Merge branch 'class2'

actorid
Marc Zinnschlag 15 years ago
commit 973ddc54e8

@ -7,8 +7,26 @@
#include "../mwworld/ptr.hpp"
#include "../mwrender/cellimp.hpp"
namespace MWClass
{
void Activator::insertObj (const MWWorld::Ptr& ptr, MWRender::CellRenderImp& cellRender,
MWWorld::Environment& environment) const
{
ESMS::LiveCellRef<ESM::Activator, MWWorld::RefData> *ref =
ptr.get<ESM::Activator>();
assert (ref->base != NULL);
const std::string &model = ref->base->model;
if (!model.empty())
{
cellRender.insertBegin (ref->ref);
cellRender.insertMesh ("meshes\\" + model);
ref->mData.setHandle (cellRender.insertEnd (ref->mData.isEnabled()));
}
}
std::string Activator::getName (const MWWorld::Ptr& ptr) const
{
ESMS::LiveCellRef<ESM::Activator, MWWorld::RefData> *ref =

@ -9,6 +9,10 @@ namespace MWClass
{
public:
virtual void insertObj (const MWWorld::Ptr& ptr, MWRender::CellRenderImp& cellRender,
MWWorld::Environment& environment) const;
///< Add reference into a cell for rendering
virtual std::string getName (const MWWorld::Ptr& ptr) const;
///< \return name (the one that is to be presented to the user; not the internal one);
/// can return an empty string.

@ -8,10 +8,28 @@
#include "../mwworld/ptr.hpp"
#include "../mwworld/actiontake.hpp"
#include "../mwrender/cellimp.hpp"
#include "containerutil.hpp"
namespace MWClass
{
void Apparatus::insertObj (const MWWorld::Ptr& ptr, MWRender::CellRenderImp& cellRender,
MWWorld::Environment& environment) const
{
ESMS::LiveCellRef<ESM::Apparatus, MWWorld::RefData> *ref =
ptr.get<ESM::Apparatus>();
assert (ref->base != NULL);
const std::string &model = ref->base->model;
if (!model.empty())
{
cellRender.insertBegin (ref->ref);
cellRender.insertMesh ("meshes\\" + model);
ref->mData.setHandle (cellRender.insertEnd (ref->mData.isEnabled()));
}
}
std::string Apparatus::getName (const MWWorld::Ptr& ptr) const
{
ESMS::LiveCellRef<ESM::Apparatus, MWWorld::RefData> *ref =

@ -9,6 +9,10 @@ namespace MWClass
{
public:
virtual void insertObj (const MWWorld::Ptr& ptr, MWRender::CellRenderImp& cellRender,
MWWorld::Environment& environment) const;
///< Add reference into a cell for rendering
virtual std::string getName (const MWWorld::Ptr& ptr) const;
///< \return name (the one that is to be presented to the user; not the internal one);
/// can return an empty string.

@ -8,10 +8,28 @@
#include "../mwworld/ptr.hpp"
#include "../mwworld/actiontake.hpp"
#include "../mwrender/cellimp.hpp"
#include "containerutil.hpp"
namespace MWClass
{
void Armor::insertObj (const MWWorld::Ptr& ptr, MWRender::CellRenderImp& cellRender,
MWWorld::Environment& environment) const
{
ESMS::LiveCellRef<ESM::Armor, MWWorld::RefData> *ref =
ptr.get<ESM::Armor>();
assert (ref->base != NULL);
const std::string &model = ref->base->model;
if (!model.empty())
{
cellRender.insertBegin (ref->ref);
cellRender.insertMesh ("meshes\\" + model);
ref->mData.setHandle (cellRender.insertEnd (ref->mData.isEnabled()));
}
}
std::string Armor::getName (const MWWorld::Ptr& ptr) const
{
ESMS::LiveCellRef<ESM::Armor, MWWorld::RefData> *ref =

@ -9,6 +9,10 @@ namespace MWClass
{
public:
virtual void insertObj (const MWWorld::Ptr& ptr, MWRender::CellRenderImp& cellRender,
MWWorld::Environment& environment) const;
///< Add reference into a cell for rendering
virtual std::string getName (const MWWorld::Ptr& ptr) const;
///< \return name (the one that is to be presented to the user; not the internal one);
/// can return an empty string.

@ -8,10 +8,28 @@
#include "../mwworld/ptr.hpp"
#include "../mwworld/actiontake.hpp"
#include "../mwrender/cellimp.hpp"
#include "containerutil.hpp"
namespace MWClass
{
void Book::insertObj (const MWWorld::Ptr& ptr, MWRender::CellRenderImp& cellRender,
MWWorld::Environment& environment) const
{
ESMS::LiveCellRef<ESM::Book, MWWorld::RefData> *ref =
ptr.get<ESM::Book>();
assert (ref->base != NULL);
const std::string &model = ref->base->model;
if (!model.empty())
{
cellRender.insertBegin (ref->ref);
cellRender.insertMesh ("meshes\\" + model);
ref->mData.setHandle (cellRender.insertEnd (ref->mData.isEnabled()));
}
}
std::string Book::getName (const MWWorld::Ptr& ptr) const
{
ESMS::LiveCellRef<ESM::Book, MWWorld::RefData> *ref =

@ -9,6 +9,10 @@ namespace MWClass
{
public:
virtual void insertObj (const MWWorld::Ptr& ptr, MWRender::CellRenderImp& cellRender,
MWWorld::Environment& environment) const;
///< Add reference into a cell for rendering
virtual std::string getName (const MWWorld::Ptr& ptr) const;
///< \return name (the one that is to be presented to the user; not the internal one);
/// can return an empty string.

