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[Client] Use correct magnitude for active effect created for summons

This commit is contained in:
David Cernat 2019-12-01 14:58:06 +02:00
parent 9a772d737f
commit 985d1f17e0

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@ -453,8 +453,9 @@ void ObjectList::spawnObjects(MWWorld::CellStore* cellStore)
std::vector<ESM::ActiveEffect> activeEffects;
ESM::ActiveEffect activeEffect;
activeEffect.mDuration = baseObject.summonDuration;
activeEffect.mEffectId = baseObject.summonEffectId;
activeEffect.mDuration = baseObject.summonDuration;
activeEffect.mMagnitude = 1;
activeEffects.push_back(activeEffect);
LOG_APPEND(TimedLog::LOG_INFO, "- adding spell from ObjectList with id %s and effect %i",