Add resource statistics panel opened with F4

pull/164/head
scrawl 8 years ago
parent b40ca9b60a
commit 8f79fa3d72

@ -21,6 +21,7 @@
#include <components/resource/resourcesystem.hpp> #include <components/resource/resourcesystem.hpp>
#include <components/resource/scenemanager.hpp> #include <components/resource/scenemanager.hpp>
#include <components/resource/stats.hpp>
#include <components/compiler/extensions0.hpp> #include <components/compiler/extensions0.hpp>
@ -169,7 +170,7 @@ void OMW::Engine::frame(float frametime)
mEnvironment.getWindowManager()->update(); mEnvironment.getWindowManager()->update();
} }
int frameNumber = mViewer->getFrameStamp()->getFrameNumber(); unsigned int frameNumber = mViewer->getFrameStamp()->getFrameNumber();
osg::Stats* stats = mViewer->getViewerStats(); osg::Stats* stats = mViewer->getViewerStats();
stats->setAttribute(frameNumber, "script_time_begin", osg::Timer::instance()->delta_s(mStartTick, beforeScriptTick)); stats->setAttribute(frameNumber, "script_time_begin", osg::Timer::instance()->delta_s(mStartTick, beforeScriptTick));
stats->setAttribute(frameNumber, "script_time_taken", osg::Timer::instance()->delta_s(beforeScriptTick, afterScriptTick)); stats->setAttribute(frameNumber, "script_time_taken", osg::Timer::instance()->delta_s(beforeScriptTick, afterScriptTick));
@ -183,6 +184,14 @@ void OMW::Engine::frame(float frametime)
stats->setAttribute(frameNumber, "physics_time_taken", osg::Timer::instance()->delta_s(beforePhysicsTick, afterPhysicsTick)); stats->setAttribute(frameNumber, "physics_time_taken", osg::Timer::instance()->delta_s(beforePhysicsTick, afterPhysicsTick));
stats->setAttribute(frameNumber, "physics_time_end", osg::Timer::instance()->delta_s(mStartTick, afterPhysicsTick)); stats->setAttribute(frameNumber, "physics_time_end", osg::Timer::instance()->delta_s(mStartTick, afterPhysicsTick));
if (stats->collectStats("resource"))
{
mResourceSystem->reportStats(frameNumber, stats);
stats->setAttribute(frameNumber, "WorkQueue", mWorkQueue->getNumItems());
stats->setAttribute(frameNumber, "WorkThread", mWorkQueue->getNumActiveThreads());
}
} }
catch (const std::exception& e) catch (const std::exception& e)
{ {
@ -635,6 +644,8 @@ void OMW::Engine::go()
mViewer->addEventHandler(statshandler); mViewer->addEventHandler(statshandler);
mViewer->addEventHandler(new Resource::StatsHandler);
Settings::Manager settings; Settings::Manager settings;
std::string settingspath; std::string settingspath;

@ -475,6 +475,8 @@ namespace MWRender
void RenderingManager::update(float dt, bool paused) void RenderingManager::update(float dt, bool paused)
{ {
reportStats();
mUnrefQueue->flush(mWorkQueue.get()); mUnrefQueue->flush(mWorkQueue.get());
if (!paused) if (!paused)
@ -901,6 +903,18 @@ namespace MWRender
mStateUpdater->setFogColor(color); mStateUpdater->setFogColor(color);
} }
void RenderingManager::reportStats()
{
osg::Stats* stats = mViewer->getViewerStats();
unsigned int frameNumber = mViewer->getFrameStamp()->getFrameNumber();
if (stats->collectStats("resource"))
{
stats->setAttribute(frameNumber, "UnrefQueue", mUnrefQueue->getNumItems());
mTerrain->reportStats(frameNumber, stats);
}
}
void RenderingManager::processChangedSettings(const Settings::CategorySettingVector &changed) void RenderingManager::processChangedSettings(const Settings::CategorySettingVector &changed)
{ {
for (Settings::CategorySettingVector::const_iterator it = changed.begin(); it != changed.end(); ++it) for (Settings::CategorySettingVector::const_iterator it = changed.begin(); it != changed.end(); ++it)