@ -8,10 +8,28 @@
#include "../mwworld/ptr.hpp"
#include "../mwworld/actiontake.hpp"
#include "../mwrender/cellimp.hpp"
#include "containerutil.hpp"
namespace MWClass
{
void Clothing::insertObj (const MWWorld::Ptr& ptr, MWRender::CellRenderImp& cellRender,
MWWorld::Environment& environment) const
{
ESMS::LiveCellRef<ESM::Clothing, MWWorld::RefData> *ref =
ptr.get<ESM::Clothing>();
assert (ref->base != NULL);
const std::string &model = ref->base->model;
if (!model.empty())
{
cellRender.insertBegin (ref->ref);
cellRender.insertMesh ("meshes\\" + model);
ref->mData.setHandle (cellRender.insertEnd (ref->mData.isEnabled()));
}
}
std::string Clothing::getName (const MWWorld::Ptr& ptr) const
{
ESMS::LiveCellRef<ESM::Clothing, MWWorld::RefData> *ref =

@ -9,6 +9,10 @@ namespace MWClass
{
public:
virtual void insertObj (const MWWorld::Ptr& ptr, MWRender::CellRenderImp& cellRender,
MWWorld::Environment& environment) const;
///< Add reference into a cell for rendering
virtual std::string getName (const MWWorld::Ptr& ptr) const;
///< \return name (the one that is to be presented to the user; not the internal one);
/// can return an empty string.

@ -7,8 +7,26 @@
#include "../mwworld/ptr.hpp"
#include "../mwrender/cellimp.hpp"
namespace MWClass
{
void Container::insertObj (const MWWorld::Ptr& ptr, MWRender::CellRenderImp& cellRender,
MWWorld::Environment& environment) const
{
ESMS::LiveCellRef<ESM::Container, MWWorld::RefData> *ref =
ptr.get<ESM::Container>();
assert (ref->base != NULL);
const std::string &model = ref->base->model;
if (!model.empty())
{
cellRender.insertBegin (ref->ref);
cellRender.insertMesh ("meshes\\" + model);
ref->mData.setHandle (cellRender.insertEnd (ref->mData.isEnabled()));
}
}
std::string Container::getName (const MWWorld::Ptr& ptr) const
{
ESMS::LiveCellRef<ESM::Container, MWWorld::RefData> *ref =

@ -9,6 +9,10 @@ namespace MWClass
{
public:
virtual void insertObj (const MWWorld::Ptr& ptr, MWRender::CellRenderImp& cellRender,
MWWorld::Environment& environment) const;
///< Add reference into a cell for rendering
virtual std::string getName (const MWWorld::Ptr& ptr) const;
///< \return name (the one that is to be presented to the user; not the internal one);
/// can return an empty string.

@ -7,9 +7,40 @@
#include "../mwworld/ptr.hpp"
#include "../mwworld/actiontalk.hpp"
#include "../mwworld/environment.hpp"
#include "../mwrender/cellimp.hpp"
#include "../mwmechanics/mechanicsmanager.hpp"
namespace MWClass
{
void Creature::insertObj (const MWWorld::Ptr& ptr, MWRender::CellRenderImp& cellRender,
MWWorld::Environment& environment) const
{
ESMS::LiveCellRef<ESM::Creature, MWWorld::RefData> *ref =
ptr.get<ESM::Creature>();
assert (ref->base != NULL);
const std::string &model = ref->base->model;
if (!model.empty())
{
cellRender.insertBegin (ref->ref);
cellRender.insertMesh ("meshes\\" + model);
ref->mData.setHandle (cellRender.insertEnd (ref->mData.isEnabled()));
}
}
void Creature::enable (const MWWorld::Ptr& ptr, MWWorld::Environment& environment) const
{
environment.mMechanicsManager->addActor (ptr);
}
void Creature::disable (const MWWorld::Ptr& ptr, MWWorld::Environment& environment) const
{
environment.mMechanicsManager->removeActor (ptr);
}
std::string Creature::getName (const MWWorld::Ptr& ptr) const
{
ESMS::LiveCellRef<ESM::Creature, MWWorld::RefData> *ref =

@ -9,6 +9,16 @@ namespace MWClass
{
public:
virtual void insertObj (const MWWorld::Ptr& ptr, MWRender::CellRenderImp& cellRender,
MWWorld::Environment& environment) const;
///< Add reference into a cell for rendering
virtual void enable (const MWWorld::Ptr& ptr, MWWorld::Environment& environment) const;
///< Enable reference; only does the non-rendering part
virtual void disable (const MWWorld::Ptr& ptr, MWWorld::Environment& environment) const;
///< Enable reference; only does the non-rendering part
virtual std::string getName (const MWWorld::Ptr& ptr) const;
///< \return name (the one that is to be presented to the user; not the internal one);
/// can return an empty string.

