|
|
@ -139,10 +139,11 @@
|
|
|
|
Bug #5134: Doors rotation by "Lock" console command is inconsistent
|
|
|
|
Bug #5134: Doors rotation by "Lock" console command is inconsistent
|
|
|
|
Bug #5137: Textures with Clamp Mode set to Clamp instead of Wrap are too dark outside the boundaries
|
|
|
|
Bug #5137: Textures with Clamp Mode set to Clamp instead of Wrap are too dark outside the boundaries
|
|
|
|
Bug #5149: Failing lock pick attempts isn't always a crime
|
|
|
|
Bug #5149: Failing lock pick attempts isn't always a crime
|
|
|
|
|
|
|
|
Bug #5158: Objects without a name don't fallback to their ID
|
|
|
|
Bug #5159: NiMaterialColorController can only control the diffuse color
|
|
|
|
Bug #5159: NiMaterialColorController can only control the diffuse color
|
|
|
|
Bug #5161: Creature companions can't be activated when they are knocked down
|
|
|
|
Bug #5161: Creature companions can't be activated when they are knocked down
|
|
|
|
Bug #5164: Faction owned items handling is incorrect
|
|
|
|
Bug #5164: Faction owned items handling is incorrect
|
|
|
|
Bug #5188: Objects without a name don't fallback to their ID
|
|
|
|
Bug #5166: Scripts still should be executed after player's death
|
|
|
|
Feature #1774: Handle AvoidNode
|
|
|
|
Feature #1774: Handle AvoidNode
|
|
|
|
Feature #2229: Improve pathfinding AI
|
|
|
|
Feature #2229: Improve pathfinding AI
|
|
|
|
Feature #3025: Analogue gamepad movement controls
|
|
|
|
Feature #3025: Analogue gamepad movement controls
|
|
|
|