Make fallback map static to simplify constructors

pull/541/head
Andrei Kortunov 6 years ago
parent 886c77bced
commit a302ec9c65

@ -21,12 +21,13 @@ using namespace Fallback;
CS::Editor::Editor (int argc, char **argv)
: mSettingsState (mCfgMgr), mDocumentManager (mCfgMgr),
mViewManager (mDocumentManager), mPid(""),
mLock(), mMerge (mDocumentManager),
mPid(""), mLock(), mMerge (mDocumentManager),
mIpcServerName ("org.openmw.OpenCS"), mServer(nullptr), mClientSocket(nullptr)
{
std::pair<Files::PathContainer, std::vector<std::string> > config = readConfig();
mViewManager = new CSVDoc::ViewManager(mDocumentManager);
setupDataFiles (config.first);
NifOsg::Loader::setShowMarkers(true);
@ -44,11 +45,11 @@ CS::Editor::Editor (int argc, char **argv)
connect (&mDocumentManager, SIGNAL (lastDocumentDeleted()),
this, SLOT (lastDocumentDeleted()));
connect (&mViewManager, SIGNAL (newGameRequest ()), this, SLOT (createGame ()));
connect (&mViewManager, SIGNAL (newAddonRequest ()), this, SLOT (createAddon ()));
connect (&mViewManager, SIGNAL (loadDocumentRequest ()), this, SLOT (loadDocument ()));
connect (&mViewManager, SIGNAL (editSettingsRequest()), this, SLOT (showSettings ()));
connect (&mViewManager, SIGNAL (mergeDocument (CSMDoc::Document *)), this, SLOT (mergeDocument (CSMDoc::Document *)));
connect (mViewManager, SIGNAL (newGameRequest ()), this, SLOT (createGame ()));
connect (mViewManager, SIGNAL (newAddonRequest ()), this, SLOT (createAddon ()));
connect (mViewManager, SIGNAL (loadDocumentRequest ()), this, SLOT (loadDocument ()));
connect (mViewManager, SIGNAL (editSettingsRequest()), this, SLOT (showSettings ()));
connect (mViewManager, SIGNAL (mergeDocument (CSMDoc::Document *)), this, SLOT (mergeDocument (CSMDoc::Document *)));
connect (&mStartup, SIGNAL (createGame()), this, SLOT (createGame ()));
connect (&mStartup, SIGNAL (createAddon()), this, SLOT (createAddon ()));
@ -69,6 +70,8 @@ CS::Editor::Editor (int argc, char **argv)
CS::Editor::~Editor ()
{
delete mViewManager;
mPidFile.close();
if(mServer && boost::filesystem::exists(mPid))
@ -107,7 +110,9 @@ std::pair<Files::PathContainer, std::vector<std::string> > CS::Editor::readConfi
boost::program_options::notify(variables);
mCfgMgr.readConfiguration(variables, desc, quiet);
mCfgMgr.readConfiguration(variables, desc, false);
Fallback::Map::init(variables["fallback"].as<FallbackMap>().mMap);
const std::string encoding = variables["encoding"].as<Files::EscapeHashString>().toStdString();
mDocumentManager.setEncoding (ToUTF8::calculateEncoding (encoding));
@ -115,8 +120,6 @@ std::pair<Files::PathContainer, std::vector<std::string> > CS::Editor::readConfi
mDocumentManager.setResourceDir (mResources = variables["resources"].as<Files::EscapeHashString>().toStdString());
mDocumentManager.setFallbackMap (variables["fallback"].as<FallbackMap>().mMap);
if (variables["script-blacklist-use"].as<bool>())
mDocumentManager.setBlacklistedScripts (
variables["script-blacklist"].as<Files::EscapeStringVector>().toStdStringVector());
@ -367,7 +370,7 @@ int CS::Editor::run()
void CS::Editor::documentAdded (CSMDoc::Document *document)
{
mViewManager.addView (document);
mViewManager->addView (document);
}
void CS::Editor::documentAboutToBeRemoved (CSMDoc::Document *document)

@ -42,7 +42,6 @@ namespace CS
Files::ConfigurationManager mCfgMgr;
CSMPrefs::State mSettingsState;
CSMDoc::DocumentManager mDocumentManager;
CSVDoc::ViewManager mViewManager;
CSVDoc::StartupDialogue mStartup;
CSVDoc::NewGameDialogue mNewGame;
CSVPrefs::Dialogue mSettings;
@ -54,6 +53,7 @@ namespace CS
boost::filesystem::ofstream mPidFile;
bool mFsStrict;
CSVTools::Merge mMerge;
CSVDoc::ViewManager* mViewManager;
void setupDataFiles (const Files::PathContainer& dataDirs);

@ -273,18 +273,16 @@ void CSMDoc::Document::createBase()
CSMDoc::Document::Document (const Files::ConfigurationManager& configuration,
const std::vector< boost::filesystem::path >& files,bool new_,
const boost::filesystem::path& savePath, const boost::filesystem::path& resDir,
const Fallback::Map* fallback,
ToUTF8::FromType encoding,
const std::vector<std::string>& blacklistedScripts,
ToUTF8::FromType encoding, const std::vector<std::string>& blacklistedScripts,
bool fsStrict, const Files::PathContainer& dataPaths, const std::vector<std::string>& archives)
: mSavePath (savePath), mContentFiles (files), mNew (new_), mData (encoding, fsStrict, dataPaths, archives, fallback, resDir),
: mSavePath (savePath), mContentFiles (files), mNew (new_), mData (encoding, fsStrict, dataPaths, archives, resDir),
mTools (*this, encoding),
mProjectPath ((configuration.getUserDataPath() / "projects") /
(savePath.filename().string() + ".project")),
mSavingOperation (*this, mProjectPath, encoding),
mSaving (&mSavingOperation),
mResDir(resDir), mFallbackMap(fallback),
mRunner (mProjectPath), mDirty (false), mIdCompletionManager(mData)
mResDir(resDir), mRunner (mProjectPath),
mDirty (false), mIdCompletionManager(mData)
{
if (mContentFiles.empty())
throw std::runtime_error ("Empty content file sequence");

@ -69,7 +69,6 @@ namespace CSMDoc
Saving mSavingOperation;
OperationHolder mSaving;
boost::filesystem::path mResDir;
const Fallback::Map* mFallbackMap;
Blacklist mBlacklist;
Runner mRunner;
bool mDirty;
@ -105,8 +104,7 @@ namespace CSMDoc
Document (const Files::ConfigurationManager& configuration,
const std::vector< boost::filesystem::path >& files, bool new_,
const boost::filesystem::path& savePath, const boost::filesystem::path& resDir,
const Fallback::Map* fallback, ToUTF8::FromType encoding,
const std::vector<std::string>& blacklistedScripts,
ToUTF8::FromType encoding, const std::vector<std::string>& blacklistedScripts,
bool fsStrict, const Files::PathContainer& dataPaths, const std::vector<std::string>& archives);
~Document();

@ -62,7 +62,7 @@ CSMDoc::Document *CSMDoc::DocumentManager::makeDocument (
const std::vector< boost::filesystem::path >& files,
const boost::filesystem::path& savePath, bool new_)
{
return new Document (mConfiguration, files, new_, savePath, mResDir, &mFallbackMap, mEncoding, mBlacklistedScripts, mFsStrict, mDataPaths, mArchives);
return new Document (mConfiguration, files, new_, savePath, mResDir, mEncoding, mBlacklistedScripts, mFsStrict, mDataPaths, mArchives);
}
void CSMDoc::DocumentManager::insertDocument (CSMDoc::Document *document)
@ -98,11 +98,6 @@ void CSMDoc::DocumentManager::setResourceDir (const boost::filesystem::path& par
mResDir = boost::filesystem::system_complete(parResDir);
}
void CSMDoc::DocumentManager::setFallbackMap(const std::map<std::string, std::string>& fallbackMap)
{
mFallbackMap = Fallback::Map(fallbackMap);
}
void CSMDoc::DocumentManager::setEncoding (ToUTF8::FromType encoding)
{
mEncoding = encoding;

@ -41,7 +41,6 @@ namespace CSMDoc
std::vector<std::string> mBlacklistedScripts;
boost::filesystem::path mResDir;
Fallback::Map mFallbackMap;
bool mFsStrict;
Files::PathContainer mDataPaths;
@ -72,8 +71,6 @@ namespace CSMDoc
void setResourceDir (const boost::filesystem::path& parResDir);
void setFallbackMap (const std::map<std::string, std::string>& fallbackMap);
void setEncoding (ToUTF8::FromType encoding);
void setBlacklistedScripts (const std::vector<std::string>& scriptIds);

@ -38,11 +38,11 @@ bool CSMFilter::TextNode::test (const CSMWorld::IdTableBase& table, int row,
{
int value = data.toInt();
std::vector<std::string> enums =
std::vector<std::pair<int,std::string>> enums =
CSMWorld::Columns::getEnums (static_cast<CSMWorld::Columns::ColumnId> (mColumnId));
if (value>=0 && value<static_cast<int> (enums.size()))
string = QString::fromUtf8 (enums[value].c_str());
string = QString::fromUtf8 (enums[value].second.c_str());
}
else if (data.type()==QVariant::Bool)
{

@ -75,11 +75,11 @@ void CSMTools::Search::searchRecordStateCell (const CSMWorld::IdTableBase *model
if (data==mValue)
{
std::vector<std::string> states =
std::vector<std::pair<int,std::string>> states =
CSMWorld::Columns::getEnums (CSMWorld::Columns::ColumnId_Modification);
const std::string hint = "r: " + std::to_string(model->getColumnId(index.column()));
messages.add (id, states.at(data), hint);
messages.add (id, states.at(data).second, hint);
}
}

@ -626,19 +626,19 @@ bool CSMWorld::Columns::hasEnums (ColumnId column)
return getEnumNames (column)!=0 || column==ColumnId_RecordType;
}
std::vector<std::string> CSMWorld::Columns::getEnums (ColumnId column)
std::vector<std::pair<int,std::string>>CSMWorld::Columns::getEnums (ColumnId column)
{
std::vector<std::string> enums;
std::vector<std::pair<int,std::string>> enums;
if (const char **table = getEnumNames (column))
for (int i=0; table[i]; ++i)
enums.push_back (table[i]);
enums.emplace_back(i, table[i]);
else if (column==ColumnId_RecordType)
{
enums.push_back (""); // none
enums.emplace_back(UniversalId::Type_None, ""); // none
for (int i=UniversalId::Type_None+1; i<UniversalId::NumberOfTypes; ++i)
enums.push_back (UniversalId (static_cast<UniversalId::Type> (i)).getTypeName());
enums.emplace_back (i, UniversalId (static_cast<UniversalId::Type> (i)).getTypeName());
}
return enums;

