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Small tweak to ripples
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0e88fb3dca
commit
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2 changed files with 3 additions and 4 deletions
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@ -113,7 +113,6 @@ void RippleSimulation::update(float dt, Ogre::Vector2 position)
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position.z = 0; // Z is set by the Scene Node
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rotSpeed = mRippleRotSpeed;
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rotation = Ogre::Radian(Ogre::Math::RangeRandom(-Ogre::Math::PI, Ogre::Math::PI));
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created->setDimensions(50,50);
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}
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}
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@ -1,8 +1,8 @@
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particle_system openmw/Ripples
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{
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material openmw/Ripple
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particle_width 50
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particle_height 50
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particle_width 30
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particle_height 30
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// To make the particles move with the scene node when the waterlevel changes
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local_space true
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quota 300
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@ -17,7 +17,7 @@ particle_system openmw/Ripples
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affector Scaler
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{
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rate 100
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rate 120
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}
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affector Rotator
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