namespace ESM
|
||||
{
|
||||
struct Position;
|
||||
|
@ -63,6 +70,8 @@ namespace MWWorld
|
|||
bool mCellChanged;
|
||||
Environment& mEnvironment;
|
||||
|
||||
OEngine::Physic::PhysicEngine* mPhysEngine;
|
||||
|
||||
// not implemented
|
||||
World (const World&);
|
||||
World& operator= (const World&);
|
||||
|
@ -83,14 +92,19 @@ namespace MWWorld
|
|||
|
||||
void loadCell (Ptr::CellStore *cell, MWRender::CellRender *render);
|
||||
|
||||
void playerCellChange (Ptr::CellStore *cell, const ESM::Position& position);
|
||||
void playerCellChange (Ptr::CellStore *cell, const ESM::Position& position,
|
||||
bool adjustPlayerPos = true);
|
||||
|
||||
void adjustSky();
|
||||
|
||||
void changeCell (int X, int Y, const ESM::Position& position, bool adjustPlayerPos);
|
||||
///< Move from exterior to interior or from interior cell to a different
|
||||
/// interior cell.
|
||||
public:
|
||||
|
||||
World (OEngine::Render::OgreRenderer& renderer, const boost::filesystem::path& dataDir,
|
||||
const std::string& master, const boost::filesystem::path& resDir, bool newGame, Environment& environment);
|
||||
World (OEngine::Render::OgreRenderer& renderer, OEngine::Physic::PhysicEngine* physEng, const boost::filesystem::path& dataDir,
|
||||
const std::string& master, const boost::filesystem::path& resDir, bool newGame,
|
||||
Environment& environment);
|
||||
|
||||
~World();
|
||||
|
||||
|
@ -138,12 +152,11 @@ namespace MWWorld
|
|||
|
||||
float getTimeScaleFactor() const;
|
||||
|
||||
void changeCell (const std::string& cellName, const ESM::Position& position);
|
||||
///< works only for interior cells currently.
|
||||
|
||||
void changeCell (int X, int Y, const ESM::Position& position);
|
||||
void changeToInteriorCell (const std::string& cellName, const ESM::Position& position);
|
||||
///< Move to interior cell.
|
||||
|
||||
void changeToExteriorCell (const ESM::Position& position);
|
||||
///< Move to exterior cell.
|
||||
|
||||
const ESM::Cell *getExterior (const std::string& cellName) const;
|
||||
///< Return a cell matching the given name or a 0-pointer, if there is no such cell.
|
||||
|
@ -162,6 +175,14 @@ namespace MWWorld
|
|||
|
||||
void positionToIndex (float x, float y, int &cellX, int &cellY) const;
|
||||
///< Convert position to cell numbers
|
||||
|
||||
void doPhysics (const std::vector<std::pair<std::string, Ogre::Vector3> >& actors,
|
||||
float duration);
|
||||
///< Run physics simulation and modify \a world accordingly.
|
||||
|
||||
void toggleCollisionMode();
|
||||
///< Toggle collision mode for player. If disabled player object should ignore
|
||||
/// collisions and gravity.
|
||||
};
|
||||
}
|
||||
|
||||
|
|
76
cmake/FindBullet.cmake
Normal file
76
cmake/FindBullet.cmake
Normal file
|
@ -0,0 +1,76 @@
|
|||
# - Try to find the Bullet physics engine
|
||||
#
|
||||
# This module defines the following variables
|
||||
#
|
||||
# BULLET_FOUND - Was bullet found
|
||||
# BULLET_INCLUDE_DIRS - the Bullet include directories
|
||||
# BULLET_LIBRARIES - Link to this, by default it includes
|
||||
# all bullet components (Dynamics,
|
||||
# Collision, LinearMath, & SoftBody)
|
||||
#
|
||||
# This module accepts the following variables
|
||||
#
|
||||
# BULLET_ROOT - Can be set to bullet install path or Windows build path
|
||||
#
|
||||
|
||||
# Copyright (c) 2009, Philip Lowman <philip at yhbt.com>
|
||||
#
|
||||
# Redistribution AND use is allowed according to the terms of the New
|
||||
# BSD license.
|
||||
# For details see the accompanying COPYING-CMAKE-SCRIPTS file.
|
||||
|
||||
macro(_FIND_BULLET_LIBRARY _var)
|
||||
find_library(${_var}
|
||||
NAMES
|
||||
${ARGN}
|
||||
PATHS
|
||||
${BULLET_ROOT}
|
||||
${BULLET_ROOT}/out/release8/libs
|
||||
${BULLET_ROOT}/out/debug8/libs
|
||||
PATH_SUFFIXES lib
|
||||
)
|
||||
mark_as_advanced(${_var})
|
||||
endmacro()
|
||||
|
||||
macro(_BULLET_APPEND_LIBRARIES _list _release)
|
||||
set(_debug ${_release}_DEBUG)
|
||||
if(${_debug})
|
||||
set(${_list} ${${_list}} optimized ${${_release}} debug ${${_debug}})
|
||||
else()
|
||||
set(${_list} ${${_list}} ${${_release}})
|
||||
endif()
|
||||
endmacro()
|
||||
|
||||
find_path(BULLET_INCLUDE_DIR NAMES btBulletCollisionCommon.h
|
||||
PATHS
|
||||
${BULLET_ROOT}/include
|
||||
${BULLET_ROOT}/src
|
||||
PATH_SUFFIXES bullet
|
||||
)
|
||||
|
||||
# Find the libraries
|
||||
|
||||
_FIND_BULLET_LIBRARY(BULLET_DYNAMICS_LIBRARY BulletDynamics)
|
||||
_FIND_BULLET_LIBRARY(BULLET_DYNAMICS_LIBRARY_DEBUG BulletDynamics_d)
|
||||
_FIND_BULLET_LIBRARY(BULLET_COLLISION_LIBRARY BulletCollision)
|
||||
_FIND_BULLET_LIBRARY(BULLET_COLLISION_LIBRARY_DEBUG BulletCollision_d)
|
||||
_FIND_BULLET_LIBRARY(BULLET_MATH_LIBRARY LinearMath BulletMath)
|
||||
_FIND_BULLET_LIBRARY(BULLET_MATH_LIBRARY_DEBUG LinearMath_d BulletMath_d)
|
||||
_FIND_BULLET_LIBRARY(BULLET_SOFTBODY_LIBRARY BulletSoftBody)
|
||||
_FIND_BULLET_LIBRARY(BULLET_SOFTBODY_LIBRARY_DEBUG BulletSoftBody_d)
|
||||
|
||||
|
||||
# handle the QUIETLY and REQUIRED arguments and set BULLET_FOUND to TRUE if
|
||||
# all listed variables are TRUE
|
||||
include(FindPackageHandleStandardArgs)
|
||||
FIND_PACKAGE_HANDLE_STANDARD_ARGS(Bullet DEFAULT_MSG
|
||||
BULLET_DYNAMICS_LIBRARY BULLET_COLLISION_LIBRARY BULLET_MATH_LIBRARY
|
||||
BULLET_SOFTBODY_LIBRARY BULLET_INCLUDE_DIR)
|
||||
|
||||
set(BULLET_INCLUDE_DIRS ${BULLET_INCLUDE_DIR})
|
||||
if(BULLET_FOUND)
|
||||
_BULLET_APPEND_LIBRARIES(BULLET_LIBRARIES BULLET_DYNAMICS_LIBRARY)
|
||||
_BULLET_APPEND_LIBRARIES(BULLET_LIBRARIES BULLET_COLLISION_LIBRARY)
|
||||
_BULLET_APPEND_LIBRARIES(BULLET_LIBRARIES BULLET_MATH_LIBRARY)
|
||||
_BULLET_APPEND_LIBRARIES(BULLET_LIBRARIES BULLET_SOFTBODY_LIBRARY)
|
||||
endif()
|
|
@ -133,7 +133,48 @@ namespace ESMS
|
|||
loadRefs(store, esm);
|
||||
}
|
||||
|
||||
/// Call functor (ref) for each reference. functor must return a bool. Returning
|
||||
/// false will abort the iteration.