@ -390,7 +390,7 @@ namespace CSMWorld
bool hasEnums (ColumnId column);
std::vector<std::string> getEnums (ColumnId column);
std::vector<std::pair<int,std::string>> getEnums (ColumnId column);
///< Returns an empty vector, if \a column isn't an enum type column.
}
}

@ -64,9 +64,9 @@ int CSMWorld::Data::count (RecordBase::State state, const CollectionBase& collec
}
CSMWorld::Data::Data (ToUTF8::FromType encoding, bool fsStrict, const Files::PathContainer& dataPaths,
const std::vector<std::string>& archives, const Fallback::Map* fallback, const boost::filesystem::path& resDir)
const std::vector<std::string>& archives, const boost::filesystem::path& resDir)
: mEncoder (encoding), mPathgrids (mCells), mRefs (mCells),
mFallbackMap(fallback), mReader (0), mDialogue (0), mReaderIndex(1),
mReader (0), mDialogue (0), mReaderIndex(1),
mFsStrict(fsStrict), mDataPaths(dataPaths), mArchives(archives)
{
mVFS.reset(new VFS::Manager(mFsStrict));
@ -1360,8 +1360,3 @@ const VFS::Manager* CSMWorld::Data::getVFS() const
{
return mVFS.get();
}
const Fallback::Map* CSMWorld::Data::getFallbackMap() const
{
return mFallbackMap;
}

@ -112,7 +112,6 @@ namespace CSMWorld
IdCollection<ESM::Filter> mFilters;
Collection<MetaData> mMetaData;
std::unique_ptr<ActorAdapter> mActorAdapter;
const Fallback::Map* mFallbackMap;
std::vector<QAbstractItemModel *> mModels;
std::map<UniversalId::Type, QAbstractItemModel *> mModelIndex;
ESM::ESMReader *mReader;
@ -151,15 +150,12 @@ namespace CSMWorld
public:
Data (ToUTF8::FromType encoding, bool fsStrict, const Files::PathContainer& dataPaths,
const std::vector<std::string>& archives, const Fallback::Map* fallback,
const boost::filesystem::path& resDir);
const std::vector<std::string>& archives, const boost::filesystem::path& resDir);
virtual ~Data();
const VFS::Manager* getVFS() const;
const Fallback::Map* getFallbackMap() const;
std::shared_ptr<Resource::ResourceSystem> getResourceSystem();
std::shared_ptr<const Resource::ResourceSystem> getResourceSystem() const;

@ -6,13 +6,13 @@
namespace
{
std::string getEnumValue(const std::vector<std::string> &values, int index)
std::string getEnumValue(const std::vector<std::pair<int,std::string>> &values, int index)
{
if (index < 0 || index >= static_cast<int>(values.size()))
{
return "";
}
return values[index];
return values[index].second;
}
}

@ -22,7 +22,7 @@ namespace CSMWorld
// Cache of enum values for enum columns (e.g. Modified, Record Type).
// Used to speed up comparisons during the sort by such columns.
typedef std::map<Columns::ColumnId, std::vector<std::string> > EnumColumnCache;
typedef std::map<Columns::ColumnId, std::vector<std::pair<int,std::string>> > EnumColumnCache;
mutable EnumColumnCache mEnumColumnCache;
protected:

@ -164,7 +164,7 @@ namespace CSVRender
mWaterGeometry->setStateSet(SceneUtil::createSimpleWaterStateSet(Alpha, RenderBin));
// Add water texture
std::string textureName = mData.getFallbackMap()->getFallbackString("Water_SurfaceTexture");
std::string textureName = Fallback::Map::getString("Water_SurfaceTexture");
textureName = "textures/water/" + textureName + "00.dds";
Resource::ImageManager* imageManager = mData.getResourceSystem()->getImageManager();

@ -140,14 +140,13 @@ void CSVRender::Object::update()
if (light)
{
const Fallback::Map* fallback = mData.getFallbackMap();
static bool outQuadInLin = fallback->getFallbackBool("LightAttenuation_OutQuadInLin");
static bool useQuadratic = fallback->getFallbackBool("LightAttenuation_UseQuadratic");
static float quadraticValue = fallback->getFallbackFloat("LightAttenuation_QuadraticValue");
static float quadraticRadiusMult = fallback->getFallbackFloat("LightAttenuation_QuadraticRadiusMult");
static bool useLinear = fallback->getFallbackBool("LightAttenuation_UseLinear");
static float linearRadiusMult = fallback->getFallbackFloat("LightAttenuation_LinearRadiusMult");
static float linearValue = fallback->getFallbackFloat("LightAttenuation_LinearValue");
static bool outQuadInLin = Fallback::Map::getBool("LightAttenuation_OutQuadInLin");
static bool useQuadratic = Fallback::Map::getBool("LightAttenuation_UseQuadratic");
static float quadraticValue = Fallback::Map::getFloat("LightAttenuation_QuadraticValue");
static float quadraticRadiusMult = Fallback::Map::getFloat("LightAttenuation_QuadraticRadiusMult");
static bool useLinear = Fallback::Map::getBool("LightAttenuation_UseLinear");
static float linearRadiusMult = Fallback::Map::getFloat("LightAttenuation_LinearRadiusMult");
static float linearValue = Fallback::Map::getFloat("LightAttenuation_LinearValue");
bool isExterior = false; // FIXME
SceneUtil::addLight(mBaseNode, light, Mask_ParticleSystem, Mask_Lighting, isExterior, outQuadInLin, useQuadratic,
quadraticValue, quadraticRadiusMult, useLinear, linearRadiusMult, linearValue);

@ -40,13 +40,13 @@ CSVTools::SearchBox::SearchBox (QWidget *parent)
mLayout = new QGridLayout (this);
// search panel
std::vector<std::string> states =
std::vector<std::pair<int,std::string>> states =
CSMWorld::Columns::getEnums (CSMWorld::Columns::ColumnId_Modification);
states.resize (states.size()-1); // ignore erased state
for (std::vector<std::string>::const_iterator iter (states.begin()); iter!=states.end();
for (std::vector<std::pair<int,std::string>>::const_iterator iter (states.begin()); iter!=states.end();
++iter)
mRecordState.addItem (QString::fromUtf8 (iter->c_str()));
mRecordState.addItem (QString::fromUtf8 (iter->second.c_str()));
mMode.addItem (tr("Text"));
mMode.addItem (tr("Text (RegEx)"));

@ -76,9 +76,9 @@ void CSVWorld::NotEditableSubDelegate::setEditorData (QWidget* editor, const QMo
else if (CSMWorld::Columns::hasEnums (columnId))
{
int data = v.toInt();
std::vector<std::string> enumNames (CSMWorld::Columns::getEnums (columnId));
std::vector<std::pair<int,std::string>> enumNames (CSMWorld::Columns::getEnums (columnId));
label->setText(QString::fromUtf8(enumNames.at(data).c_str()));
label->setText(QString::fromUtf8(enumNames.at(data).second.c_str()));
}
else
{

@ -155,7 +155,7 @@ CSVWorld::EnumDelegateFactory::EnumDelegateFactory (const char **names, bool all
add (i, names[i]);
}
CSVWorld::EnumDelegateFactory::EnumDelegateFactory (const std::vector<std::string>& names,
CSVWorld::EnumDelegateFactory::EnumDelegateFactory (const std::vector<std::pair<int,std::string>>& names,
bool allowNone)
{
if (allowNone)
@ -164,7 +164,7 @@ CSVWorld::EnumDelegateFactory::EnumDelegateFactory (const std::vector<std::strin
int size = static_cast<int> (names.size());
for (int i=0; i<size; ++i)
add (i, names[i].c_str());
add (names[i].first, names[i].second.c_str());
}
CSVWorld::CommandDelegate *CSVWorld::EnumDelegateFactory::makeDelegate (

@ -65,7 +65,7 @@ namespace CSVWorld
///< \param names Array of char pointer with a 0-pointer as end mark
/// \param allowNone Use value of -1 for "none selected" (empty string)
EnumDelegateFactory (const std::vector<std::string>& names, bool allowNone = false);
EnumDelegateFactory (const std::vector<std::pair<int,std::string>>& names, bool allowNone = false);
/// \param allowNone Use value of -1 for "none selected" (empty string)
virtual CommandDelegate *makeDelegate (CSMWorld::CommandDispatcher *dispatcher, CSMDoc::Document& document, QObject *parent) const;

@ -22,7 +22,7 @@ CSVWorld::CommandDelegate *CSVWorld::RecordStatusDelegateFactory::makeDelegate (
CSVWorld::RecordStatusDelegateFactory::RecordStatusDelegateFactory()
{
std::vector<std::string> enums =
std::vector<std::pair<int,std::string>> enums =
CSMWorld::Columns::getEnums (CSMWorld::Columns::ColumnId_Modification);
static const char *sIcons[] =
@ -31,5 +31,8 @@ CSVWorld::RecordStatusDelegateFactory::RecordStatusDelegateFactory()
};
for (int i=0; sIcons[i]; ++i)
add (i, enums.at (i).c_str(), sIcons[i]);
{
auto& enumPair = enums.at(i);
add (enumPair.first, enumPair.second.c_str(), sIcons[i]);
}
}

@ -73,11 +73,11 @@ CSVWorld::CommandDelegate *CSVWorld::VarTypeDelegateFactory::makeDelegate (
void CSVWorld::VarTypeDelegateFactory::add (ESM::VarType type)
{
std::vector<std::string> enums =
std::vector<std::pair<int,std::string>> enums =
CSMWorld::Columns::getEnums (CSMWorld::Columns::ColumnId_ValueType);
if (static_cast<size_t>(type) >= enums.size())
throw std::logic_error ("Unsupported variable type");
mValues.push_back (std::make_pair (type, QString::fromUtf8 (enums[type].c_str())));
mValues.emplace_back(type, QString::fromUtf8 (enums[type].second.c_str()));
}