@ -196,6 +196,8 @@ namespace MWRender
void updateAmbient(); void updateAmbient();
void setFogColor(const osg::Vec4f& color); void setFogColor(const osg::Vec4f& color);
void reportStats();
osg::ref_ptr<osgViewer::Viewer> mViewer; osg::ref_ptr<osgViewer::Viewer> mViewer;
osg::ref_ptr<osg::Group> mRootNode; osg::ref_ptr<osg::Group> mRootNode;
osg::ref_ptr<osg::Group> mSceneRoot; osg::ref_ptr<osg::Group> mSceneRoot;

@ -41,7 +41,7 @@ add_component_dir (vfs
) )
add_component_dir (resource add_component_dir (resource
scenemanager keyframemanager imagemanager bulletshapemanager bulletshape niffilemanager objectcache multiobjectcache resourcesystem resourcemanager scenemanager keyframemanager imagemanager bulletshapemanager bulletshape niffilemanager objectcache multiobjectcache resourcesystem resourcemanager stats
) )
add_component_dir (shader add_component_dir (shader
@ -202,6 +202,7 @@ target_link_libraries(components
${OSGUTIL_LIBRARIES} ${OSGUTIL_LIBRARIES}
${OSGDB_LIBRARIES} ${OSGDB_LIBRARIES}
${OSGVIEWER_LIBRARIES} ${OSGVIEWER_LIBRARIES}
${OSGTEXT_LIBRARIES}
${OSGGA_LIBRARIES} ${OSGGA_LIBRARIES}
${OSGFX_LIBRARIES} ${OSGFX_LIBRARIES}
${OSGANIMATION_LIBRARIES} ${OSGANIMATION_LIBRARIES}

@ -185,4 +185,10 @@ void BulletShapeManager::updateCache(double referenceTime)
mInstanceCache->removeUnreferencedObjectsInCache(); mInstanceCache->removeUnreferencedObjectsInCache();
} }
void BulletShapeManager::reportStats(unsigned int frameNumber, osg::Stats *stats)
{
stats->setAttribute(frameNumber, "Shape", mCache->getCacheSize());
stats->setAttribute(frameNumber, "Shape Instance", mInstanceCache->getCacheSize());
}
} }

@ -42,6 +42,8 @@ namespace Resource
/// @see ResourceManager::updateCache /// @see ResourceManager::updateCache
virtual void updateCache(double referenceTime); virtual void updateCache(double referenceTime);
void reportStats(unsigned int frameNumber, osg::Stats *stats);
private: private:
osg::ref_ptr<BulletShapeInstance> createInstance(const std::string& name); osg::ref_ptr<BulletShapeInstance> createInstance(const std::string& name);

@ -141,4 +141,9 @@ namespace Resource
return mWarningImage; return mWarningImage;
} }
void ImageManager::reportStats(unsigned int frameNumber, osg::Stats *stats)
{
stats->setAttribute(frameNumber, "Image", mCache->getCacheSize());
}
} }

@ -32,6 +32,8 @@ namespace Resource
osg::Image* getWarningImage(); osg::Image* getWarningImage();
void reportStats(unsigned int frameNumber, osg::Stats* stats);
private: private:
osg::ref_ptr<osg::Image> mWarningImage; osg::ref_ptr<osg::Image> mWarningImage;
osg::ref_ptr<osgDB::Options> mOptions; osg::ref_ptr<osgDB::Options> mOptions;

@ -34,6 +34,11 @@ namespace Resource
} }
} }
void KeyframeManager::reportStats(unsigned int frameNumber, osg::Stats *stats)
{
stats->setAttribute(frameNumber, "Keyframe", mCache->getCacheSize());
}
} }

@ -22,6 +22,8 @@ namespace Resource
/// Retrieve a read-only keyframe resource by name (case-insensitive). /// Retrieve a read-only keyframe resource by name (case-insensitive).
/// @note Throws an exception if the resource is not found. /// @note Throws an exception if the resource is not found.
osg::ref_ptr<const NifOsg::KeyframeHolder> get(const std::string& name); osg::ref_ptr<const NifOsg::KeyframeHolder> get(const std::string& name);
void reportStats(unsigned int frameNumber, osg::Stats* stats);
}; };
} }