|
||||
/// \return Iteration completed?
|
||||
template<class Functor>
|
||||
bool forEach (Functor& functor)
|
||||
{
|
||||
return
|
||||
forEachImp (functor, activators) &&
|
||||
forEachImp (functor, potions) &&
|
||||
forEachImp (functor, appas) &&
|
||||
forEachImp (functor, armors) &&
|
||||
forEachImp (functor, books) &&
|
||||
forEachImp (functor, clothes) &&
|
||||
forEachImp (functor, containers) &&
|
||||
forEachImp (functor, creatures) &&
|
||||
forEachImp (functor, doors) &&
|
||||
forEachImp (functor, ingreds) &&
|
||||
forEachImp (functor, creatureLists) &&
|
||||
forEachImp (functor, itemLists) &&
|
||||
forEachImp (functor, lights) &&
|
||||
forEachImp (functor, lockpicks) &&
|
||||
forEachImp (functor, miscItems) &&
|
||||
forEachImp (functor, npcs) &&
|
||||
forEachImp (functor, probes) &&
|
||||
forEachImp (functor, repairs) &&
|
||||
forEachImp (functor, statics) &&
|
||||
forEachImp (functor, weapons);
|
||||
}
|
||||
|
||||
private:
|
||||
|
||||
template<class Functor, class List>
|
||||
bool forEachImp (Functor& functor, List& list)
|
||||
{
|
||||
for (typename List::List::iterator iter (list.list.begin()); iter!=list.list.end();
|
||||
++iter)
|
||||
if (!functor (iter->ref, iter->mData))
|
||||
return false;
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
void loadRefs(const ESMStore &store, ESMReader &esm)
|
||||
{
|
||||
assert (cell);
|
||||
|
|
|
@ -83,7 +83,6 @@ void NIFFile::parse()
|
|||
|
||||
// NiNodes
|
||||
if(rec == "NiNode" || rec == "AvoidNode" ||
|
||||
rec == "RootCollisionNode" ||
|
||||
rec == "NiBSParticleNode" ||
|
||||
rec == "NiBSAnimationNode" ||
|
||||
rec == "NiBillboardNode") { r = new NiNode; r->recType = RC_NiNode; }
|
||||
|
@ -93,6 +92,8 @@ void NIFFile::parse()
|
|||
else if(rec == "NiRotatingParticles") { r = new NiRotatingParticles; r->recType = RC_NiRotatingParticles; }
|
||||
else if(rec == "NiAutoNormalParticles") { r = new NiAutoNormalParticles; r->recType = RC_NiAutoNormalParticles; }
|
||||
else if(rec == "NiCamera") { r = new NiCamera; r->recType = RC_NiCamera; }
|
||||
else if(rec == "RootCollisionNode"){ r = new NiNode; r->recType = RC_RootCollisionNode; }// a root collision node is exactly like a node
|
||||
//that's why there is no need to create a new type
|
||||
|
||||
// Properties
|
||||
else if(rec == "NiTexturingProperty") { r = new NiTexturingProperty; r->recType = RC_NiTexturingProperty; }
|
||||
|
|
|
@ -79,7 +79,8 @@ enum RecordType
|
|||
RC_NiAutoNormalParticlesData,
|
||||
RC_NiSequenceStreamHelper,
|
||||
RC_NiSourceTexture,
|
||||
RC_NiSkinInstance
|
||||
RC_NiSkinInstance,
|
||||
RC_RootCollisionNode
|
||||
};
|
||||
|
||||
/// Base class for all records
|
||||
|
|
400
components/nifbullet/bullet_nif_loader.cpp
Normal file
400
components/nifbullet/bullet_nif_loader.cpp
Normal file
|
@ -0,0 +1,400 @@
|
|||
/*
|
||||
OpenMW - The completely unofficial reimplementation of Morrowind
|
||||
Copyright (C) 2008-2010 Nicolay Korslund
|
||||
Email: < korslund@gmail.com >
|
||||
WWW: http://openmw.sourceforge.net/
|
||||
|
||||
This file (ogre_nif_loader.cpp) is part of the OpenMW package.
|
||||
|
||||
OpenMW is distributed as free software: you can redistribute it
|
||||
and/or modify it under the terms of the GNU General Public License
|
||||
version 3, as published by the Free Software Foundation.
|
||||
|
||||
This program is distributed in the hope that it will be useful, but
|
||||
WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
version 3 along with this program. If not, see
|
||||
http://www.gnu.org/licenses/ .
