@ -15,8 +15,6 @@ Quake 3 Arena is copyright (C) 1999-2005 Id Software, Inc.
//#include "GameTime.h"
//#include "GameTime.h"
//#include "Object.h"
//#include "Sound.h"
//#include "Sound.h"
//#include "..\..\ESMParser\ESMParser\SNDG.h"
//#include "..\..\ESMParser\ESMParser\SNDG.h"
@ -68,7 +66,6 @@ static struct playermoveLocal
int waterHeight ;
int waterHeight ;
bool hasWater ;
bool hasWater ;
bool isInterior ;
bool isInterior ;
//Object* traceObj;
} pml ;
} pml ;
@ -1833,13 +1830,6 @@ void PmoveSingle (playerMove* const pmove)
pml . hasWater = pmove - > hasWater ;
pml . hasWater = pmove - > hasWater ;
pml . isInterior = pmove - > isInterior ;
pml . isInterior = pmove - > isInterior ;
pml . waterHeight = pmove - > waterHeight ;
pml . waterHeight = pmove - > waterHeight ;
//#ifdef _DEBUG
//if (!pml.traceObj)
// __debugbreak();
//
//if (!pml.traceObj->incellptr)
// __debugbreak();
//#endif
// determine the time
// determine the time
pml . msec = pmove - > cmd . serverTime - pm - > ps . commandTime ;
pml . msec = pmove - > cmd . serverTime - pm - > ps . commandTime ;