[Server] Iterate only through updated players on each frame
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commit
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//
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// Created by koncord on 02.01.18.
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//
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#include "BaseMgr.hpp"
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#include "Player.hpp"
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BaseMgr::BaseMgr(Player *player) : player(player), changed(false)
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{
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}
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void BaseMgr::update()
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{
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if (!changed)
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return;
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changed = false;
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processUpdate();
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}
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void BaseMgr::setChanged()
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{
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changed = true;
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player->addToUpdateQueue();
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}
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@ -0,0 +1,21 @@
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//
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// Created by koncord on 02.01.18.
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//
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#pragma once
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class Player;
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class BaseMgr
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{
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public:
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explicit BaseMgr(Player *player);
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void update();
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protected:
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bool isChanged() const { return changed; };
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void setChanged();
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virtual void processUpdate() = 0;
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Player *player;
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private:
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bool changed;
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};
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