@ -76,4 +76,10 @@ namespace Resource
} }
} }
unsigned int MultiObjectCache::getCacheSize() const
{
OpenThreads::ScopedLock<OpenThreads::Mutex> lock(_objectCacheMutex);
return _objectCache.size();
}
} }

@ -33,12 +33,14 @@ namespace Resource
/** call releaseGLObjects on all objects attached to the object cache.*/ /** call releaseGLObjects on all objects attached to the object cache.*/
void releaseGLObjects(osg::State* state); void releaseGLObjects(osg::State* state);
unsigned int getCacheSize() const;
protected: protected:
typedef std::multimap<std::string, osg::ref_ptr<osg::Object> > ObjectCacheMap; typedef std::multimap<std::string, osg::ref_ptr<osg::Object> > ObjectCacheMap;
ObjectCacheMap _objectCache; ObjectCacheMap _objectCache;
OpenThreads::Mutex _objectCacheMutex; mutable OpenThreads::Mutex _objectCacheMutex;
}; };

@ -1,6 +1,7 @@
#include "niffilemanager.hpp" #include "niffilemanager.hpp"
#include <osg/Object> #include <osg/Object>
#include <osg/Stats>
#include <components/vfs/manager.hpp> #include <components/vfs/manager.hpp>
@ -55,4 +56,9 @@ namespace Resource
} }
} }
void NifFileManager::reportStats(unsigned int frameNumber, osg::Stats *stats)
{
stats->setAttribute(frameNumber, "Nif", mCache->getCacheSize());
}
} }

@ -22,6 +22,8 @@ namespace Resource
/// @note For performance reasons the NifFileManager does not handle case folding, needs /// @note For performance reasons the NifFileManager does not handle case folding, needs
/// to be done in advance by other managers accessing the NifFileManager. /// to be done in advance by other managers accessing the NifFileManager.
Nif::NIFFilePtr get(const std::string& name); Nif::NIFFilePtr get(const std::string& name);
void reportStats(unsigned int frameNumber, osg::Stats *stats);
}; };
} }

@ -150,4 +150,10 @@ void ObjectCache::accept(osg::NodeVisitor &nv)
} }
} }
unsigned int ObjectCache::getCacheSize() const
{
OpenThreads::ScopedLock<OpenThreads::Mutex> lock(_objectCacheMutex);
return _objectCache.size();
}
} }

@ -73,6 +73,9 @@ class ObjectCache : public osg::Referenced
/** call node->accept(nv); for all nodes in the objectCache. */ /** call node->accept(nv); for all nodes in the objectCache. */
void accept(osg::NodeVisitor& nv); void accept(osg::NodeVisitor& nv);
/** Get the number of objects in the cache. */
unsigned int getCacheSize() const;
protected: protected:
virtual ~ObjectCache(); virtual ~ObjectCache();
@ -81,7 +84,7 @@ class ObjectCache : public osg::Referenced
typedef std::map<std::string, ObjectTimeStampPair > ObjectCacheMap; typedef std::map<std::string, ObjectTimeStampPair > ObjectCacheMap;
ObjectCacheMap _objectCache; ObjectCacheMap _objectCache;
OpenThreads::Mutex _objectCacheMutex; mutable OpenThreads::Mutex _objectCacheMutex;
}; };

@ -8,6 +8,11 @@ namespace VFS
class Manager; class Manager;
} }
namespace osg
{
class Stats;
}
namespace Resource namespace Resource
{ {
class ObjectCache; class ObjectCache;
@ -28,6 +33,8 @@ namespace Resource
const VFS::Manager* getVFS() const; const VFS::Manager* getVFS() const;
virtual void reportStats(unsigned int frameNumber, osg::Stats* stats) {}
protected: protected:
const VFS::Manager* mVFS; const VFS::Manager* mVFS;
osg::ref_ptr<Resource::ObjectCache> mCache; osg::ref_ptr<Resource::ObjectCache> mCache;

@ -85,4 +85,10 @@ namespace Resource
return mVFS; return mVFS;
} }
void ResourceSystem::reportStats(unsigned int frameNumber, osg::Stats *stats)
{
for (std::vector<ResourceManager*>::iterator it = mResourceManagers.begin(); it != mResourceManagers.end(); ++it)
(*it)->reportStats(frameNumber, stats);
}
} }

