Don't allow vertex selection outside visible cells

pull/556/head
Nelsson Huotari 5 years ago
parent d186bcb46f
commit 9677203215

@ -1027,6 +1027,17 @@ bool CSVRender::TerrainShapeMode::limitAlteredHeights(const CSMWorld::CellCoordi
return steepnessIsWithinLimits;
}
bool CSVRender::TerrainShapeMode::isInCellSelection(int globalSelectionX, int globalSelectionY)
{
if (CSVRender::PagedWorldspaceWidget *paged = dynamic_cast<CSVRender::PagedWorldspaceWidget *> (&getWorldspaceWidget()))
{
std::pair<int, int> vertexCoords = std::make_pair(globalSelectionX, globalSelectionY);
std::string cellId = CSMWorld::CellCoordinates::vertexGlobalToCellId(vertexCoords);
return paged->getCellSelection().has(CSMWorld::CellCoordinates::fromId(cellId).first) && isLandLoaded(cellId);
}
return false;
}
void CSVRender::TerrainShapeMode::selectTerrainShapes(const std::pair<int, int>& vertexCoords, unsigned char selectMode, bool dragOperation)
{
int r = mBrushSize / 2;
@ -1034,7 +1045,7 @@ void CSVRender::TerrainShapeMode::selectTerrainShapes(const std::pair<int, int>&
if (mBrushShape == CSVWidget::BrushShape_Point)
{
selections.emplace_back(vertexCoords);
if (isInCellSelection(vertexCoords.first, vertexCoords.second)) selections.emplace_back(vertexCoords.first, vertexCoords.second);
}
if (mBrushShape == CSVWidget::BrushShape_Square)
@ -1043,7 +1054,7 @@ void CSVRender::TerrainShapeMode::selectTerrainShapes(const std::pair<int, int>&
{
for(int j = vertexCoords.second - r; j <= vertexCoords.second + r; ++j)
{
selections.emplace_back(std::make_pair(i, j));
if (isInCellSelection(i, j)) selections.emplace_back(i, j);
}
}
}
@ -1057,7 +1068,7 @@ void CSVRender::TerrainShapeMode::selectTerrainShapes(const std::pair<int, int>&
int distanceX = abs(i - vertexCoords.first);
int distanceY = abs(j - vertexCoords.second);
int distance = std::round(sqrt(pow(distanceX, 2)+pow(distanceY, 2)));
if (distance <= r) selections.emplace_back(std::make_pair(i, j));
if (isInCellSelection(i, j) && distance <= r) selections.emplace_back(i, j);
}
}
}
@ -1068,7 +1079,9 @@ void CSVRender::TerrainShapeMode::selectTerrainShapes(const std::pair<int, int>&
{
for(auto const& value: mCustomBrushShape)
{
selections.emplace_back(std::make_pair(vertexCoords.first + value.first, vertexCoords.second + value.second));
std::pair<int, int> localVertexCoords (vertexCoords.first + value.first, vertexCoords.second + value.second);
std::string cellId (CSMWorld::CellCoordinates::vertexGlobalToCellId(localVertexCoords));
if (isInCellSelection(localVertexCoords.first, localVertexCoords.second)) selections.emplace_back(localVertexCoords);
}
}
}

@ -131,6 +131,9 @@ namespace CSVRender
/// Check that the edit doesn't break save format limits, fix if necessary, return true if slope steepness is within limits
bool limitAlteredHeights(const CSMWorld::CellCoordinates& cellCoords, bool reverseMode = false);
/// Check if global selection coordinate belongs to cell in view
bool isInCellSelection(int globalSelectionX, int globalSelectionY);
/// Handle brush mechanics for terrain shape selection
void selectTerrainShapes (const std::pair<int, int>& vertexCoords, unsigned char selectMode, bool dragOperation);

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