|
||||
|
||||
*/
|
||||
|
||||
#include "bullet_nif_loader.hpp"
|
||||
#include <Ogre.h>
|
||||
#include <stdio.h>
|
||||
|
||||
#include <libs/mangle/vfs/servers/ogre_vfs.hpp>
|
||||
#include "../nif/nif_file.hpp"
|
||||
#include "../nif/node.hpp"
|
||||
#include "../nif/data.hpp"
|
||||
#include "../nif/property.hpp"
|
||||
#include "../nif/controller.hpp"
|
||||
#include "../nif/extra.hpp"
|
||||
#include <libs/platform/strings.h>
|
||||
|
||||
#include <vector>
|
||||
#include <list>
|
||||
// For warning messages
|
||||
#include <iostream>
|
||||
|
||||
// float infinity
|
||||
#include <limits>
|
||||
|
||||
typedef unsigned char ubyte;
|
||||
|
||||
using namespace std;
|
||||
using namespace Ogre;
|
||||
using namespace Nif;
|
||||
using namespace Mangle::VFS;
|
||||
|
||||
|
||||
BulletShape::BulletShape(Ogre::ResourceManager* creator, const Ogre::String &name,
|
||||
Ogre::ResourceHandle handle, const Ogre::String &group, bool isManual,
|
||||
Ogre::ManualResourceLoader *loader) :
|
||||
Ogre::Resource(creator, name, handle, group, isManual, loader)
|
||||
{
|
||||
/* If you were storing a pointer to an object, then you would set that pointer to NULL here.
|
||||
*/
|
||||
|
||||
/* For consistency with StringInterface, but we don't add any parameters here
|
||||
That's because the Resource implementation of StringInterface is to
|
||||
list all the options that need to be set before loading, of which
|
||||
we have none as such. Full details can be set through scripts.
|
||||
*/
|
||||
Shape = NULL;
|
||||
collide = true;
|
||||
createParamDictionary("BulletShape");
|
||||
}
|
||||
|
||||
BulletShape::~BulletShape()
|
||||
{
|
||||
}
|
||||
|
||||
// farm out to BulletShapeLoader
|
||||
void BulletShape::loadImpl()
|
||||
{
|
||||
mLoader->loadResource(this);
|
||||
}
|
||||
|
||||
void BulletShape::deleteShape(btCollisionShape* mShape)
|
||||
{
|
||||
if(mShape!=NULL)
|
||||
{
|
||||
if(mShape->isCompound())
|
||||
{
|
||||
btCompoundShape* ms = static_cast<btCompoundShape*>(Shape);
|
||||
int a = ms->getNumChildShapes();
|
||||
for(int i=0; i <a;i++)
|
||||
{
|
||||
deleteShape(ms->getChildShape(i));
|
||||
}
|
||||
}
|
||||
delete mShape;
|
||||
}
|
||||
mShape = NULL;
|
||||
}
|
||||
|
||||
void BulletShape::unloadImpl()
|
||||
{
|
||||
deleteShape(Shape);
|
||||
}
|
||||
|
||||
//TODO:change this?
|
||||
size_t BulletShape::calculateSize() const
|
||||
{
|
||||
return 1;
|
||||
}
|
||||
|
||||
|
||||
//=============================================================================================================
|
||||
template<> BulletShapeManager *Ogre::Singleton<BulletShapeManager>::ms_Singleton = 0;
|
||||
|
||||
BulletShapeManager *BulletShapeManager::getSingletonPtr()
|
||||
{
|
||||
return ms_Singleton;
|
||||
}
|
||||
|
||||
BulletShapeManager &BulletShapeManager::getSingleton()
|
||||
{
|
||||
assert(ms_Singleton);
|
||||
return(*ms_Singleton);
|
||||
}
|
||||
|
||||
BulletShapeManager::BulletShapeManager()
|
||||
{
|
||||
mResourceType = "BulletShape";
|
||||
|
||||
// low, because it will likely reference other resources
|
||||
mLoadOrder = 30.0f;
|
||||
|
||||
// this is how we register the ResourceManager with OGRE
|
||||
Ogre::ResourceGroupManager::getSingleton()._registerResourceManager(mResourceType, this);
|
||||
}
|
||||
|
||||
BulletShapeManager::~BulletShapeManager()
|
||||
{
|
||||
// and this is how we unregister it
|
||||
Ogre::ResourceGroupManager::getSingleton()._unregisterResourceManager(mResourceType);
|
||||
}
|
||||
|
||||
BulletShapePtr BulletShapeManager::load(const Ogre::String &name, const Ogre::String &group)
|
||||
{
|
||||
BulletShapePtr textf = getByName(name);
|
||||
|
||||
if (textf.isNull())
|
||||
textf = create(name, group);
|
||||
|
||||
textf->load();
|
||||
return textf;
|
||||
}
|
||||
|
||||
Ogre::Resource *BulletShapeManager::createImpl(const Ogre::String &name, Ogre::ResourceHandle handle,
|
||||
const Ogre::String &group, bool isManual, Ogre::ManualResourceLoader *loader,
|
||||
const Ogre::NameValuePairList *createParams)
|
||||
{
|
||||
BulletShape* res = new BulletShape(this, name, handle, group, isManual, loader);
|
||||
//if(isManual)
|
||||
//{
|
||||
//loader->loadResource(res);
|
||||
//}
|
||||
return res;
|
||||
}
|
||||
|
||||
//====================================================================================================
|
||||
Ogre::Matrix3 ManualBulletShapeLoader::getMatrix(Nif::Transformation* tr)
|
||||
{
|
||||
Ogre::Matrix3 rot(tr->rotation.v[0].array[0],tr->rotation.v[0].array[1],tr->rotation.v[0].array[2],
|
||||
tr->rotation.v[1].array[0],tr->rotation.v[1].array[1],tr->rotation.v[1].array[2],
|
||||
tr->rotation.v[2].array[0],tr->rotation.v[2].array[1],tr->rotation.v[2].array[2]);
|
||||
return rot;
|
||||
}
|
||||
Ogre::Vector3 ManualBulletShapeLoader::getVector(Nif::Transformation* tr)
|
||||
{
|
||||
Ogre::Vector3 vect3(tr->pos.array[0],tr->pos.array[1],tr->pos.array[2]);
|
||||
return vect3;
|
||||
}
|
||||
|
||||
btQuaternion ManualBulletShapeLoader::getbtQuat(Ogre::Matrix3 m)
|
||||
{
|
||||
Ogre::Quaternion oquat(m);
|
||||
btQuaternion quat;
|
||||
quat.setW(oquat.w);
|
||||
quat.setX(oquat.x);
|
||||
quat.setY(oquat.y);
|
||||
quat.setZ(oquat.z);
|
||||
return quat;
|
||||
}
|
||||
|
||||
btVector3 ManualBulletShapeLoader::getbtVector(Nif::Vector v)
|
||||
{
|
||||
btVector3 a(v.array[0],v.array[1],v.array[2]);
|
||||
return a;
|
||||
}
|
||||
|
||||
void ManualBulletShapeLoader::loadResource(Ogre::Resource *resource)
|
||||
{
|
||||
cShape = static_cast<BulletShape *>(resource);
|
||||
resourceName = cShape->getName();
|
||||
cShape->collide = false;
|
||||
|
||||
currentShape = new btCompoundShape();
|
||||
cShape->Shape = currentShape;
|
||||
|
||||
if (!vfs) vfs = new OgreVFS(resourceGroup);
|
||||
|
||||
if (!vfs->isFile(resourceName))
|
||||
{
|
||||
warn("File not found.");
|
||||
return;
|
||||
}
|
||||
|
||||
// Load the NIF. TODO: Wrap this in a try-catch block once we're out
|
||||
// of the early stages of development. Right now we WANT to catch
|
||||
// every error as early and intrusively as possible, as it's most
|
||||
// likely a sign of incomplete code rather than faulty input.