@ -9,6 +9,11 @@ namespace VFS
class Manager; class Manager;
} }
namespace osg
{
class Stats;
}
namespace Resource namespace Resource
{ {
@ -49,6 +54,8 @@ namespace Resource
/// @note May be called from any thread. /// @note May be called from any thread.
const VFS::Manager* getVFS() const; const VFS::Manager* getVFS() const;
void reportStats(unsigned int frameNumber, osg::Stats* stats);
private: private:
std::auto_ptr<SceneManager> mSceneManager; std::auto_ptr<SceneManager> mSceneManager;
std::auto_ptr<ImageManager> mImageManager; std::auto_ptr<ImageManager> mImageManager;

@ -585,4 +585,15 @@ namespace Resource
mInstanceCache->removeUnreferencedObjectsInCache(); mInstanceCache->removeUnreferencedObjectsInCache();
} }
void SceneManager::reportStats(unsigned int frameNumber, osg::Stats *stats)
{
{
OpenThreads::ScopedLock<OpenThreads::Mutex> lock(*mIncrementalCompileOperation->getToCompiledMutex());
stats->setAttribute(frameNumber, "Compiling", mIncrementalCompileOperation->getToCompile().size());
}
stats->setAttribute(frameNumber, "Node", mCache->getCacheSize());
stats->setAttribute(frameNumber, "Node Instance", mInstanceCache->getCacheSize());
}
} }

@ -139,6 +139,8 @@ namespace Resource
/// @see ResourceManager::updateCache /// @see ResourceManager::updateCache
virtual void updateCache(double referenceTime); virtual void updateCache(double referenceTime);
virtual void reportStats(unsigned int frameNumber, osg::Stats* stats);
private: private:
osg::ref_ptr<osg::Node> createInstance(const std::string& name); osg::ref_ptr<osg::Node> createInstance(const std::string& name);

