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stop reporting changes originating from physics system back to physics system
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parent
ec88aee581
commit
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4 changed files with 53 additions and 0 deletions
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@ -125,6 +125,7 @@ set(GAMEWORLD
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mwworld/actiontake.cpp
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mwworld/actiontake.cpp
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mwworld/containerutil.cpp
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mwworld/containerutil.cpp
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mwworld/player.cpp
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mwworld/player.cpp
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mwworld/doingphysics.cpp
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)
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)
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set(GAMEWORLD_HEADER
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set(GAMEWORLD_HEADER
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mwworld/refdata.hpp
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mwworld/refdata.hpp
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@ -143,6 +144,7 @@ set(GAMEWORLD_HEADER
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mwworld/manualref.hpp
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mwworld/manualref.hpp
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mwworld/containerutil.hpp
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mwworld/containerutil.hpp
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mwworld/player.hpp
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mwworld/player.hpp
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mwworld/doingphysics.hpp
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)
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)
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source_group(apps\\openmw\\mwworld FILES ${GAMEWORLD} ${GAMEWORLD_HEADER})
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source_group(apps\\openmw\\mwworld FILES ${GAMEWORLD} ${GAMEWORLD_HEADER})
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@ -11,6 +11,7 @@
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#include "../mwworld/world.hpp" // these includes can be removed once the static-hack is gone
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#include "../mwworld/world.hpp" // these includes can be removed once the static-hack is gone
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#include "../mwworld/ptr.hpp"
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#include "../mwworld/ptr.hpp"
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#include "../mwworld/doingphysics.hpp"
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#include <components/esm/loadstat.hpp>
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#include <components/esm/loadstat.hpp>
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#include "player.hpp"
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#include "player.hpp"
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@ -100,6 +101,8 @@ std::pair<std::string, float> MWScene::getFacedHandle (MWWorld::World& world)
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void MWScene::doPhysics (float duration, MWWorld::World& world)
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void MWScene::doPhysics (float duration, MWWorld::World& world)
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{
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{
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// stop changes to world from being reported back to the physics system
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MWWorld::DoingPhysics scopeGuard;
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}
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}
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22
apps/openmw/mwworld/doingphysics.cpp
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22
apps/openmw/mwworld/doingphysics.cpp
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@ -0,0 +1,22 @@
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#include "doingphysics.hpp"
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namespace MWWorld
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{
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int DoingPhysics::sCounter = 0;
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DoingPhysics::DoingPhysics()
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{
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++sCounter;
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}
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DoingPhysics::~DoingPhysics()
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{
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--sCounter;
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}
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bool DoingPhysics::isDoingPhysics()
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{
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return sCounter>0;
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}
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}
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26
apps/openmw/mwworld/doingphysics.hpp
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apps/openmw/mwworld/doingphysics.hpp
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@ -0,0 +1,26 @@
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#ifndef GAME_MWWORLD_DOINGPHYSICS_H
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#define GAME_MWWORLD_DOINGPHYSICS_H
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namespace MWWorld
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{
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///< Scope guard for blocking physics updates during physics simulation.
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class DoingPhysics
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{
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static int sCounter;
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private:
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DoingPhysics (const DoingPhysics&);
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DoingPhysics& operator= (const DoingPhysics&);
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public:
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DoingPhysics();
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~DoingPhysics();
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static bool isDoingPhysics();
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};
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}
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#endif
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