@ -534,24 +534,24 @@ void OMW::Engine::prepareEngine (Settings::Manager & settings)
rootNode->addChild(guiRoot);
MWGui::WindowManager* window = new MWGui::WindowManager(mViewer, guiRoot, mResourceSystem.get(), mWorkQueue.get(),
mCfgMgr.getLogPath().string() + std::string("/"), myguiResources,
mScriptConsoleMode, mTranslationDataStorage, mEncoding, mExportFonts, mFallbackMap,
mScriptConsoleMode, mTranslationDataStorage, mEncoding, mExportFonts,
Version::getOpenmwVersionDescription(mResDir.string()), mCfgMgr.getUserConfigPath().string());
mEnvironment.setWindowManager (window);
// Create sound system
mEnvironment.setSoundManager (new MWSound::SoundManager(mVFS.get(), mFallbackMap, mUseSound));
mEnvironment.setSoundManager (new MWSound::SoundManager(mVFS.get(), mUseSound));
if (!mSkipMenu)
{
std::string logo = mFallbackMap["Movies_Company_Logo"];
const std::string& logo = Fallback::Map::getString("Movies_Company_Logo");
if (!logo.empty())
window->playVideo(logo, true);
}
// Create the world
mEnvironment.setWorld( new MWWorld::World (mViewer, rootNode, mResourceSystem.get(), mWorkQueue.get(),
mFileCollections, mContentFiles, mEncoder, mFallbackMap,
mActivationDistanceOverride, mCellName, mResDir.string(), mCfgMgr.getUserDataPath().string()));
mFileCollections, mContentFiles, mEncoder, mActivationDistanceOverride, mCellName,
mStartupScript, mResDir.string(), mCfgMgr.getUserDataPath().string()));
mEnvironment.getWorld()->setupPlayer();
input->setPlayer(&mEnvironment.getWorld()->getPlayer());
@ -712,7 +712,7 @@ void OMW::Engine::go()
// start in main menu
mEnvironment.getWindowManager()->pushGuiMode (MWGui::GM_MainMenu);
mEnvironment.getSoundManager()->playTitleMusic();
std::string logo = mFallbackMap["Movies_Morrowind_Logo"];
const std::string& logo = Fallback::Map::getString("Movies_Morrowind_Logo");
if (!logo.empty())
mEnvironment.getWindowManager()->playVideo(logo, true);
}
@ -785,11 +785,6 @@ void OMW::Engine::setEncoding(const ToUTF8::FromType& encoding)
mEncoding = encoding;
}
void OMW::Engine::setFallbackValues(std::map<std::string,std::string> fallbackMap)
{
mFallbackMap = fallbackMap;
}
void OMW::Engine::setScriptConsoleMode (bool enabled)
{
mScriptConsoleMode = enabled;

@ -91,7 +91,6 @@ namespace OMW
bool mCompileAllDialogue;
int mWarningsMode;
std::string mFocusName;
std::map<std::string,std::string> mFallbackMap;
bool mScriptConsoleMode;
std::string mStartupScript;
int mActivationDistanceOverride;
@ -182,8 +181,6 @@ namespace OMW
/// Font encoding
void setEncoding(const ToUTF8::FromType& encoding);
void setFallbackValues(std::map<std::string,std::string> map);
/// Enable console-only script functionality
void setScriptConsoleMode (bool enabled);

@ -1,6 +1,7 @@
#include <components/version/version.hpp>
#include <components/files/configurationmanager.hpp>
#include <components/files/escape.hpp>
#include <components/fallback/fallback.hpp>
#include <components/fallback/validate.hpp>
#include <components/debug/debugging.hpp>
#include <components/misc/rng.hpp>
@ -233,8 +234,8 @@ bool parseOptions (int argc, char** argv, OMW::Engine& engine, Files::Configurat
engine.setSaveGameFile (variables["load-savegame"].as<Files::EscapeHashString>().toStdString());
// other settings
Fallback::Map::init(variables["fallback"].as<FallbackMap>().mMap);
engine.setSoundUsage(!variables["no-sound"].as<bool>());
engine.setFallbackValues(variables["fallback"].as<FallbackMap>().mMap);
engine.setActivationDistanceOverride (variables["activate-dist"].as<int>());
engine.enableFontExport(variables["export-fonts"].as<bool>());
engine.setRandomSeed(variables["random-seed"].as<unsigned int>());

@ -72,11 +72,6 @@ namespace MWWorld
typedef std::vector<std::pair<MWWorld::Ptr,MWMechanics::Movement> > PtrMovementList;
}
namespace Fallback
{
class Map;
}
namespace MWBase
{
/// \brief Interface for the World (implemented in MWWorld)
@ -130,8 +125,6 @@ namespace MWBase
virtual void adjustSky() = 0;
virtual const Fallback::Map *getFallback () const = 0;
virtual MWWorld::Player& getPlayer() = 0;
virtual MWWorld::Ptr getPlayerPtr() = 0;
virtual MWWorld::ConstPtr getPlayerConstPtr() const = 0;

@ -33,13 +33,14 @@ namespace
};
const ESM::Class::Specialization mSpecializations[3]={ESM::Class::Combat, ESM::Class::Magic, ESM::Class::Stealth}; // The specialization for each answer
Step sGenerateClassSteps(int number) {
Step sGenerateClassSteps(int number)
{
number++;
const Fallback::Map* fallback=MWBase::Environment::get().getWorld()->getFallback();
Step step = {fallback->getFallbackString("Question_"+MyGUI::utility::toString(number)+"_Question"),
{fallback->getFallbackString("Question_"+MyGUI::utility::toString(number)+"_AnswerOne"),
fallback->getFallbackString("Question_"+MyGUI::utility::toString(number)+"_AnswerTwo"),
fallback->getFallbackString("Question_"+MyGUI::utility::toString(number)+"_AnswerThree")},
Step step = {
Fallback::Map::getString("Question_"+MyGUI::utility::toString(number)+"_Question"),
{Fallback::Map::getString("Question_"+MyGUI::utility::toString(number)+"_AnswerOne"),
Fallback::Map::getString("Question_"+MyGUI::utility::toString(number)+"_AnswerTwo"),
Fallback::Map::getString("Question_"+MyGUI::utility::toString(number)+"_AnswerThree")},
"vo\\misc\\chargen qa"+MyGUI::utility::toString(number)+".wav"
};
return step;

@ -140,10 +140,10 @@ namespace MWGui
mLevelText->setCaptionWithReplacing("#{sLevelUpMenu1} " + MyGUI::utility::toString(level));
std::string levelupdescription;
levelupdescription=world->getFallback()->getFallbackString("Level_Up_Level"+MyGUI::utility::toString(level));
levelupdescription = Fallback::Map::getString("Level_Up_Level"+MyGUI::utility::toString(level));
if (levelupdescription == "")
levelupdescription=world->getFallback()->getFallbackString("Level_Up_Default");
levelupdescription = Fallback::Map::getString("Level_Up_Default");
mLevelDescription->setCaption (levelupdescription);

@ -129,7 +129,7 @@ namespace MWGui
WindowManager::WindowManager(
osgViewer::Viewer* viewer, osg::Group* guiRoot, Resource::ResourceSystem* resourceSystem, SceneUtil::WorkQueue* workQueue,
const std::string& logpath, const std::string& resourcePath, bool consoleOnlyScripts, Translation::Storage& translationDataStorage,
ToUTF8::FromType encoding, bool exportFonts, const std::map<std::string, std::string>& fallbackMap, const std::string& versionDescription, const std::string& userDataPath)
ToUTF8::FromType encoding, bool exportFonts, const std::string& versionDescription, const std::string& userDataPath)
: mStore(nullptr)
, mResourceSystem(resourceSystem)
, mWorkQueue(workQueue)
@ -189,7 +189,6 @@ namespace MWGui
, mForceHidden(GW_None)
, mAllowed(GW_ALL)
, mRestAllowed(true)
, mFallbackMap(fallbackMap)
, mShowOwned(0)
, mEncoding(encoding)
, mFontHeight(16)
@ -1184,7 +1183,7 @@ namespace MWGui
{
_result = mTranslationDataStorage.translateCellName(tag.substr(tokenLength));
}
else if (Gui::replaceTag(tag, _result, mFallbackMap))
else if (Gui::replaceTag(tag, _result))
{
return;
}

@ -132,7 +132,7 @@ namespace MWGui
WindowManager(osgViewer::Viewer* viewer, osg::Group* guiRoot, Resource::ResourceSystem* resourceSystem, SceneUtil::WorkQueue* workQueue,
const std::string& logpath, const std::string& cacheDir, bool consoleOnlyScripts, Translation::Storage& translationDataStorage,
ToUTF8::FromType encoding, bool exportFonts, const std::map<std::string,std::string>& fallbackMap, const std::string& versionDescription, const std::string& localPath);
ToUTF8::FromType encoding, bool exportFonts, const std::string& versionDescription, const std::string& localPath);
virtual ~WindowManager();
/// Set the ESMStore to use for retrieving of GUI-related strings.
@ -514,8 +514,6 @@ namespace MWGui
void updateMap();
std::map<std::string, std::string> mFallbackMap;
int mShowOwned;
ToUTF8::FromType mEncoding;

@ -428,14 +428,13 @@ void ActorAnimation::addHiddenItemLight(const MWWorld::ConstPtr& item, const ESM
if (mItemLights.find(item) != mItemLights.end())
return;
const Fallback::Map* fallback = MWBase::Environment::get().getWorld()->getFallback();
static bool outQuadInLin = fallback->getFallbackBool("LightAttenuation_OutQuadInLin");
static bool useQuadratic = fallback->getFallbackBool("LightAttenuation_UseQuadratic");
static float quadraticValue = fallback->getFallbackFloat("LightAttenuation_QuadraticValue");
static float quadraticRadiusMult = fallback->getFallbackFloat("LightAttenuation_QuadraticRadiusMult");
static bool useLinear = fallback->getFallbackBool("LightAttenuation_UseLinear");
static float linearRadiusMult = fallback->getFallbackFloat("LightAttenuation_LinearRadiusMult");
static float linearValue = fallback->getFallbackFloat("LightAttenuation_LinearValue");
static bool outQuadInLin = Fallback::Map::getBool("LightAttenuation_OutQuadInLin");
static bool useQuadratic = Fallback::Map::getBool("LightAttenuation_UseQuadratic");
static float quadraticValue = Fallback::Map::getFloat("LightAttenuation_QuadraticValue");
static float quadraticRadiusMult = Fallback::Map::getFloat("LightAttenuation_QuadraticRadiusMult");
static bool useLinear = Fallback::Map::getBool("LightAttenuation_UseLinear");
static float linearRadiusMult = Fallback::Map::getFloat("LightAttenuation_LinearRadiusMult");
static float linearValue = Fallback::Map::getFloat("LightAttenuation_LinearValue");
bool exterior = mPtr.isInCell() && mPtr.getCell()->getCell()->isExterior();
osg::Vec4f ambient(1,1,1,1);

