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Merge pull request #2406 from Capostrophic/invalid
Erase effects with invalid indices from spells (bug #5050)
This commit is contained in:
commit
a02f730a77
2 changed files with 22 additions and 13 deletions
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@ -96,6 +96,7 @@
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Bug #5028: Offered price caps are not trading-specific
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Bug #5028: Offered price caps are not trading-specific
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Bug #5038: Enchanting success chance calculations are blatantly wrong
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Bug #5038: Enchanting success chance calculations are blatantly wrong
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Bug #5047: # in cell names sets color
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Bug #5047: # in cell names sets color
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Bug #5050: Invalid spell effects are not handled gracefully
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Feature #1774: Handle AvoidNode
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Feature #1774: Handle AvoidNode
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Feature #2229: Improve pathfinding AI
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Feature #2229: Improve pathfinding AI
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Feature #3025: Analogue gamepad movement controls
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Feature #3025: Analogue gamepad movement controls
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@ -205,40 +205,48 @@ void ESMStore::validate()
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continue;
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continue;
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bool changed = false;
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bool changed = false;
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for (ESM::ENAMstruct& effect : spell.mEffects.mList)
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auto iter = spell.mEffects.mList.begin();
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while (iter != spell.mEffects.mList.end())
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{
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{
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const ESM::MagicEffect* mgef = mMagicEffects.search(effect.mEffectID);
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const ESM::MagicEffect* mgef = mMagicEffects.search(iter->mEffectID);
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if (!mgef) // Do nothing for now
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if (!mgef)
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{
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Log(Debug::Verbose) << "Spell '" << spell.mId << "' has an an invalid effect (index " << iter->mEffectID << ") present, dropping it.";
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iter = spell.mEffects.mList.erase(iter);
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changed = true;
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continue;
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continue;
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}
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if (mgef->mData.mFlags & ESM::MagicEffect::TargetSkill)
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if (mgef->mData.mFlags & ESM::MagicEffect::TargetSkill)
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{
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{
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if (effect.mAttribute != -1)
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if (iter->mAttribute != -1)
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{
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{
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effect.mAttribute = -1;
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iter->mAttribute = -1;
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Log(Debug::Verbose) << ESM::MagicEffect::effectIdToString(effect.mEffectID) <<
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Log(Debug::Verbose) << ESM::MagicEffect::effectIdToString(iter->mEffectID) <<
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" effect of spell '" << spell.mId << "' has an attribute argument present, dropping it.";
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" effect of spell '" << spell.mId << "' has an attribute argument present, dropping it.";
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changed = true;
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changed = true;
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}
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}
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}
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}
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else if (mgef->mData.mFlags & ESM::MagicEffect::TargetAttribute)
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else if (mgef->mData.mFlags & ESM::MagicEffect::TargetAttribute)
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{
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{
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if (effect.mSkill != -1)
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if (iter->mSkill != -1)
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{
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{
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effect.mSkill = -1;
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iter->mSkill = -1;
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Log(Debug::Verbose) << ESM::MagicEffect::effectIdToString(effect.mEffectID) <<
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Log(Debug::Verbose) << ESM::MagicEffect::effectIdToString(iter->mEffectID) <<
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" effect of spell '" << spell.mId << "' has a skill argument present, dropping it.";
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" effect of spell '" << spell.mId << "' has a skill argument present, dropping it.";
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changed = true;
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changed = true;
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}
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}
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}
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}
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else if (effect.mSkill != -1 || effect.mAttribute != -1)
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else if (iter->mSkill != -1 || iter->mAttribute != -1)
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{
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{
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effect.mSkill = -1;
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iter->mSkill = -1;
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effect.mAttribute = -1;
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iter->mAttribute = -1;
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Log(Debug::Verbose) << ESM::MagicEffect::effectIdToString(effect.mEffectID) <<
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Log(Debug::Verbose) << ESM::MagicEffect::effectIdToString(iter->mEffectID) <<
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" effect of spell '" << spell.mId << "' has argument(s) present, dropping them.";
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" effect of spell '" << spell.mId << "' has argument(s) present, dropping them.";
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changed = true;
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changed = true;
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}
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}
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++iter;
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}
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}
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if (changed)
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if (changed)
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