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@ -32,7 +32,6 @@ material Water/Compositor
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pass
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{
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depth_check off
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vertex_program_ref Water/GlassVP
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{
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param_named_auto timeVal time 0.25
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@ -105,7 +104,7 @@ material Examples/Water0
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{
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//
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depth_write off
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vertex_program_ref Water/RefractReflectVP
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{
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param_named_auto worldViewProjMatrix worldviewproj_matrix
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@ -133,15 +132,13 @@ material Examples/Water0
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texture Water02.jpg
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// min / mag filtering, no mip
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filtering linear linear none
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colour_op_ex source1 src_manual src_current 0 1 0
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alpha_op_ex source1 src_manual src_current 0.1
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alpha_op_ex source1 src_manual src_current 0.9
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}
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// Noise
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texture_unit
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{
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colour_op_ex source1 src_manual src_current 0 1 0
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alpha_op_ex source1 src_manual src_current 0.1
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alpha_op_ex source1 src_manual src_current 0.9
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// Perlin noise volume
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texture waves2.dds
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// min / mag filtering, no mip
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