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@ -3,6 +3,8 @@
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#include <OgreHardwarePixelBuffer.h>
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#include <OgreRoot.h>
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#include <openengine/ogre/imagerotate.hpp>
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namespace SFO
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{
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@ -96,37 +98,28 @@ namespace SFO
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_setCursorVisible(visible);
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}
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void SDLCursorManager::receiveCursorInfo(const std::string& name, Ogre::TexturePtr tex, Uint8 size_x, Uint8 size_y, Uint8 hotspot_x, Uint8 hotspot_y)
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void SDLCursorManager::receiveCursorInfo(const std::string& name, int rotDegrees, Ogre::TexturePtr tex, Uint8 size_x, Uint8 size_y, Uint8 hotspot_x, Uint8 hotspot_y)
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{
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_createCursorFromResource(name, tex, size_x, size_y, hotspot_x, hotspot_y);
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_createCursorFromResource(name, rotDegrees, tex, size_x, size_y, hotspot_x, hotspot_y);
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}
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/// \brief creates an SDL cursor from an Ogre texture
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void SDLCursorManager::_createCursorFromResource(const std::string& name, Ogre::TexturePtr tex, Uint8 size_x, Uint8 size_y, Uint8 hotspot_x, Uint8 hotspot_y)
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void SDLCursorManager::_createCursorFromResource(const std::string& name, int rotDegrees, Ogre::TexturePtr tex, Uint8 size_x, Uint8 size_y, Uint8 hotspot_x, Uint8 hotspot_y)
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{
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//get the surfaces set up
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Ogre::HardwarePixelBufferSharedPtr buffer = tex.get()->getBuffer();
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buffer.get()->lock(Ogre::HardwarePixelBuffer::HBL_READ_ONLY);
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if (mCursorMap.find(name) != mCursorMap.end())
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return;
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std::string tempName = "_" + name + "_processing";
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std::string tempName = tex->getName() + "_rotated";
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//we need to copy this to a temporary texture first because the cursors might be in DDS format,
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//and Ogre doesn't have an interface to read DDS
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Ogre::TexturePtr tempTexture = Ogre::TextureManager::getSingleton().createManual(
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tempName,
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Ogre::ResourceGroupManager::DEFAULT_RESOURCE_GROUP_NAME,
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Ogre::TEX_TYPE_2D,
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size_x, size_y,
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0,
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Ogre::PF_FLOAT16_RGBA,
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Ogre::TU_STATIC);
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// we use a render target to uncompress the DDS texture
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// just blitting doesn't seem to work on D3D9
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OEngine::Render::ImageRotate::rotate(tex->getName(), tempName, -rotDegrees);
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tempTexture->getBuffer()->blit(buffer);
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buffer->unlock();
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Ogre::TexturePtr resultTexture = Ogre::TextureManager::getSingleton().getByName(tempName);
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// now blit to memory
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Ogre::Image destImage;
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tempTexture->convertToImage(destImage);
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resultTexture->convertToImage(destImage);
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SDL_Surface* surf = SDL_CreateRGBSurface(0,size_x,size_y,32,0xFF000000,0x00FF0000,0x0000FF00,0x000000FF);
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