Merge remote-tracking branch 'jordan-ayers/topic/disease-cleanup'

deque
Marc Zinnschlag 10 years ago
commit a166034e12

@ -25,6 +25,8 @@ namespace MWMechanics
MWBase::Environment::get().getWorld()->getStore().get<ESM::GameSetting>().find(
"fDiseaseXferChance")->getFloat();
MagicEffects& actorEffects = actor.getClass().getCreatureStats(actor).getMagicEffects();
Spells& spells = carrier.getClass().getCreatureStats(carrier).getSpells();
for (Spells::TIterator it = spells.begin(); it != spells.end(); ++it)
{
@ -33,26 +35,16 @@ namespace MWMechanics
if (actor.getClass().getCreatureStats(actor).getSpells().hasSpell(spell->mId))
continue;
bool hasCorprusEffect = false;
for (std::vector<ESM::ENAMstruct>::const_iterator effectIt = spell->mEffects.mList.begin(); effectIt != spell->mEffects.mList.end(); ++effectIt)
{
if (effectIt->mEffectID == ESM::MagicEffect::Corprus)
{
hasCorprusEffect = true;
break;
}
}
float resist = 0.f;
if (hasCorprusEffect)
resist = 1.f - 0.01 * (actor.getClass().getCreatureStats(actor).getMagicEffects().get(ESM::MagicEffect::ResistCorprusDisease).getMagnitude()
- actor.getClass().getCreatureStats(actor).getMagicEffects().get(ESM::MagicEffect::WeaknessToCorprusDisease).getMagnitude());
if (spells.hasCorprusEffect(spell))
resist = 1.f - 0.01 * (actorEffects.get(ESM::MagicEffect::ResistCorprusDisease).getMagnitude()
- actorEffects.get(ESM::MagicEffect::WeaknessToCorprusDisease).getMagnitude());
else if (spell->mData.mType == ESM::Spell::ST_Disease)
resist = 1.f - 0.01 * (actor.getClass().getCreatureStats(actor).getMagicEffects().get(ESM::MagicEffect::ResistCommonDisease).getMagnitude()
- actor.getClass().getCreatureStats(actor).getMagicEffects().get(ESM::MagicEffect::WeaknessToCommonDisease).getMagnitude());
resist = 1.f - 0.01 * (actorEffects.get(ESM::MagicEffect::ResistCommonDisease).getMagnitude()
- actorEffects.get(ESM::MagicEffect::WeaknessToCommonDisease).getMagnitude());
else if (spell->mData.mType == ESM::Spell::ST_Blight)
resist = 1.f - 0.01 * (actor.getClass().getCreatureStats(actor).getMagicEffects().get(ESM::MagicEffect::ResistBlightDisease).getMagnitude()
- actor.getClass().getCreatureStats(actor).getMagicEffects().get(ESM::MagicEffect::WeaknessToBlightDisease).getMagnitude());
resist = 1.f - 0.01 * (actorEffects.get(ESM::MagicEffect::ResistBlightDisease).getMagnitude()
- actorEffects.get(ESM::MagicEffect::WeaknessToBlightDisease).getMagnitude());
else
continue;

@ -74,7 +74,7 @@ namespace MWMechanics
TIterator end() const;
bool hasSpell(const std::string& spell) { return mSpells.find(Misc::StringUtils::lowerCase(spell)) != mSpells.end(); }
bool hasSpell(const std::string& spell) const { return mSpells.find(Misc::StringUtils::lowerCase(spell)) != mSpells.end(); }
void add (const std::string& spell);
///< Adding a spell that is already listed in *this is a no-op.

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