@ -0,0 +1,316 @@
#include "stats.hpp"
#include <sstream>
#include <iomanip>
#include <osg/PolygonMode>
#include <osgText/Text>
#include <osgViewer/Viewer>
#include <osgViewer/Renderer>
namespace Resource
{
StatsHandler::StatsHandler():
_key(osgGA::GUIEventAdapter::KEY_F4),
_initialized(false),
_statsType(false),
_statsWidth(1280.0f),
_statsHeight(1024.0f),
_font("fonts/arial.ttf"),
_characterSize(20.0f)
{
_camera = new osg::Camera;
_camera->getOrCreateStateSet()->setGlobalDefaults();
_camera->setRenderer(new osgViewer::Renderer(_camera.get()));
_camera->setProjectionResizePolicy(osg::Camera::FIXED);
_resourceStatsChildNum = 0;
}
bool StatsHandler::handle(const osgGA::GUIEventAdapter &ea, osgGA::GUIActionAdapter &aa)
{
if (ea.getHandled()) return false;
switch(ea.getEventType())
{
case(osgGA::GUIEventAdapter::KEYDOWN):
{
if (ea.getKey()== _key)
{
osgViewer::View* myview = dynamic_cast<osgViewer::View*>(&aa);
if (!myview) return false;
osgViewer::ViewerBase* viewer = myview->getViewerBase();
toggle(viewer);
aa.requestRedraw();
return true;
}
break;
}
case osgGA::GUIEventAdapter::RESIZE:
{
setWindowSize(ea.getWindowWidth(), ea.getWindowHeight());
break;
}
default:
break;
}
return false;
}
void StatsHandler::setWindowSize(int width, int height)
{
if (width <= 0 || height <= 0)
return;
_camera->setViewport(0, 0, width, height);
if (fabs(height*_statsWidth) <= fabs(width*_statsHeight))
{
_camera->setProjectionMatrix(osg::Matrix::ortho2D(_statsWidth - width*_statsHeight/height, _statsWidth,0.0,_statsHeight));
}
else
{
_camera->setProjectionMatrix(osg::Matrix::ortho2D(0.0,_statsWidth,_statsHeight-height*_statsWidth/width,_statsHeight));
}
}
void StatsHandler::toggle(osgViewer::ViewerBase *viewer)
{
if (!_initialized)
{
setUpHUDCamera(viewer);
setUpScene(viewer);
}
_statsType = !_statsType;
if (!_statsType)
{
_camera->setNodeMask(0);
_switch->setAllChildrenOff();
viewer->getViewerStats()->collectStats("resource", false);
}
else
{
_camera->setNodeMask(0xffffffff);
_switch->setSingleChildOn(_resourceStatsChildNum);
viewer->getViewerStats()->collectStats("resource", true);
}
}
void StatsHandler::setUpHUDCamera(osgViewer::ViewerBase* viewer)
{
// Try GraphicsWindow first so we're likely to get the main viewer window
osg::GraphicsContext* context = dynamic_cast<osgViewer::GraphicsWindow*>(_camera->getGraphicsContext());
if (!context)
{
osgViewer::Viewer::Windows windows;
viewer->getWindows(windows);
if (!windows.empty()) context = windows.front();
else
{
// No GraphicsWindows were found, so let's try to find a GraphicsContext
context = _camera->getGraphicsContext();
if (!context)
{
osgViewer::Viewer::Contexts contexts;
viewer->getContexts(contexts);
if (contexts.empty()) return;
context = contexts.front();
}
}
}
_camera->setGraphicsContext(context);
_camera->setRenderOrder(osg::Camera::POST_RENDER, 11);
_camera->setReferenceFrame(osg::Transform::ABSOLUTE_RF);
_camera->setViewMatrix(osg::Matrix::identity());
setWindowSize(context->getTraits()->width, context->getTraits()->height);
// only clear the depth buffer
_camera->setClearMask(0);
_camera->setAllowEventFocus(false);
_camera->setRenderer(new osgViewer::Renderer(_camera.get()));
_initialized = true;
}
osg::Geometry* createBackgroundRectangle(const osg::Vec3& pos, const float width, const float height, osg::Vec4& color)
{
osg::StateSet *ss = new osg::StateSet;
osg::Geometry* geometry = new osg::Geometry;
geometry->setUseDisplayList(false);
geometry->setStateSet(ss);
osg::Vec3Array* vertices = new osg::Vec3Array;
geometry->setVertexArray(vertices);
vertices->push_back(osg::Vec3(pos.x(), pos.y(), 0));
vertices->push_back(osg::Vec3(pos.x(), pos.y()-height,0));
vertices->push_back(osg::Vec3(pos.x()+width, pos.y()-height,0));
vertices->push_back(osg::Vec3(pos.x()+width, pos.y(),0));
osg::Vec4Array* colors = new osg::Vec4Array;
colors->push_back(color);
geometry->setColorArray(colors, osg::Array::BIND_OVERALL);
osg::DrawElementsUShort *base = new osg::DrawElementsUShort(osg::PrimitiveSet::TRIANGLE_FAN,0);
base->push_back(0);
base->push_back(1);
base->push_back(2);
base->push_back(3);
geometry->addPrimitiveSet(base);
return geometry;
}
class ResourceStatsTextDrawCallback : public osg::Drawable::DrawCallback
{
public:
ResourceStatsTextDrawCallback(osg::Stats* stats, const std::vector<std::string>& statNames)
: _stats(stats)
, _statNames(statNames)
{
}
virtual void drawImplementation(osg::RenderInfo& renderInfo,const osg::Drawable* drawable) const
{
if (!_stats) return;
osgText::Text* text = (osgText::Text*)(drawable);
std::ostringstream viewStr;
viewStr.setf(std::ios::left, std::ios::adjustfield);
viewStr.width(14);
// Used fixed formatting, as scientific will switch to "...e+.." notation for
// large numbers of vertices/drawables/etc.
viewStr.setf(std::ios::fixed);
viewStr.precision(0);
unsigned int frameNumber = renderInfo.getState()->getFrameStamp()->getFrameNumber()-1;
for (std::vector<std::string>::const_iterator it = _statNames.begin(); it != _statNames.end(); ++it)
{
if (it->empty())
viewStr << std::endl;
else
{
double value = 0.0;
if (_stats->getAttribute(frameNumber, *it, value))
viewStr << std::setw(8) << value << std::endl;
else
viewStr << std::setw(8) << "." << std::endl;
}
}
text->setText(viewStr.str());
text->drawImplementation(renderInfo);
}
osg::ref_ptr<osg::Stats> _stats;
std::vector<std::string> _statNames;
};
void StatsHandler::setUpScene(osgViewer::ViewerBase *viewer)
{
_switch = new osg::Switch;
_camera->addChild(_switch);
osg::StateSet* stateset = _switch->getOrCreateStateSet();
stateset->setMode(GL_LIGHTING,osg::StateAttribute::OFF);
stateset->setMode(GL_BLEND,osg::StateAttribute::ON);
stateset->setMode(GL_DEPTH_TEST,osg::StateAttribute::OFF);
#ifdef OSG_GL1_AVAILABLE
stateset->setAttribute(new osg::PolygonMode(), osg::StateAttribute::PROTECTED);
#endif
osg::Vec3 pos(_statsWidth-300.f, _statsHeight-500.0f,0.0f);
osg::Vec4 backgroundColor(0.0, 0.0, 0.0f, 0.3);
osg::Vec4 staticTextColor(1.0, 1.0, 0.0f, 1.0);
osg::Vec4 dynamicTextColor(1.0, 1.0, 1.0f, 1.0);
float backgroundMargin = 5;
float backgroundSpacing = 3;
// resource stats
{
osg::Group* group = new osg::Group;
group->setCullingActive(false);
_resourceStatsChildNum = _switch->getNumChildren();
_switch->addChild(group, false);
const char* statNames[] = {"Compiling", "WorkQueue", "WorkThread", "", "Node", "Node Instance", "Shape", "Shape Instance", "Image", "Nif", "Keyframe", "Terrain Cell", "Terrain Texture", "", "UnrefQueue"};
int numLines = sizeof(statNames) / sizeof(statNames[0]);
group->addChild(createBackgroundRectangle(pos + osg::Vec3(-backgroundMargin, _characterSize + backgroundMargin, 0),
10 * _characterSize + 2 * backgroundMargin,
numLines * _characterSize + 2 * backgroundMargin,
backgroundColor));
osg::ref_ptr<osgText::Text> staticText = new osgText::Text;
group->addChild( staticText.get() );
staticText->setColor(staticTextColor);
staticText->setFont(_font);
staticText->setCharacterSize(_characterSize);
staticText->setPosition(pos);
std::ostringstream viewStr;
viewStr.clear();
viewStr.setf(std::ios::left, std::ios::adjustfield);
viewStr.width(14);
for (size_t i = 0; i<sizeof(statNames)/sizeof(statNames[0]); ++i)
{
viewStr << statNames[i] << std::endl;
}
staticText->setText(viewStr.str());
pos.x() += 10 * _characterSize + 2 * backgroundMargin + backgroundSpacing;
group->addChild(createBackgroundRectangle(pos + osg::Vec3(-backgroundMargin, _characterSize + backgroundMargin, 0),
5 * _characterSize + 2 * backgroundMargin,
numLines * _characterSize + 2 * backgroundMargin,
backgroundColor));
osg::ref_ptr<osgText::Text> statsText = new osgText::Text;
group->addChild( statsText.get() );
statsText->setColor(dynamicTextColor);
statsText->setFont(_font);
statsText->setCharacterSize(_characterSize);
statsText->setPosition(pos);
statsText->setText("");
statsText->setDrawCallback(new ResourceStatsTextDrawCallback(viewer->getViewerStats(), std::vector<std::string>(statNames, statNames + numLines)));
}
}
void StatsHandler::getUsage(osg::ApplicationUsage &usage) const
{
usage.addKeyboardMouseBinding(_key, "On screen resource usage stats.");
}
}

