@ -18,6 +18,21 @@ Each window in the GUI mode remembers it's previous location when exiting the ga
..note::
To scale the windows, making the widgets proportionally larger, see the scaling factor setting instead.
:Type:boolean
:Range:True/False
This section controls the state of pinnable windows: pinned or not. For example, to pin only the map window, the actual settings will be::
inventory pin = false
map pin = true
stats pin = false
spells pin = false
The pinnable window can be pinned/unpinned by clicking on a button in the right upper corner of the window.
..note::
A world/local map switch button on the map window will be showed only in GUI mode.
stats
-----
@ -25,6 +40,7 @@ stats
y = 0.0
h = 0.375
w = 0.4275
pin = false
The stats window, displaying level, race, class, skills and stats. Activated by clicking on any of the three bars in the lower left corner of the HUD.
@ -35,6 +51,7 @@ spells
y = 0.5725
h = 0.375
w = 0.4275
pin = false
The spells window, displaying powers, spells, and magical items. Activated by clicking on the spells widget (third from left) in the bottom left corner of the HUD.
@ -45,39 +62,10 @@ map
y = 0.0
h = 0.375
w = 0.5725
pin = false
The local and world map window. Activated by clicking on the map widget in the bottom right corner of the HUD.
dialogue
--------
:Default:x = 0.095
y = 0.095
h = 0.810
w = 0.810
The dialog window, for talking with NPCs. Activated by clicking on a NPC.
alchemy
-------
:Default:x = 0.25
y = 0.25
h = 0.5
w = 0.5
The alchemy window, for crafting potions. Activated by dragging an alchemy tool on to the rag doll. Unlike most other windows, this window hides all other windows when opened.
console
-------
:Default:x = 0.0
y = 0.0
h = 1.0
w = 0.5
The console command window. Activated by pressing the tilde (~) key.
inventory
---------
@ -85,6 +73,7 @@ inventory
y = 0.4275
h = 0.6225
w = 0.5725
pin = false
The inventory window, displaying the paper doll and possessions, when activated by clicking on the inventory widget (second from left) in the bottom left corner of the HUD.
@ -147,3 +136,33 @@ companion
w = 0.375
The NPC's inventory window while interacting with a companion. The companion windows were added in the Tribunal expansion, but are available everywhere in the OpenMW engine.
dialogue
--------
:Default:x = 0.095
y = 0.095
h = 0.810
w = 0.810
The dialog window, for talking with NPCs. Activated by clicking on a NPC.
alchemy
-------
:Default:x = 0.25
y = 0.25
h = 0.5
w = 0.5
The alchemy window, for crafting potions. Activated by dragging an alchemy tool on to the rag doll. Unlike most other windows, this window hides all other windows when opened.
console
-------
:Default:x = 0.0
y = 0.0
h = 1.0
w = 0.5
The console command window. Activated by pressing the tilde (~) key.