@ -1628,14 +1628,13 @@ namespace MWRender
void Animation::addExtraLight(osg::ref_ptr<osg::Group> parent, const ESM::Light *esmLight)
{
const Fallback::Map* fallback = MWBase::Environment::get().getWorld()->getFallback();
static bool outQuadInLin = fallback->getFallbackBool("LightAttenuation_OutQuadInLin");
static bool useQuadratic = fallback->getFallbackBool("LightAttenuation_UseQuadratic");
static float quadraticValue = fallback->getFallbackFloat("LightAttenuation_QuadraticValue");
static float quadraticRadiusMult = fallback->getFallbackFloat("LightAttenuation_QuadraticRadiusMult");
static bool useLinear = fallback->getFallbackBool("LightAttenuation_UseLinear");
static float linearRadiusMult = fallback->getFallbackFloat("LightAttenuation_LinearRadiusMult");
static float linearValue = fallback->getFallbackFloat("LightAttenuation_LinearValue");
static bool outQuadInLin = Fallback::Map::getBool("LightAttenuation_OutQuadInLin");
static bool useQuadratic = Fallback::Map::getBool("LightAttenuation_UseQuadratic");
static float quadraticValue = Fallback::Map::getFloat("LightAttenuation_QuadraticValue");
static float quadraticRadiusMult = Fallback::Map::getFloat("LightAttenuation_QuadraticRadiusMult");
static bool useLinear = Fallback::Map::getBool("LightAttenuation_UseLinear");
static float linearRadiusMult = Fallback::Map::getFloat("LightAttenuation_LinearRadiusMult");
static float linearValue = Fallback::Map::getFloat("LightAttenuation_LinearValue");
bool exterior = mPtr.isInCell() && mPtr.getCell()->getCell()->isExterior();
SceneUtil::addLight(parent, esmLight, Mask_ParticleSystem, Mask_Lighting, exterior, outQuadInLin,

@ -168,16 +168,15 @@ namespace MWRender
stateset->setAttributeAndModes(lightmodel, osg::StateAttribute::ON);
osg::ref_ptr<osg::Light> light = new osg::Light;
const Fallback::Map* fallback = MWBase::Environment::get().getWorld()->getFallback();
float diffuseR = fallback->getFallbackFloat("Inventory_DirectionalDiffuseR");
float diffuseG = fallback->getFallbackFloat("Inventory_DirectionalDiffuseG");
float diffuseB = fallback->getFallbackFloat("Inventory_DirectionalDiffuseB");
float ambientR = fallback->getFallbackFloat("Inventory_DirectionalAmbientR");
float ambientG = fallback->getFallbackFloat("Inventory_DirectionalAmbientG");
float ambientB = fallback->getFallbackFloat("Inventory_DirectionalAmbientB");
float azimuth = osg::DegreesToRadians(180.f - fallback->getFallbackFloat("Inventory_DirectionalRotationX"));
float altitude = osg::DegreesToRadians(fallback->getFallbackFloat("Inventory_DirectionalRotationY"));
float positionX = std::cos(azimuth) * std::sin(altitude);
float diffuseR = Fallback::Map::getFloat("Inventory_DirectionalDiffuseR");
float diffuseG = Fallback::Map::getFloat("Inventory_DirectionalDiffuseG");
float diffuseB = Fallback::Map::getFloat("Inventory_DirectionalDiffuseB");
float ambientR = Fallback::Map::getFloat("Inventory_DirectionalAmbientR");
float ambientG = Fallback::Map::getFloat("Inventory_DirectionalAmbientG");
float ambientB = Fallback::Map::getFloat("Inventory_DirectionalAmbientB");
float azimuth = osg::DegreesToRadians(Fallback::Map::getFloat("Inventory_DirectionalRotationX"));
float altitude = osg::DegreesToRadians(Fallback::Map::getFloat("Inventory_DirectionalRotationY"));
float positionX = -std::cos(azimuth) * std::sin(altitude);
float positionY = std::sin(azimuth) * std::sin(altitude);
float positionZ = std::cos(altitude);
light->setPosition(osg::Vec4(positionX,positionY,positionZ, 0.0));

@ -195,8 +195,7 @@ namespace MWRender
RenderingManager::RenderingManager(osgViewer::Viewer* viewer, osg::ref_ptr<osg::Group> rootNode,
Resource::ResourceSystem* resourceSystem, SceneUtil::WorkQueue* workQueue,
const Fallback::Map* fallback, const std::string& resourcePath,
DetourNavigator::Navigator& navigator)
const std::string& resourcePath, DetourNavigator::Navigator& navigator)
: mViewer(viewer)
, mRootNode(rootNode)
, mResourceSystem(resourceSystem)
@ -207,9 +206,9 @@ namespace MWRender
, mLandFogEnd(std::numeric_limits<float>::max())
, mUnderwaterFogStart(0.f)
, mUnderwaterFogEnd(std::numeric_limits<float>::max())
, mUnderwaterColor(fallback->getFallbackColour("Water_UnderwaterColor"))
, mUnderwaterWeight(fallback->getFallbackFloat("Water_UnderwaterColorWeight"))
, mUnderwaterIndoorFog(fallback->getFallbackFloat("Water_UnderwaterIndoorFog"))
, mUnderwaterColor(Fallback::Map::getColour("Water_UnderwaterColor"))
, mUnderwaterWeight(Fallback::Map::getFloat("Water_UnderwaterColorWeight"))
, mUnderwaterIndoorFog(Fallback::Map::getFloat("Water_UnderwaterIndoorFog"))
, mNightEyeFactor(0.f)
, mDistantFog(false)
, mDistantTerrain(false)
@ -275,7 +274,7 @@ namespace MWRender
mEffectManager.reset(new EffectManager(sceneRoot, mResourceSystem));
mWater.reset(new Water(mRootNode, sceneRoot, mResourceSystem, mViewer->getIncrementalCompileOperation(), fallback, resourcePath));
mWater.reset(new Water(mRootNode, sceneRoot, mResourceSystem, mViewer->getIncrementalCompileOperation(), resourcePath));
DLLandFogStart = Settings::Manager::getFloat("distant land fog start", "Fog");
DLLandFogEnd = Settings::Manager::getFloat("distant land fog end", "Fog");

@ -86,8 +86,7 @@ namespace MWRender
public:
RenderingManager(osgViewer::Viewer* viewer, osg::ref_ptr<osg::Group> rootNode,
Resource::ResourceSystem* resourceSystem, SceneUtil::WorkQueue* workQueue,
const Fallback::Map* fallback, const std::string& resourcePath,
DetourNavigator::Navigator& navigator);
const std::string& resourcePath, DetourNavigator::Navigator& navigator);
~RenderingManager();
MWRender::Objects& getObjects();

@ -26,13 +26,13 @@
namespace
{
void createWaterRippleStateSet(Resource::ResourceSystem* resourceSystem, const Fallback::Map* fallback, osg::Node* node)
void createWaterRippleStateSet(Resource::ResourceSystem* resourceSystem,osg::Node* node)
{
int rippleFrameCount = fallback->getFallbackInt("Water_RippleFrameCount");
int rippleFrameCount = Fallback::Map::getInt("Water_RippleFrameCount");
if (rippleFrameCount <= 0)
return;
std::string tex = fallback->getFallbackString("Water_RippleTexture");
const std::string& tex = Fallback::Map::getString("Water_RippleTexture");
std::vector<osg::ref_ptr<osg::Texture2D> > textures;
for (int i=0; i<rippleFrameCount; ++i)
@ -81,7 +81,7 @@ namespace
namespace MWRender
{
RippleSimulation::RippleSimulation(osg::Group *parent, Resource::ResourceSystem* resourceSystem, const Fallback::Map* fallback)
RippleSimulation::RippleSimulation(osg::Group *parent, Resource::ResourceSystem* resourceSystem)
: mParent(parent)
{
mParticleSystem = new osgParticle::ParticleSystem;
@ -94,8 +94,8 @@ RippleSimulation::RippleSimulation(osg::Group *parent, Resource::ResourceSystem*
particleTemplate.setSizeRange(osgParticle::rangef(15, 180));
particleTemplate.setColorRange(osgParticle::rangev4(osg::Vec4f(1,1,1,0.7), osg::Vec4f(1,1,1,0.7)));
particleTemplate.setAlphaRange(osgParticle::rangef(1.f, 0.f));
particleTemplate.setAngularVelocity(osg::Vec3f(0,0,fallback->getFallbackFloat("Water_RippleRotSpeed")));
particleTemplate.setLifeTime(fallback->getFallbackFloat("Water_RippleLifetime"));
particleTemplate.setAngularVelocity(osg::Vec3f(0,0,Fallback::Map::getFloat("Water_RippleRotSpeed")));
particleTemplate.setLifeTime(Fallback::Map::getFloat("Water_RippleLifetime"));
osg::ref_ptr<osgParticle::ParticleSystemUpdater> updater (new osgParticle::ParticleSystemUpdater);
updater->addParticleSystem(mParticleSystem);
@ -105,7 +105,7 @@ RippleSimulation::RippleSimulation(osg::Group *parent, Resource::ResourceSystem*
mParticleNode->addChild(mParticleSystem);
mParticleNode->setNodeMask(Mask_Effect);
createWaterRippleStateSet(resourceSystem, fallback, mParticleNode);
createWaterRippleStateSet(resourceSystem, mParticleNode);
mParent->addChild(mParticleNode);
}

@ -40,7 +40,7 @@ namespace MWRender
class RippleSimulation
{
public:
RippleSimulation(osg::Group* parent, Resource::ResourceSystem* resourceSystem, const Fallback::Map* fallback);
RippleSimulation(osg::Group* parent, Resource::ResourceSystem* resourceSystem);
~RippleSimulation();
/// @param dt Time since the last frame