@ -0,0 +1,59 @@
#ifndef OPENMW_COMPONENTS_RESOURCE_STATS_H
#define OPENMW_COMPONENTS_RESOURCE_STATS_H
#include <osgGA/GUIEventHandler>
namespace osgViewer
{
class ViewerBase;
}
namespace osg
{
class Switch;
}
namespace Resource
{
class StatsHandler : public osgGA::GUIEventHandler
{
public:
StatsHandler();
void setKey(int key) { _key = key; }
int getKey() const { return _key; }
bool handle(const osgGA::GUIEventAdapter& ea, osgGA::GUIActionAdapter& aa);
void setWindowSize(int w, int h);
void toggle(osgViewer::ViewerBase* viewer);
void setUpHUDCamera(osgViewer::ViewerBase* viewer);
void setUpScene(osgViewer::ViewerBase* viewer);
/** Get the keyboard and mouse usage of this manipulator.*/
virtual void getUsage(osg::ApplicationUsage& usage) const;
private:
osg::ref_ptr<osg::Switch> _switch;
int _key;
osg::ref_ptr<osg::Camera> _camera;
bool _initialized;
bool _statsType;
float _statsWidth;
float _statsHeight;
std::string _font;
float _leftPos;
float _characterSize;
int _resourceStatsChildNum;
};
}
#endif

