Ground showing up

actorid
Jason Hooks 13 years ago
parent 84f45b1972
commit bf09762b6a

@ -32,7 +32,6 @@ material Water/Compositor
pass
{
depth_check off
vertex_program_ref Water/GlassVP
{
param_named_auto timeVal time 0.25
@ -105,7 +104,7 @@ material Examples/Water0
{
//
depth_write off
vertex_program_ref Water/RefractReflectVP
{
param_named_auto worldViewProjMatrix worldviewproj_matrix
@ -133,15 +132,13 @@ material Examples/Water0
texture Water02.jpg
// min / mag filtering, no mip
filtering linear linear none
colour_op_ex source1 src_manual src_current 0 1 0
alpha_op_ex source1 src_manual src_current 0.1
alpha_op_ex source1 src_manual src_current 0.9
}
// Noise
texture_unit
{
colour_op_ex source1 src_manual src_current 0 1 0
alpha_op_ex source1 src_manual src_current 0.1
alpha_op_ex source1 src_manual src_current 0.9
// Perlin noise volume
texture waves2.dds
// min / mag filtering, no mip

Binary file not shown.

After

Width:  |  Height:  |  Size: 192 KiB

Loading…
Cancel
Save