[General] Rework PlayerStatsDynamic packets so they are of minimal size

(cherry picked from commit fc5e883160)
pull/410/head
David Cernat 7 years ago
parent b9520c11da
commit a541d7df3c

@ -357,6 +357,9 @@ void StatsFunctions::SetHealthBase(unsigned short pid, double value) noexcept
GET_PLAYER(pid, player,);
player->creatureStats.mDynamic[0].mBase = value;
if (!Utils::vectorContains(&player->statsDynamicIndexChanges, 0))
player->skillIndexChanges.push_back(0);
}
void StatsFunctions::SetHealthCurrent(unsigned short pid, double value) noexcept
@ -365,6 +368,9 @@ void StatsFunctions::SetHealthCurrent(unsigned short pid, double value) noexcept
GET_PLAYER(pid, player,);
player->creatureStats.mDynamic[0].mCurrent = value;
if (!Utils::vectorContains(&player->statsDynamicIndexChanges, 0))
player->skillIndexChanges.push_back(0);
}
void StatsFunctions::SetMagickaBase(unsigned short pid, double value) noexcept
@ -373,6 +379,9 @@ void StatsFunctions::SetMagickaBase(unsigned short pid, double value) noexcept
GET_PLAYER(pid, player,);
player->creatureStats.mDynamic[1].mBase = value;
if (!Utils::vectorContains(&player->statsDynamicIndexChanges, 1))
player->skillIndexChanges.push_back(1);
}
void StatsFunctions::SetMagickaCurrent(unsigned short pid, double value) noexcept
@ -381,6 +390,9 @@ void StatsFunctions::SetMagickaCurrent(unsigned short pid, double value) noexcep
GET_PLAYER(pid, player,);
player->creatureStats.mDynamic[1].mCurrent = value;
if (!Utils::vectorContains(&player->statsDynamicIndexChanges, 1))
player->skillIndexChanges.push_back(1);
}
void StatsFunctions::SetFatigueBase(unsigned short pid, double value) noexcept
@ -389,6 +401,9 @@ void StatsFunctions::SetFatigueBase(unsigned short pid, double value) noexcept
GET_PLAYER(pid, player,);
player->creatureStats.mDynamic[2].mBase = value;
if (!Utils::vectorContains(&player->statsDynamicIndexChanges, 2))
player->skillIndexChanges.push_back(2);
}
void StatsFunctions::SetFatigueCurrent(unsigned short pid, double value) noexcept
@ -397,6 +412,9 @@ void StatsFunctions::SetFatigueCurrent(unsigned short pid, double value) noexcep
GET_PLAYER(pid, player,);
player->creatureStats.mDynamic[2].mCurrent = value;
if (!Utils::vectorContains(&player->statsDynamicIndexChanges, 2))
player->skillIndexChanges.push_back(2);
}
void StatsFunctions::SetAttributeBase(unsigned short pid, unsigned short attributeId, int value) noexcept
@ -522,6 +540,8 @@ void StatsFunctions::SendStatsDynamic(unsigned short pid) noexcept
mwmp::Networking::get().getPlayerPacketController()->GetPacket(ID_PLAYER_STATS_DYNAMIC)->setPlayer(player);
mwmp::Networking::get().getPlayerPacketController()->GetPacket(ID_PLAYER_STATS_DYNAMIC)->Send(false);
mwmp::Networking::get().getPlayerPacketController()->GetPacket(ID_PLAYER_STATS_DYNAMIC)->Send(true);
player->statsDynamicIndexChanges.clear();
}
void StatsFunctions::SendAttributes(unsigned short pid) noexcept

@ -212,8 +212,16 @@ void LocalPlayer::updateStatsDynamic(bool forceUpdate)
|| abs(oldVal.getCurrent() - newVal.getCurrent()) >= limit);
};
if (forceUpdate || needUpdate(oldHealth, health, 3) || needUpdate(oldMagicka, magicka, 7) ||
needUpdate(oldFatigue, fatigue, 7))
if (needUpdate(oldHealth, health, 2))
statsDynamicIndexChanges.push_back(0);
if (needUpdate(oldMagicka, magicka, 4))
statsDynamicIndexChanges.push_back(1);
if (needUpdate(oldFatigue, fatigue, 4))
statsDynamicIndexChanges.push_back(2);
if (statsDynamicIndexChanges.size() > 0 || forceUpdate)
{
oldHealth = health;
oldMagicka = magicka;
@ -225,6 +233,7 @@ void LocalPlayer::updateStatsDynamic(bool forceUpdate)
getNetworking()->getPlayerPacket(ID_PLAYER_STATS_DYNAMIC)->setPlayer(this);
getNetworking()->getPlayerPacket(ID_PLAYER_STATS_DYNAMIC)->Send();
statsDynamicIndexChanges.clear();
}
}

@ -251,6 +251,10 @@ namespace mwmp
// with the skill values themselves being stored in npcStats.mSkills
std::vector<int> skillIndexChanges;
// Track only the indexes of the dynamic states that have been changed,
// with the dynamicStats themselves being stored in creatureStats.mDynamic
std::vector<int> statsDynamicIndexChanges;
// Track only the indexes of the equipment items that have been changed,
// with the items themselves being stored in equipmentItems
std::vector<int> equipmentIndexChanges;

@ -1,7 +1,3 @@
//
// Created by koncord on 13.01.16.
//
#include "PacketPlayerStatsDynamic.hpp"
#include <components/openmw-mp/NetworkMessages.hpp>
@ -15,5 +11,23 @@ PacketPlayerStatsDynamic::PacketPlayerStatsDynamic(RakNet::RakPeerInterface *pee
void PacketPlayerStatsDynamic::Packet(RakNet::BitStream *bs, bool send)
{
PlayerPacket::Packet(bs, send);
RW(player->creatureStats.mDynamic, send);
uint32_t count;
if (send)
count = static_cast<uint32_t>(player->statsDynamicIndexChanges.size());
RW(count, send);
if (!send)
{
player->statsDynamicIndexChanges.clear();
player->statsDynamicIndexChanges.resize(count);
}
for (auto &&statsDynamicIndex : player->statsDynamicIndexChanges)
{
RW(statsDynamicIndex, send);
RW(player->creatureStats.mDynamic[statsDynamicIndex], send);
}
}

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