@ -828,10 +828,9 @@ private:
, mTimeOfDayFade(1.f)
, mGlareView(1.f)
{
const Fallback::Map* fallback = MWBase::Environment::get().getWorld()->getFallback();
mColor = fallback->getFallbackColour("Weather_Sun_Glare_Fader_Color");
mSunGlareFaderMax = fallback->getFallbackFloat("Weather_Sun_Glare_Fader_Max");
mSunGlareFaderAngleMax = fallback->getFallbackFloat("Weather_Sun_Glare_Fader_Angle_Max");
mColor = Fallback::Map::getColour("Weather_Sun_Glare_Fader_Color");
mSunGlareFaderMax = Fallback::Map::getFloat("Weather_Sun_Glare_Fader_Max");
mSunGlareFaderAngleMax = Fallback::Map::getFloat("Weather_Sun_Glare_Fader_Angle_Max");
// Replicating a design flaw in MW. The color was being set on both ambient and emissive properties, which multiplies the result by two,
// then finally gets clamped by the fixed function pipeline. With the default INI settings, only the red component gets clamped,
@ -1179,9 +1178,8 @@ void SkyManager::create()
mSun.reset(new Sun(mEarlyRenderBinRoot, *mSceneManager->getImageManager()));
const Fallback::Map* fallback=MWBase::Environment::get().getWorld()->getFallback();
mMasser.reset(new Moon(mEarlyRenderBinRoot, *mSceneManager->getImageManager(), fallback->getFallbackFloat("Moons_Masser_Size")/125, Moon::Type_Masser));
mSecunda.reset(new Moon(mEarlyRenderBinRoot, *mSceneManager->getImageManager(), fallback->getFallbackFloat("Moons_Secunda_Size")/125, Moon::Type_Secunda));
mMasser.reset(new Moon(mEarlyRenderBinRoot, *mSceneManager->getImageManager(), Fallback::Map::getFloat("Moons_Masser_Size")/125, Moon::Type_Masser));
mSecunda.reset(new Moon(mEarlyRenderBinRoot, *mSceneManager->getImageManager(), Fallback::Map::getFloat("Moons_Secunda_Size")/125, Moon::Type_Secunda));
mCloudNode = new osg::PositionAttitudeTransform;
mEarlyRenderBinRoot->addChild(mCloudNode);
@ -1205,7 +1203,7 @@ void SkyManager::create()
mEarlyRenderBinRoot->getOrCreateStateSet()->setMode(GL_BLEND, osg::StateAttribute::ON);
mEarlyRenderBinRoot->getOrCreateStateSet()->setMode(GL_FOG, osg::StateAttribute::OFF);
mMoonScriptColor = fallback->getFallbackColour("Moons_Script_Color");
mMoonScriptColor = Fallback::Map::getColour("Moons_Script_Color");
mCreated = true;
}

@ -400,19 +400,18 @@ public:
}
};
Water::Water(osg::Group *parent, osg::Group* sceneRoot, Resource::ResourceSystem *resourceSystem, osgUtil::IncrementalCompileOperation *ico,
const Fallback::Map* fallback, const std::string& resourcePath)
Water::Water(osg::Group *parent, osg::Group* sceneRoot, Resource::ResourceSystem *resourceSystem,
osgUtil::IncrementalCompileOperation *ico, const std::string& resourcePath)
: mParent(parent)
, mSceneRoot(sceneRoot)
, mResourceSystem(resourceSystem)
, mFallback(fallback)
, mResourcePath(resourcePath)
, mEnabled(true)
, mToggled(true)
, mTop(0)
, mInterior(false)
{
mSimulation.reset(new RippleSimulation(parent, resourceSystem, fallback));
mSimulation.reset(new RippleSimulation(parent, resourceSystem));
mWaterGeom = SceneUtil::createWaterGeometry(Constants::CellSizeInUnits*150, 40, 900);
mWaterGeom->setDrawCallback(new DepthClampCallback);
@ -428,7 +427,7 @@ Water::Water(osg::Group *parent, osg::Group* sceneRoot, Resource::ResourceSystem
// simple water fallback for the local map
osg::ref_ptr<osg::Geometry> geom2 (osg::clone(mWaterGeom.get(), osg::CopyOp::DEEP_COPY_NODES));
createSimpleWaterStateSet(geom2, mFallback->getFallbackFloat("Water_Map_Alpha"));
createSimpleWaterStateSet(geom2, Fallback::Map::getFloat("Water_Map_Alpha"));
geom2->setNodeMask(Mask_SimpleWater);
mWaterNode->addChild(geom2);
@ -479,7 +478,7 @@ void Water::updateWaterMaterial()
createShaderWaterStateSet(mWaterGeom, mReflection, mRefraction);
}
else
createSimpleWaterStateSet(mWaterGeom, mFallback->getFallbackFloat("Water_World_Alpha"));
createSimpleWaterStateSet(mWaterGeom, Fallback::Map::getFloat("Water_World_Alpha"));
updateVisible();
}
@ -502,8 +501,8 @@ void Water::createSimpleWaterStateSet(osg::Node* node, float alpha)
// Add animated textures
std::vector<osg::ref_ptr<osg::Texture2D> > textures;
int frameCount = mFallback->getFallbackInt("Water_SurfaceFrameCount");
std::string texture = mFallback->getFallbackString("Water_SurfaceTexture");
int frameCount = Fallback::Map::getInt("Water_SurfaceFrameCount");
const std::string& texture = Fallback::Map::getString("Water_SurfaceTexture");
for (int i=0; i<frameCount; ++i)
{
std::ostringstream texname;
@ -517,7 +516,7 @@ void Water::createSimpleWaterStateSet(osg::Node* node, float alpha)
if (textures.empty())
return;
float fps = mFallback->getFallbackFloat("Water_SurfaceFPS");
float fps = Fallback::Map::getFloat("Water_SurfaceFPS");
osg::ref_ptr<NifOsg::FlipController> controller (new NifOsg::FlipController(0, 1.f/fps, textures));
controller->setSource(std::shared_ptr<SceneUtil::ControllerSource>(new SceneUtil::FrameTimeSource));
@ -618,8 +617,8 @@ Water::~Water()
void Water::listAssetsToPreload(std::vector<std::string> &textures)
{
int frameCount = mFallback->getFallbackInt("Water_SurfaceFrameCount");
std::string texture = mFallback->getFallbackString("Water_SurfaceTexture");
int frameCount = Fallback::Map::getInt("Water_SurfaceFrameCount");
const std::string& texture = Fallback::Map::getString("Water_SurfaceTexture");
for (int i=0; i<frameCount; ++i)
{
std::ostringstream texname;

@ -57,7 +57,6 @@ namespace MWRender
osg::ref_ptr<osg::PositionAttitudeTransform> mWaterNode;
osg::ref_ptr<osg::Geometry> mWaterGeom;
Resource::ResourceSystem* mResourceSystem;
const Fallback::Map* mFallback;
osg::ref_ptr<osgUtil::IncrementalCompileOperation> mIncrementalCompileOperation;
std::unique_ptr<RippleSimulation> mSimulation;
@ -85,7 +84,7 @@ namespace MWRender
public:
Water(osg::Group* parent, osg::Group* sceneRoot,
Resource::ResourceSystem* resourceSystem, osgUtil::IncrementalCompileOperation* ico, const Fallback::Map* fallback,
Resource::ResourceSystem* resourceSystem, osgUtil::IncrementalCompileOperation* ico,
const std::string& resourcePath);
~Water();

@ -33,9 +33,8 @@ namespace MWSound
// For combining PlayMode and Type flags
inline int operator|(PlayMode a, Type b) { return static_cast<int>(a) | static_cast<int>(b); }
SoundManager::SoundManager(const VFS::Manager* vfs, const std::map<std::string, std::string>& fallbackMap, bool useSound)
SoundManager::SoundManager(const VFS::Manager* vfs, bool useSound)
: mVFS(vfs)
, mFallback(fallbackMap)
, mOutput(new DEFAULT_OUTPUT(*this))
, mMasterVolume(1.0f)
, mSFXVolume(1.0f)
@ -66,12 +65,12 @@ namespace MWSound
mFootstepsVolume = Settings::Manager::getFloat("footsteps volume", "Sound");
mFootstepsVolume = std::min(std::max(mFootstepsVolume, 0.0f), 1.0f);
mNearWaterRadius = mFallback.getFallbackInt("Water_NearWaterRadius");
mNearWaterPoints = mFallback.getFallbackInt("Water_NearWaterPoints");
mNearWaterIndoorTolerance = mFallback.getFallbackFloat("Water_NearWaterIndoorTolerance");
mNearWaterOutdoorTolerance = mFallback.getFallbackFloat("Water_NearWaterOutdoorTolerance");
mNearWaterIndoorID = Misc::StringUtils::lowerCase(mFallback.getFallbackString("Water_NearWaterIndoorID"));
mNearWaterOutdoorID = Misc::StringUtils::lowerCase(mFallback.getFallbackString("Water_NearWaterOutdoorID"));
mNearWaterRadius = Fallback::Map::getInt("Water_NearWaterRadius");
mNearWaterPoints = Fallback::Map::getInt("Water_NearWaterPoints");
mNearWaterIndoorTolerance = Fallback::Map::getFloat("Water_NearWaterIndoorTolerance");
mNearWaterOutdoorTolerance = Fallback::Map::getFloat("Water_NearWaterOutdoorTolerance");
mNearWaterIndoorID = Misc::StringUtils::lowerCase(Fallback::Map::getString("Water_NearWaterIndoorID"));
mNearWaterOutdoorID = Misc::StringUtils::lowerCase(Fallback::Map::getString("Water_NearWaterOutdoorID"));
mBufferCacheMin = std::max(Settings::Manager::getInt("buffer cache min", "Sound"), 1);
mBufferCacheMax = std::max(Settings::Manager::getInt("buffer cache max", "Sound"), 1);

@ -46,7 +46,6 @@ namespace MWSound
{
const VFS::Manager* mVFS;
Fallback::Map mFallback;
std::unique_ptr<Sound_Output> mOutput;
// Caches available music tracks by <playlist name, (sound files) >
@ -149,7 +148,7 @@ namespace MWSound
///< Stop the given object from playing given sound buffer.
public:
SoundManager(const VFS::Manager* vfs, const std::map<std::string, std::string>& fallbackMap, bool useSound);
SoundManager(const VFS::Manager* vfs, bool useSound);
virtual ~SoundManager();
virtual void processChangedSettings(const Settings::CategorySettingVector& settings);

