Merge remote branch 'upstream/master'
commit
927879d23e
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#include "dialoguemanager.hpp"
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#include <cctype>
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#include <algorithm>
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#include <iterator>
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#include <components/esm/loaddial.hpp>
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#include <components/esm_store/store.hpp>
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#include "../mwworld/class.hpp"
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#include "../mwworld/environment.hpp"
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#include "../mwworld/world.hpp"
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#include "../mwworld/refdata.hpp"
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#include "../mwgui/window_manager.hpp"
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#include <iostream>
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namespace
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{
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std::string toLower (const std::string& name)
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{
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std::string lowerCase;
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std::transform (name.begin(), name.end(), std::back_inserter (lowerCase),
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(int(*)(int)) std::tolower);
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return lowerCase;
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}
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template<typename T1, typename T2>
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bool selectCompare (char comp, T1 value1, T2 value2)
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{
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switch (comp)
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{
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case '0': return value1==value2;
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case '1': return value1!=value2;
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case '2': return value1>value2;
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case '3': return value1>=value2;
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case '4': return value1<value2;
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case '5': return value1<=value2;
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}
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throw std::runtime_error ("unknown compare type in dialogue info select");
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}
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template<typename T>
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bool checkLocal (char comp, const std::string& name, T value, const MWWorld::Ptr& actor,
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const ESMS::ESMStore& store)
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{
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std::string scriptName = MWWorld::Class::get (actor).getScript (actor);
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if (scriptName.empty())
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return false; // no script
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const ESM::Script *script = store.scripts.find (scriptName);
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int i = 0;
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for (; i<static_cast<int> (script->varNames.size()); ++i)
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if (script->varNames[i]==name)
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break;
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if (i>=static_cast<int> (script->varNames.size()))
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return false; // script does not have a variable of this name
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const MWScript::Locals& locals = actor.getRefData().getLocals();
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if (i<script->data.numShorts)
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return selectCompare (comp, locals.mShorts[i], value);
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else
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i -= script->data.numShorts;
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if (i<script->data.numLongs)
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return selectCompare (comp, locals.mLongs[i], value);
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else
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i -= script->data.numShorts;
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return selectCompare (comp, locals.mFloats.at (i), value);
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}
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template<typename T>
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bool checkGlobal (char comp, const std::string& name, T value, MWWorld::World& world)
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{
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switch (world.getGlobalVariableType (name))
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{
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case 's':
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return selectCompare (comp, value, world.getGlobalVariable (name).mShort);
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case 'l':
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return selectCompare (comp, value, world.getGlobalVariable (name).mLong);
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case 'f':
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return selectCompare (comp, value, world.getGlobalVariable (name).mFloat);
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case ' ':
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world.getGlobalVariable (name); // trigger exception
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break;
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default:
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throw std::runtime_error ("unsupported gobal variable type");
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}
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return false;
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}
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}
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namespace MWDialogue
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{
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bool DialogueManager::isMatching (const MWWorld::Ptr& actor,
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const ESM::DialInfo::SelectStruct& select) const
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{
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char type = select.selectRule[1];
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if (type!='0')
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{
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char comp = select.selectRule[4];
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std::string name = select.selectRule.substr (5);
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// TODO types 4, 5, 6, 7, 8, 9, A, B, C
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switch (type)
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{
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case '1': // function
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return false; // TODO implement functions
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case '2': // global
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if (select.type==ESM::VT_Short || select.type==ESM::VT_Int ||
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select.type==ESM::VT_Long)
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{
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if (!checkGlobal (comp, toLower (name), select.i, *mEnvironment.mWorld))
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return false;
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}
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else if (select.type==ESM::VT_Float)
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{
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if (!checkGlobal (comp, toLower (name), select.f, *mEnvironment.mWorld))
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return false;
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}
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else
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throw std::runtime_error (
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"unsupported variable type in dialogue info select");
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return true;
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case '3': // local
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if (select.type==ESM::VT_Short || select.type==ESM::VT_Int ||
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select.type==ESM::VT_Long)
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{
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if (!checkLocal (comp, toLower (name), select.i, actor,