@ -44,4 +44,9 @@ namespace SceneUtil
mWorkItem = new UnrefWorkItem; mWorkItem = new UnrefWorkItem;
} }
unsigned int UnrefQueue::getNumItems() const
{
return mWorkItem->mObjects.size();
}
} }

@ -23,6 +23,8 @@ namespace SceneUtil
/// Call from the main thread. /// Call from the main thread.
void flush(SceneUtil::WorkQueue* workQueue); void flush(SceneUtil::WorkQueue* workQueue);
unsigned int getNumItems() const;
private: private:
osg::ref_ptr<UnrefWorkItem> mWorkItem; osg::ref_ptr<UnrefWorkItem> mWorkItem;
}; };

@ -100,6 +100,23 @@ osg::ref_ptr<WorkItem> WorkQueue::removeWorkItem()
return NULL; return NULL;
} }
unsigned int WorkQueue::getNumItems() const
{
OpenThreads::ScopedLock<OpenThreads::Mutex> lock(mMutex);
return mQueue.size();
}
unsigned int WorkQueue::getNumActiveThreads() const
{
unsigned int count = 0;
for (unsigned int i=0; i<mThreads.size(); ++i)
{
if (mThreads[i]->isActive())
++count;
}
return count;
}
WorkThread::WorkThread(WorkQueue *workQueue) WorkThread::WorkThread(WorkQueue *workQueue)
: mWorkQueue(workQueue) : mWorkQueue(workQueue)
{ {
@ -112,9 +129,16 @@ void WorkThread::run()
osg::ref_ptr<WorkItem> item = mWorkQueue->removeWorkItem(); osg::ref_ptr<WorkItem> item = mWorkQueue->removeWorkItem();
if (!item) if (!item)
return; return;
mActive = true;
item->doWork(); item->doWork();
item->signalDone(); item->signalDone();
mActive = false;
} }
} }
bool WorkThread::isActive() const
{
return mActive;
}
} }

@ -61,11 +61,15 @@ namespace SceneUtil
/// @par Used internally by the WorkThread. /// @par Used internally by the WorkThread.
osg::ref_ptr<WorkItem> removeWorkItem(); osg::ref_ptr<WorkItem> removeWorkItem();
unsigned int getNumItems() const;
unsigned int getNumActiveThreads() const;
private: private:
bool mIsReleased; bool mIsReleased;
std::deque<osg::ref_ptr<WorkItem> > mQueue; std::deque<osg::ref_ptr<WorkItem> > mQueue;
OpenThreads::Mutex mMutex; mutable OpenThreads::Mutex mMutex;
OpenThreads::Condition mCondition; OpenThreads::Condition mCondition;
std::vector<WorkThread*> mThreads; std::vector<WorkThread*> mThreads;
@ -79,8 +83,11 @@ namespace SceneUtil
virtual void run(); virtual void run();
bool isActive() const;
private: private:
WorkQueue* mWorkQueue; WorkQueue* mWorkQueue;
volatile bool mActive;
}; };