@ -13,8 +13,26 @@
#include "../mwworld/environment.hpp"
#include "../mwworld/world.hpp"
#include "../mwrender/cellimp.hpp"
namespace MWClass
{
void Door::insertObj (const MWWorld::Ptr& ptr, MWRender::CellRenderImp& cellRender,
MWWorld::Environment& environment) const
{
ESMS::LiveCellRef<ESM::Door, MWWorld::RefData> *ref =
ptr.get<ESM::Door>();
assert (ref->base != NULL);
const std::string &model = ref->base->model;
if (!model.empty())
{
cellRender.insertBegin (ref->ref);
cellRender.insertMesh ("meshes\\" + model);
ref->mData.setHandle (cellRender.insertEnd (ref->mData.isEnabled()));
}
}
std::string Door::getName (const MWWorld::Ptr& ptr) const
{
ESMS::LiveCellRef<ESM::Door, MWWorld::RefData> *ref =

@ -9,6 +9,10 @@ namespace MWClass
{
public:
virtual void insertObj (const MWWorld::Ptr& ptr, MWRender::CellRenderImp& cellRender,
MWWorld::Environment& environment) const;
///< Add reference into a cell for rendering
virtual std::string getName (const MWWorld::Ptr& ptr) const;
///< \return name (the one that is to be presented to the user; not the internal one);
/// can return an empty string.

@ -8,10 +8,28 @@
#include "../mwworld/ptr.hpp"
#include "../mwworld/actiontake.hpp"
#include "../mwrender/cellimp.hpp"
#include "containerutil.hpp"
namespace MWClass
{
void Ingredient::insertObj (const MWWorld::Ptr& ptr, MWRender::CellRenderImp& cellRender,
MWWorld::Environment& environment) const
{
ESMS::LiveCellRef<ESM::Ingredient, MWWorld::RefData> *ref =
ptr.get<ESM::Ingredient>();
assert (ref->base != NULL);
const std::string &model = ref->base->model;
if (!model.empty())
{
cellRender.insertBegin (ref->ref);
cellRender.insertMesh ("meshes\\" + model);
ref->mData.setHandle (cellRender.insertEnd (ref->mData.isEnabled()));
}
}
std::string Ingredient::getName (const MWWorld::Ptr& ptr) const
{
ESMS::LiveCellRef<ESM::Ingredient, MWWorld::RefData> *ref =

@ -9,6 +9,10 @@ namespace MWClass
{
public:
virtual void insertObj (const MWWorld::Ptr& ptr, MWRender::CellRenderImp& cellRender,
MWWorld::Environment& environment) const;
///< Add reference into a cell for rendering
virtual std::string getName (const MWWorld::Ptr& ptr) const;
///< \return name (the one that is to be presented to the user; not the internal one);
/// can return an empty string.

@ -8,11 +8,53 @@
#include "../mwworld/ptr.hpp"
#include "../mwworld/actiontake.hpp"
#include "../mwworld/nullaction.hpp"
#include "../mwworld/environment.hpp"
#include "../mwrender/cellimp.hpp"
#include "../mwsound/soundmanager.hpp"
#include "containerutil.hpp"
namespace MWClass
{
void Light::insertObj (const MWWorld::Ptr& ptr, MWRender::CellRenderImp& cellRender,
MWWorld::Environment& environment) const
{
ESMS::LiveCellRef<ESM::Light, MWWorld::RefData> *ref =
ptr.get<ESM::Light>();
assert (ref->base != NULL);
const std::string &model = ref->base->model;
if (!model.empty())
{
cellRender.insertBegin (ref->ref);
cellRender.insertMesh ("meshes\\" + model);
// Extract the color and convert to floating point
const int color = ref->base->data.color;
const float r = ((color >> 0) & 0xFF) / 255.0f;
const float g = ((color >> 8) & 0xFF) / 255.0f;
const float b = ((color >> 16) & 0xFF) / 255.0f;
const float radius = float (ref->base->data.radius);
cellRender.insertLight (r, g, b, radius);
ref->mData.setHandle (cellRender.insertEnd (ref->mData.isEnabled()));
}
}
void Light::enable (const MWWorld::Ptr& ptr, MWWorld::Environment& environment) const
{
ESMS::LiveCellRef<ESM::Light, MWWorld::RefData> *ref =
ptr.get<ESM::Light>();
if (!ref->base->sound.empty())
{
environment.mSoundManager->playSound3D (ptr, ref->base->sound, 1.0, 1.0, true);
}
}
std::string Light::getName (const MWWorld::Ptr& ptr) const
{
ESMS::LiveCellRef<ESM::Light, MWWorld::RefData> *ref =

@ -9,6 +9,15 @@ namespace MWClass
{
public:
virtual void insertObj (const MWWorld::Ptr& ptr, MWRender::CellRenderImp& cellRender,
MWWorld::Environment& environment) const;
///< Add reference into a cell for rendering
virtual void enable (const MWWorld::Ptr& ptr, MWWorld::Environment& environment) const;
///< Enable reference; only does the non-rendering part
/// \attention This is not the same as the script instruction with the same name. References
/// should only be enabled while in an active cell.
virtual std::string getName (const MWWorld::Ptr& ptr) const;
///< \return name (the one that is to be presented to the user; not the internal one);
/// can return an empty string.

