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https://github.com/TES3MP/openmw-tes3mp.git
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And done!
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20 changed files with 0 additions and 30 deletions
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@ -11,7 +11,6 @@
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#include <components/resource/resourcesystem.hpp>
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#include <components/resource/resourcesystem.hpp>
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#include <components/resource/scenemanager.hpp>
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#include <components/resource/scenemanager.hpp>
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#include <components/sceneutil/attach.hpp>
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#include <components/sceneutil/lightmanager.hpp>
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#include <components/sceneutil/lightmanager.hpp>
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#include <components/sceneutil/lightutil.hpp>
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#include <components/sceneutil/lightutil.hpp>
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#include <components/sceneutil/visitor.hpp>
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#include <components/sceneutil/visitor.hpp>
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@ -6,7 +6,6 @@
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#include <osg/ref_ptr>
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#include <osg/ref_ptr>
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#include "../mwworld/containerstore.hpp"
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#include "../mwworld/containerstore.hpp"
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#include "../mwworld/inventorystore.hpp"
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#include "animation.hpp"
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#include "animation.hpp"
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@ -23,7 +23,6 @@
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#include <components/sceneutil/shadow.hpp>
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#include <components/sceneutil/shadow.hpp>
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#include <components/settings/settings.hpp>
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#include <components/settings/settings.hpp>
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#include "../mwbase/environment.hpp"
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#include "../mwbase/world.hpp"
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#include "../mwbase/world.hpp"
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#include "../mwworld/class.hpp"
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#include "../mwworld/class.hpp"
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#include "../mwworld/inventorystore.hpp"
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#include "../mwworld/inventorystore.hpp"
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@ -9,7 +9,6 @@
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#include <osgDB/WriteFile>
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#include <osgDB/WriteFile>
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#include <components/loadinglistener/loadinglistener.hpp>
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#include <components/settings/settings.hpp>
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#include <components/settings/settings.hpp>
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#include <components/files/memorystream.hpp>
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#include <components/files/memorystream.hpp>
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@ -3,7 +3,6 @@
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#include <osg/Object>
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#include <osg/Object>
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#include <components/resource/objectcache.hpp>
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#include <components/resource/resourcemanager.hpp>
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#include <components/resource/resourcemanager.hpp>
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#include <components/esmterrain/storage.hpp>
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#include <components/esmterrain/storage.hpp>
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@ -22,7 +22,6 @@
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#include <components/sceneutil/lightmanager.hpp>
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#include <components/sceneutil/lightmanager.hpp>
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#include <components/files/memorystream.hpp>
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#include <components/files/memorystream.hpp>
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#include <components/resource/scenemanager.hpp>
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#include <components/resource/scenemanager.hpp>
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#include <components/resource/resourcesystem.hpp>
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#include "../mwbase/environment.hpp"
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#include "../mwbase/environment.hpp"
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#include "../mwbase/windowmanager.hpp"
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#include "../mwbase/windowmanager.hpp"
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#include "recastmesh.hpp"
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#include "recastmesh.hpp"
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#include <components/sceneutil/recastmesh.hpp>
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#include <components/sceneutil/recastmesh.hpp>
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#include <components/debug/debuglog.hpp>
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#include <osg/PositionAttitudeTransform>
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#include <osg/PositionAttitudeTransform>
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#include <components/terrain/quadtreeworld.hpp>
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#include <components/terrain/quadtreeworld.hpp>
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#include <components/esm/loadcell.hpp>
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#include <components/esm/loadcell.hpp>
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#include <components/fallback/fallback.hpp>
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#include <components/detournavigator/navigator.hpp>
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#include <components/detournavigator/navigator.hpp>
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#include "../mwworld/cellstore.hpp"
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#include "../mwworld/cellstore.hpp"
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#include "../mwworld/class.hpp"
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#include "../mwworld/class.hpp"
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#include "../mwgui/loadingscreen.hpp"
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#include "../mwgui/loadingscreen.hpp"
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#include "../mwbase/environment.hpp"
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#include "../mwbase/windowmanager.hpp"
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#include "../mwbase/windowmanager.hpp"
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#include "../mwmechanics/actorutil.hpp"
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#include "../mwmechanics/actorutil.hpp"
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#include "viewovershoulder.hpp"
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#include "viewovershoulder.hpp"
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#include "water.hpp"
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#include "water.hpp"
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#include "terrainstorage.hpp"
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#include "terrainstorage.hpp"
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#include "util.hpp"
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#include "navmesh.hpp"
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#include "navmesh.hpp"
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#include "actorspaths.hpp"
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#include "actorspaths.hpp"
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#include "recastmesh.hpp"
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#include "recastmesh.hpp"
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#include <components/sceneutil/shadow.hpp>
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#include <components/sceneutil/shadow.hpp>
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#include <components/settings/settings.hpp>
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#include <components/settings/settings.hpp>
