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Very basic exterior water

This commit is contained in:
Jason Hooks 2012-01-21 20:05:08 -05:00
parent bf09762b6a
commit a0838369b2
6 changed files with 40 additions and 9 deletions

View file

@ -84,6 +84,9 @@ MWRender::Player& RenderingManager::getPlayer(){
void RenderingManager::removeCell (MWWorld::Ptr::CellStore *store){
objects.removeCell(store);
}
void RenderingManager::removeWater (){
if(mWater){
delete mWater;
mWater = 0;
@ -120,8 +123,12 @@ void RenderingManager::update (float duration){
}
void RenderingManager::cellAdded (MWWorld::Ptr::CellStore *store){
if(store->cell->data.flags & store->cell->HasWater)
mWater = new MWRender::Water(rend.getCamera(), store->cell->water);
if(store->cell->data.flags & store->cell->HasWater){
if(mWater == 0)
mWater = new MWRender::Water(rend.getCamera(), store->cell);
//else
}
}

View file

@ -64,6 +64,7 @@ class RenderingManager: private RenderingInterface {
bool toggleRenderMode(int mode);
void removeCell (MWWorld::Ptr::CellStore *store); // TODO do we want this?
void removeWater();
void addObject (const MWWorld::Ptr& ptr);
void removeObject (const MWWorld::Ptr& ptr);

View file

@ -1,18 +1,21 @@
#include "water.hpp"
namespace MWRender {
Water::Water (Ogre::Camera *camera, int top) : mCamera (camera), mViewport (camera->getViewport()), mSceneManager (camera->getSceneManager()), mTop(top) {
Water::Water (Ogre::Camera *camera, const ESM::Cell* cell) : mCamera (camera), mViewport (camera->getViewport()), mSceneManager (camera->getSceneManager()) {
try {
Ogre::CompositorManager::getSingleton().addCompositor(mViewport, "Water", -1);
Ogre::CompositorManager::getSingleton().setCompositorEnabled(mViewport, "Water", false);
} catch(...) {
}
mTop = cell->water;
std::cout << "Making water\n";
mIsUnderwater = false;
mCamera->addListener(this);
mWaterPlane = Ogre::Plane(Ogre::Vector3::UNIT_Y, mTop);
Ogre::MeshManager::getSingleton().createPlane("water", Ogre::ResourceGroupManager::DEFAULT_RESOURCE_GROUP_NAME, mWaterPlane, 14000, 14000, 10, 10, true, 1, 3,5, Ogre::Vector3::UNIT_Z);
Ogre::MeshManager::getSingleton().createPlane("water", Ogre::ResourceGroupManager::DEFAULT_RESOURCE_GROUP_NAME, mWaterPlane, CELL_SIZE*3 + 10000, CELL_SIZE * 3 + 10000, 10, 10, true, 1, 3,5, Ogre::Vector3::UNIT_Z);
mWater = mSceneManager->createEntity("water");
@ -23,6 +26,13 @@ namespace MWRender {
mWaterNode = mSceneManager->getRootSceneNode()->createChildSceneNode();
//if(!(cell->data.flags & cell->Interior))
//{
mWaterNode->setPosition(getSceneNodeCoordinates(cell->data.gridX, cell->data.gridY));
//}
//else
// mWaterNode->setPosition(10000, 0, 10000); //Don't mess with y
mWaterNode->attachObject(mWater);
}
@ -95,5 +105,10 @@ namespace MWRender {
void Water::cameraDestroyed(Ogre::Camera *cam) {
}
Ogre::Vector3 Water::getSceneNodeCoordinates(int gridX, int gridY){
Ogre::Vector3 out = Ogre::Vector3(gridX * CELL_SIZE + (CELL_SIZE / 2), 0, -gridY * CELL_SIZE - (CELL_SIZE / 2));
return out;
}
}

View file

@ -2,12 +2,13 @@
#define GAME_MWRENDER_WATER_H
#include <Ogre.h>
#include <components/esm/loadcell.hpp>
namespace MWRender {
/// Water rendering
class Water : Ogre::RenderTargetListener, Ogre::Camera::Listener {
static const int CELL_SIZE = 8192;
Ogre::Camera *mCamera;
Ogre::SceneManager *mSceneManager;
Ogre::Viewport *mViewport;
@ -31,13 +32,15 @@ namespace MWRender {
void cameraPreRenderScene(Ogre::Camera *cam);
void cameraPostRenderScene(Ogre::Camera *cam);
void cameraDestroyed(Ogre::Camera *cam);
Ogre::Vector3 getSceneNodeCoordinates(int gridX, int gridY);
public:
Water (Ogre::Camera *camera, int top);
Water (Ogre::Camera *camera, const ESM::Cell* cell);
~Water();
void checkUnderwater(float y);
void changeCell(float x, float y);
};

View file

@ -75,7 +75,7 @@ namespace MWWorld
mPhysics->removeObject (node->getName());
}
}
mRendering.removeCell(active);
//mPhysics->removeObject("Unnamed_43");
mWorld->getLocalScripts().clearCell (active);
mEnvironment.mMechanicsManager->dropActors (active);
@ -95,7 +95,6 @@ namespace MWWorld
mActiveCells.insert(cell);
if(result.second){
insertCell(*cell, mEnvironment);
mRendering.cellAdded (cell);
mRendering.configureAmbient(*cell);
}
@ -180,6 +179,7 @@ namespace MWWorld
assert (iter!=mActiveCells.end());
mCurrentCell = *iter;
std::cout << "GridX: " << mCurrentCell->cell->data.gridX << "GridY: " << mCurrentCell->cell->data.gridY << "\n";
// adjust player
playerCellChange (mWorld->getExterior(X, Y), position, adjustPlayerPos);
@ -188,6 +188,7 @@ namespace MWWorld
mWorld->adjustSky();
mCellChanged = true;
mRendering.cellAdded(mCurrentCell);
}
//We need the ogre renderer and a scene node.
@ -214,6 +215,7 @@ namespace MWWorld
void Scene::changeToInteriorCell (const std::string& cellName, const ESM::Position& position)
{
std::cout << "Changing to interior\n";
mRendering.removeWater();
// remove active
CellStoreCollection::iterator active = mActiveCells.begin();
@ -227,6 +229,7 @@ namespace MWWorld
Ptr::CellStore *cell = mWorld->getInterior(cellName);
loadCell (cell);
// adjust player
mCurrentCell = cell;
@ -236,12 +239,14 @@ namespace MWWorld
mWorld->adjustSky();
mCellChanged = true;
mRendering.cellAdded(cell);
}
void Scene::changeToExteriorCell (const ESM::Position& position)
{
int x = 0;
int y = 0;
mRendering.removeWater();
mWorld->positionToIndex (position.pos[0], position.pos[1], x, y);

View file

@ -524,7 +524,7 @@ namespace MWWorld
ptr.getRefData().getPosition().pos[2] = z;
if (ptr==mPlayer->getPlayer())
{
//std::cout << "Current pos" << ptr.getRefData().getPosition().pos[1];
//std::cout << "X:" << ptr.getRefData().getPosition().pos[0] << " Z: " << ptr.getRefData().getPosition().pos[1] << "\n";
mRendering.checkUnderwater( ptr.getRefData().getPosition().pos[2]);
Ptr::CellStore *currentCell = mWorldScene->getCurrentCell();