@ -8,10 +8,28 @@
#include "../mwworld/ptr.hpp"
#include "../mwworld/actiontake.hpp"
#include "../mwrender/cellimp.hpp"
#include "containerutil.hpp"
namespace MWClass
{
void Lockpick::insertObj (const MWWorld::Ptr& ptr, MWRender::CellRenderImp& cellRender,
MWWorld::Environment& environment) const
{
ESMS::LiveCellRef<ESM::Tool, MWWorld::RefData> *ref =
ptr.get<ESM::Tool>();
assert (ref->base != NULL);
const std::string &model = ref->base->model;
if (!model.empty())
{
cellRender.insertBegin (ref->ref);
cellRender.insertMesh ("meshes\\" + model);
ref->mData.setHandle (cellRender.insertEnd (ref->mData.isEnabled()));
}
}
std::string Lockpick::getName (const MWWorld::Ptr& ptr) const
{
ESMS::LiveCellRef<ESM::Tool, MWWorld::RefData> *ref =

@ -9,6 +9,10 @@ namespace MWClass
{
public:
virtual void insertObj (const MWWorld::Ptr& ptr, MWRender::CellRenderImp& cellRender,
MWWorld::Environment& environment) const;
///< Add reference into a cell for rendering
virtual std::string getName (const MWWorld::Ptr& ptr) const;
///< \return name (the one that is to be presented to the user; not the internal one);
/// can return an empty string.

@ -8,10 +8,28 @@
#include "../mwworld/ptr.hpp"
#include "../mwworld/actiontake.hpp"
#include "../mwrender/cellimp.hpp"
#include "containerutil.hpp"
namespace MWClass
{
void Misc::insertObj (const MWWorld::Ptr& ptr, MWRender::CellRenderImp& cellRender,
MWWorld::Environment& environment) const
{
ESMS::LiveCellRef<ESM::Misc, MWWorld::RefData> *ref =
ptr.get<ESM::Misc>();
assert (ref->base != NULL);
const std::string &model = ref->base->model;
if (!model.empty())
{
cellRender.insertBegin (ref->ref);
cellRender.insertMesh ("meshes\\" + model);
ref->mData.setHandle (cellRender.insertEnd (ref->mData.isEnabled()));
}
}
std::string Misc::getName (const MWWorld::Ptr& ptr) const
{
ESMS::LiveCellRef<ESM::Misc, MWWorld::RefData> *ref =

@ -9,6 +9,10 @@ namespace MWClass
{
public:
virtual void insertObj (const MWWorld::Ptr& ptr, MWRender::CellRenderImp& cellRender,
MWWorld::Environment& environment) const;
///< Add reference into a cell for rendering
virtual std::string getName (const MWWorld::Ptr& ptr) const;
///< \return name (the one that is to be presented to the user; not the internal one);
/// can return an empty string.

@ -7,9 +7,54 @@
#include "../mwworld/ptr.hpp"
#include "../mwworld/actiontalk.hpp"
#include "../mwworld/environment.hpp"
#include "../mwworld/world.hpp"
#include "../mwrender/cellimp.hpp"
#include "../mwmechanics/mechanicsmanager.hpp"
namespace MWClass
{
void Npc::insertObj (const MWWorld::Ptr& ptr, MWRender::CellRenderImp& cellRender,
MWWorld::Environment& environment) const
{
ESMS::LiveCellRef<ESM::NPC, MWWorld::RefData> *ref =
ptr.get<ESM::NPC>();
assert (ref->base != NULL);
std::string headID = ref->base->head;
//get the part of the bodypart id which describes the race and the gender
std::string bodyRaceID = headID.substr(0, headID.find_last_of("head_") - 4);
std::string headModel = "meshes\\" +
environment.mWorld->getStore().bodyParts.find(headID)->model;
cellRender.insertBegin (ref->ref);
cellRender.insertMesh (headModel);
//TODO: define consts for each bodypart e.g. chest, foot, wrist... and put the parts in the
// right place
const ESM::BodyPart *bodyPart =
environment.mWorld->getStore().bodyParts.search (bodyRaceID + "chest");
if (bodyPart)
cellRender.insertMesh("meshes\\" + bodyPart->model);
ref->mData.setHandle (cellRender.insertEnd (ref->mData.isEnabled()));
}
void Npc::enable (const MWWorld::Ptr& ptr, MWWorld::Environment& environment) const
{
environment.mMechanicsManager->addActor (ptr);
}
void Npc::disable (const MWWorld::Ptr& ptr, MWWorld::Environment& environment) const
{
environment.mMechanicsManager->removeActor (ptr);
}
std::string Npc::getName (const MWWorld::Ptr& ptr) const
{
ESMS::LiveCellRef<ESM::NPC, MWWorld::RefData> *ref =
@ -49,7 +94,7 @@ namespace MWClass
const MWWorld::Ptr& actor, const MWWorld::Environment& environment) const
{
return boost::shared_ptr<MWWorld::Action> (new MWWorld::ActionTalk (ptr));
}
}
MWWorld::ContainerStore<MWWorld::RefData>& Npc::getContainerStore (const MWWorld::Ptr& ptr)
const

@ -9,6 +9,16 @@ namespace MWClass
{
public:
virtual void insertObj (const MWWorld::Ptr& ptr, MWRender::CellRenderImp& cellRender,
MWWorld::Environment& environment) const;
///< Add reference into a cell for rendering
virtual void enable (const MWWorld::Ptr& ptr, MWWorld::Environment& environment) const;
///< Enable reference; only does the non-rendering part
virtual void disable (const MWWorld::Ptr& ptr, MWWorld::Environment& environment) const;
///< Enable reference; only does the non-rendering part
virtual std::string getName (const MWWorld::Ptr& ptr) const;
///< \return name (the one that is to be presented to the user; not the internal one);
/// can return an empty string.