@ -115,67 +115,66 @@ template class MWWorld::TimeOfDayInterpolator<float>;
template class MWWorld::TimeOfDayInterpolator<osg::Vec4f>;
Weather::Weather(const std::string& name,
const Fallback::Map& fallback,
float stormWindSpeed,
float rainSpeed,
float dlFactor,
float dlOffset,
const std::string& particleEffect)
: mCloudTexture(fallback.getFallbackString("Weather_" + name + "_Cloud_Texture"))
, mSkyColor(fallback.getFallbackColour("Weather_" + name +"_Sky_Sunrise_Color"),
fallback.getFallbackColour("Weather_" + name + "_Sky_Day_Color"),
fallback.getFallbackColour("Weather_" + name + "_Sky_Sunset_Color"),
fallback.getFallbackColour("Weather_" + name + "_Sky_Night_Color"))
, mFogColor(fallback.getFallbackColour("Weather_" + name + "_Fog_Sunrise_Color"),
fallback.getFallbackColour("Weather_" + name + "_Fog_Day_Color"),
fallback.getFallbackColour("Weather_" + name + "_Fog_Sunset_Color"),
fallback.getFallbackColour("Weather_" + name + "_Fog_Night_Color"))
, mAmbientColor(fallback.getFallbackColour("Weather_" + name + "_Ambient_Sunrise_Color"),
fallback.getFallbackColour("Weather_" + name + "_Ambient_Day_Color"),
fallback.getFallbackColour("Weather_" + name + "_Ambient_Sunset_Color"),
fallback.getFallbackColour("Weather_" + name + "_Ambient_Night_Color"))
, mSunColor(fallback.getFallbackColour("Weather_" + name + "_Sun_Sunrise_Color"),
fallback.getFallbackColour("Weather_" + name + "_Sun_Day_Color"),
fallback.getFallbackColour("Weather_" + name + "_Sun_Sunset_Color"),
fallback.getFallbackColour("Weather_" + name + "_Sun_Night_Color"))
, mLandFogDepth(fallback.getFallbackFloat("Weather_" + name + "_Land_Fog_Day_Depth"),
fallback.getFallbackFloat("Weather_" + name + "_Land_Fog_Day_Depth"),
fallback.getFallbackFloat("Weather_" + name + "_Land_Fog_Day_Depth"),
fallback.getFallbackFloat("Weather_" + name + "_Land_Fog_Night_Depth"))
, mSunDiscSunsetColor(fallback.getFallbackColour("Weather_" + name + "_Sun_Disc_Sunset_Color"))
, mWindSpeed(fallback.getFallbackFloat("Weather_" + name + "_Wind_Speed"))
, mCloudSpeed(fallback.getFallbackFloat("Weather_" + name + "_Cloud_Speed"))
, mGlareView(fallback.getFallbackFloat("Weather_" + name + "_Glare_View"))
: mCloudTexture(Fallback::Map::getString("Weather_" + name + "_Cloud_Texture"))
, mSkyColor(Fallback::Map::getColour("Weather_" + name +"_Sky_Sunrise_Color"),
Fallback::Map::getColour("Weather_" + name + "_Sky_Day_Color"),
Fallback::Map::getColour("Weather_" + name + "_Sky_Sunset_Color"),
Fallback::Map::getColour("Weather_" + name + "_Sky_Night_Color"))
, mFogColor(Fallback::Map::getColour("Weather_" + name + "_Fog_Sunrise_Color"),
Fallback::Map::getColour("Weather_" + name + "_Fog_Day_Color"),
Fallback::Map::getColour("Weather_" + name + "_Fog_Sunset_Color"),
Fallback::Map::getColour("Weather_" + name + "_Fog_Night_Color"))
, mAmbientColor(Fallback::Map::getColour("Weather_" + name + "_Ambient_Sunrise_Color"),
Fallback::Map::getColour("Weather_" + name + "_Ambient_Day_Color"),
Fallback::Map::getColour("Weather_" + name + "_Ambient_Sunset_Color"),
Fallback::Map::getColour("Weather_" + name + "_Ambient_Night_Color"))
, mSunColor(Fallback::Map::getColour("Weather_" + name + "_Sun_Sunrise_Color"),
Fallback::Map::getColour("Weather_" + name + "_Sun_Day_Color"),
Fallback::Map::getColour("Weather_" + name + "_Sun_Sunset_Color"),
Fallback::Map::getColour("Weather_" + name + "_Sun_Night_Color"))
, mLandFogDepth(Fallback::Map::getFloat("Weather_" + name + "_Land_Fog_Day_Depth"),
Fallback::Map::getFloat("Weather_" + name + "_Land_Fog_Day_Depth"),
Fallback::Map::getFloat("Weather_" + name + "_Land_Fog_Day_Depth"),
Fallback::Map::getFloat("Weather_" + name + "_Land_Fog_Night_Depth"))
, mSunDiscSunsetColor(Fallback::Map::getColour("Weather_" + name + "_Sun_Disc_Sunset_Color"))
, mWindSpeed(Fallback::Map::getFloat("Weather_" + name + "_Wind_Speed"))
, mCloudSpeed(Fallback::Map::getFloat("Weather_" + name + "_Cloud_Speed"))
, mGlareView(Fallback::Map::getFloat("Weather_" + name + "_Glare_View"))
, mIsStorm(mWindSpeed > stormWindSpeed)
, mRainSpeed(rainSpeed)
, mRainFrequency(fallback.getFallbackFloat("Weather_" + name + "_Rain_Entrance_Speed"))
, mRainFrequency(Fallback::Map::getFloat("Weather_" + name + "_Rain_Entrance_Speed"))
, mParticleEffect(particleEffect)
, mRainEffect(fallback.getFallbackBool("Weather_" + name + "_Using_Precip") ? "meshes\\raindrop.nif" : "")
, mTransitionDelta(fallback.getFallbackFloat("Weather_" + name + "_Transition_Delta"))
, mCloudsMaximumPercent(fallback.getFallbackFloat("Weather_" + name + "_Clouds_Maximum_Percent"))
, mThunderFrequency(fallback.getFallbackFloat("Weather_" + name + "_Thunder_Frequency"))
, mThunderThreshold(fallback.getFallbackFloat("Weather_" + name + "_Thunder_Threshold"))
, mRainEffect(Fallback::Map::getBool("Weather_" + name + "_Using_Precip") ? "meshes\\raindrop.nif" : "")
, mTransitionDelta(Fallback::Map::getFloat("Weather_" + name + "_Transition_Delta"))
, mCloudsMaximumPercent(Fallback::Map::getFloat("Weather_" + name + "_Clouds_Maximum_Percent"))
, mThunderFrequency(Fallback::Map::getFloat("Weather_" + name + "_Thunder_Frequency"))
, mThunderThreshold(Fallback::Map::getFloat("Weather_" + name + "_Thunder_Threshold"))
, mThunderSoundID()
, mFlashDecrement(fallback.getFallbackFloat("Weather_" + name + "_Flash_Decrement"))
, mFlashDecrement(Fallback::Map::getFloat("Weather_" + name + "_Flash_Decrement"))
, mFlashBrightness(0.0f)
{
mDL.FogFactor = dlFactor;
mDL.FogOffset = dlOffset;
mThunderSoundID[0] = fallback.getFallbackString("Weather_" + name + "_Thunder_Sound_ID_0");
mThunderSoundID[1] = fallback.getFallbackString("Weather_" + name + "_Thunder_Sound_ID_1");
mThunderSoundID[2] = fallback.getFallbackString("Weather_" + name + "_Thunder_Sound_ID_2");
mThunderSoundID[3] = fallback.getFallbackString("Weather_" + name + "_Thunder_Sound_ID_3");
mThunderSoundID[0] = Fallback::Map::getString("Weather_" + name + "_Thunder_Sound_ID_0");
mThunderSoundID[1] = Fallback::Map::getString("Weather_" + name + "_Thunder_Sound_ID_1");
mThunderSoundID[2] = Fallback::Map::getString("Weather_" + name + "_Thunder_Sound_ID_2");
mThunderSoundID[3] = Fallback::Map::getString("Weather_" + name + "_Thunder_Sound_ID_3");
// TODO: support weathers that have both "Ambient Loop Sound ID" and "Rain Loop Sound ID", need to play both sounds at the same time.
if (!mRainEffect.empty()) // NOTE: in vanilla, the weathers with rain seem to be hardcoded; changing Using_Precip has no effect
{
mAmbientLoopSoundID = fallback.getFallbackString("Weather_" + name + "_Rain_Loop_Sound_ID");
mAmbientLoopSoundID = Fallback::Map::getString("Weather_" + name + "_Rain_Loop_Sound_ID");
if (mAmbientLoopSoundID.empty()) // default to "rain" if not set
mAmbientLoopSoundID = "rain";
}
else
mAmbientLoopSoundID = fallback.getFallbackString("Weather_" + name + "_Ambient_Loop_Sound_ID");
mAmbientLoopSoundID = Fallback::Map::getString("Weather_" + name + "_Ambient_Loop_Sound_ID");
if (Misc::StringUtils::ciEqual(mAmbientLoopSoundID, "None"))
mAmbientLoopSoundID.clear();
@ -351,17 +350,17 @@ void RegionWeather::chooseNewWeather()
mWeather = 0;
}
MoonModel::MoonModel(const std::string& name, const Fallback::Map& fallback)
: mFadeInStart(fallback.getFallbackFloat("Moons_" + name + "_Fade_In_Start"))
, mFadeInFinish(fallback.getFallbackFloat("Moons_" + name + "_Fade_In_Finish"))
, mFadeOutStart(fallback.getFallbackFloat("Moons_" + name + "_Fade_Out_Start"))
, mFadeOutFinish(fallback.getFallbackFloat("Moons_" + name + "_Fade_Out_Finish"))
, mAxisOffset(fallback.getFallbackFloat("Moons_" + name + "_Axis_Offset"))
, mSpeed(fallback.getFallbackFloat("Moons_" + name + "_Speed"))
, mDailyIncrement(fallback.getFallbackFloat("Moons_" + name + "_Daily_Increment"))
, mFadeStartAngle(fallback.getFallbackFloat("Moons_" + name + "_Fade_Start_Angle"))
, mFadeEndAngle(fallback.getFallbackFloat("Moons_" + name + "_Fade_End_Angle"))
, mMoonShadowEarlyFadeAngle(fallback.getFallbackFloat("Moons_" + name + "_Moon_Shadow_Early_Fade_Angle"))
MoonModel::MoonModel(const std::string& name)
: mFadeInStart(Fallback::Map::getFloat("Moons_" + name + "_Fade_In_Start"))
, mFadeInFinish(Fallback::Map::getFloat("Moons_" + name + "_Fade_In_Finish"))
, mFadeOutStart(Fallback::Map::getFloat("Moons_" + name + "_Fade_Out_Start"))
, mFadeOutFinish(Fallback::Map::getFloat("Moons_" + name + "_Fade_Out_Finish"))
, mAxisOffset(Fallback::Map::getFloat("Moons_" + name + "_Axis_Offset"))
, mSpeed(Fallback::Map::getFloat("Moons_" + name + "_Speed"))
, mDailyIncrement(Fallback::Map::getFloat("Moons_" + name + "_Daily_Increment"))
, mFadeStartAngle(Fallback::Map::getFloat("Moons_" + name + "_Fade_Start_Angle"))
, mFadeEndAngle(Fallback::Map::getFloat("Moons_" + name + "_Fade_End_Angle"))
, mMoonShadowEarlyFadeAngle(Fallback::Map::getFloat("Moons_" + name + "_Moon_Shadow_Early_Fade_Angle"))
{
// Morrowind appears to have a minimum speed in order to avoid situations where the moon couldn't conceivably
// complete a rotation in a single 24 hour period. The value of 180/23 was deduced from reverse engineering.
@ -520,24 +519,24 @@ inline float MoonModel::earlyMoonShadowAlpha(float angle) const
return 0.0f;
}
WeatherManager::WeatherManager(MWRender::RenderingManager& rendering, const Fallback::Map& fallback, MWWorld::ESMStore& store)
WeatherManager::WeatherManager(MWRender::RenderingManager& rendering, MWWorld::ESMStore& store)
: mStore(store)
, mRendering(rendering)
, mSunriseTime(fallback.getFallbackFloat("Weather_Sunrise_Time"))
, mSunsetTime(fallback.getFallbackFloat("Weather_Sunset_Time"))
, mSunriseDuration(fallback.getFallbackFloat("Weather_Sunrise_Duration"))
, mSunsetDuration(fallback.getFallbackFloat("Weather_Sunset_Duration"))
, mSunPreSunsetTime(fallback.getFallbackFloat("Weather_Sun_Pre-Sunset_Time"))
, mSunriseTime(Fallback::Map::getFloat("Weather_Sunrise_Time"))
, mSunsetTime(Fallback::Map::getFloat("Weather_Sunset_Time"))
, mSunriseDuration(Fallback::Map::getFloat("Weather_Sunrise_Duration"))
, mSunsetDuration(Fallback::Map::getFloat("Weather_Sunset_Duration"))
, mSunPreSunsetTime(Fallback::Map::getFloat("Weather_Sun_Pre-Sunset_Time"))
, mNightFade(0, 0, 0, 1)
, mHoursBetweenWeatherChanges(fallback.getFallbackFloat("Weather_Hours_Between_Weather_Changes"))
, mRainSpeed(fallback.getFallbackFloat("Weather_Precip_Gravity"))
, mUnderwaterFog(fallback.getFallbackFloat("Water_UnderwaterSunriseFog"),
fallback.getFallbackFloat("Water_UnderwaterDayFog"),
fallback.getFallbackFloat("Water_UnderwaterSunsetFog"),
fallback.getFallbackFloat("Water_UnderwaterNightFog"))
, mHoursBetweenWeatherChanges(Fallback::Map::getFloat("Weather_Hours_Between_Weather_Changes"))
, mRainSpeed(Fallback::Map::getFloat("Weather_Precip_Gravity"))
, mUnderwaterFog(Fallback::Map::getFloat("Water_UnderwaterSunriseFog"),
Fallback::Map::getFloat("Water_UnderwaterDayFog"),
Fallback::Map::getFloat("Water_UnderwaterSunsetFog"),
Fallback::Map::getFloat("Water_UnderwaterNightFog"))
, mWeatherSettings()
, mMasser("Masser", fallback)
, mSecunda("Secunda", fallback)
, mMasser("Masser")
, mSecunda("Secunda")
, mWindSpeed(0.f)
, mIsStorm(false)
, mPrecipitation(false)
@ -561,15 +560,15 @@ WeatherManager::WeatherManager(MWRender::RenderingManager& rendering, const Fall
mTimeSettings.mDayStart = mSunriseTime + mSunriseDuration;
mTimeSettings.mDayEnd = mSunsetTime;
mTimeSettings.addSetting(fallback, "Sky");
mTimeSettings.addSetting(fallback, "Ambient");
mTimeSettings.addSetting(fallback, "Fog");
mTimeSettings.addSetting(fallback, "Sun");
mTimeSettings.addSetting("Sky");
mTimeSettings.addSetting("Ambient");
mTimeSettings.addSetting("Fog");
mTimeSettings.addSetting("Sun");
// Morrowind handles stars settings differently for other ones
mTimeSettings.mStarsPostSunsetStart = fallback.getFallbackFloat("Weather_Stars_Post-Sunset_Start");
mTimeSettings.mStarsPreSunriseFinish = fallback.getFallbackFloat("Weather_Stars_Pre-Sunrise_Finish");
mTimeSettings.mStarsFadingDuration = fallback.getFallbackFloat("Weather_Stars_Fading_Duration");
mTimeSettings.mStarsPostSunsetStart = Fallback::Map::getFloat("Weather_Stars_Post-Sunset_Start");
mTimeSettings.mStarsPreSunriseFinish = Fallback::Map::getFloat("Weather_Stars_Pre-Sunrise_Finish");
mTimeSettings.mStarsFadingDuration = Fallback::Map::getFloat("Weather_Stars_Fading_Duration");
WeatherSetting starSetting = {
mTimeSettings.mStarsPreSunriseFinish,
@ -583,16 +582,16 @@ WeatherManager::WeatherManager(MWRender::RenderingManager& rendering, const Fall
mWeatherSettings.reserve(10);
// These distant land fog factor and offset values are the defaults MGE XE provides. Should be
// provided by settings somewhere?
addWeather("Clear", fallback, 1.0f, 0.0f); // 0
addWeather("Cloudy", fallback, 0.9f, 0.0f); // 1
addWeather("Foggy", fallback, 0.2f, 30.0f); // 2
addWeather("Overcast", fallback, 0.7f, 0.0f); // 3
addWeather("Rain", fallback, 0.5f, 10.0f); // 4
addWeather("Thunderstorm", fallback, 0.5f, 20.0f); // 5
addWeather("Ashstorm", fallback, 0.2f, 50.0f, "meshes\\ashcloud.nif"); // 6
addWeather("Blight", fallback, 0.2f, 60.0f, "meshes\\blightcloud.nif"); // 7
addWeather("Snow", fallback, 0.5f, 40.0f, "meshes\\snow.nif"); // 8
addWeather("Blizzard", fallback, 0.16f, 70.0f, "meshes\\blizzard.nif"); // 9
addWeather("Clear", 1.0f, 0.0f); // 0
addWeather("Cloudy", 0.9f, 0.0f); // 1
addWeather("Foggy", 0.2f, 30.0f); // 2
addWeather("Overcast", 0.7f, 0.0f); // 3
addWeather("Rain", 0.5f, 10.0f); // 4
addWeather("Thunderstorm", 0.5f, 20.0f); // 5
addWeather("Ashstorm", 0.2f, 50.0f, "meshes\\ashcloud.nif"); // 6
addWeather("Blight", 0.2f, 60.0f, "meshes\\blightcloud.nif"); // 7
addWeather("Snow", 0.5f, 40.0f, "meshes\\snow.nif"); // 8
addWeather("Blizzard", 0.16f, 70.0f, "meshes\\blizzard.nif"); // 9
Store<ESM::Region>::iterator it = store.get<ESM::Region>().begin();
for(; it != store.get<ESM::Region>().end(); ++it)
@ -924,13 +923,12 @@ void WeatherManager::clear()
}
inline void WeatherManager::addWeather(const std::string& name,
const Fallback::Map& fallback,
float dlFactor, float dlOffset,
const std::string& particleEffect)
{
static const float fStromWindSpeed = mStore.get<ESM::GameSetting>().find("fStromWindSpeed")->mValue.getFloat();
Weather weather(name, fallback, fStromWindSpeed, mRainSpeed, dlFactor, dlOffset, particleEffect);
Weather weather(name, fStromWindSpeed, mRainSpeed, dlFactor, dlOffset, particleEffect);
mWeatherSettings.push_back(weather);
}

