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FadeOut/In, that's for you scrawl!
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1 changed files with 2 additions and 2 deletions
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@ -143,7 +143,7 @@ namespace MWGui
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if (mWindowManager.getInventoryWindow()->getPlayerGold()>=price)
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if (mWindowManager.getInventoryWindow()->getPlayerGold()>=price)
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{
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{
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//MWBase::Environment::get().getWorld ()->getFader ()->fadeOut(1);
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MWBase::Environment::get().getWorld ()->getFader ()->fadeOut(1);
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MWWorld::Ptr player = MWBase::Environment::get().getWorld()->getPlayer().getPlayer();
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MWWorld::Ptr player = MWBase::Environment::get().getWorld()->getPlayer().getPlayer();
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ESM::Position pos = *_sender->getUserData<ESM::Position>();
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ESM::Position pos = *_sender->getUserData<ESM::Position>();
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std::string cellname = _sender->getUserString("Destination");
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std::string cellname = _sender->getUserString("Destination");
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@ -168,7 +168,7 @@ namespace MWGui
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MWBase::Environment::get().getWorld()->moveObject(player,*cell,pos.pos[0],pos.pos[1],pos.pos[2]);
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MWBase::Environment::get().getWorld()->moveObject(player,*cell,pos.pos[0],pos.pos[1],pos.pos[2]);
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mWindowManager.removeGuiMode(GM_Travel);
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mWindowManager.removeGuiMode(GM_Travel);
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mWindowManager.removeGuiMode(GM_Dialogue);
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mWindowManager.removeGuiMode(GM_Dialogue);
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//MWBase::Environment::get().getWorld ()->getFader ()->fadeIn(0.5);
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MWBase::Environment::get().getWorld ()->getFader ()->fadeIn(1);
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}
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}
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}
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}
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