@ -8,10 +8,28 @@
#include "../mwworld/ptr.hpp"
#include "../mwworld/actiontake.hpp"
#include "../mwrender/cellimp.hpp"
#include "containerutil.hpp"
namespace MWClass
{
void Potion::insertObj (const MWWorld::Ptr& ptr, MWRender::CellRenderImp& cellRender,
MWWorld::Environment& environment) const
{
ESMS::LiveCellRef<ESM::Potion, MWWorld::RefData> *ref =
ptr.get<ESM::Potion>();
assert (ref->base != NULL);
const std::string &model = ref->base->model;
if (!model.empty())
{
cellRender.insertBegin (ref->ref);
cellRender.insertMesh ("meshes\\" + model);
ref->mData.setHandle (cellRender.insertEnd (ref->mData.isEnabled()));
}
}
std::string Potion::getName (const MWWorld::Ptr& ptr) const
{
ESMS::LiveCellRef<ESM::Potion, MWWorld::RefData> *ref =

@ -9,6 +9,10 @@ namespace MWClass
{
public:
virtual void insertObj (const MWWorld::Ptr& ptr, MWRender::CellRenderImp& cellRender,
MWWorld::Environment& environment) const;
///< Add reference into a cell for rendering
virtual std::string getName (const MWWorld::Ptr& ptr) const;
///< \return name (the one that is to be presented to the user; not the internal one);
/// can return an empty string.

@ -8,10 +8,28 @@
#include "../mwworld/ptr.hpp"
#include "../mwworld/actiontake.hpp"
#include "../mwrender/cellimp.hpp"
#include "containerutil.hpp"
namespace MWClass
{
void Probe::insertObj (const MWWorld::Ptr& ptr, MWRender::CellRenderImp& cellRender,
MWWorld::Environment& environment) const
{
ESMS::LiveCellRef<ESM::Probe, MWWorld::RefData> *ref =
ptr.get<ESM::Probe>();
assert (ref->base != NULL);
const std::string &model = ref->base->model;
if (!model.empty())
{
cellRender.insertBegin (ref->ref);
cellRender.insertMesh ("meshes\\" + model);
ref->mData.setHandle (cellRender.insertEnd (ref->mData.isEnabled()));
}
}
std::string Probe::getName (const MWWorld::Ptr& ptr) const
{
ESMS::LiveCellRef<ESM::Probe, MWWorld::RefData> *ref =

@ -9,6 +9,10 @@ namespace MWClass
{
public:
virtual void insertObj (const MWWorld::Ptr& ptr, MWRender::CellRenderImp& cellRender,
MWWorld::Environment& environment) const;
///< Add reference into a cell for rendering
virtual std::string getName (const MWWorld::Ptr& ptr) const;
///< \return name (the one that is to be presented to the user; not the internal one);
/// can return an empty string.

@ -8,10 +8,28 @@
#include "../mwworld/ptr.hpp"
#include "../mwworld/actiontake.hpp"
#include "../mwrender/cellimp.hpp"
#include "containerutil.hpp"
namespace MWClass
{
void Repair::insertObj (const MWWorld::Ptr& ptr, MWRender::CellRenderImp& cellRender,
MWWorld::Environment& environment) const
{
ESMS::LiveCellRef<ESM::Repair, MWWorld::RefData> *ref =
ptr.get<ESM::Repair>();
assert (ref->base != NULL);
const std::string &model = ref->base->model;
if (!model.empty())
{
cellRender.insertBegin (ref->ref);
cellRender.insertMesh ("meshes\\" + model);
ref->mData.setHandle (cellRender.insertEnd (ref->mData.isEnabled()));
}
}
std::string Repair::getName (const MWWorld::Ptr& ptr) const
{
ESMS::LiveCellRef<ESM::Repair, MWWorld::RefData> *ref =

@ -9,6 +9,10 @@ namespace MWClass
{
public:
virtual void insertObj (const MWWorld::Ptr& ptr, MWRender::CellRenderImp& cellRender,
MWWorld::Environment& environment) const;
///< Add reference into a cell for rendering
virtual std::string getName (const MWWorld::Ptr& ptr) const;
///< \return name (the one that is to be presented to the user; not the internal one);
/// can return an empty string.