|
||||
Nif::NIFFile nif(vfs->open(resourceName), resourceName);
|
||||
|
||||
if (nif.numRecords() < 1)
|
||||
{
|
||||
warn("Found no records in NIF.");
|
||||
return;
|
||||
}
|
||||
|
||||
|
||||
// The first record is assumed to be the root node
|
||||
Nif::Record *r = nif.getRecord(0);
|
||||
assert(r != NULL);
|
||||
|
||||
Nif::Node *node = dynamic_cast<Nif::Node*>(r);
|
||||
|
||||
if (node == NULL)
|
||||
{
|
||||
warn("First record in file was not a node, but a " +
|
||||
r->recName.toString() + ". Skipping file.");
|
||||
return;
|
||||
}
|
||||
|
||||
//do a first pass
|
||||
handleNode(node,0,Ogre::Matrix3::IDENTITY,Ogre::Vector3::ZERO,1,false,false);
|
||||
|
||||
//if collide = false, then it does a second pass which create a shape for raycasting.
|
||||
if(cShape->collide == false)
|
||||
{
|
||||
handleNode(node,0,Ogre::Matrix3::IDENTITY,Ogre::Vector3::ZERO,1,false,true);
|
||||
}
|
||||
}
|
||||
|
||||
void ManualBulletShapeLoader::handleNode(Nif::Node *node, int flags,
|
||||
Ogre::Matrix3 parentRot,Ogre::Vector3 parentPos,float parentScale,bool isCollisionNode,bool raycastingOnly)
|
||||
{
|
||||
// Accumulate the flags from all the child nodes. This works for all
|
||||
// the flags we currently use, at least.
|
||||
flags |= node->flags;
|
||||
|
||||
// Check for extra data
|
||||
Nif::Extra *e = node;
|
||||
while (!e->extra.empty())
|
||||
{
|
||||
// Get the next extra data in the list
|
||||
e = e->extra.getPtr();
|
||||
assert(e != NULL);
|
||||
|
||||
if (e->recType == Nif::RC_NiStringExtraData)
|
||||
{
|
||||
// String markers may contain important information
|
||||
// affecting the entire subtree of this node
|
||||
Nif::NiStringExtraData *sd = (Nif::NiStringExtraData*)e;
|
||||
|
||||
if (sd->string == "NCO" && !raycastingOnly)
|
||||
{
|
||||
// No collision. Use an internal flag setting to mark this.
|
||||
// We ignor this node!
|
||||
flags |= 0x800;
|
||||
return;
|
||||
}
|
||||
else if (sd->string == "MRK" && !raycastingOnly)
|
||||
// Marker objects. These are only visible in the
|
||||
// editor. Until and unless we add an editor component to
|
||||
// the engine, just skip this entire node.
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
//transfo of parents node + curent node
|
||||
Ogre::Matrix3 finalRot;
|
||||
Ogre::Vector3 finalPos;
|
||||
float finalScale;
|
||||
|
||||
Nif::Transformation &final = *((Nif::Transformation*)node->trafo);
|
||||
Ogre::Vector3 nodePos = getVector(&final);
|
||||
Ogre::Matrix3 nodeRot = getMatrix(&final);
|
||||
|
||||
finalPos = nodePos + parentPos;
|
||||
finalRot = parentRot*nodeRot;
|
||||
finalScale = final.scale*parentScale;
|
||||
|
||||
|
||||
// For NiNodes, loop through children
|
||||
if (node->recType == Nif::RC_NiNode)
|
||||
{
|
||||
Nif::NodeList &list = ((Nif::NiNode*)node)->children;
|
||||
int n = list.length();
|
||||
for (int i=0; i<n; i++)
|
||||
{
|
||||
if (list.has(i))
|
||||
{
|
||||
handleNode(&list[i], flags,finalRot,finalPos,finalScale,isCollisionNode,raycastingOnly);
|
||||
}
|
||||
}
|
||||
}
|
||||
else if (node->recType == Nif::RC_NiTriShape && isCollisionNode)
|
||||
{
|
||||
cShape->collide = true;
|
||||
handleNiTriShape(dynamic_cast<Nif::NiTriShape*>(node), flags,finalRot,finalPos,finalScale,raycastingOnly);
|
||||
}
|
||||
else if(node->recType == Nif::RC_RootCollisionNode)
|
||||
{
|
||||
Nif::NodeList &list = ((Nif::NiNode*)node)->children;
|
||||
int n = list.length();
|
||||
for (int i=0; i<n; i++)
|
||||
{
|
||||
if (list.has(i))
|
||||
handleNode(&list[i], flags,finalRot,finalPos,finalScale,true,raycastingOnly);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void ManualBulletShapeLoader::handleNiTriShape(Nif::NiTriShape *shape, int flags,Ogre::Matrix3 parentRot,Ogre::Vector3 parentPos,float parentScale,
|
||||
bool raycastingOnly)
|
||||
{
|
||||
assert(shape != NULL);
|
||||
btCollisionShape* NodeShape;
|
||||
|
||||
// Interpret flags
|
||||
bool hidden = (flags & 0x01) != 0; // Not displayed
|
||||
bool collide = (flags & 0x02) != 0; // Use mesh for collision
|
||||
bool bbcollide = (flags & 0x04) != 0; // Use bounding box for collision
|
||||
|
||||
// If the object was marked "NCO" earlier, it shouldn't collide with
|
||||
// anything. So don't do anything.