@ -89,18 +89,16 @@ InputWrapper::InputWrapper(SDL_Window* window, osg::ref_ptr<osgViewer::Viewer> v
if (!evt.key.repeat) if (!evt.key.repeat)
mKeyboardListener->keyPressed(evt.key); mKeyboardListener->keyPressed(evt.key);
// temporary for the stats viewer if (evt.key.keysym.sym >= SDLK_F1 && evt.key.keysym.sym <= SDLK_F12)
if (evt.key.keysym.sym == SDLK_F3) mViewer->getEventQueue()->keyPress(osgGA::GUIEventAdapter::KEY_F1 + (evt.key.keysym.sym - SDLK_F1));
mViewer->getEventQueue()->keyPress(osgGA::GUIEventAdapter::KEY_F3);
break; break;
case SDL_KEYUP: case SDL_KEYUP:
if (!evt.key.repeat) if (!evt.key.repeat)
mKeyboardListener->keyReleased(evt.key); mKeyboardListener->keyReleased(evt.key);
// temporary for the stats viewer if (evt.key.keysym.sym >= SDLK_F1 && evt.key.keysym.sym <= SDLK_F12)
if (evt.key.keysym.sym == SDLK_F3) mViewer->getEventQueue()->keyRelease(osgGA::GUIEventAdapter::KEY_F1 + (evt.key.keysym.sym - SDLK_F1));
mViewer->getEventQueue()->keyRelease(osgGA::GUIEventAdapter::KEY_F3);
break; break;
case SDL_TEXTEDITING: case SDL_TEXTEDITING:

@ -314,4 +314,16 @@ void TerrainGrid::updateTextureFiltering()
mResourceSystem->getSceneManager()->applyFilterSettings(it->second); mResourceSystem->getSceneManager()->applyFilterSettings(it->second);
} }
void TerrainGrid::reportStats(unsigned int frameNumber, osg::Stats *stats)
{
{
OpenThreads::ScopedLock<OpenThreads::Mutex> lock(mGridCacheMutex);
stats->setAttribute(frameNumber, "Terrain Cell", mGridCache.size());
}
{
OpenThreads::ScopedLock<OpenThreads::Mutex> lock(mTextureCacheMutex);
stats->setAttribute(frameNumber, "Terrain Texture", mTextureCache.size());
}
}
} }

@ -49,6 +49,8 @@ namespace Terrain
/// @note Thread safe. /// @note Thread safe.
void updateTextureFiltering(); void updateTextureFiltering();
void reportStats(unsigned int frameNumber, osg::Stats *stats);
private: private:
osg::ref_ptr<osg::Node> buildTerrain (osg::Group* parent, float chunkSize, const osg::Vec2f& chunkCenter); osg::ref_ptr<osg::Node> buildTerrain (osg::Group* parent, float chunkSize, const osg::Vec2f& chunkCenter);

@ -9,6 +9,7 @@
namespace osg namespace osg
{ {
class Group; class Group;
class Stats;
} }
namespace osgUtil namespace osgUtil
@ -43,6 +44,8 @@ namespace Terrain
virtual void updateCache() {} virtual void updateCache() {}
virtual void reportStats(unsigned int frameNumber, osg::Stats* stats) {}
float getHeightAt (const osg::Vec3f& worldPos); float getHeightAt (const osg::Vec3f& worldPos);
virtual osg::ref_ptr<osg::Node> cacheCell(int x, int y) {return NULL;} virtual osg::ref_ptr<osg::Node> cacheCell(int x, int y) {return NULL;}

@ -26,6 +26,8 @@ preload enabled
Controls whether textures and objects will be pre-loaded in background threads. This setting being enabled should result in a reduced amount of loading screens, no impact on frame rate and a varying amount of additional RAM usage, depending on how the preloader was configured (see the below settings). The default preloading settings with vanilla game files should only use negligible amounts of RAM, however, when using high-res texture and model replacers it may be necessary to tweak these settings to prevent the game from running out of memory. Controls whether textures and objects will be pre-loaded in background threads. This setting being enabled should result in a reduced amount of loading screens, no impact on frame rate and a varying amount of additional RAM usage, depending on how the preloader was configured (see the below settings). The default preloading settings with vanilla game files should only use negligible amounts of RAM, however, when using high-res texture and model replacers it may be necessary to tweak these settings to prevent the game from running out of memory.
The effects of (pre-)loading can be observed on the in-game statistics panel brought up with the 'F4' key.
All settings starting with 'preload' in this section will have no effect if preloading is disabled, and can only be configured by editing the settings configuration file. All settings starting with 'preload' in this section will have no effect if preloading is disabled, and can only be configured by editing the settings configuration file.

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