@ -81,13 +81,13 @@ namespace MWWorld
}
}
void addSetting(const Fallback::Map& fallback, const std::string& type)
void addSetting(const std::string& type)
{
WeatherSetting setting = {
fallback.getFallbackFloat("Weather_" + type + "_Pre-Sunrise_Time"),
fallback.getFallbackFloat("Weather_" + type + "_Post-Sunrise_Time"),
fallback.getFallbackFloat("Weather_" + type + "_Pre-Sunset_Time"),
fallback.getFallbackFloat("Weather_" + type + "_Post-Sunset_Time")
Fallback::Map::getFloat("Weather_" + type + "_Pre-Sunrise_Time"),
Fallback::Map::getFloat("Weather_" + type + "_Post-Sunrise_Time"),
Fallback::Map::getFloat("Weather_" + type + "_Pre-Sunset_Time"),
Fallback::Map::getFloat("Weather_" + type + "_Post-Sunset_Time")
};
mSunriseTransitions[type] = setting;
@ -116,7 +116,6 @@ namespace MWWorld
{
public:
Weather(const std::string& name,
const Fallback::Map& fallback,
float stormWindSpeed,
float rainSpeed,
float dlFactor,
@ -230,7 +229,7 @@ namespace MWWorld
class MoonModel
{
public:
MoonModel(const std::string& name, const Fallback::Map& fallback);
MoonModel(const std::string& name);
MWRender::MoonState calculateState(const TimeStamp& gameTime) const;
@ -260,9 +259,7 @@ namespace MWWorld
{
public:
// Have to pass fallback and Store, can't use singleton since World isn't fully constructed yet at the time
WeatherManager(MWRender::RenderingManager& rendering,
const Fallback::Map& fallback,
MWWorld::ESMStore& store);
WeatherManager(MWRender::RenderingManager& rendering, MWWorld::ESMStore& store);
~WeatherManager();
/**
@ -348,7 +345,6 @@ namespace MWWorld
std::string mPlayingSoundID;
void addWeather(const std::string& name,
const Fallback::Map& fallback,
float dlFactor, float dlOffset,
const std::string& particleEffect = "");

