conflict resolution

actorid
eduard 12 years ago
parent fb25f407fb
commit 98103e15eb

@ -235,20 +235,11 @@ namespace MWWorld
}
// didn't work -> now check for regions
<<<<<<< HEAD
std::string cellName2 = Misc::toLower (cellName);
for (ESMS::RecListT<ESM::Region>::MapType::const_iterator iter (mStore.regions.list.begin());
iter!=mStore.regions.list.end(); ++iter)
{
if (Misc::toLower (iter->second.mName)==cellName2)
=======
const MWWorld::Store<ESM::Region> &regions = mStore.get<ESM::Region>();
MWWorld::Store<ESM::Region>::iterator it = regions.begin();
for (; it != regions.end(); ++it)
{
if (Misc::StringUtils::ciEqual(cellName, it->mName))
>>>>>>> 92623921add0d6e16a34973dcf6f2ee1f52dbbe7
{
return mStore.get<ESM::Cell>().searchExtByRegion(it->mId);
}
@ -625,26 +616,16 @@ namespace MWWorld
CellStore *currCell = ptr.getCell();
bool isPlayer = ptr == mPlayer->getPlayer();
bool haveToMove = mWorldScene->isCellActive(*currCell) || isPlayer;
<<<<<<< HEAD
if (*currCell != newCell) {
if (isPlayer) {
if (!newCell.isExterior()) {
changeToInteriorCell(Misc::toLower(newCell.cell->mName), pos);
} else {
int cellX = newCell.cell->mData.mX;
int cellY = newCell.cell->mData.mY;
=======
if (*currCell != newCell)
{
if (isPlayer)
if (!newCell.isExterior())
changeToInteriorCell(toLower(newCell.mCell->mName), pos);
changeToInteriorCell(Misc::toLower(newCell.mCell->mName), pos);
else
{
int cellX = newCell.mCell->getGridX();
int cellY = newCell.mCell->getGridY();
>>>>>>> 92623921add0d6e16a34973dcf6f2ee1f52dbbe7
mWorldScene->changeCell(cellX, cellY, pos, false);
}
else {

@ -2,10 +2,7 @@
#define MISC_STRINGOPS_H
#include <string>
<<<<<<< HEAD
=======
#include <algorithm>
>>>>>>> 92623921add0d6e16a34973dcf6f2ee1f52dbbe7
namespace Misc
{

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