@ -3,8 +3,28 @@
#include <components/esm/loadstat.hpp>
#include "../mwworld/ptr.hpp"
#include "../mwrender/cellimp.hpp"
namespace MWClass
{
void Static::insertObj (const MWWorld::Ptr& ptr, MWRender::CellRenderImp& cellRender,
MWWorld::Environment& environment) const
{
ESMS::LiveCellRef<ESM::Static, MWWorld::RefData> *ref =
ptr.get<ESM::Static>();
assert (ref->base != NULL);
const std::string &model = ref->base->model;
if (!model.empty())
{
cellRender.insertBegin (ref->ref);
cellRender.insertMesh ("meshes\\" + model);
ref->mData.setHandle (cellRender.insertEnd (ref->mData.isEnabled()));
}
}
std::string Static::getName (const MWWorld::Ptr& ptr) const
{
return "";

@ -9,6 +9,10 @@ namespace MWClass
{
public:
virtual void insertObj (const MWWorld::Ptr& ptr, MWRender::CellRenderImp& cellRender,
MWWorld::Environment& environment) const;
///< Add reference into a cell for rendering
virtual std::string getName (const MWWorld::Ptr& ptr) const;
///< \return name (the one that is to be presented to the user; not the internal one);
/// can return an empty string.

@ -8,10 +8,28 @@
#include "../mwworld/ptr.hpp"
#include "../mwworld/actiontake.hpp"
#include "../mwrender/cellimp.hpp"
#include "containerutil.hpp"
namespace MWClass
{
void Weapon::insertObj (const MWWorld::Ptr& ptr, MWRender::CellRenderImp& cellRender,
MWWorld::Environment& environment) const
{
ESMS::LiveCellRef<ESM::Weapon, MWWorld::RefData> *ref =
ptr.get<ESM::Weapon>();
assert (ref->base != NULL);
const std::string &model = ref->base->model;
if (!model.empty())
{
cellRender.insertBegin (ref->ref);
cellRender.insertMesh ("meshes\\" + model);
ref->mData.setHandle (cellRender.insertEnd (ref->mData.isEnabled()));
}
}
std::string Weapon::getName (const MWWorld::Ptr& ptr) const
{
ESMS::LiveCellRef<ESM::Weapon, MWWorld::RefData> *ref =

@ -9,6 +9,10 @@ namespace MWClass
{
public:
virtual void insertObj (const MWWorld::Ptr& ptr, MWRender::CellRenderImp& cellRender,
MWWorld::Environment& environment) const;
///< Add reference into a cell for rendering
virtual std::string getName (const MWWorld::Ptr& ptr) const;
///< \return name (the one that is to be presented to the user; not the internal one);
/// can return an empty string.

