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https://github.com/TES3MP/openmw-tes3mp.git
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more deprecated fixes
This commit is contained in:
parent
deeb21a131
commit
97ab48993e
4 changed files with 8 additions and 8 deletions
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@ -113,9 +113,9 @@ namespace MWGui
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getWidget(history, "list_History");
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getWidget(history, "list_History");
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// Set up the command line box
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// Set up the command line box
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command->eventEditSelectAccept =
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command->eventEditSelectAccept +=
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newDelegate(this, &Console::acceptCommand);
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newDelegate(this, &Console::acceptCommand);
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command->eventKeyButtonPressed =
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command->eventKeyButtonPressed +=
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newDelegate(this, &Console::keyPress);
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newDelegate(this, &Console::keyPress);
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// Set up the log window
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// Set up the log window
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@ -177,7 +177,7 @@ MessageBox::MessageBox(MessageBoxManager& parMessageBoxManager, const std::strin
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void MessageBox::update (int height)
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void MessageBox::update (int height)
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{
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{
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MyGUI::IntSize gameWindowSize = mMessageBoxManager.mWindowManager->getGui()->getViewSize();
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MyGUI::IntSize gameWindowSize = MyGUI::RenderManager::getInstance().getViewSize();
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MyGUI::IntCoord coord;
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MyGUI::IntCoord coord;
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coord.left = (gameWindowSize.width - mFixedWidth)/2;
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coord.left = (gameWindowSize.width - mFixedWidth)/2;
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coord.top = (gameWindowSize.height - mHeight - height - mBottomPadding);
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coord.top = (gameWindowSize.height - mHeight - height - mBottomPadding);
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@ -222,7 +222,7 @@ InteractiveMessageBox::InteractiveMessageBox(MessageBoxManager& parMessageBoxMan
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MyGUI::IntSize textSize = mMessageWidget->getTextSize();
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MyGUI::IntSize textSize = mMessageWidget->getTextSize();
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MyGUI::IntSize gameWindowSize = mMessageBoxManager.mWindowManager->getGui()->getViewSize();
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MyGUI::IntSize gameWindowSize = MyGUI::RenderManager::getInstance().getViewSize();
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int biggestButtonWidth = 0;
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int biggestButtonWidth = 0;
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int buttonWidth = 0;
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int buttonWidth = 0;
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@ -16,7 +16,7 @@ void WindowBase::open()
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void WindowBase::center()
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void WindowBase::center()
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{
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{
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// Centre dialog
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// Centre dialog
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MyGUI::IntSize gameWindowSize = mWindowManager.getGui()->getViewSize();
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MyGUI::IntSize gameWindowSize = MyGUI::RenderManager::getInstance().getViewSize();
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MyGUI::IntCoord coord = mMainWidget->getCoord();
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MyGUI::IntCoord coord = mMainWidget->getCoord();
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coord.left = (gameWindowSize.width - coord.width)/2;
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coord.left = (gameWindowSize.width - coord.width)/2;
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coord.top = (gameWindowSize.height - coord.height)/2;
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coord.top = (gameWindowSize.height - coord.height)/2;
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@ -41,8 +41,8 @@ WindowManager::WindowManager(MWWorld::Environment& environment,
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// Get size info from the Gui object
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// Get size info from the Gui object
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assert(gui);
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assert(gui);
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int w = gui->getViewSize().width;
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int w = MyGUI::RenderManager::getInstance().getViewSize().width;
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int h = gui->getViewSize().height;
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int h = MyGUI::RenderManager::getInstance().getViewSize().height;
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hud = new HUD(w,h, showFPSLevel);
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hud = new HUD(w,h, showFPSLevel);
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menu = new MainMenu(w,h);
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menu = new MainMenu(w,h);
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@ -153,7 +153,7 @@ void WindowManager::updateVisible()
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dialogueWindow->setVisible(false);
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dialogueWindow->setVisible(false);
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// Mouse is visible whenever we're not in game mode
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// Mouse is visible whenever we're not in game mode
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gui->setVisiblePointer(isGuiMode());
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MyGUI::PointerManager::getInstance().setVisible(isGuiMode());
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// If in game mode, don't show anything.
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// If in game mode, don't show anything.
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if(mode == GM_Game) //Use a switch/case structure
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if(mode == GM_Game) //Use a switch/case structure
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