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mEnvironment.mWorld->getStore()))
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return false;
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}
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else if (select.type==ESM::VT_Float)
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{
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if (!checkLocal (comp, toLower (name), select.f, actor,
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mEnvironment.mWorld->getStore()))
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return false;
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}
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else
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throw std::runtime_error (
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"unsupported variable type in dialogue info select");
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return true;
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default:
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std::cout << "unchecked select: " << type << " " << comp << " " << name << std::endl;
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}
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}
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return true;
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}
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bool DialogueManager::isMatching (const MWWorld::Ptr& actor, const ESM::DialInfo& info) const
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{
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// actor id
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if (!info.actor.empty())
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if (toLower (info.actor)!=MWWorld::Class::get (actor).getId (actor))
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return false;
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if (!info.race.empty())
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{
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ESMS::LiveCellRef<ESM::NPC, MWWorld::RefData> *cellRef = actor.get<ESM::NPC>();
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if (!cellRef)
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return false;
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if (toLower (info.race)!=toLower (cellRef->base->race))
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return false;
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}
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if (!info.clas.empty())
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{
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ESMS::LiveCellRef<ESM::NPC, MWWorld::RefData> *cellRef = actor.get<ESM::NPC>();
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if (!cellRef)
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return false;
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if (toLower (info.clas)!=toLower (cellRef->base->cls))
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return false;
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}
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if (!info.npcFaction.empty())
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{
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ESMS::LiveCellRef<ESM::NPC, MWWorld::RefData> *cellRef = actor.get<ESM::NPC>();
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if (!cellRef)
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return false;
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if (toLower (info.npcFaction)!=toLower (cellRef->base->faction))
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return false;
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}
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// TODO check player faction
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// check cell
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if (!info.cell.empty())
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if (mEnvironment.mWorld->getPlayerPos().getPlayer().getCell()->cell->name != info.cell)
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return false;
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// TODO check DATAstruct
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for (std::vector<ESM::DialInfo::SelectStruct>::const_iterator iter (info.selects.begin());
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iter != info.selects.end(); ++iter)
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if (!isMatching (actor, *iter))
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return false;
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std::cout
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<< "unchecked entries:" << std::endl
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<< " player faction: " << info.pcFaction << std::endl
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<< " DATAstruct" << std::endl;
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return true;
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}
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DialogueManager::DialogueManager (MWWorld::Environment& environment) : mEnvironment (environment) {}
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void DialogueManager::startDialogue (const MWWorld::Ptr& actor)
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{
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std::cout << "talking with " << MWWorld::Class::get (actor).getName (actor) << std::endl;
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const ESM::Dialogue *dialogue = mEnvironment.mWorld->getStore().dialogs.find ("hello");
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for (std::vector<ESM::DialInfo>::const_iterator iter (dialogue->mInfo.begin());
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iter!=dialogue->mInfo.end(); ++iter)
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{
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if (isMatching (actor, *iter))
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{
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// start dialogue
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std::cout << "found matching info record" << std::endl;
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std::cout << "response: " << iter->response << std::endl;
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if (!iter->sound.empty())
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{
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// TODO play sound
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}
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if (!iter->resultScript.empty())
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{
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std::cout << "script: " << iter->resultScript << std::endl;
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// TODO execute script
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}
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mEnvironment.mWindowManager->setMode (MWGui::GM_Dialogue);
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break;
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}
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}
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}
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}
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@ -0,0 +1,32 @@
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#ifndef GAME_MMDIALOG_DIALOGUEMANAGER_H
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#define GAME_MWDIALOG_DIALOGUEMANAGER_H
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#include <components/esm/loadinfo.hpp>
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#include "../mwworld/ptr.hpp"
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namespace MWWorld
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{
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class Environment;
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}
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namespace MWDialogue
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{
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class DialogueManager
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{
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MWWorld::Environment& mEnvironment;
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bool isMatching (const MWWorld::Ptr& actor, const ESM::DialInfo::SelectStruct& select) const;
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bool isMatching (const MWWorld::Ptr& actor, const ESM::DialInfo& info) const;
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public:
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DialogueManager (MWWorld::Environment& environment);
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void startDialogue (const MWWorld::Ptr& actor);
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};
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}
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#endif
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@ -1 +1 @@
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Subproject commit cd4ed4e6bfb23d736c4b1f30d6096ec164ba937b
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Subproject commit 200fab03efaa2cbe1b8fce4a742b0195f8912295
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