@ -2,94 +2,55 @@
#include <cassert>
using namespace MWRender;
template<typename T>
void insertObj(CellRenderImp& cellRender, T& liveRef, const ESMS::ESMStore& store)
{
assert (liveRef.base != NULL);
const std::string &model = liveRef.base->model;
if(!model.empty())
{
cellRender.insertBegin (liveRef.ref);
cellRender.insertMesh ("meshes\\" + model);
liveRef.mData.setHandle (cellRender.insertEnd (liveRef.mData.isEnabled()));
}
}
template<>
void insertObj(CellRenderImp& cellRender, ESMS::LiveCellRef<ESM::Light, MWWorld::RefData>& liveRef, const ESMS::ESMStore& store)
{
assert (liveRef.base != NULL);
const std::string &model = liveRef.base->model;
if(!model.empty())
{
cellRender.insertBegin (liveRef.ref);
cellRender.insertMesh ("meshes\\" + model);
// Extract the color and convert to floating point
const int color = liveRef.base->data.color;
const float r = ((color >> 0) & 0xFF) / 255.0f;
const float g = ((color >> 8) & 0xFF) / 255.0f;
const float b = ((color >> 16) & 0xFF) / 255.0f;
const float radius = float(liveRef.base->data.radius);
cellRender.insertLight(r, g, b, radius);
#include "../mwworld/class.hpp"
#include "../mwworld/ptr.hpp"
liveRef.mData.setHandle (cellRender.insertEnd (liveRef.mData.isEnabled()));
}
}
template<>
void insertObj(CellRenderImp& cellRender, ESMS::LiveCellRef<ESM::NPC, MWWorld::RefData>& liveRef, const ESMS::ESMStore& store)
{
std::string headID = liveRef.base->head;
//get the part of the bodypart id which describes the race and the gender
std::string bodyRaceID = headID.substr(0, headID.find_last_of("head_") - 4);
std::string headModel = "meshes\\" + store.bodyParts.find(headID)->model;
cellRender.insertBegin(liveRef.ref);
cellRender.insertMesh(headModel);
//TODO: define consts for each bodypart e.g. chest, foot, wrist... and put the parts in the right place
cellRender.insertMesh("meshes\\" + store.bodyParts.find(bodyRaceID + "chest")->model);
liveRef.mData.setHandle (cellRender.insertEnd (liveRef.mData.isEnabled()));
}
using namespace MWRender;
template<typename T>
void insertCellRefList (CellRenderImp& cellRender, const ESMS::ESMStore& store, T& cellRefList)
void insertCellRefList (CellRenderImp& cellRender, MWWorld::Environment& environment,
T& cellRefList, ESMS::CellStore<MWWorld::RefData> &cell)
{
for(typename T::List::iterator it = cellRefList.list.begin();
it != cellRefList.list.end(); it++)
if (!cellRefList.list.empty())
{
if (it->mData.getCount())
insertObj (cellRender, *it, store);
const MWWorld::Class& class_ =
MWWorld::Class::get (MWWorld::Ptr (&*cellRefList.list.begin(), &cell));
for (typename T::List::iterator it = cellRefList.list.begin();
it != cellRefList.list.end(); it++)
{
if (it->mData.getCount())
{
MWWorld::Ptr ptr (&*it, &cell);
class_.insertObj (ptr, cellRender, environment);
class_.enable (ptr, environment);
}
}
}
}
void CellRenderImp::insertCell(ESMS::CellStore<MWWorld::RefData> &cell, const ESMS::ESMStore& store)
void CellRenderImp::insertCell(ESMS::CellStore<MWWorld::RefData> &cell,
MWWorld::Environment& environment)
{
// Loop through all references in the cell
insertCellRefList (*this, store, cell.activators);
insertCellRefList (*this, store, cell.potions);
insertCellRefList (*this, store, cell.appas);
insertCellRefList (*this, store, cell.armors);
insertCellRefList (*this, store, cell.books);
insertCellRefList (*this, store, cell.clothes);
insertCellRefList (*this, store, cell.containers);
insertCellRefList (*this, store, cell.creatures);
insertCellRefList (*this, store, cell.doors);
insertCellRefList (*this, store, cell.ingreds);
// insertCellRefList (*this, store, cell.creatureLists);
// insertCellRefList (*this, store, cell.itemLists);
insertCellRefList (*this, store, cell.lights);
insertCellRefList (*this, store, cell.lockpicks);
insertCellRefList (*this, store, cell.miscItems);
insertCellRefList (*this, store, cell.npcs);
insertCellRefList (*this, store, cell.probes);
insertCellRefList (*this, store, cell.repairs);
insertCellRefList (*this, store, cell.statics);
insertCellRefList (*this, store, cell.weapons);
insertCellRefList (*this, environment, cell.activators, cell);
insertCellRefList (*this, environment, cell.potions, cell);
insertCellRefList (*this, environment, cell.appas, cell);
insertCellRefList (*this, environment, cell.armors, cell);
insertCellRefList (*this, environment, cell.books, cell);
insertCellRefList (*this, environment, cell.clothes, cell);
insertCellRefList (*this, environment, cell.containers, cell);
insertCellRefList (*this, environment, cell.creatures, cell);
insertCellRefList (*this, environment, cell.doors, cell);
insertCellRefList (*this, environment, cell.ingreds, cell);
insertCellRefList (*this, environment, cell.creatureLists, cell);
insertCellRefList (*this, environment, cell.itemLists, cell);
insertCellRefList (*this, environment, cell.lights, cell);
insertCellRefList (*this, environment, cell.lockpicks, cell);
insertCellRefList (*this, environment, cell.miscItems, cell);
insertCellRefList (*this, environment, cell.npcs, cell);
insertCellRefList (*this, environment, cell.probes, cell);
insertCellRefList (*this, environment, cell.repairs, cell);
insertCellRefList (*this, environment, cell.statics, cell);
insertCellRefList (*this, environment, cell.weapons, cell);
}

@ -12,9 +12,9 @@ namespace ESM
class CellRef;
}
namespace ESMS
namespace MWWorld
{
class ESMStore;
class Environment;
}
namespace MWRender
@ -33,14 +33,14 @@ namespace MWRender
/// insert a mesh related to the most recent insertBegin call.
virtual void insertMesh(const std::string &mesh) = 0;
/// insert a light related to the most recent insertBegin call.
virtual void insertLight(float r, float g, float b, float radius) = 0;
/// finish inserting a new reference and return a handle to it.
virtual std::string insertEnd (bool Enable) = 0;
void insertCell(ESMS::CellStore<MWWorld::RefData> &cell, const ESMS::ESMStore& store);
void insertCell(ESMS::CellStore<MWWorld::RefData> &cell, MWWorld::Environment& environment);
};
}

@ -174,19 +174,12 @@ void InteriorCellRender::setAmbientMode()
void InteriorCellRender::show()
{
// If already loaded, just make the cell visible.
if(base)
{
base->setVisible(true);
return;
}
base = scene.getRoot()->createChildSceneNode();
configureAmbient();
configureFog();
insertCell(cell, store);
insertCell(cell, mEnvironment);
}
void InteriorCellRender::hide()

@ -3,7 +3,6 @@
#include "cell.hpp"
#include "cellimp.hpp"
#include "components/esm_store/cell_store.hpp"
#include "OgreColourValue.h"
@ -12,6 +11,11 @@ namespace Ogre
class SceneNode;
}
namespace MWWorld
{
class Environment;
}
namespace MWRender
{
class MWScene;
@ -43,7 +47,7 @@ namespace MWRender
static bool lightOutQuadInLin;
ESMS::CellStore<MWWorld::RefData> &cell;
const ESMS::ESMStore &store;
MWWorld::Environment &mEnvironment;
MWScene &scene;
/// The scene node that contains all objects belonging to this
@ -79,8 +83,9 @@ namespace MWRender
public:
InteriorCellRender(ESMS::CellStore<MWWorld::RefData> &_cell, const ESMS::ESMStore& _store, MWScene &_scene)
: cell(_cell), store(_store), scene(_scene), base(NULL), insert(NULL), ambientMode (0) {}
InteriorCellRender(ESMS::CellStore<MWWorld::RefData> &_cell, MWWorld::Environment& environment,
MWScene &_scene)
: cell(_cell), mEnvironment (environment), scene(_scene), base(NULL), insert(NULL), ambientMode (0) {}
virtual ~InteriorCellRender() { destroy(); }

