Replace spelling: soulgem -> soul gem

pull/436/head^2
declan-millar 7 years ago
parent 028b528c0b
commit 9ed4f33048

@ -23,7 +23,7 @@ bool Launcher::AdvancedPage::loadSettings()
loadSettingBool(showEnchantChanceCheckBox, "show enchant chance", "Game"); loadSettingBool(showEnchantChanceCheckBox, "show enchant chance", "Game");
loadSettingBool(showMeleeInfoCheckBox, "show melee info", "Game"); loadSettingBool(showMeleeInfoCheckBox, "show melee info", "Game");
loadSettingBool(showProjectileDamageCheckBox, "show projectile damage", "Game"); loadSettingBool(showProjectileDamageCheckBox, "show projectile damage", "Game");
loadSettingBool(rebalanceSoulgemValuesCheckBox, "rebalance soulgem values", "Game"); loadSettingBool(rebalanceSoulGemValuesCheckBox, "rebalance soul gem values", "Game");
// Expected values are (0, 1, 2, 3) // Expected values are (0, 1, 2, 3)
int showOwnedIndex = mEngineSettings.getInt("show owned", "Game"); int showOwnedIndex = mEngineSettings.getInt("show owned", "Game");
@ -62,7 +62,7 @@ void Launcher::AdvancedPage::saveSettings()
saveSettingBool(showEnchantChanceCheckBox, "show enchant chance", "Game"); saveSettingBool(showEnchantChanceCheckBox, "show enchant chance", "Game");
saveSettingBool(showMeleeInfoCheckBox, "show melee info", "Game"); saveSettingBool(showMeleeInfoCheckBox, "show melee info", "Game");
saveSettingBool(showProjectileDamageCheckBox, "show projectile damage", "Game"); saveSettingBool(showProjectileDamageCheckBox, "show projectile damage", "Game");
saveSettingBool(rebalanceSoulgemValuesCheckBox, "rebalance soulgem values", "Game"); saveSettingBool(rebalanceSoulGemValuesCheckBox, "rebalance soul gem values", "Game");
int showOwnedCurrentIndex = showOwnedComboBox->currentIndex(); int showOwnedCurrentIndex = showOwnedComboBox->currentIndex();
if (showOwnedCurrentIndex != mEngineSettings.getInt("show owned", "Game")) if (showOwnedCurrentIndex != mEngineSettings.getInt("show owned", "Game"))

@ -88,7 +88,7 @@ namespace MWClass
if (creature) if (creature)
{ {
int soul = creature->mData.mSoul; int soul = creature->mData.mSoul;
if (Settings::Manager::getBool("rebalance soulgem values", "Game")) if (Settings::Manager::getBool("rebalance soul gem values", "Game"))
{ {
// use soulgem value rebalance formula from morrowind code patch // use soulgem value rebalance formula from morrowind code patch
float soulValue = 0.0001 * pow(soul, 3) + 2 * soul; float soulValue = 0.0001 * pow(soul, 3) + 2 * soul;

@ -216,8 +216,8 @@ followers attack on sight = false
# Can loot non-fighting actors during death animation # Can loot non-fighting actors during death animation
can loot during death animation = true can loot during death animation = true
# Makes the value of filled soulgems dependent only on soul magnitude (with formula from the Morrowind Code Patch) # Makes the value of filled soul gems dependent only on soul magnitude (with formula from the Morrowind Code Patch)
rebalance soulgem values = false rebalance soul gem values = false
[General] [General]

@ -110,12 +110,12 @@
</widget> </widget>
</item> </item>
<item> <item>
<widget class="QCheckBox" name="rebalanceSoulgemValuesCheckBox"> <widget class="QCheckBox" name="rebalanceSoulGemValuesCheckBox">
<property name="toolTip"> <property name="toolTip">
<string>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;If this setting is true, the value of filled soulgems is dependent only on soul magnitude.&lt;/p&gt;&lt;p&gt;The default value is false.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</string> <string>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;If this setting is true, the value of filled soul gems is dependent only on soul magnitude.&lt;/p&gt;&lt;p&gt;The default value is false.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</string>
</property> </property>
<property name="text"> <property name="text">
<string>Rebalance soulgem values</string> <string>Rebalance soul gem values</string>
</property> </property>
</widget> </widget>
</item> </item>

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