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@ -416,7 +416,7 @@ SkyManager::SkyManager (SceneNode* pMwRoot, Camera* pCamera)
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void SkyManager::create()
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void SkyManager::create()
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{
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{
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/// \todo preload all the textures and meshes that are used for sky rendering
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/// \todo preload all the textures and meshes that are used for sky rendering
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/*
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// Create overlay used for thunderstorm
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// Create overlay used for thunderstorm
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MaterialPtr material = MaterialManager::getSingleton().create( "ThunderMaterial", ResourceGroupManager::DEFAULT_RESOURCE_GROUP_NAME );
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MaterialPtr material = MaterialManager::getSingleton().create( "ThunderMaterial", ResourceGroupManager::DEFAULT_RESOURCE_GROUP_NAME );
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Pass* pass = material->getTechnique(0)->getPass(0);
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Pass* pass = material->getTechnique(0)->getPass(0);
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@ -517,6 +517,7 @@ void SkyManager::create()
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stars_fp->getDefaultParameters()->setNamedAutoConstant("emissive", GpuProgramParameters::ACT_SURFACE_EMISSIVE_COLOUR);
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stars_fp->getDefaultParameters()->setNamedAutoConstant("emissive", GpuProgramParameters::ACT_SURFACE_EMISSIVE_COLOUR);
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stars_fp->getDefaultParameters()->setNamedAutoConstant("diffuse", GpuProgramParameters::ACT_SURFACE_DIFFUSE_COLOUR);
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stars_fp->getDefaultParameters()->setNamedAutoConstant("diffuse", GpuProgramParameters::ACT_SURFACE_DIFFUSE_COLOUR);
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/*
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for (unsigned int i=0; i<night1_ent->getNumSubEntities(); ++i)
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for (unsigned int i=0; i<night1_ent->getNumSubEntities(); ++i)
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{
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{
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MaterialPtr mp = night1_ent->getSubEntity(i)->getMaterial();
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MaterialPtr mp = night1_ent->getSubEntity(i)->getMaterial();
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@ -531,6 +532,7 @@ void SkyManager::create()
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mp->getTechnique(0)->getPass(0)->setPolygonModeOverrideable(false);
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mp->getTechnique(0)->getPass(0)->setPolygonModeOverrideable(false);
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mStarsMaterials[i] = mp;
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mStarsMaterials[i] = mp;
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}
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}
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*/
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// Atmosphere (day)
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// Atmosphere (day)
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mesh = NifOgre::NIFLoader::load("meshes\\sky_atmosphere.nif");
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mesh = NifOgre::NIFLoader::load("meshes\\sky_atmosphere.nif");
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@ -543,8 +545,9 @@ void SkyManager::create()
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atmosphere_ent->setVisibilityFlags(RV_Sky);
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atmosphere_ent->setVisibilityFlags(RV_Sky);
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mAtmosphereDay = mRootNode->createChildSceneNode();
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mAtmosphereDay = mRootNode->createChildSceneNode();
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mAtmosphereDay->attachObject(atmosphere_ent);
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mAtmosphereDay->attachObject(atmosphere_ent);
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mAtmosphereMaterial = atmosphere_ent->getSubEntity(0)->getMaterial();
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atmosphere_ent->getSubEntity (0)->setMaterialName ("openmw_atmosphere");
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mAtmosphereMaterial->getTechnique(0)->getPass(0)->setPolygonModeOverrideable(false);
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//mAtmosphereMaterial = atmosphere_ent->getSubEntity(0)->getMaterial();
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//mAtmosphereMaterial->getTechnique(0)->getPass(0)->setPolygonModeOverrideable(false);
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// Atmosphere shader
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// Atmosphere shader
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HighLevelGpuProgramPtr vshader = mgr.createProgram("Atmosphere_VP", ResourceGroupManager::DEFAULT_RESOURCE_GROUP_NAME,
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HighLevelGpuProgramPtr vshader = mgr.createProgram("Atmosphere_VP", ResourceGroupManager::DEFAULT_RESOURCE_GROUP_NAME,
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@ -570,7 +573,7 @@ void SkyManager::create()
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vshader->load();
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vshader->load();
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vshader->getDefaultParameters()->setNamedAutoConstant("worldViewProj", GpuProgramParameters::ACT_WORLDVIEWPROJ_MATRIX);
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vshader->getDefaultParameters()->setNamedAutoConstant("worldViewProj", GpuProgramParameters::ACT_WORLDVIEWPROJ_MATRIX);
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mAtmosphereMaterial->getTechnique(0)->getPass(0)->setVertexProgram(vshader->getName());
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//mAtmosphereMaterial->getTechnique(0)->getPass(0)->setVertexProgram(vshader->getName());
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HighLevelGpuProgramPtr fshader = mgr.createProgram("Atmosphere_FP", ResourceGroupManager::DEFAULT_RESOURCE_GROUP_NAME,
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HighLevelGpuProgramPtr fshader = mgr.createProgram("Atmosphere_FP", ResourceGroupManager::DEFAULT_RESOURCE_GROUP_NAME,