|
||||
if (flags & 0x800 && !raycastingOnly)
|
||||
{
|
||||
collide = false;
|
||||
bbcollide = false;
|
||||
return;
|
||||
}
|
||||
|
||||
if (!collide && !bbcollide && hidden && !raycastingOnly)
|
||||
// This mesh apparently isn't being used for anything, so don't
|
||||
// bother setting it up.
|
||||
return;
|
||||
|
||||
btTransform tr;
|
||||
tr.setRotation(getbtQuat(parentRot));
|
||||
tr.setOrigin(btVector3(parentPos.x,parentPos.y,parentPos.z));
|
||||
|
||||
// Bounding box collision isn't implemented, always use mesh for now.
|
||||
/*if (bbcollide)
|
||||
{
|
||||
return;
|
||||
std::cout << "bbcolide?";
|
||||
//TODO: check whether it's half box or not (is there a /2?)
|
||||
NodeShape = new btBoxShape(btVector3(shape->boundXYZ->array[0]/2.,shape->boundXYZ->array[1]/2.,shape->boundXYZ->array[2]/2.));
|
||||
std::cout << "bbcolide12121212121";
|
||||
currentShape->addChildShape(tr,NodeShape);
|
||||
std::cout << "aaaaaaaaaaaaa";
|
||||
return;
|
||||
collide = true;
|
||||
bbcollide = false;
|
||||
}*/
|
||||
|
||||
/* Do in-place transformation.the only needed transfo is the scale. (maybe not in fact)
|
||||
*/
|
||||
btTriangleMesh *mTriMesh = new btTriangleMesh();
|
||||
|
||||
Nif::NiTriShapeData *data = shape->data.getPtr();
|
||||
|
||||
float* vertices = (float*)data->vertices.ptr;
|
||||
unsigned short* triangles = (unsigned short*)data->triangles.ptr;
|
||||
|
||||
for(unsigned int i=0; i < data->triangles.length; i = i+3)
|
||||
{
|
||||
btVector3 b1(vertices[triangles[i+0]*3]*parentScale,vertices[triangles[i+0]*3+1]*parentScale,vertices[triangles[i+0]*3+2]*parentScale);
|
||||
btVector3 b2(vertices[triangles[i+1]*3]*parentScale,vertices[triangles[i+1]*3+1]*parentScale,vertices[triangles[i+1]*3+2]*parentScale);
|
||||
btVector3 b3(vertices[triangles[i+2]*3]*parentScale,vertices[triangles[i+2]*3+1]*parentScale,vertices[triangles[i+2]*3+2]*parentScale);
|
||||
mTriMesh->addTriangle(b1,b2,b3);
|
||||
}
|
||||
NodeShape = new btBvhTriangleMeshShape(mTriMesh,true);
|
||||
currentShape->addChildShape(tr,NodeShape);
|
||||
}
|
||||
|
||||
void ManualBulletShapeLoader::load(const std::string &name,const std::string &group)
|
||||
{
|
||||
// Check if the resource already exists
|
||||
Ogre::ResourcePtr ptr = BulletShapeManager::getSingleton().getByName(name, group);
|
||||
if (!ptr.isNull())
|
||||
return;
|
||||
BulletShapeManager::getSingleton().create(name,group,true,this);
|
||||
}
|
238
components/nifbullet/bullet_nif_loader.hpp
Normal file
238
components/nifbullet/bullet_nif_loader.hpp
Normal file
|
@ -0,0 +1,238 @@
|
|||
/*
|
||||
OpenMW - The completely unofficial reimplementation of Morrowind
|
||||
Copyright (C) 2008-2010 Nicolay Korslund
|
||||
Email: < korslund@gmail.com >
|
||||
WWW: http://openmw.sourceforge.net/
|
||||
|
||||
This file (ogre_nif_loader.h) is part of the OpenMW package.
|
||||
|
||||
OpenMW is distributed as free software: you can redistribute it
|
||||
and/or modify it under the terms of the GNU General Public License
|
||||
version 3, as published by the Free Software Foundation.
|
||||
|
||||
This program is distributed in the hope that it will be useful, but
|
||||
WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
version 3 along with this program. If not, see
|
||||
http://www.gnu.org/licenses/ .
|
||||
|
||||
*/
|
||||
|
||||
#ifndef _BULLET_NIF_LOADER_H_
|
||||
#define _BULLET_NIF_LOADER_H_
|
||||
|
||||
#include <OgreResource.h>
|
||||
#include <OgreResourceManager.h>
|
||||
#include <OgreMesh.h>
|
||||
#include <assert.h>
|
||||
#include <string>
|
||||
#include <BulletCollision/CollisionShapes/btBvhTriangleMeshShape.h>
|
||||
#include <BulletCollision/CollisionShapes/btConvexTriangleMeshShape.h>
|
||||
#include <btBulletDynamicsCommon.h>
|
||||
#include <btBulletCollisionCommon.h>
|
||||
|
||||
|
||||
#include <vector>
|
||||
#include <list>
|
||||
// For warning messages
|
||||
#include <iostream>
|
||||
|
||||
// float infinity
|
||||
#include <limits>
|
||||
|
||||
namespace Nif
|
||||
{
|
||||
class Node;
|
||||
class Transformation;
|
||||
class NiTriShape;
|
||||
class Vector;
|
||||
class Matrix;
|
||||
}
|
||||
|
||||
namespace Mangle
|
||||
{
|
||||
namespace VFS
|
||||
{
|
||||
class OgreVFS;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
/**
|
||||
*Define a new resource which describe a Shape usable by bullet.See BulletShapeManager for how to get/use them.
|
||||
*/
|
||||
class BulletShape : public Ogre::Resource
|
||||
{
|
||||
Ogre::String mString;
|
||||
|
||||
protected:
|
||||
void loadImpl();
|
||||
void unloadImpl();
|
||||
size_t calculateSize() const;
|
||||
|
||||
void deleteShape(btCollisionShape* mShape);
|
||||
|
||||
public:
|
||||
|
||||
BulletShape(Ogre::ResourceManager *creator, const Ogre::String &name,
|
||||
Ogre::ResourceHandle handle, const Ogre::String &group, bool isManual = false,
|
||||
Ogre::ManualResourceLoader *loader = 0);
|
||||
|
||||
virtual ~BulletShape();
|
||||
|
||||
btCollisionShape* Shape;
|
||||
//this flag indicate if the shape is used for collision or if it's for raycasting only.