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#include <components/misc/stringops.hpp>
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#include <components/nifosg/particle.hpp>
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#include <components/nifosg/particle.hpp>
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#include "../mwworld/actionteleport.hpp"
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#include "../mwworld/actionteleport.hpp"
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#include "../mwworld/cellstore.hpp"
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#include "../mwworld/cellstore.hpp"
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#include "../mwbase/environment.hpp"
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#include "../mwbase/environment.hpp"
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#include "../mwworld/player.hpp"
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#include "../mwbase/statemanager.hpp"
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#include "../mwbase/statemanager.hpp"
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#include "../mwbase/windowmanager.hpp"
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#include "../mwbase/windowmanager.hpp"
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#include "../mwbase/world.hpp"
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#include "../mwbase/world.hpp"
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#include "controlextensions.hpp"
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#include "controlextensions.hpp"
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#include <components/compiler/extensions.hpp>
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#include <components/compiler/opcodes.hpp>
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#include <components/compiler/opcodes.hpp>
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#include <components/interpreter/interpreter.hpp>
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#include <components/interpreter/interpreter.hpp>
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#include "../mwworld/class.hpp"
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#include "../mwworld/class.hpp"
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#include "../mwworld/ptr.hpp"
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#include "../mwworld/ptr.hpp"
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#include "../mwmechanics/npcstats.hpp"
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#include "interpretercontext.hpp"
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#include "interpretercontext.hpp"
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#include "ref.hpp"
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#include "ref.hpp"
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#include "../mwbase/world.hpp"
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#include "../mwbase/world.hpp"
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#include "../mwbase/scriptmanager.hpp"
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#include "../mwbase/scriptmanager.hpp"
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#include "../mwmechanics/creaturestats.hpp"
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#include "interpretercontext.hpp"
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#include "interpretercontext.hpp"
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namespace
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namespace
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#include <components/compiler/locals.hpp>
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#include <components/compiler/locals.hpp>
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#include <components/esm/cellid.hpp>
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#include "../mwworld/esmstore.hpp"
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#include "../mwworld/esmstore.hpp"
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#include "../mwbase/environment.hpp"
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#include "../mwbase/environment.hpp"
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#include <string>
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#include <string>
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#include "character.hpp"
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#include "character.hpp"
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#include "../mwbase/statemanager.hpp"
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namespace MWState{
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namespace MWState{
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class QuickSaveManager{
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class QuickSaveManager{
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#include <components/sceneutil/unrefqueue.hpp>
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#include <components/sceneutil/unrefqueue.hpp>
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#include <components/esm/loadcell.hpp>
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#include <components/esm/loadcell.hpp>
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#include "../mwbase/environment.hpp"
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#include "../mwbase/world.hpp"
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#include "../mwrender/landmanager.hpp"
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#include "../mwrender/landmanager.hpp"
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#include "cellstore.hpp"
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#include "cellstore.hpp"
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#include "manualref.hpp"
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#include "class.hpp"
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#include "class.hpp"
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namespace MWWorld
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namespace MWWorld
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#include "failedaction.hpp"
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#include "failedaction.hpp"
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#include "../mwbase/world.hpp"
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#include "../mwbase/environment.hpp"
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#include "../mwbase/environment.hpp"
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#include "../mwbase/windowmanager.hpp"
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#include "../mwbase/windowmanager.hpp"
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#include <stdint.h>
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#include <stdint.h>
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#include <components/interpreter/types.hpp>
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#include <components/esm/loadglob.hpp>
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#include <components/esm/loadglob.hpp>
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namespace ESM
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namespace ESM
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#include "../mwsound/sound.hpp"
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#include "../mwsound/sound.hpp"
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#include "../mwphysics/collisiontype.hpp"
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#include "../mwphysics/physicssystem.hpp"
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#include "../mwphysics/physicssystem.hpp"
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#include "../mwphysics/projectile.hpp"
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#include "../mwphysics/projectile.hpp"
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#include "../mwbase/mechanicsmanager.hpp"
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#include "../mwbase/mechanicsmanager.hpp"
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#include "../mwbase/windowmanager.hpp"
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#include "../mwbase/windowmanager.hpp"
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#include "../mwmechanics/actorutil.hpp"
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#include "../mwrender/renderingmanager.hpp"
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#include "../mwrender/renderingmanager.hpp"
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#include "../mwrender/landmanager.hpp"
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#include "../mwrender/landmanager.hpp"
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#include <osg/ref_ptr>
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#include <osg/ref_ptr>
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#include <components/settings/settings.hpp>
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#include <components/settings/settings.hpp>
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#include <components/fallback/fallback.hpp>
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#include "../mwbase/world.hpp"
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#include "../mwbase/world.hpp"
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