@ -14,6 +14,22 @@ namespace MWWorld
Class::~Class() {}
void Class::insertObj (const Ptr& ptr, MWRender::CellRenderImp& cellRender,
MWWorld::Environment& environment) const
{
}
void Class::enable (const Ptr& ptr, MWWorld::Environment& environment) const
{
}
void Class::disable (const Ptr& ptr, MWWorld::Environment& environment) const
{
}
MWMechanics::CreatureStats& Class::getCreatureStats (const Ptr& ptr) const
{
throw std::runtime_error ("class does not have creature stats");

@ -10,6 +10,11 @@
#include "containerstore.hpp"
#include "refdata.hpp"
namespace MWRender
{
class CellRenderImp;
}
namespace MWMechanics
{
struct CreatureStats;
@ -18,6 +23,7 @@ namespace MWMechanics
namespace MWWorld
{
class Ptr;
class Environment;
/// \brief Base class for referenceable esm records
class Class
@ -36,6 +42,20 @@ namespace MWWorld
virtual ~Class();
virtual void insertObj (const Ptr& ptr, MWRender::CellRenderImp& cellRender,
MWWorld::Environment& environment) const;
///< Add reference into a cell for rendering (default implementation: don't render anything).
virtual void enable (const Ptr& ptr, MWWorld::Environment& environment) const;
///< Enable reference; only does the non-rendering part (default implementation: ignore)
/// \attention This is not the same as the script instruction with the same name. References
/// should only be enabled while in an active cell.
virtual void disable (const Ptr& ptr, MWWorld::Environment& environment) const;
///< Enable reference; only does the non-rendering part (default implementation: ignore)
/// \attention This is not the same as the script instruction with the same name. References
/// should only be enabled while in an active cell.
virtual std::string getName (const Ptr& ptr) const = 0;
///< \return name (the one that is to be presented to the user; not the internal one);
/// can return an empty string.

@ -11,8 +11,11 @@
#include "../mwmechanics/mechanicsmanager.hpp"
#include "../mwsound/soundmanager.hpp"
#include "ptr.hpp"
#include "environment.hpp"
#include "class.hpp"
namespace
{
@ -372,12 +375,8 @@ namespace MWWorld
{
render->enable (reference.getRefData().getHandle());
if (mActiveCells.find (reference.getCell())!=mActiveCells.end() &&
(reference.getType()==typeid (ESMS::LiveCellRef<ESM::NPC, RefData>) ||
reference.getType()==typeid (ESMS::LiveCellRef<ESM::Creature, RefData>)))
{
mEnvironment.mMechanicsManager->addActor (reference);
}
if (mActiveCells.find (reference.getCell())!=mActiveCells.end())
Class::get (reference).enable (reference, mEnvironment);
}
}
}
@ -392,11 +391,10 @@ namespace MWWorld
{
render->disable (reference.getRefData().getHandle());
if (mActiveCells.find (reference.getCell())!=mActiveCells.end() &&
(reference.getType()==typeid (ESMS::LiveCellRef<ESM::NPC, RefData>) ||
reference.getType()==typeid (ESMS::LiveCellRef<ESM::Creature, RefData>)))
if (mActiveCells.find (reference.getCell())!=mActiveCells.end())
{
mEnvironment.mMechanicsManager->removeActor (reference);
Class::get (reference).disable (reference, mEnvironment);
mEnvironment.mSoundManager->stopSound3D (reference);
}
}
}
@ -535,6 +533,7 @@ namespace MWWorld
{
mEnvironment.mMechanicsManager->dropActors (active->first);
active->second->destroy();
mEnvironment.mSoundManager->stopSound (active->first);
delete active->second;
mActiveCells.erase (active);
}
@ -551,7 +550,7 @@ namespace MWWorld
// This connects the cell data with the rendering scene.
std::pair<CellRenderCollection::iterator, bool> result =
mActiveCells.insert (std::make_pair (cell,
new MWRender::InteriorCellRender (*cell, mStore, mScene)));
new MWRender::InteriorCellRender (*cell, mEnvironment, mScene)));
if (result.second)
{
@ -623,11 +622,10 @@ namespace MWWorld
render->deleteObject (ptr.getRefData().getHandle());
ptr.getRefData().setHandle ("");
if (mActiveCells.find (ptr.getCell())!=mActiveCells.end() &&
(ptr.getType()==typeid (ESMS::LiveCellRef<ESM::NPC, RefData>) ||
ptr.getType()==typeid (ESMS::LiveCellRef<ESM::Creature, RefData>)))
if (mActiveCells.find (ptr.getCell())!=mActiveCells.end())
{
mEnvironment.mMechanicsManager->removeActor (ptr);
Class::get (ptr).disable (ptr, mEnvironment);
mEnvironment.mSoundManager->stopSound3D (ptr);
}
}
}

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