|
||||
bool collide;
|
||||
};
|
||||
|
||||
/**
|
||||
*
|
||||
*/
|
||||
class BulletShapePtr : public Ogre::SharedPtr<BulletShape>
|
||||
{
|
||||
public:
|
||||
BulletShapePtr() : Ogre::SharedPtr<BulletShape>() {}
|
||||
explicit BulletShapePtr(BulletShape *rep) : Ogre::SharedPtr<BulletShape>(rep) {}
|
||||
BulletShapePtr(const BulletShapePtr &r) : Ogre::SharedPtr<BulletShape>(r) {}
|
||||
BulletShapePtr(const Ogre::ResourcePtr &r) : Ogre::SharedPtr<BulletShape>()
|
||||
{
|
||||
if( r.isNull() )
|
||||
return;
|
||||
// lock & copy other mutex pointer
|
||||
OGRE_LOCK_MUTEX(*r.OGRE_AUTO_MUTEX_NAME)
|
||||
OGRE_COPY_AUTO_SHARED_MUTEX(r.OGRE_AUTO_MUTEX_NAME)
|
||||
pRep = static_cast<BulletShape*>(r.getPointer());
|
||||
pUseCount = r.useCountPointer();
|
||||
useFreeMethod = r.freeMethod();
|
||||
if (pUseCount)
|
||||
{
|
||||
++(*pUseCount);
|
||||
}
|
||||
}
|
||||
|
||||
/// Operator used to convert a ResourcePtr to a BulletShapePtr
|
||||
BulletShapePtr& operator=(const Ogre::ResourcePtr& r)
|
||||
{
|
||||
if(pRep == static_cast<BulletShape*>(r.getPointer()))
|
||||
return *this;
|
||||
release();
|
||||
if( r.isNull() )
|
||||
return *this; // resource ptr is null, so the call to release above has done all we need to do.
|
||||
// lock & copy other mutex pointer
|
||||
OGRE_LOCK_MUTEX(*r.OGRE_AUTO_MUTEX_NAME)
|
||||
OGRE_COPY_AUTO_SHARED_MUTEX(r.OGRE_AUTO_MUTEX_NAME)
|
||||
pRep = static_cast<BulletShape*>(r.getPointer());
|
||||
pUseCount = r.useCountPointer();
|
||||
useFreeMethod = r.freeMethod();
|
||||
if (pUseCount)
|
||||
{
|
||||
++(*pUseCount);
|
||||
}
|
||||
return *this;
|
||||
}
|
||||
};
|
||||
|
||||
/**
|
||||
*Hold any BulletShape that was created by the ManualBulletShapeLoader.
|
||||
*
|
||||
*To get a bulletShape, you must load it first.
|
||||
*First, create a manualBulletShapeLoader. Then call ManualBulletShapeManager->load(). This create an "empty" resource.
|
||||
*Then use BulletShapeManager->load(). This will fill the resource with the required info.
|
||||
*To get the resource,use BulletShapeManager::getByName.
|
||||
*When you use the resource no more, just use BulletShapeManager->unload(). It won't completly delete the resource, but it will
|
||||
*"empty" it.This allow a better management of memory: when you are leaving a cell, just unload every useless shape.
|
||||
*
|
||||
*Alternatively, you can call BulletShape->load() in order to actually load the resource.
|
||||
*When you are finished with it, just call BulletShape->unload().
|
||||
*
|
||||
*IMO: prefere the first methode, i am not completly sure about the 2nd.
|
||||
*
|
||||
*Important Note: i have no idea of what happen if you try to load two time the same resource without unloading.
|
||||
*It won't crash, but it might lead to memory leaks(I don't know how Ogre handle this). So don't do it!
|
||||
*/
|
||||
class BulletShapeManager : public Ogre::ResourceManager, public Ogre::Singleton<BulletShapeManager>
|
||||
{
|
||||
protected:
|
||||
|
||||
// must implement this from ResourceManager's interface
|
||||
Ogre::Resource *createImpl(const Ogre::String &name, Ogre::ResourceHandle handle,
|
||||
const Ogre::String &group, bool isManual, Ogre::ManualResourceLoader *loader,
|
||||
const Ogre::NameValuePairList *createParams);
|
||||
|
||||
public:
|
||||
|
||||
BulletShapeManager();
|
||||
virtual ~BulletShapeManager();
|
||||
|
||||
virtual BulletShapePtr load(const Ogre::String &name, const Ogre::String &group);
|
||||
|
||||
static BulletShapeManager &getSingleton();
|
||||
static BulletShapeManager *getSingletonPtr();
|
||||
};
|
||||
|
||||
/**
|
||||
*Load bulletShape from NIF files.
|
||||
*/
|
||||
class ManualBulletShapeLoader : public Ogre::ManualResourceLoader
|
||||
{
|
||||
public:
|
||||
|
||||
ManualBulletShapeLoader():resourceGroup("General"){vfs = 0;}
|
||||
virtual ~ManualBulletShapeLoader() {}
|
||||
|
||||
void warn(std::string msg)
|
||||
{
|
||||
std::cerr << "NIFLoader: Warn:" << msg << "\n";
|
||||
}
|
||||
|
||||
void fail(std::string msg)
|
||||
{
|
||||
std::cerr << "NIFLoader: Fail: "<< msg << std::endl;
|
||||
assert(1);
|
||||
}
|
||||
|
||||
/**
|
||||
*This function should not be called manualy. Use load instead. (this is called by the BulletShapeManager when you use load).
|
||||
*/
|
||||
void loadResource(Ogre::Resource *resource);
|
||||
|
||||
/**
|
||||
*This function load a new bulletShape from a NIF file into the BulletShapeManager.
|
||||
*When the file is loaded, you can then use BulletShapeManager::getByName() to retrive the bulletShape.
|
||||
*Warning: this function will just crash if the resourceGroup doesn't exist!