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"cg", GPT_FRAGMENT_PROGRAM);
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"cg", GPT_FRAGMENT_PROGRAM);
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@ -598,7 +601,7 @@ void SkyManager::create()
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fshader->load();
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fshader->load();
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fshader->getDefaultParameters()->setNamedAutoConstant("emissive", GpuProgramParameters::ACT_SURFACE_EMISSIVE_COLOUR);
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fshader->getDefaultParameters()->setNamedAutoConstant("emissive", GpuProgramParameters::ACT_SURFACE_EMISSIVE_COLOUR);
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mAtmosphereMaterial->getTechnique(0)->getPass(0)->setFragmentProgram(fshader->getName());
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// mAtmosphereMaterial->getTechnique(0)->getPass(0)->setFragmentProgram(fshader->getName());
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// Clouds
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// Clouds
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NifOgre::NIFLoader::load("meshes\\sky_clouds_01.nif");
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NifOgre::NIFLoader::load("meshes\\sky_clouds_01.nif");
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@ -607,8 +610,9 @@ void SkyManager::create()
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clouds_ent->setRenderQueueGroup(RQG_SkiesEarly+5);
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clouds_ent->setRenderQueueGroup(RQG_SkiesEarly+5);
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SceneNode* clouds_node = mRootNode->createChildSceneNode();
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SceneNode* clouds_node = mRootNode->createChildSceneNode();
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clouds_node->attachObject(clouds_ent);
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clouds_node->attachObject(clouds_ent);
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mCloudMaterial = clouds_ent->getSubEntity(0)->getMaterial();
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//mCloudMaterial = clouds_ent->getSubEntity(0)->getMaterial();
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mCloudMaterial->getTechnique(0)->getPass(0)->setPolygonModeOverrideable(false);
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clouds_ent->getSubEntity(0)->setMaterialName ("openmw_clouds");
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//mCloudMaterial->getTechnique(0)->getPass(0)->setPolygonModeOverrideable(false);
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clouds_ent->setCastShadows(false);
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clouds_ent->setCastShadows(false);
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// Clouds vertex shader
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// Clouds vertex shader
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@ -635,7 +639,7 @@ void SkyManager::create()
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vshader2->setSource(outStream3.str());
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vshader2->setSource(outStream3.str());
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vshader2->load();
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vshader2->load();
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vshader2->getDefaultParameters()->setNamedAutoConstant("worldViewProj", GpuProgramParameters::ACT_WORLDVIEWPROJ_MATRIX);
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vshader2->getDefaultParameters()->setNamedAutoConstant("worldViewProj", GpuProgramParameters::ACT_WORLDVIEWPROJ_MATRIX);
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mCloudMaterial->getTechnique(0)->getPass(0)->setVertexProgram(vshader2->getName());
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//mCloudMaterial->getTechnique(0)->getPass(0)->setVertexProgram(vshader2->getName());
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// Clouds fragment shader
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// Clouds fragment shader
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mCloudFragmentShader = mgr.createProgram("Clouds_FP", ResourceGroupManager::DEFAULT_RESOURCE_GROUP_NAME,
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mCloudFragmentShader = mgr.createProgram("Clouds_FP", ResourceGroupManager::DEFAULT_RESOURCE_GROUP_NAME,
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@ -670,17 +674,19 @@ void SkyManager::create()
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mCloudFragmentShader->setSource(outStream2.str());
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mCloudFragmentShader->setSource(outStream2.str());
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mCloudFragmentShader->load();
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mCloudFragmentShader->load();
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mCloudFragmentShader->getDefaultParameters()->setNamedAutoConstant("emissive", GpuProgramParameters::ACT_SURFACE_EMISSIVE_COLOUR);
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mCloudFragmentShader->getDefaultParameters()->setNamedAutoConstant("emissive", GpuProgramParameters::ACT_SURFACE_EMISSIVE_COLOUR);
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mCloudMaterial->getTechnique(0)->getPass(0)->setFragmentProgram(mCloudFragmentShader->getName());
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//mCloudMaterial->getTechnique(0)->getPass(0)->setFragmentProgram(mCloudFragmentShader->getName());
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setCloudsOpacity(0.75);
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setCloudsOpacity(0.75);
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ModVertexAlpha(clouds_ent, 1);
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ModVertexAlpha(clouds_ent, 1);
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// I'm not sure if the materials are being used by any other objects
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// I'm not sure if the materials are being used by any other objects
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// Make a unique "modifiable" copy of the materials to be sure
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// Make a unique "modifiable" copy of the materials to be sure
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mCloudMaterial = mCloudMaterial->clone("Clouds");
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//mCloudMaterial = mCloudMaterial->clone("Clouds");
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clouds_ent->getSubEntity(0)->setMaterial(mCloudMaterial);
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//clouds_ent->getSubEntity(0)->setMaterial(mCloudMaterial);
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mAtmosphereMaterial = mAtmosphereMaterial->clone("Atmosphere");
