proper game mode detection

pull/578/head
Cody 5 years ago
parent 8e741a0d0b
commit a34fe1d9b2

@ -116,8 +116,7 @@ void KeyboardNavigation::onFrame()
if (!mEnabled) if (!mEnabled)
return; return;
MWGui::GuiMode mode = MWBase::Environment::get().getWindowManager()->getMode(); if (!MWBase::Environment::get().getWindowManager()->isGuiMode())
if (mode == GM_None)
{ {
MWBase::Environment::get().getWindowManager()->setKeyFocusWidget(nullptr); MWBase::Environment::get().getWindowManager()->setKeyFocusWidget(nullptr);
return; return;
@ -222,8 +221,7 @@ bool KeyboardNavigation::injectKeyPress(MyGUI::KeyCode key, unsigned int text, b
bool KeyboardNavigation::switchFocus(int direction, bool wrap) bool KeyboardNavigation::switchFocus(int direction, bool wrap)
{ {
MWGui::GuiMode mode = MWBase::Environment::get().getWindowManager()->getMode(); if (!MWBase::Environment::get().getWindowManager()->isGuiMode())
if (mode == GM_None)
return false; return false;
MyGUI::Widget* focus = MyGUI::InputManager::getInstance().getKeyFocusWidget(); MyGUI::Widget* focus = MyGUI::InputManager::getInstance().getKeyFocusWidget();

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