|
||||
*/
|
||||
void load(const std::string &name,const std::string &group);
|
||||
|
||||
private:
|
||||
Ogre::Matrix3 getMatrix(Nif::Transformation* tr);
|
||||
|
||||
Ogre::Vector3 getVector(Nif::Transformation* tr);
|
||||
|
||||
btQuaternion getbtQuat(Ogre::Matrix3 m);
|
||||
|
||||
btVector3 getbtVector(Nif::Vector v);
|
||||
|
||||
/**
|
||||
*Parse a node.
|
||||
*/
|
||||
void handleNode(Nif::Node *node, int flags,
|
||||
Ogre::Matrix3 parentRot,Ogre::Vector3 parentPos,float parentScale,bool isCollisionNode,bool raycastingOnly);
|
||||
|
||||
/**
|
||||
*convert a NiTriShape to a bullet trishape.
|
||||
*/
|
||||
void handleNiTriShape(Nif::NiTriShape *shape, int flags,Ogre::Matrix3 parentRot,Ogre::Vector3 parentPos,float parentScales,bool raycastingOnly);
|
||||
|
||||
Mangle::VFS::OgreVFS *vfs;
|
||||
|
||||
std::string resourceName;
|
||||
std::string resourceGroup;
|
||||
|
||||
BulletShape* cShape;//current shape
|
||||
btCompoundShape* currentShape;//the shape curently under construction
|
||||
};
|
||||
|
||||
#endif
|
209
components/nifbullet/test/test.cpp
Normal file
209
components/nifbullet/test/test.cpp
Normal file
|
@ -0,0 +1,209 @@
|
|||
#include "bullet_nif_loader.hpp"
|
||||
#include "..\nifogre\ogre_nif_loader.hpp"
|
||||
#include "..\bsa\bsa_archive.hpp"
|
||||
#include "..\nifogre\ogre_nif_loader.hpp"
|
||||
#include <Ogre.h>
|
||||
#include <OIS.h>
|
||||
#include <btBulletDynamicsCommon.h>
|
||||
#include <btBulletCollisionCommon.h>
|
||||
#include "BtOgrePG.h"
|
||||
#include "BtOgreGP.h"
|
||||
#include "BtOgreExtras.h"
|
||||
|
||||
const char* mesh = "meshes\\x\\ex_hlaalu_b_24.nif";
|
||||
|
||||
class MyMotionState : public btMotionState {
|
||||
public:
|
||||
MyMotionState(const btTransform &initialpos, Ogre::SceneNode *node) {
|
||||
mVisibleobj = node;
|
||||
mPos1 = initialpos;
|
||||
node->setPosition(initialpos.getOrigin().x(),initialpos.getOrigin().y(),initialpos.getOrigin().z());
|
||||
}
|
||||
|
||||
virtual ~MyMotionState() {
|
||||
}
|
||||
|
||||
void setNode(Ogre::SceneNode *node) {
|
||||
mVisibleobj = node;
|
||||
}
|
||||
|
||||
virtual void getWorldTransform(btTransform &worldTrans) const {
|
||||
worldTrans = mPos1;
|
||||
}
|
||||
|
||||
virtual void setWorldTransform(const btTransform &worldTrans) {
|
||||
if(NULL == mVisibleobj) return; // silently return before we set a node
|
||||
btQuaternion rot = worldTrans.getRotation();
|
||||
mVisibleobj->setOrientation(rot.w(), rot.x(), rot.y(), rot.z());
|
||||
btVector3 pos = worldTrans.getOrigin();
|
||||
mVisibleobj->setPosition(pos.x(), pos.y(), pos.z());
|
||||
}
|
||||
|
||||
protected:
|
||||
Ogre::SceneNode *mVisibleobj;
|
||||
btTransform mPos1;
|
||||
};
|
||||
|
||||
|
||||
int main()
|
||||
{
|
||||
try
|
||||
{
|
||||
//Ogre stuff
|
||||
|
||||
Ogre::Root* pRoot = new Ogre::Root();
|
||||
pRoot->showConfigDialog();
|
||||
|
||||
BulletShapeManager* manag = new BulletShapeManager();
|
||||
|
||||
Ogre::RenderWindow* win = pRoot->initialise(true,"test");
|
||||
Ogre::SceneManager* scmg = pRoot->createSceneManager(Ogre::ST_GENERIC,"MonGestionnaireDeScene");
|
||||
Ogre::Camera* pCamera = scmg->createCamera("test");
|
||||
Ogre::Viewport* pViewport = win->addViewport(pCamera);
|
||||
pCamera->setPosition(-50,0,0);
|
||||
pCamera->setFarClipDistance(10000);
|
||||
pCamera->setNearClipDistance(1.);
|
||||
pCamera->lookAt(0,0,0);
|
||||
//Ogre::ResourceGroupManager::getSingleton().addResourceLocation("C++/OgreSK/media/models","FileSystem","General");
|
||||
Ogre::ResourceGroupManager::getSingleton().addResourceLocation("","FileSystem","General");
|
||||
/*Ogre::ResourceGroupManager::getSingleton().addResourceLocation("C++/OgreSK/media/materials/scripts","FileSystem","General");
|
||||
Ogre::ResourceGroupManager::getSingleton().addResourceLocation("C++/OgreSK/media/materials/textures","FileSystem","General");
|
||||
Ogre::ResourceGroupManager::getSingleton().addResourceLocation("C++/OgreSK/media/materials/programs","FileSystem","General");*/
|
||||
|
||||
|
||||
//OIS stuff
|
||||
OIS::ParamList pl;
|
||||
size_t windowHnd = 0;
|
||||
std::ostringstream windowHndStr;
|
||||
win->getCustomAttribute("WINDOW", &windowHnd);
|
||||
windowHndStr << windowHnd;
|
||||
pl.insert(std::make_pair(std::string("WINDOW"), windowHndStr.str()));
|
||||
OIS::InputManager *pInputManager = OIS::InputManager::createInputSystem( pl );
|
||||
OIS::Mouse *pMouse = static_cast<OIS::Mouse*>(pInputManager->createInputObject(OIS::OISMouse, false));
|
||||
OIS::Keyboard* pKeyboard = static_cast<OIS::Keyboard*>(pInputManager->createInputObject(OIS::OISKeyboard, false));
|
||||
unsigned int width, height, depth;
|
||||
int top, left;
|
||||
win->getMetrics(width, height, depth, left, top);
|
||||
const OIS::MouseState &ms = pMouse->getMouseState();
|
||||
ms.width = width;
|
||||
ms.height = height;
|
||||
|
||||
|
||||
//Ressources stuff
|
||||
addBSA("Morrowind.bsa");
|
||||
//Ogre::ResourceGroupManager::getSingleton().createResourceGroup("general");
|
||||
|
||||
Ogre::ResourcePtr ptr = BulletShapeManager::getSingleton().getByName(mesh,"General");
|
||||
ManualBulletShapeLoader* ShapeLoader = new ManualBulletShapeLoader();
|
||||
|
||||
ShapeLoader->load(mesh,"General");
|
||||
//BulletShapeManager::getSingleton().unload(mesh);
|
||||
//ShapeLoader->load(mesh,"General");
|
||||
|
||||
NIFLoader::load(mesh);
|
||||
|
||||
Ogre::ResourceGroupManager::getSingleton().initialiseAllResourceGroups();
|
||||
//BulletShapeManager::getSingleton().
