|
|
@ -40,7 +40,7 @@ namespace Terrain
|
|
|
|
inline unsigned int getNumChildren() const { return _children.size(); }
|
|
|
|
inline unsigned int getNumChildren() const { return _children.size(); }
|
|
|
|
|
|
|
|
|
|
|
|
// osg::Group::addChild() does a lot of unrelated stuff, but we just really want to add a child node.
|
|
|
|
// osg::Group::addChild() does a lot of unrelated stuff, but we just really want to add a child node.
|
|
|
|
void addChild(QuadTreeNode* child)
|
|
|
|
void addChildNode(QuadTreeNode* child)
|
|
|
|
{
|
|
|
|
{
|
|
|
|
// QuadTree node should not contain more than 4 child nodes.
|
|
|
|
// QuadTree node should not contain more than 4 child nodes.
|
|
|
|
// Reserve enough space if this node is supposed to have child nodes.
|
|
|
|
// Reserve enough space if this node is supposed to have child nodes.
|
|
|
|