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//mAtmosphereMaterial = mAtmosphereMaterial->clone("Atmosphere");
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atmosphere_ent->getSubEntity(0)->setMaterial(mAtmosphereMaterial);
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//atmosphere_ent->getSubEntity(0)->setMaterial(mAtmosphereMaterial);
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/*
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mAtmosphereMaterial->getTechnique(0)->getPass(0)->setSelfIllumination(1.0, 1.0, 1.0);
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mAtmosphereMaterial->getTechnique(0)->getPass(0)->setSelfIllumination(1.0, 1.0, 1.0);
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mAtmosphereMaterial->getTechnique(0)->getPass(0)->setDiffuse(0.0, 0.0, 0.0, 0.0);
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mAtmosphereMaterial->getTechnique(0)->getPass(0)->setDiffuse(0.0, 0.0, 0.0, 0.0);
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@ -694,9 +700,9 @@ void SkyManager::create()
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mCloudMaterial->getTechnique(0)->getPass(0)->removeAllTextureUnitStates();
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mCloudMaterial->getTechnique(0)->getPass(0)->removeAllTextureUnitStates();
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mCloudMaterial->getTechnique(0)->getPass(0)->createTextureUnitState("textures\\tx_sky_cloudy.dds");
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mCloudMaterial->getTechnique(0)->getPass(0)->createTextureUnitState("textures\\tx_sky_cloudy.dds");
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mCloudMaterial->getTechnique(0)->getPass(0)->createTextureUnitState("");
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mCloudMaterial->getTechnique(0)->getPass(0)->createTextureUnitState("");
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*/
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mCreated = true;
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mCreated = true;
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*/
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}
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}
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SkyManager::~SkyManager()
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SkyManager::~SkyManager()
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@ -724,7 +730,7 @@ void SkyManager::update(float duration)
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if (!mEnabled) return;
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if (!mEnabled) return;
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// UV Scroll the clouds
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// UV Scroll the clouds
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mCloudMaterial->getTechnique(0)->getPass(0)->getFragmentProgramParameters()->setNamedConstantFromTime("time", MWBase::Environment::get().getWorld()->getTimeScaleFactor()/30.f);
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//mCloudMaterial->getTechnique(0)->getPass(0)->getFragmentProgramParameters()->setNamedConstantFromTime("time", MWBase::Environment::get().getWorld()->getTimeScaleFactor()/30.f);
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/// \todo improve this
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/// \todo improve this
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mMasser->setPhase( static_cast<Moon::Phase>( (int) ((mDay % 32)/4.f)) );
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mMasser->setPhase( static_cast<Moon::Phase>( (int) ((mDay % 32)/4.f)) );
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@ -791,12 +797,14 @@ void SkyManager::setMoonColour (bool red)
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void SkyManager::setCloudsOpacity(float opacity)
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void SkyManager::setCloudsOpacity(float opacity)
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{
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{
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if (!mCreated) return;
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if (!mCreated) return;
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mCloudMaterial->getTechnique(0)->getPass(0)->getFragmentProgramParameters()->setNamedConstant("opacity", Real(opacity));
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//mCloudMaterial->getTechnique(0)->getPass(0)->getFragmentProgramParameters()->setNamedConstant("opacity", Real(opacity));
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}
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}
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void SkyManager::setWeather(const MWWorld::WeatherResult& weather)
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void SkyManager::setWeather(const MWWorld::WeatherResult& weather)
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{
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{
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if (!mCreated) return;
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if (!mCreated) return;
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/*
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if (mClouds != weather.mCloudTexture)
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if (mClouds != weather.mCloudTexture)
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{
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{
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mCloudMaterial->getTechnique(0)->getPass(0)->getTextureUnitState(0)->setTextureName("textures\\"+weather.mCloudTexture);
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mCloudMaterial->getTechnique(0)->getPass(0)->getTextureUnitState(0)->setTextureName("textures\\"+weather.mCloudTexture);
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@ -857,6 +865,7 @@ void SkyManager::setWeather(const MWWorld::WeatherResult& weather)
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mStarsOpacity = weather.mNightFade;
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mStarsOpacity = weather.mNightFade;
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}
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}
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}
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}
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*/
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float strength;
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float strength;
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float timeofday_angle = std::abs(mSunGlare->getPosition().z/mSunGlare->getPosition().length());
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float timeofday_angle = std::abs(mSunGlare->getPosition().z/mSunGlare->getPosition().length());
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