|
||||
BulletShapePtr shape = BulletShapeManager::getSingleton().getByName(mesh,"General");
|
||||
BulletShapeManager::getSingleton().load(mesh,"General");
|
||||
BulletShapeManager::getSingleton().unload(mesh);
|
||||
BulletShapeManager::getSingleton().load(mesh,"General");
|
||||
BulletShapeManager::getSingleton().load(mesh,"General");
|
||||
//shape->load();
|
||||
//shape->unload();
|
||||
//shape->load();
|
||||
|
||||
//Bullet init
|
||||
btBroadphaseInterface* broadphase = new btDbvtBroadphase();
|
||||
|
||||
// Set up the collision configuration and dispatcher
|
||||
btDefaultCollisionConfiguration* collisionConfiguration = new btDefaultCollisionConfiguration();
|
||||
btCollisionDispatcher* dispatcher = new btCollisionDispatcher(collisionConfiguration);
|
||||
|
||||
// The actual physics solver
|
||||
btSequentialImpulseConstraintSolver* solver = new btSequentialImpulseConstraintSolver;
|
||||
|
||||
// The world.
|
||||
btDiscreteDynamicsWorld* dynamicsWorld = new btDiscreteDynamicsWorld(dispatcher,broadphase,solver,collisionConfiguration);
|
||||
dynamicsWorld->setGravity(btVector3(0,-10,0));
|
||||
|
||||
|
||||
|
||||
//le sol?
|
||||
Ogre::SceneNode *node = scmg->getRootSceneNode()->createChildSceneNode("node");
|
||||
Ogre::Entity *ent = scmg->createEntity("Mesh1",mesh);
|
||||
node->attachObject(ent);
|
||||
MyMotionState* mst = new MyMotionState(btTransform::getIdentity(),node);
|
||||
|
||||
btRigidBody::btRigidBodyConstructionInfo groundRigidBodyCI(0,mst,shape->Shape,btVector3(0,0,0));
|
||||
btRigidBody* groundRigidBody = new btRigidBody(groundRigidBodyCI);
|
||||
dynamicsWorld->addRigidBody(groundRigidBody);
|
||||
|
||||
//une balle:
|
||||
Ogre::SceneNode *node2 = scmg->getRootSceneNode()->createChildSceneNode("node2");
|
||||
Ogre::Entity *ent2 = scmg->createEntity("Mesh2","ogrehead.mesh");
|
||||
node2->attachObject(ent2);
|
||||
node2->setPosition(0,500,0);
|
||||
btTransform iT;
|
||||
iT.setIdentity();
|
||||
iT.setOrigin(btVector3(0,5000,0));
|
||||
MyMotionState* mst2 = new MyMotionState(btTransform::getIdentity(),node2);
|
||||
|
||||
btSphereShape* sphereshape = new btSphereShape(10);
|
||||
btRigidBody::btRigidBodyConstructionInfo sphereCI(10,mst2,sphereshape,btVector3(0,0,0));
|
||||
btRigidBody* sphere = new btRigidBody(sphereCI);
|
||||
dynamicsWorld->addRigidBody(sphere);
|
||||
|
||||
|
||||
//btOgre!
|
||||
BtOgre::DebugDrawer* mDebugDrawer = new BtOgre::DebugDrawer(scmg->getRootSceneNode(), dynamicsWorld);
|
||||
dynamicsWorld->setDebugDrawer(mDebugDrawer);
|
||||
|
||||
Ogre::Timer timer;
|
||||
timer.reset();
|
||||
bool cont = true;
|
||||
while(cont)
|
||||
{
|
||||
if(timer.getMilliseconds()>30)
|
||||
{
|
||||
pMouse->capture();
|
||||
pKeyboard->capture();
|
||||
|
||||
Ogre::Vector3 a(0,0,0);
|
||||
|
||||
if(pKeyboard->isKeyDown(OIS::KC_UP))
|
||||
{
|
||||
a = a + Ogre::Vector3(0,0,-20);
|
||||
}
|
||||
if(pKeyboard->isKeyDown(OIS::KC_DOWN))
|
||||
{
|
||||
a = a + Ogre::Vector3(0,0,20);
|
||||
}
|
||||
if(pKeyboard->isKeyDown(OIS::KC_ESCAPE))
|
||||
{
|
||||
cont = false;
|
||||
}
|
||||
OIS::MouseState MS = pMouse->getMouseState();
|
||||
pCamera->yaw(-Ogre::Degree(MS.X.rel));
|
||||
pCamera->pitch(-Ogre::Degree(MS.Y.rel));
|
||||
pCamera->moveRelative(a);
|
||||
|
||||
pRoot->renderOneFrame();
|
||||
mDebugDrawer->step();
|
||||
timer.reset();
|
||||
dynamicsWorld->stepSimulation(0.03);
|
||||
}
|
||||
}
|
||||
std::cout << "cool";
|
||||
delete manag;
|
||||
delete pRoot;
|
||||
char a;
|
||||
std::cin >> a;
|
||||
}
|
||||
catch(Ogre::Exception& e)
|
||||
{
|
||||
std::cout << e.getFullDescription();
|
||||
char a;
|
||||
std::cin >> a;
|
||||
}
|
||||
}
|
|
@ -1 +1 @@
|
|||
Subproject commit 7185eab18c29a0a5e03e44690d6bd8ece7e3792b
|
||||
Subproject commit 79fba7e77ed81f0e814d603315b1b4e5a1f4f309
|
Loading…
Reference in a new issue