Revert condition changes

pull/351/head
Grigorii Latyshev 7 years ago
parent dab72b45db
commit 9fe5a4d236

@ -126,10 +126,7 @@ namespace MWMechanics
float castChance = calcSpellBaseSuccessChance(spell, actor, effectiveSchool) + castBonus; float castChance = calcSpellBaseSuccessChance(spell, actor, effectiveSchool) + castBonus;
castChance *= stats.getFatigueTerm(); castChance *= stats.getFatigueTerm();
if (godmode) if (stats.getMagicEffects().get(ESM::MagicEffect::Silence).getMagnitude()&& !godmode)
return 100;
if (stats.getMagicEffects().get(ESM::MagicEffect::Silence).getMagnitude())
return 0; return 0;
if (spell->mData.mType == ESM::Spell::ST_Power) if (spell->mData.mType == ESM::Spell::ST_Power)
@ -138,12 +135,17 @@ namespace MWMechanics
if (spell->mData.mType != ESM::Spell::ST_Spell) if (spell->mData.mType != ESM::Spell::ST_Spell)
return 100; return 100;
if (stats.getMagicka().getCurrent() < spell->mData.mCost) if (stats.getMagicka().getCurrent() < spell->mData.mCost && !godmode)
return 0; return 0;
if (spell->mData.mFlags & ESM::Spell::F_Always) if (spell->mData.mFlags & ESM::Spell::F_Always)
return 100; return 100;
if (godmode)
{
return 100;
}
if (!cap) if (!cap)
return std::max(0.f, castChance); return std::max(0.f, castChance);
else else

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