@ -156,10 +156,10 @@ namespace MWWorld
Resource::ResourceSystem* resourceSystem, SceneUtil::WorkQueue* workQueue,
const Files::Collections& fileCollections,
const std::vector<std::string>& contentFiles,
ToUTF8::Utf8Encoder* encoder, const std::map<std::string,std::string>& fallbackMap,
int activationDistanceOverride, const std::string& startCell,
ToUTF8::Utf8Encoder* encoder, int activationDistanceOverride,
const std::string& startCell, const std::string& startupScript,
const std::string& resourcePath, const std::string& userDataPath)
: mResourceSystem(resourceSystem), mFallback(fallbackMap), mLocalScripts (mStore),
: mResourceSystem(resourceSystem), mLocalScripts (mStore),
mSky (true), mCells (mStore, mEsm),
mGodMode(false), mScriptsEnabled(true), mContentFiles (contentFiles), mUserDataPath(userDataPath),
mActivationDistanceOverride (activationDistanceOverride),
@ -213,11 +213,11 @@ namespace MWWorld
mNavigator.reset(new DetourNavigator::NavigatorStub());
}
mRendering.reset(new MWRender::RenderingManager(viewer, rootNode, resourceSystem, workQueue, &mFallback, resourcePath, *mNavigator));
mRendering.reset(new MWRender::RenderingManager(viewer, rootNode, resourceSystem, workQueue, resourcePath, *mNavigator));
mProjectileManager.reset(new ProjectileManager(mRendering->getLightRoot(), resourceSystem, mRendering.get(), mPhysics.get()));
mRendering->preloadCommonAssets();
mWeatherManager.reset(new MWWorld::WeatherManager(*mRendering, mFallback, mStore));
mWeatherManager.reset(new MWWorld::WeatherManager(*mRendering, mStore));
mWorldScene.reset(new Scene(*mRendering.get(), mPhysics.get(), *mNavigator));
}
@ -253,7 +253,7 @@ namespace MWWorld
// we don't want old weather to persist on a new game
// Note that if reset later, the initial ChangeWeather that the chargen script calls will be lost.
mWeatherManager.reset();
mWeatherManager.reset(new MWWorld::WeatherManager(*mRendering.get(), mFallback, mStore));
mWeatherManager.reset(new MWWorld::WeatherManager(*mRendering.get(), mStore));
if (!bypass)
{
@ -298,7 +298,7 @@ namespace MWWorld
if (!bypass)
{
std::string video = mFallback.getFallbackString("Movies_New_Game");
const std::string& video = Fallback::Map::getString("Movies_New_Game");
if (!video.empty())
MWBase::Environment::get().getWindowManager()->playVideo(video, true);
}
@ -570,11 +570,6 @@ namespace MWWorld
return nullptr;
}
const Fallback::Map *World::getFallback() const
{
return &mFallback;
}
CellStore *World::getExterior (int x, int y)
{
return mCells.getExterior (x, y);
@ -1854,7 +1849,7 @@ namespace MWWorld
bool isFirstPerson = mRendering->getCamera()->isFirstPerson();
if (isWerewolf && isFirstPerson)
{
float werewolfFov = mFallback.getFallbackFloat("General_Werewolf_FOV");
float werewolfFov = Fallback::Map::getFloat("General_Werewolf_FOV");
if (werewolfFov != 0)
mRendering->overrideFieldOfView(werewolfFov);
MWBase::Environment::get().getWindowManager()->setWerewolfOverlay(true);
@ -3588,9 +3583,8 @@ namespace MWWorld
if (ptr == getPlayerPtr() && Settings::Manager::getBool("hit fader", "GUI"))
return;
std::string texture = getFallback()->getFallbackString("Blood_Texture_" + std::to_string(ptr.getClass().getBloodTexture(ptr)));
std::string model = "meshes\\" + getFallback()->getFallbackString("Blood_Model_" + std::to_string(Misc::Rng::rollDice(3))); // [0, 2]
std::string texture = Fallback::Map::getString("Blood_Texture_" + std::to_string(ptr.getClass().getBloodTexture(ptr)));
std::string model = "meshes\\" + Fallback::Map::getString("Blood_Model_" + std::to_string(Misc::Rng::rollDice(3))); // [0, 2]
mRendering->spawnEffect(model, texture, worldPosition, 1.0f, false);
}

@ -78,8 +78,6 @@ namespace MWWorld
{
Resource::ResourceSystem* mResourceSystem;
Fallback::Map mFallback;
std::vector<ESM::ESMReader> mEsm;
MWWorld::ESMStore mStore;
LocalScripts mLocalScripts;
@ -198,8 +196,9 @@ namespace MWWorld
Resource::ResourceSystem* resourceSystem, SceneUtil::WorkQueue* workQueue,
const Files::Collections& fileCollections,
const std::vector<std::string>& contentFiles,
ToUTF8::Utf8Encoder* encoder, const std::map<std::string,std::string>& fallbackMap,
int activationDistanceOverride, const std::string& startCell, const std::string& resourcePath, const std::string& userDataPath);
ToUTF8::Utf8Encoder* encoder, int activationDistanceOverride,
const std::string& startCell, const std::string& startupScript,
const std::string& resourcePath, const std::string& userDataPath);
virtual ~World();
@ -235,8 +234,6 @@ namespace MWWorld
void adjustSky() override;
const Fallback::Map *getFallback() const override;
Player& getPlayer() override;
MWWorld::Ptr getPlayerPtr() override;
MWWorld::ConstPtr getPlayerConstPtr() const override;

@ -6,10 +6,14 @@
namespace Fallback
{
Map::Map(const std::map<std::string,std::string>& fallback):mFallbackMap(fallback)
{}
std::map<std::string,std::string> Map::mFallbackMap;
std::string Map::getFallbackString(const std::string& fall) const
void Map::init(const std::map<std::string,std::string>& fallback)
{
mFallbackMap = fallback;
}
std::string Map::getString(const std::string& fall)
{
std::map<std::string,std::string>::const_iterator it;
if ((it = mFallbackMap.find(fall)) == mFallbackMap.end())
@ -19,9 +23,9 @@ namespace Fallback
return it->second;
}
float Map::getFallbackFloat(const std::string& fall) const
float Map::getFloat(const std::string& fall)
{
std::string fallback = getFallbackString(fall);
const std::string& fallback = getString(fall);
if (!fallback.empty())
{
try
@ -39,9 +43,9 @@ namespace Fallback
return 0;
}
int Map::getFallbackInt(const std::string& fall) const
int Map::getInt(const std::string& fall)
{
std::string fallback = getFallbackString(fall);
const std::string& fallback = getString(fall);
if (!fallback.empty())
{
try
@ -61,15 +65,15 @@ namespace Fallback
return 0;
}
bool Map::getFallbackBool(const std::string& fall) const
bool Map::getBool(const std::string& fall)
{
std::string fallback = getFallbackString(fall);
const std::string& fallback = getString(fall);
return !fallback.empty() && fallback != "0";
}
osg::Vec4f Map::getFallbackColour(const std::string& fall) const
osg::Vec4f Map::getColour(const std::string& fall)
{
std::string sum = getFallbackString(fall);
const std::string& sum = getString(fall);
if (!sum.empty())
{
try

@ -11,16 +11,15 @@ namespace Fallback
/// @brief contains settings imported from the Morrowind INI file.
class Map
{
std::map<std::string,std::string> mFallbackMap;
static std::map<std::string,std::string> mFallbackMap;
public:
Map(const std::map<std::string,std::string>& fallback);
Map() {}
static void init(const std::map<std::string,std::string>& fallback);
std::string getFallbackString(const std::string& fall) const;
float getFallbackFloat(const std::string& fall) const;
int getFallbackInt(const std::string& fall) const;
bool getFallbackBool(const std::string& fall) const;
osg::Vec4f getFallbackColour(const std::string& fall) const;
static std::string getString(const std::string& fall);
static float getFloat(const std::string& fall);
static int getInt(const std::string& fall);
static bool getBool(const std::string& fall);
static osg::Vec4f getColour(const std::string& fall);
};
}
#endif

@ -1,11 +1,13 @@
#include "tags.hpp"
#include <components/fallback/fallback.hpp>
#include <MyGUI_Colour.h>
namespace Gui
{
bool replaceTag(const MyGUI::UString& tag, MyGUI::UString& out, const std::map<std::string,std::string>& fallbackSettings)
bool replaceTag(const MyGUI::UString& tag, MyGUI::UString& out)
{
std::string fontcolour = "fontcolour=";
size_t fontcolourLength = fontcolour.length();
@ -16,14 +18,14 @@ bool replaceTag(const MyGUI::UString& tag, MyGUI::UString& out, const std::map<s
if (tag.compare(0, fontcolourLength, fontcolour) == 0)
{
std::string fallbackName = "FontColor_color_" + tag.substr(fontcolourLength);
std::map<std::string, std::string>::const_iterator it = fallbackSettings.find(fallbackName);
if (it == fallbackSettings.end())
std::string str = Fallback::Map::getString(fallbackName);
if (str.empty())
throw std::runtime_error("Unknown fallback name: " + fallbackName);
std::string str = it->second;
std::string ret[3];
unsigned int j=0;
for(unsigned int i=0;i<str.length();++i){
for(unsigned int i=0;i<str.length();++i)
{
if(str[i]==',') j++;
else if (str[i] != ' ') ret[j]+=str[i];
}
@ -34,14 +36,14 @@ bool replaceTag(const MyGUI::UString& tag, MyGUI::UString& out, const std::map<s
else if (tag.compare(0, fontcolourhtmlLength, fontcolourhtml) == 0)
{
std::string fallbackName = "FontColor_color_" + tag.substr(fontcolourhtmlLength);
std::map<std::string, std::string>::const_iterator it = fallbackSettings.find(fallbackName);
if (it == fallbackSettings.end())
std::string str = Fallback::Map::getString(fallbackName);
if (str.empty())
throw std::runtime_error("Unknown fallback name: " + fallbackName);
std::string str = it->second;
std::string ret[3];
unsigned int j=0;
for(unsigned int i=0;i<str.length();++i){
for(unsigned int i=0;i<str.length();++i)
{
if(str[i]==',') j++;
else if (str[i] != ' ') ret[j]+=str[i];
}

@ -9,7 +9,7 @@ namespace Gui
{
/// Try to replace a tag. Returns true on success and writes the result to \a out.
bool replaceTag (const MyGUI::UString& tag, MyGUI::UString& out, const std::map<std::string,std::string>& fallbackSettings);
bool replaceTag (const MyGUI::UString& tag, MyGUI::UString& out);
}

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